One Two Tree: Difference between revisions
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'''One Two Tree''' is a [[Beginner]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Bloons TD 6 | '''One Two Tree''' is a [[Beginner]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Update history:Bloons TD 6/Version 34.0|version 34.0]]. It takes place in a snow-covered [[wp:Christmas tree cultivation|Christmas tree farm]]. This map features 23 spaces that apply [[tower buff|buffs]] to [[tower]]s placed on top of them. Each space has restrictions on what kinds of towers can be placed on them and more spaces become available as the game progresses. The game starts with one empty space that has no buffs or restrictions. | ||
==Layout== | ==Layout== | ||
One Two Tree's single lane involves Bloons entering from the top-left and exiting at the bottom-right. The trees on the spaces (prior to disappearing), the fences, and the trees at the top corners all block line-of-sight. The bottom portion of this map can only fit towers up to medium-size (such as [[Boomerang Monkey (BTD6)|Boomerang Monkeys]]). | |||
==Mechanics== | ==Mechanics== | ||
===Buffs=== | ===Buffs=== | ||
There are five types of buffs that appear on this map. The first four are | There are five types of buffs that appear on this map. The first four are provided by the tree spaces, while the range buff is given by the small placeable areas by the snow-covered trees. | ||
{|class="wikitable center-col-1" | {|class="wikitable center-col-1" | ||
!Icon | !Icon | ||
| Line 41: | Line 41: | ||
|- | |- | ||
|[[File:BTD6_MapBuffIconDamage.png|x20px|link=Damage]] | |[[File:BTD6_MapBuffIconDamage.png|x20px|link=Damage]] | ||
|Increases the [[damage]] dealt by [[projectile]]s by 1. Does not apply to [[damage over time]], including projectile effects ( | |Increases the [[damage]] dealt by [[projectile]]s by 1. Does not apply to [[damage over time]], including projectile effects (e.g. [[Corrosive Glue (BTD6)|Corrosive Glue]]) and zones (e.g. [[Spirit of the Forest (BTD6)|Spirit of the Forest]]'s brambles). | ||
|- | |- | ||
|[[File:BTD6_MapBuffIconPierce.png|x20px|link=Pierce]] | |[[File:BTD6_MapBuffIconPierce.png|x20px|link=Pierce]] | ||
| Line 53: | Line 53: | ||
[[File:BTD6 ott spaces before.png|thumb|All six types of spaces before being opened]] | [[File:BTD6 ott spaces before.png|thumb|All six types of spaces before being opened]] | ||
[[File:BTD6 ott spaces after.png|thumb|All six types of spaces after opening]] | [[File:BTD6 ott spaces after.png|thumb|All six types of spaces after opening]] | ||
There are 24 spaces on the lower half of the map. Except for the free space unlocked at the start, each space applies a specific buff to towers placed on top of them, which can be seen by selecting the sign next to it. Each space is initially closed and acts as unplaceable terrain and a [[line of sight]] blocker until it is opened at the end of a specific [[round]]. If the game starts on a higher round, all spaces up to that round are unlocked automatically; for example, on [[Impoppable (BTD6)|Impoppable]] and [[CHIMPS]], the first three spaces are unlocked by default. The rate that spaces are unlocked at is inconsistent and leaves significant gaps between rounds 7-14, 27-54, and 58-70. There are seven types of spaces: | |||
