Strategy talk:CHIMPS: Difference between revisions

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== "Rounds to watch out for" sucks ==
== "Rounds to watch out for" needs a rework ==


This section is too subjective and vague for my tastes. What makes a round worth "watching out for"? Like, if you're struggling with round 82 of all things, then you're probably not going to survive the rest of lategame. There's no distinction between rounds that are almost always a sore spot (63, 78, 98, etc) and rounds that are only a problem in very specific scenarios.
This section is too subjective and vague. What makes a round worth "watching out for"? There's no distinction between rounds that are almost always a sore spot (63, 78, 98, etc) and rounds that are only a problem in very specific scenarios (82).


Most "notable" rounds aren't notable in just CHIMPS, they're notable in most modes. I think most, if not all, of them could be moved to a strategy article for BTD6 in general, so this article doesn't have to be bloated with tips about the game in general and can focus on CHIMPS specifically.
Most "notable" rounds aren't notable in just CHIMPS, they're notable in most modes. I think most, if not all, of them could be moved to a strategy article for BTD6 in general, so this article doesn't have to be bloated with tips about the game in general and can focus on CHIMPS specifically.


If a section like this is really necessary, then I would structure it more like the round breakdowns in [https://www.youtube.com/watch?v=4lILDVZ9_lM&list=PLlSWEYwU0TSeOUdck5cI7nv-ZINZE1E-w&index=3 Chom Chom's guides] (in episodes 3-5). This gives a distinction between rounds that are essentially free, rounds that can be problematic in certain situations, and rounds that are always hard / require specific conditions to be met. [[User:Polavux|po]]●[[User talk:Polavux|la]]●[[Special:Contributions/Polavux|vux]] 07:11, 6 October 2024 (UTC)
If a section like this is really necessary, then I would structure it more like the round breakdowns in [https://www.youtube.com/watch?v=4lILDVZ9_lM&list=PLlSWEYwU0TSeOUdck5cI7nv-ZINZE1E-w&index=3 Chom Chom's guides] (in episodes 3-5). This gives a distinction between rounds that are essentially free, rounds that can be problematic in certain situations, and rounds that are always hard / require specific conditions to be met. [[User:Polavux|po]]●[[User talk:Polavux|la]]●[[Special:Contributions/Polavux|vux]] 07:11, 6 October 2024 (UTC)
== What is better for CHIMPS? ==
What you think is better for chimps?
[[Icicle Impale (BTD6)|Icicle Impale]].
[[Super Glue (BTD6)|Super Glue]]
put here your vote [[User:Clarita34566|Clarita34566]] ([[User talk:Clarita34566|talk]]) 01:08, 13 October 2024 (UTC)
:Super glue is cheaper, generally better at stalling, doesn't require a bad crosspath or AMD/MIB for DDTs, synergises better with sauda and P&A, and has better stepping stones. [[User:Polavux|po]]●[[User talk:Polavux|la]]●[[Special:Contributions/Polavux|vux]] 01:30, 13 October 2024 (UTC)
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