Apopalypse (BTD6): Difference between revisions
mNo edit summary |
JessiePatch (talk | contribs) →External links: Overdue, but about time I add 101-140 to this since it is exclusive to this mode now |
||
| (11 intermediate revisions by 5 users not shown) | |||
| Line 1: | Line 1: | ||
{{lede image|BTD6 ApopalypseBtn.png|size=200px|Apopalypse icon in ''Bloons TD 6''}}'''Apopalypse''' is a game mode in ''[[Bloons TD 6]]''. In standard play, it is played on [[Medium]] difficulty. In singleplayer, it can only be played on a map after completing it on [[Military Only]]. In this game mode, the rounds are replaced with randomly generated rounds, which get harder as the round number increases. Additionally, there is no pause in between rounds even with the Auto-Start option turned off, and the Bloons | {{lede image|BTD6 ApopalypseBtn.png|size=200px|Apopalypse icon in ''Bloons TD 6''}}'''Apopalypse''' is a game mode in ''[[Bloons TD 6]]''. In standard play, it is played on [[Medium]] difficulty. In singleplayer, it can only be played on a map after completing it on [[Military Only]]. In this game mode, the rounds are replaced with randomly generated rounds, which get harder as the round number increases. Additionally, there is no pause in between rounds even with the Auto-Start option turned off, and when one round has finished spawning all of its Bloons, the next round starts spawning Bloons immediately without waiting for all the Bloons from previous round(s) to be popped first. Unlike in most other game modes, on-screen objects such as spikes from a [[Spike Factory (BTD6)|Spike Factory]] are not cleared at the end of rounds, but not [[Geraldo (BTD6)|Geraldo]]'s [[Geraldo's Shop|shop]] items. | ||
== Rounds == | == Rounds == | ||
Apopalypse rounds are comprised of random sets of "Bloon groups". There are over 500 different Bloon groups that can appear, each defined by a Bloon type (which may or may not have [[Bloon Mod]]s), a duration that determines the time it takes for the first Bloon and last Bloon of the group to spawn (effectively defining the spacing between Bloons in the group), and a range of rounds it can appear on. There are some combinations of Bloon types and Bloon Mods that do not exist in any groups, such as Camo Zebras, meaning rounds will never generate with them. In general, stronger Bloons can appear earlier than they can in the normal round set (for example, [[Lead Bloon (BTD6)|Lead Bloon]]s can appear as early as round 20 instead of 28), though there is no guarantee that any specific Bloon type will appear. | |||
The game generates rounds using a seed system capable of generating <math>2^{31}-1</math> possible combinations of Bloon groups, but events, daily challenges, and odyssey editor use a fixed seed, so they will always generate the same rounds for all players. It uses the same system as [[freeplay]] and generates rounds in the same way starting on round 141 (including rounds 163 and 263). The table below shows a simplified list of which Bloon type and Bloon Mod combinations can appear on which rounds. | |||
{|class="wikitable sortable" | |||