{|class="wikitable sortable center | *The free space unlocked at the start allows any land tower to be placed on it, but does not apply a buff. | ||
!class="unsortable"| | *There are five [[Primary]] spaces, three [[Military]] spaces, five [[Magic]] spaces, and four [[Support]] spaces, which are decorated with symbols of their [[tower category]]. These only allow towers of their category to be placed on top. | ||
*The two spaces marked by snowmonkeys only allow water-based towers to be placed instead of land. | |||
*The four spaces marked by undecorated trees leave behind tree stumps when removed that block placement for most towers. Each one only allows up to two towers with small [[footprint]]s to be placed. | |||
{|class="wikitable sortable" style="text-align:center" | |||
!class="unsortable"|№ | |||
!End of round | !End of round | ||
!Type | !Type | ||
| Line 63: | Line 67: | ||
|1 | |1 | ||
|Primary | |Primary | ||
|[[File:BTD6_MapBuffIconVillage2xx.png|x20px|link=Attack speed|Attack speed]] | |[[File:BTD6_MapBuffIconVillage2xx.png|x20px|link=Attack speed|Attack speed]] Attack speed | ||
|- | |- | ||
!3 | !3 | ||
|3 | |3 | ||
|Water | |Water | ||
|[[File:BTD6_MapBuffIconVillagexx1.png|x20px|link=Discount|Discount]] | |[[File:BTD6_MapBuffIconVillagexx1.png|x20px|link=Discount|Discount]] Discount | ||
|- | |- | ||
!4 | !4 | ||
|4 | |4 | ||
|Magic | |Magic | ||
|[[File:BTD6_MapBuffIconDamage.png|x20px|link=Damage|Damage]] | |[[File:BTD6_MapBuffIconDamage.png|x20px|link=Damage|Damage]] Damage | ||
|- | |- | ||
!5 | !5 | ||
|6 | |6 | ||
|Support | |Support | ||
|[[File:BTD6_MapBuffIconPierce.png|x20px|link=Pierce|Pierce]] | |[[File:BTD6_MapBuffIconPierce.png|x20px|link=Pierce|Pierce]] Pierce | ||
|- | |- | ||
!6 | !6 | ||
|7 | |7 | ||
|Small footprint | |Small footprint | ||
|[[File:BTD6_MapBuffIconVillage2xx.png|x20px|link=Attack speed|Attack speed]] | |[[File:BTD6_MapBuffIconVillage2xx.png|x20px|link=Attack speed|Attack speed]] Attack speed | ||
|- | |- | ||
!7 | !7 | ||
|14 | |14 | ||
|Primary | |Primary | ||
|[[File:BTD6_MapBuffIconVillagexx1.png|x20px|link=Discount|Discount]] | |[[File:BTD6_MapBuffIconVillagexx1.png|x20px|link=Discount|Discount]] Discount | ||
|- | |- | ||
!8 | !8 | ||
|15 | |15 | ||
|Military | |Military | ||
|[[File:BTD6_MapBuffIconDamage.png|x20px|link=Damage|Damage]] | |[[File:BTD6_MapBuffIconDamage.png|x20px|link=Damage|Damage]] Damage | ||
|- | |- | ||
!9 | !9 | ||
|17 | |17 | ||
|Magic | |Magic | ||
|[[File:BTD6_MapBuffIconPierce.png|x20px|link=Pierce|Pierce]] | |[[File:BTD6_MapBuffIconPierce.png|x20px|link=Pierce|Pierce]] Pierce | ||
|- | |- | ||
!10 | !10 | ||
|18 | |18 | ||
|Support | |Support | ||
|[[File:BTD6_MapBuffIconVillage2xx.png|x20px|link=Attack speed|Attack speed]] | |[[File:BTD6_MapBuffIconVillage2xx.png|x20px|link=Attack speed|Attack speed]] Attack speed | ||
|- | |- | ||
!11 | !11 | ||
|20 | |20 | ||
|Small footprint | |Small footprint | ||
|[[File:BTD6_MapBuffIconVillagexx1.png|x20px|link=Discount|Discount]] | |[[File:BTD6_MapBuffIconVillagexx1.png|x20px|link=Discount|Discount]] Discount | ||
|- | |- | ||
!12 | !12 | ||
|22 | |22 | ||
|Primary | |Primary | ||
|[[File:BTD6_MapBuffIconDamage.png|x20px|link=Damage|Damage]] | |[[File:BTD6_MapBuffIconDamage.png|x20px|link=Damage|Damage]] Damage | ||
|- | |- | ||
!13 | !13 | ||
|23 | |23 | ||
|Water | |Water | ||
|[[File:BTD6_MapBuffIconPierce.png|x20px|link=Pierce|Pierce]] | |[[File:BTD6_MapBuffIconPierce.png|x20px|link=Pierce|Pierce]] Pierce | ||
