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| '''Map difficulty''' is a categorization of the [[Map|maps]] in [[Bloons TD 6|''Bloons TD 6'']] roughly corresponding to the maps' difficulty. The map difficulties are, from lowest to highest difficulty: Beginner, Intermediate, Advanced, and Expert.
| | #REDIRECT[[Map difficulty#Bloons TD 6]] |
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| The higher the difficulty of a map, the more likely it is to contain features such as short paths, multiple paths, line of sight and placement blockers, removable objects, and unique gimmicks to make the map more challenging.
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| == Effects on gameplay ==
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| The difficulty of a map impacts gameplay in several ways.
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| === Monkey Money ===
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| Upon completion of a game in standard play, more [[Monkey Money (BTD6)|Monkey Money]] is granted upon completion depending on the difficulty of the map.
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| {| class="wikitable"
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| |+Monkey Money granted, relative to Beginner maps
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| !Beginner
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| !Intermediate
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| !Advanced
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| !Expert
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| |-
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| |1x
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| |2x
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| |3x
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| |4x
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| |}
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| === Tower and Hero XP ===
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| Higher difficulty maps grant increased amounts of [[Tower XP|Tower]] and [[Hero#Experience|Hero XP]] when completing each round.
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| {| class="wikitable"
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| |+Tower and Hero XP granted, relative to Beginner maps
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| !Beginner
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| !Intermediate
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| !Advanced
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| !Expert
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| |-
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| |1x
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| |1.1x
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| |1.2x
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| |1.3x
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| |}
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| === Insta-Monkey ===
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| Higher difficulty maps grant higher tier [[Insta Monkey|Insta-Monkeys]] upon completion of round 100.
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| {| class="wikitable"
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| |+Tier of Insta-Monkey upon completion of round 100
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| !Beginner
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| !Intermediate
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| !Advanced
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| !Expert
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| |-
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| |Tier 0-2
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| |Tier 1-3
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| |Tier 2-4
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| |Tier 3-4
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| |}
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| Note that all Insta-Monkeys rewarded after completing a round greater than 100 are tier 3-4 regardless of map difficulty.
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| == List of Maps by difficulty ==
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| === Beginner ===
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| All Beginner maps are available to play immediately after completing the [[Tutorial (BTD6)|Tutorial]].
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| <div style="text-align:center" class=mw-collapsible>{{#cargo_query:table=btd6_maps, btd6_maps__path_lengths, btd6_maps__removable_costs
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| |fields=CONCAT("[[File:", image, "|x100px|link=", _pageName, "]]<br>[[", _pageName, "|", name, "]]") = Map,
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| entrances = Entrances,
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| exits = Exits,
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| FORMAT(AVG(btd6_maps__path_lengths._value), 1) = Average RBS,
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| COALESCE(CONCAT("[[Bloons TD 6 v", introduced, "|Version ", introduced, "]]"), "Launch") = Introduced
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| |where=btd6_maps.difficulty='Beginner'
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| |join on=btd6_maps._ID = btd6_maps__path_lengths._rowID, btd6_maps._ID = btd6_maps__removable_costs._rowID
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| |group by=image, _pageName, name, difficulty, entrances, exits, junctions, water, music, introduced
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| |order by=(CASE difficulty WHEN 'Beginner' THEN 0 WHEN 'Intermediate' THEN 1 WHEN 'Advanced' THEN 2 WHEN 'Expert' THEN 3 END),
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| name
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| }}</div>
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| === Intermediate ===
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| Intermediate maps may be played after 5 unique map wins.
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| All maps created in the [[Map Editor (BTD6)|Map Editor]] are considered Intermediate for purposes of Hero leveling.
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| <div style="text-align:center" class=mw-collapsible>{{#cargo_query:table=btd6_maps, btd6_maps__path_lengths, btd6_maps__removable_costs
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| |fields=CONCAT("[[File:", image, "|x100px|link=", _pageName, "]]<br>[[", _pageName, "|", name, "]]") = Map,
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| entrances = Entrances,
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| exits = Exits,
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| FORMAT(AVG(btd6_maps__path_lengths._value), 1) = Average RBS,
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| COALESCE(CONCAT("[[Bloons TD 6 v", introduced, "|Version ", introduced, "]]"), "Launch") = Introduced
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| |where=btd6_maps.difficulty='Intermediate'
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| |join on=btd6_maps._ID = btd6_maps__path_lengths._rowID, btd6_maps._ID = btd6_maps__removable_costs._rowID
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| | |
| |group by=image, _pageName, name, difficulty, entrances, exits, junctions, water, music, introduced
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| |order by=(CASE difficulty WHEN 'Beginner' THEN 0 WHEN 'Intermediate' THEN 1 WHEN 'Advanced' THEN 2 WHEN 'Expert' THEN 3 END),
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| name
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| }}</div>
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| === Advanced ===
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| Advanced maps may be played after 12 unique map wins.
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| <div style="text-align:center" class=mw-collapsible>{{#cargo_query:table=btd6_maps, btd6_maps__path_lengths, btd6_maps__removable_costs
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| |fields=CONCAT("[[File:", image, "|x100px|link=", _pageName, "]]<br>[[", _pageName, "|", name, "]]") = Map,
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| entrances = Entrances,
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| exits = Exits,
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| FORMAT(AVG(btd6_maps__path_lengths._value), 1) = Average RBS,
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| COALESCE(CONCAT("[[Bloons TD 6 v", introduced, "|Version ", introduced, "]]"), "Launch") = Introduced
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| |where=btd6_maps.difficulty='Advanced'
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| |join on=btd6_maps._ID = btd6_maps__path_lengths._rowID, btd6_maps._ID = btd6_maps__removable_costs._rowID
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| | |
| |group by=image, _pageName, name, difficulty, entrances, exits, junctions, water, music, introduced
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| |order by=(CASE difficulty WHEN 'Beginner' THEN 0 WHEN 'Intermediate' THEN 1 WHEN 'Advanced' THEN 2 WHEN 'Expert' THEN 3 END),
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| name
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| }}</div>
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| === Expert ===
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| Expert maps may be played after 20 unique map wins.
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| <div style="text-align:center" class=mw-collapsible>{{#cargo_query:table=btd6_maps, btd6_maps__path_lengths, btd6_maps__removable_costs
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| |fields=CONCAT("[[File:", image, "|x100px|link=", _pageName, "]]<br>[[", _pageName, "|", name, "]]") = Map,
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| entrances = Entrances,
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| exits = Exits,
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| FORMAT(AVG(btd6_maps__path_lengths._value), 1) = Average RBS,
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| COALESCE(CONCAT("[[Bloons TD 6 v", introduced, "|Version ", introduced, "]]"), "Launch") = Introduced
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| |where=btd6_maps.difficulty='Expert'
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| |join on=btd6_maps._ID = btd6_maps__path_lengths._rowID, btd6_maps._ID = btd6_maps__removable_costs._rowID
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| | |
| |group by=image, _pageName, name, difficulty, entrances, exits, junctions, water, music, introduced
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| |order by=(CASE difficulty WHEN 'Beginner' THEN 0 WHEN 'Intermediate' THEN 1 WHEN 'Advanced' THEN 2 WHEN 'Expert' THEN 3 END),
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| name
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| }}</div>
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| == Navigation ==
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| {{BTD6 map nav}}
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