Dreadbloon (BTD6): Difference between revisions

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{{for|Dreadbloon in general|Dreadbloon}}
{{dreadbloon hat}}
{{stub|lede is too short, needs to summarize what the fight is like}}
{{BTD6 boss bloon info
{{BTD6 boss bloon info
|id=Dreadbloon
|id=Dreadbloon
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|skulls normal=3
|skulls normal=3
|skulls elite =3
|skulls elite =7


|theme=Primal One
|theme=Primal One
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'''Dreadbloon''', titled '''Armored Behemoth''', is a [[Boss Bloon]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|34.0}}. It is the fourth boss introduced to the game.
'''Dreadbloon''', titled '''Armored Behemoth''', is a [[Boss Bloon]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|34.0}}. It is the fourth boss introduced to the game.


Dreadbloon is one of the slowest bosses in the game, but it employs numerous methods to resist attacks. Its main body has the [[Lead Bloon (BTD6)|Lead]] property, and also reduces the damage of all incoming attacks by a flat amount. Dreadbloon spawns with a Ceramic Armor Shell which protects its main body and fully regrows at every skull, while slowing its movement. While its Shell is active, Dreadbloon summons [[Dreadrock|Dreadrock Bloons]], additional Bloons which are much faster than Dreadbloon, and are targeted by all attacks with the Strong target priority over Dreadbloon itself. Dreadbloon is always immune to attacks from one entire [[tower category]], beginning with [[Primary]] and cycling to [[Military]], [[Magic]], and [[Support]] immunities every time a skull is reached. The Ceramic Armor Shell and Dreadrock Bloons inherit this immunity.
Dreadbloon is the slowest Boss with its shell active, but it employs numerous methods to resist attacks. Its main body has the [[Lead Bloon (BTD6)|Lead]] property, and it also reduces the damage of all incoming attacks by a flat amount. Dreadbloon spawns with a Ceramic Armor Shell, which protects its main body and fully regrows at every skull, while slowing its movement. While its Shell is active, Dreadbloon summons [[Dreadrock|Dreadrock Bloons]], additional Bloons which are much faster than Dreadbloon and are targeted by all attacks with the Strong target priority over Dreadbloon itself. Dreadbloon is always immune to attacks from one entire [[tower category]], beginning with [[Primary]] and cycling to [[Military]], [[Magic]], and [[Support]] immunities every time a skull is reached. The Ceramic Armor Shell and Dreadrock Bloons inherit this immunity.


==Mechanics==
==Mechanics==
===Damage reduction===
===Immunities===
Dreadbloon reduces all damage taken by 1: [[projectile]]s deal 1 less damage per hit and [[damage over time]] deals 1 less damage per tick. If Dreadbloon would have taken damage from something but its damage is reduced to zero, it displays text that says "RESIST". Attacks which deal zero damage to Dreadbloon do not apply secondary effects such as the debuff from [[Embrittlement (BTD6)|Embrittlement]].
At the start of the encounter, Dreadbloon is immune to all [[Primary]] towers, and its immunity changes to a different [[tower category|category]] each time it reaches a skull — it is immune to [[Military]] after the first skull, [[Magic]] after the second, and [[Support]] after the third, then cycles back to Primary. Dreadbloon reflects projectiles from towers it is immune to instead of neutralizing them, and it cannot have effects applied to it by immune towers at all. For instance, [[Super Brittle (BTD6)|Super Brittle]] cannot apply its damage debuff nor remove Dreadbloon's Lead property during the Primary immunity phase. Text that says "IMMUNE" pops up each time Dreadbloon is hit by an immune tower.


Elite Dreadbloon reduces damage by 2 at tier 4 and by 3 at tier 5.
Normal Dreadbloon cycles through all four immunities once, and the Elite version cycles through them twice. Its current immunity is displayed under its health bar.
===Ceramic Armor Shell===
{{Incomplete|Add a list of "bonus Ceramic" damage that applies to and not to shielded Dreadbloon}}
Dreadbloon starts each encounter with a '''Ceramic Armor Shell''' that fully regenerates at each skull. The health of the shield is equal to 50% of its maximum health for the current tier (35% for Elite), including the extra health from [[Co-op (BTD6)|Co-op]] (meaning it also gains 20% more health per additional player). While the shell is active, Normal Dreadbloon's speed is reduced by 70%, while Elite Dreadbloon's speed is reduced by 65%. The shell does not reduce damage and does not have Lead properties, but it does inherit Dreadbloon's category-based immunity. In addition to taking extra damage from sources that deal bonus [[MOAB-Class damage]] and [[boss damage]], it also takes extra damage from some, but not all, sources that deal extra damage to Ceramic Bloons. For example, it takes extra damage from [[Juggernaut (BTD6)|Juggernaut]], but not [[Spiked Balls (BTD6)|Spiked Balls]]. (An exhaustive list of which towers' bonus Ceramic damage apply and which do not is not yet available.)


