Strategy talk:CHIMPS
"Rounds to watch out for" needs a rework
[edit source]This section is too subjective and vague. What makes a round worth "watching out for"? There's no distinction between rounds that are almost always a sore spot (63, 78, 98, etc) and rounds that are only a problem in very specific scenarios (82).
Most "notable" rounds aren't notable in just CHIMPS, they're notable in most modes. I think most, if not all, of them could be moved to a strategy article for BTD6 in general, so this article doesn't have to be bloated with tips about the game in general and can focus on CHIMPS specifically.
If a section like this is really necessary, then I would structure it more like the round breakdowns in Chom Chom's guides (in episodes 3-5). This gives a distinction between rounds that are essentially free, rounds that can be problematic in certain situations, and rounds that are always hard / require specific conditions to be met. po●la●vux 07:11, 6 October 2024 (UTC)
What is better for CHIMPS?
[edit source]What you think is better for chimps?
put here your vote Clarita34566 (talk) 01:08, 13 October 2024 (UTC)
- Super glue is cheaper, generally better at stalling, doesn't require a bad crosspath or AMD/MIB for DDTs, synergises better with sauda and P&A, and has better stepping stones. po●la●vux 01:30, 13 October 2024 (UTC)