|- | |- | ||
!14 | !14 | ||
|24 | |24 | ||
|Magic | |Magic | ||
|[[File:BTD6_MapBuffIconVillage2xx.png|x20px|link=Attack speed|Attack speed]] | |[[File:BTD6_MapBuffIconVillage2xx.png|x20px|link=Attack speed|Attack speed]] Attack speed | ||
|- | |- | ||
!15 | !15 | ||
|26 | |26 | ||
|Support | |Support | ||
|[[File:BTD6_MapBuffIconVillagexx1.png|x20px|link=Discount|Discount]] | |[[File:BTD6_MapBuffIconVillagexx1.png|x20px|link=Discount|Discount]] Discount | ||
|- | |- | ||
!16 | !16 | ||
|27 | |27 | ||
|Small footprint | |Small footprint | ||
|[[File:BTD6_MapBuffIconDamage.png|x20px|link=Damage|Damage]] | |[[File:BTD6_MapBuffIconDamage.png|x20px|link=Damage|Damage]] Damage | ||
|- | |- | ||
!17 | !17 | ||
|54 | |54 | ||
|Primary | |Primary | ||
|[[File:BTD6_MapBuffIconPierce.png|x20px|link=Pierce|Pierce]] | |[[File:BTD6_MapBuffIconPierce.png|x20px|link=Pierce|Pierce]] Pierce | ||
|- | |- | ||
!18 | !18 | ||
|55 | |55 | ||
|Military | |Military | ||
|[[File:BTD6_MapBuffIconVillage2xx.png|x20px|link=Attack speed|Attack speed]] | |[[File:BTD6_MapBuffIconVillage2xx.png|x20px|link=Attack speed|Attack speed]] Attack speed | ||
|- | |- | ||
!19 | !19 | ||
|57 | |57 | ||
|Magic | |Magic | ||
|[[File:BTD6_MapBuffIconVillagexx1.png|x20px|link=Discount|Discount]] | |[[File:BTD6_MapBuffIconVillagexx1.png|x20px|link=Discount|Discount]] Discount | ||
|- | |- | ||
!20 | !20 | ||
|58 | |58 | ||
|Small footprint | |Small footprint | ||
|[[File:BTD6_MapBuffIconDamage.png|x20px|link=Damage|Damage]] | |[[File:BTD6_MapBuffIconDamage.png|x20px|link=Damage|Damage]] Damage | ||
|- | |- | ||
!21 | !21 | ||
|70 | |70 | ||
|Primary | |Primary | ||
|[[File:BTD6_MapBuffIconPierce.png|x20px|link=Pierce|Pierce]] | |[[File:BTD6_MapBuffIconPierce.png|x20px|link=Pierce|Pierce]] Pierce | ||
|- | |- | ||
!22 | !22 | ||
|71 | |71 | ||
|Military | |Military | ||
|[[File:BTD6_MapBuffIconVillage2xx.png|x20px|link=Attack speed|Attack speed]] | |[[File:BTD6_MapBuffIconVillage2xx.png|x20px|link=Attack speed|Attack speed]] Attack speed | ||
|- | |- | ||
!23 | !23 | ||
|75 | |75 | ||
|Magic | |Magic | ||
|[[File:BTD6_MapBuffIconVillagexx1.png|x20px|link=Discount|Discount]] | |[[File:BTD6_MapBuffIconVillagexx1.png|x20px|link=Discount|Discount]] Discount | ||
|- | |- | ||
!24 | !24 | ||
|76 | |76 | ||
|Support | |Support | ||
|[[File:BTD6_MapBuffIconDamage.png|x20px|link=Damage|Damage]] | |[[File:BTD6_MapBuffIconDamage.png|x20px|link=Damage|Damage]] Damage | ||
|} | |} | ||
==Strategy== | ==Strategy== | ||
{{strategy needed}} | There are no spots with particularly good coverage on One Two Tree, but the buffs granted by the spaces under the trees make this map relatively simple to defeat nonetheless. Towers that deal one damage, such as [[Sun Avatar (BTD6)|Sun Avatar]], are especially powerful when placed on a space that grants +1 damage. In particular, the +1 damage for [[Druid of the Jungle]] on Space 4 simplifies the early game and early mid-game. With general guidelines, One Two Tree can be beaten. | ||
{{BTD6 basic map strategies}} | |||
Towers that take good advantage of One Two Tree's mechanics are listed below. | |||
===Recommended towers and upgrades=== | |||
{{strategy needed|needs more examples of properly using the buffs}} | |||
{|class="wikitable center-col-1" | |||
!Name | |||
!Portrait | |||
!Reasoning | |||