===Immunities===
===Lead property===
At the start of the encounter, Dreadbloon is immune to all [[Primary]] towers, which changes to a different [[tower category|category]] each time it reaches a skull: it is immune to [[Military]] after the first skull, [[Magic]] after the second, and [[Support]] after the third. Dreadbloon reflects projectiles from towers it is immune to instead of neutralizing them, and it cannot have effects applied to it by immune towers at all. Text that says "IMMUNE" pops up each time Dreadbloon is hit by an immune tower.
After the Ceramic shell has been destroyed, towers will start dealing damage to Dreadbloon's HP until the next skull is reached. In this phase, Dreadbloon has Lead properties, such as immunity to [[damage type|sharp, cold, and energy damage]]. It takes extra [[lead damage|Lead bonus damage]] from sources such as [[Heavy Shells (BTD6)|Heavy Shells]], [[Lead to Gold (BTD6)|Lead to Gold]] and [[Ultra-Juggernaut (BTD6)|Ultra-Juggernaut]]; however, as with bonus Ceramic damage, there may be towers for which the bonus does not apply. Methods of granting lead popping capabilities, such as the [[Acidic Mixture Dip (BTD6)|Acidic Mixture Dip]] and [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau's]] buffs, work against Dreadbloon. Dreadbloon's lead property may also be temporarily removed by debuffs such as from [[Embrittlement (BTD6)|Embrittlement]] and [[Glue Strike (BTD6)|Glue Strike]], provided that the current tower-class immunity doesn’t prevent them from applying.


=== Lead property ===
==== Damage reduction ====
Dreadbloon's immunity to [[damage type|sharp, cold, and energy damage]] works mostly the same as a normal immunity. It does not take extra "[[lead damage]]" from [[Heavy Shells (BTD6)|Heavy Shells]], but it does from other sources such as [[Lead to Gold (BTD6)|Lead to Gold]] and [[Ultra-Juggernaut (BTD6)|Ultra-Juggernaut]]. Methods of granting lead popping capabilities work against Dreadbloon, such as the [[Acidic Mixture Dip (BTD6)|Acidic Mixture Dip]] and [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau's]] buffs. Also, Dreadbloon's lead property may be temporarily removed by debuffs such as from [[Embrittlement (BTD6)|Embrittlement]] and [[Glue Strike (BTD6)|Glue Strike]].
While in its Lead body phase, Dreadbloon reduces all damage taken by 1 — [[projectile]]s deal 1 less damage per hit and [[damage over time]] deals 1 less damage per tick. If Dreadbloon would have taken damage from something but its damage is reduced to zero, it displays text that says "RESIST". Most attacks which deal zero damage to Dreadbloon do not apply secondary effects, such as the damage and Lead-stripping debuffs from [[Embrittlement (BTD6)|Embrittlement]]. One notable exception is the damage and Lead-stripping debuffs from [[Glue Strike (BTD6)|Glue Strike]] and [[Glue Storm (BTD6)|Glue Storm]].


===Ceramic Armor Shell===
Tier 1 Normal Dreadbloon does not have a damage reduction effect. Elite Dreadbloon reduces damage by 2 at Tier 4 and by 3 at Tier 5.
Dreadbloon starts each encounter with a '''Ceramic Armor Shell'''. The health of the shield is equal to 50% of its maximum health for the current tier, including the extra health from [[Co-op (BTD6)|Co-op]] (meaning it also gains 20% more health per additional player). While the shell is active, Normal Dreadbloon's speed is reduced by 70%, while Elite Dreadbloon's speed is reduced by 65%. The shell does not reduce damage and does not have Lead properties, but it does inherit Dreadbloon's category-based immunity. In addition to taking extra damage from sources that deal bonus [[MOAB-Class damage]] and [[boss damage]], it also takes extra damage from some, but not all, sources that deal extra damage to Ceramic Bloons. For example, it takes extra damage from [[Juggernaut (BTD6)|Juggernaut]], but not [[Spiked Balls (BTD6)|Spiked Balls]]. (There is no consistent pattern to which ones count and which ones do not, it's purely a quirk of the game's programming.) The shield regenerates at each skull.