|- | |||
|[[Geraldo (BTD6)|Geraldo]] | |||
|[[File:BTD6 GeraldoPortrait.png|x50px]] | |||
|[[Worn Hero's Cape]] allows the placement of multiple Sun Avatars on Spaces 16 and 20, and they deal massive damage thanks to the +1 damage granted by that space. Geraldo's shop also has a variety of items for towers that work well on this map, such as [[Jar of Pickles]] for Sun Avatars, [[Sharpening Stone]] for [[Comanche Commander (BTD6)|Comanche Commander]], and [[Genie Bottle]] for difficult late-game rounds. With Geraldo's shop refresh on Round 98 in [[CHIMPS]] on Beginner maps when placed early, his shop items can be used multiple times for the hardest rounds, further solidifying his power. | |||
|- | |||
|[[Snowstorm (BTD6)|Snowstorm]] and [[Glue Strike (BTD6)|Glue Strike]] | |||
|[[File:BTD6 040-IceMonkey.png|x50px]] [[File:BTD6 040-GlueGunner.png|x50px]] | |||
|These primary towers notable for their supporting abilities can be placed on the Discount tile early on Space 7, and can still be in range of a nearby [[Primary Mentoring (BTD6)|Primary Mentoring]]. | |||
|- | |||
|} | |||
== Update history == | |||
{{BTD6 change list by name|One Two Tree}} | |||
==Gallery== | ==Gallery== | ||
{{screenshot needed| | {{screenshot needed|Some additional helpful examples of One Two Tree buffs}} | ||
<gallery> | |||
BTD6 One Two Tree easter.png|Easter theme | |||
BTD6 One Two Tree fireworks.png|Fireworks theme | |||
BTD6 One Two Tree halloween.png|Halloween theme | |||
BTD6 One Two Tree island statue.png|Island statue | |||
BTD6 One Two Tree - Range Buff (Bomb Shooter).png|Range buff on a Bomb Shooter | |||
</gallery> | |||
==Trivia== | ==Trivia== | ||
| Line 186: | Line 219: | ||
==In other languages== | ==In other languages== | ||
{{BTD6 | {{BTD6 last updated|48.1|section=y}} | ||
|ar | {{langlist | ||
|da | | key = OneTwoTree | ||
|de | | ar = واحد اثنان ثلاثة | ||
|es | | da = Et-to-træ | ||
|es-la | | de = Eins, zwei, Baum | ||
|fi | | es = Uno, dos, tres | ||
|fr | | es-la = Uno, dos, tres | ||
|it | | fi = Kaksi vanhaa puuta | ||
|ja | | fr = Sapins de Noël | ||
|ko | | it = Uno due tre | ||
|nl | | ja = ワンツーツリー | ||
|no | | ko = 원, 투, 트리 | ||
|pl | | nl = Advent | ||
|pt-br | | no = Én, to, tre | ||
|ru | | pl = Drzewko Szczęścia | ||
|sv | | pt-br = Um Dois Três | ||
|th | | ru = Раз-два-три | ||
|tr | | sv = En Två Träd | ||
|zh-cn | | th = หนึ่ง สอง สาม | ||
|zh-tw | | tr = Bir İki Üç | ||
| zh-cn = 一二杉 | |||
| | | zh-tw = 一二杉 | ||
| ar note = "1️, 2️, 3️" | |||
| da note = "1️, 2️, 🌲︎" | |||
| es note = "1️, 2️, 3️" | |||
| es-la note = "1️, 2️, 3️" | |||
| fi note = "Two Old Trees" | |||
| fr note = "Christmas Trees" | |||
| it note = "1️, 2️, 3️" | |||
| ja note = "1️, 2️, 🌲︎" (transliterated into Japanese) | |||
| ko note = "1️, 2️, 🌲︎" (transliterated into Korean) | |||
| no note = "1️, 2️, 🌲︎" | |||
| pl note = "Tree of Happiness" | |||
| pt-br note = "1️, 2️, 3️" | |||
| ru note = "1️, 2️, 3️" | |||
| sv note = "1️, 2️, 🌲︎" | |||
| th note = "1️, 2️, 3️" | |||
| tr note = "1️, 2️, 3️" | |||
| zh-cn note = "One, Two, Fir" (a Chinese play both on the character 杉 and its pronunciation; both of which are closer to 三) | |||
| zh-tw note = "One, Two, Fir" (a Chinese play both on the character 杉 and its pronunciation; both of which are closer to 三) | |||
| de note = "1️, 2️, 🌲︎" | |||
| nl note = "The Advent" | |||
}} | }} | ||