===Dreadrock Bloons===
===Dreadrock Bloons===
{{main|Dreadrock Bloon}}
{{main|Dreadrock Bloon}}
Each time Dreadbloon reaches a skull, Dreadrock Bloons start spawning from the entrances. It keeps spawning them at regular intervals until Dreadbloon's Ceramic Armor Shell is destroyed, and spawns a certain number of Dreadrock Bloons within the first five seconds (so the time between spawns is 5 seconds divided by the amount). The two spawns happen at the same time. Dreadrock Bloons have the same category-based immunity as Dreadbloon and have the highest priority bracket for [[strong]] targeting, meaning all towers that target strong will target them before anything else. Dreadrock Bloons take extra MOAB damage and boss damage, but are not MOAB-Class Bloons. The health, spawning rate, and number of lives lost when they leak increases at higher tiers.
Whenever Dreadbloon reaches a skull, Dreadrock Bloons start spawning from the entrances. It keeps spawning them at regular intervals as long as its Ceramic Armor Shell is active, and spawns a certain number of Dreadrock Bloons within the first five seconds of reaching a skull (so the time between spawns is 5 seconds divided by the amount). The two spawns happen at the same time. Dreadrock Bloons have the same category-based immunity as Dreadbloon and have the highest priority bracket for [[strong]] targeting, meaning all towers that target strong will target them before anything else. Dreadrock Bloons take extra MOAB damage and boss damage, but are not MOAB-Class Bloons. The health, spawning rate, and number of lives lost when they leak increases at higher tiers.
 
===[[Boss Rush]]===
{{#lst:Boss Rush|Dreadbloon}}


==Stats==
==Stats==
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{{BTD6 boss bloon speed
{{BTD6 boss bloon speed
|1.25
|1.25
|1.25
|1.3
|1.25
|1.4
|1.5
|1.5
|1.5
|1.6
}}
}}
{|class="wikitable stat" style="text-align:center"
 
|+Dreadrock Bloons
====Dreadrock Bloons====
!Tier
{{#lst:Dreadrock Bloon|Normal}}
!Extra # in first 5s
!Spawn cooldown
!Health
!Lives lost
|-
!1
|5
|4s
|300
|5
|-
!2
|7
|3s
|600
|10
|-
!3
|10
|3s
|900
|15
|-
!4
|14
|2.5s
|9,000
|20
|-
!5
|19
|2s
|22,500
|25
|}


===Elite===
===Elite===
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{{BTD6 boss bloon health
{{BTD6 boss bloon health
|label=Ceramic Armor Shell health
|label=Ceramic Armor Shell health
|7500
|5250
|45000
|31500
|325000
|227500|918750|4375000
|1312500
|6250000
}}
}}
{{BTD6 boss bloon speed
{{BTD6 boss bloon speed
|1.25
|1.3
|1.3
|1.3
|1.4
|1.3
|1.5
|1.5
|1.5
|1.6
}}
}}
{|class="wikitable stat" style="text-align:center"
|+Dreadrock Bloons
!Tier
!Extra # in first 5s
!Spawn cooldown
!Health
!Lives lost
|-
!1
|5
|3s
|600
|20
|-
!2
|7
|2.5s
|2,500
|30
|-
!3
|10
|2s
|10,000
|50
|-
!4
|14
|1.5s
|22,000
|75
|-
!5
|19
|1s
|45,000
|100
|}


==Rounds==
====Dreadrock Bloons====
{{cleanup|This should be a proper comparison between the normal round set and modified round set instead of just a list}}Dreadbloon rounds are the same as normal rounds with the following exceptions:
{{#lst:Dreadrock Bloon|Elite}}


* All Leads & Ceramics become fortified
==Round changes==
* All Zebras are replaced with Leads
When facing Dreadbloon, many rounds are modified from the [[List of rounds in BTD6|standard roundset]]. Notable changes include:
* All Rainbows are replaced with Ceramics
* All normally spawned Lead and Ceramic Bloons become [[Fortified Bloon (BTD6)|Fortified]].
* After round 40, every other MOAB that spawns becomes fortified
* All Zebras are replaced with Leads.
* After round 70, every MOAB is fortified
* All Rainbows are replaced with Ceramics.
Special rounds:
* After round 40, every other MOAB that spawns becomes Fortified.
* Round 39: Rainbows are replaced with 12 Fortified Leads & 6 Ceramics
* After round 70, every MOAB is Fortified.
* Round 40: MOAB replaced by 10 Fortified Leads & 8 Fortified Ceramics
{{BTD6 rounds modified|original=DefaultRoundSet|modifier=dreadbloon|collapsed=y}}
* Round 43: 10 Rainbows are replaced by 10 Fortified Leads
* Round 46: Round is replaced by 1 Fortified MOAB
* Round 48: 40 Rainbows & 3 Fortified Ceramics are replaced by 20 Fortified Ceramics
* Round 49: First 10 Rainbows are replaced by 10 Fortified Regrow Ceramics
* Round 60: BFB is replaced by 3 Fortified MOABs & 2 groups of 20 Fortified Leads
* Round 80: Round 75 is repeated
{{BTD6 rounds|Dreadbloon}}


==Strategy==
==Strategy==
{{main strategy}}
{{main strategy}}
{{strategy needed|this section should have a few basic pointers, while the strategy page should go in-depth}}
{{outdated|Update for Elite v54.0 rework with now Primary no longer cheesable (i.e. there's Primary Rocks now, and no Herald cheese MMMF not receiving immunity issues)}}
{{BTD6 last updated|54.2|section=y}}
Dreadbloon is a boss that forces the players to diversify their defensive setups to handle not only it and its immunities, but also the Rock Bloons that are constantly traveling across the map.
 
Strategies in the early game rely on having a primary source of damage that will quickly defeat the boss plus a secondary defense to handle the immunity phase of your main source of damage, options from all categories include:
 
* '''Primary:''' [[MOAB Assassin (BTD6)|MOAB Assassin]] / [[MOAB Eliminator (BTD6)|MOAB Eliminator]], [[Overdrive (BTD6)|Overdrive]] / [[The Tack Zone (BTD6)|The Tack Zone]] with a support tower that can increase the damage during the Lead phase ([[Embrittlement (BTD6)|Embrittlement]] and/or [[Berserker Brew (BTD6)|Berserker Brew]]).
* '''Military:''' [[Elite Defender (BTD6)|Elite Defender]], [[Artillery Battery (BTD6)|Artillery Battery]] / [[Pop and Awe (BTD6)|Pop and Awe]], [[The Big One (BTD6)|The Big One]] / [[The Biggest One (BTD6)|The Biggest One]], [[Plasma Accelerator (BTD6)|Plasma Accelerator]], [[M.A.D (BTD6)|M.A.D]].
* '''Magic:''' [[Sun Avatar (BTD6)|Sun Avatar]], [[Sticky Bomb (BTD6)|Sticky Bomb]] / [[Master Bomber (BTD6)|Master Bomber]], [[Avatar of Wrath (BTD6)|Avatar of Wrath]] + [[Poplust (BTD6)|Poplust]].
* '''Support:''' [[MOAB SHREDR (BTD6)|MOAB SHREDR]] and its upgrades.
 
Selling the defenses to switch to a different category during the immunity phases is also a common strategy.
 
Going into Tier 3, the usual strategy is preparing a [[Paragon]], specially one from the Primary category. In this case the player may conserve the Tier 2 defense to remove the Primary immunity and sell the towers to quickly purchase an [[Apex Plasma Master]] or [[Glaive Dominus]] that will defeat the boss pretty quickly. For the final Tiers, having Paragons of different categories will be enough to defeat Dreadbloon.
 
Primary Towers are the best option to defend the Rock Bloons in Boss Events and Boss Challenge mode outside of Elite version. Common option on the early tiers include a few [[MOAB Mauler (BTD6)|MOAB Maulers]] / [[MOAB Assassin (BTD6)|MOAB Assassin]], [[Turbo Charge (BTD6)|Turbo Charge]] while using its ability or [[Overdrive (BTD6)|Overdrives]] with all of them also being useful against Dreadbloon itself. Their upgraded versions an [[The Bloon Solver (BTD6)|The Bloon Solver]] also become viable options for Tier 2. After Tier 3 they will require support from other towers but is recommended to set-up a primary Paragon at that point. A degree 20 Paragon will handle the Rock Bloons for the rest of the game.
 
Be extremely careful with the targeting option of your towers; they will prioritize hitting Rock Bloons over Dreadbloon if given the chance.
 
In [[Boss Rush]], early Dreadbloon can be damaged quickly with towers like [[Sauda (BTD6)|Sauda]], 2-2-0 [[Monkey Ace (BTD6)|Monkey Aces]], [[MOAB SHREDR (BTD6)|MOAB SHREDR]], [[Spiked Balls (BTD6)|Spiked Balls]], [[Dragon's Breath (BTD6)|Dragon's Breath]], [[Cannon Ship (BTD6)|Cannon Ship]] or [[Destroyer (BTD6)|Destroyer]]. Once the immunity switches to Military, the boss itself and the Rock Bloons can be handled with [[Turbo Charge (BTD6)|Turbo Charge]], [[M.O.A.R Glaives (BTD6)|M.O.A.R Glaives]], [[Overdrive (BTD6)|Overdrive]] + [[Embrittlement (BTD6)|Embrittlement]] /  [[Berserker Brew (BTD6)|Berserker Brew]]. During the mid-game the defense transitions into the upgrades of the mentioned towers. Heading into the late game, the best moment to get a Paragon is just after the immunity phase for that type of tower is passed (for example, a common time to place a Primary Paragon is at 90 pops, right after the third primary immunity phase). Make sure to sell the towers that are not damaging the boss for other defenses.
 
== Update history ==
===General===
{{BTD6 change list by name|Dreadbloon|header level=4|disclaimer=y}}
 
===''[[Rogue Legends]]''===
{{BTD6 change list by name|Dreadbloon (Rogue Legends)|header level=4|hide header=y}}


==Gallery==
==Gallery==
===Screenshots===
===Screenshots===
{{screenshot needed}}
{{screenshot needed}}
<gallery>
BTD6 dreadbloon normal menu.png|Normal Dreadbloon in the boss menu
BTD6 dreadbloon elite menu.png|Elite Dreadbloon in the boss menu
</gallery>


===Artwork and icons===
===Assets===
<gallery>
<gallery>
BTD6 DreadbloonPortrait.png|Dreadbloon
File:BTD6 DreadbloonPortrait.png|Dreadbloon
BTD6 DreadbloonPortraitElite.png|Elite Dreadbloon
File:BTD6 DreadbloonPortraitElite.png|Elite Dreadbloon
BTD6 DreadbloonPortraitDefeat.png|Dreadbloon (defeated)
File:BTD6 DreadbloonPortraitDefeat.png|Dreadbloon (defeated)
BTD6 DreadbloonPortraitEliteDefeat.png|Elite Dreadbloon (defeated)
File:BTD6 DreadbloonPortraitEliteDefeat.png|Elite Dreadbloon (defeated)
BTD6 DreadbloonEventIcon.png|Event icon
File:BTD6 DreadbloonEventIcon.png|Event icon
BTD6 DreadbloonBtn.png|Dreadbloon menu icon
File:BTD6 DreadbloonBtn.png|Dreadbloon menu icon
BTD6 DreadbloonBtnElite.png|Elite Dreadbloon menu icon
File:BTD6 DreadbloonBtnElite.png|Elite Dreadbloon menu icon
BTD6 DreadbloonBadge.png|Dreadbloon [[medal]]
File:BTD6 DreadbloonBadge.png|Dreadbloon [[medal]]
BTD6 DreadbloonEliteBadge.png|Elite Dreadbloon medal
File:BTD6 DreadbloonEliteBadge.png|Elite Dreadbloon medal
BTD6 DreadbloonTitle.png|Logo
File:BTD6 DreadbloonTitle.png|Logo
File:BTD6 large dreadbloon banner.png|Banner
</gallery>
</gallery>