!Bloon | |||
!Rounds | |||
|- | |||
|[[Red Bloon (BTD6)|Red]] | |||
|1–30 | |||
|- | |||
|[[Camo Bloon (BTD6)|Camo]] Red | |||
|20–30 | |||
|- | |||
|[[Blue Bloon (BTD6)|Blue]] | |||
|2–30 | |||
|- | |||
|[[Green Bloon (BTD6)|Green]] | |||
|5–40 | |||
|- | |||
|Camo Green | |||
|19–25 | |||
|- | |||
|Camo Regrow Green | |||
|24–35 | |||
|- | |||
|[[Yellow Bloon (BTD6)|Yellow]] | |||
|7–39 | |||
|- | |||
|Camo Yellow | |||
|25–38 | |||
|- | |||
|Regrow Yellow | |||
|12–33 | |||
|- | |||
|[[Pink Bloon (BTD6)|Pink]] | |||
|10–40 | |||
|- | |||
|Regrow Pink | |||
|15–43 | |||
|- | |||
|Camo Pink | |||
|30–40 | |||
|- | |||
|[[Black Bloon (BTD6)|Black]] | |||
|12–45 | |||
|- | |||
|Regrow Black | |||
|18–45 | |||
|- | |||
|[[White Bloon (BTD6)|White]] | |||
|16–35 | |||
|- | |||
|Camo White | |||
|33–45 | |||
|- | |||
|Regrow White | |||
|16–35 | |||
|- | |||
|Camo Regrow White | |||
|30–45 | |||
|- | |||
|[[Purple Bloon (BTD6)|Purple]] | |||
|14–35, 101–120 | |||
|- | |||
|Camo Purple | |||
|25-35, 101–120 | |||
|- | |||
|Regrow Purple | |||
|14–35 | |||
|- | |||
|Camo Regrow Purple | |||
|30-55, 90–99 | |||
|- | |||
|[[Zebra Bloon (BTD6)|Zebra]] | |||
|24–45 | |||
|- | |||
|Regrow Zebra | |||
|24–38, 48–65 | |||
|- | |||
|[[Lead Bloon (BTD6)|Lead]] | |||
|20–35 | |||
|- | |||
|Camo Lead | |||
|35–60 | |||
|- | |||
|Regrow Lead | |||
|20–60 | |||
|- | |||
|Camo Regrow Lead | |||
|163 | |||
|- | |||
|[[Fortified Bloon (BTD6)|Fortified]] Lead | |||
|25–65 | |||
|- | |||
|Fortified Camo Lead | |||
|163 | |||
|- | |||
|Fortified Regrow Lead | |||
|163 | |||
|- | |||
|Fortified Camo Regrow Lead | |||
|49–99, 163 | |||
|- | |||
|[[Rainbow Bloon (BTD6)|Rainbow]] | |||
|29–70 | |||
|- | |||
|Regrow Rainbow | |||
|29–50, 65–80 | |||
|- | |||
|Camo Rainbow | |||
|30–50 | |||
|- | |||
|Camo Regrow Rainbow | |||
|40-55, 80–99 | |||
|- | |||
|[[Ceramic Bloon (BTD6)|Ceramic]] | |||
|33–99 | |||
|- | |||
|Camo Ceramic | |||
|33–99 | |||
|- | |||
|Regrow Ceramic | |||
|33–99 | |||
|- | |||
|Camo Regrow Ceramic | |||
|163 | |||
|- | |||
|Fortified Ceramic | |||
|38–80, 163, 10001 | |||
|- | |||
|Fortified Camo Ceramic | |||
|101–120, 163 | |||
|- | |||
|Fortified Regrow Ceramic | |||
|101–120, 163 | |||
|- | |||
|Fortified Camo Regrow Ceramic | |||
|50–65, 90–120 (excluding 100), 163 | |||
|- | |||
|[[MOAB (BTD6)|MOAB]] | |||
|41+ (excluding 100 and 163, guaranteed on 263) | |||
|- | |||
|Fortified MOAB | |||
|46+ (excluding 100 and 163, guaranteed on 263) | |||
|- | |||
|[[BFB (BTD6)|BFB]] | |||
|51+ (excluding 100, 163, and 263) | |||
|- | |||
|Fortified BFB | |||
|56+ (excluding 100, 163, and 263) | |||
|- | |||
|[[ZOMG (BTD6)|ZOMG]] | |||
|61+ (excluding 100, 163, and 263) | |||
|- | |||
|Fortified ZOMG | |||
|85+ (excluding 100, 163, and 263)<!-- yes, this is off by one for some reason --> | |||
|- | |||
|[[DDT (BTD6)|DDT]] | |||
|81+ (excluding 100, 163, and 263) | |||
|- | |||
|Fortified DDT | |||
|86–96, 101+ (excluding 163, guaranteed on 263) | |||
|- | |||
|[[BAD (BTD6)|BAD]] | |||
|100+ (excluding 163 and 263) | |||
|- | |||
|Fortified BAD | |||
|200+ (excluding 263) | |||
|} | |||
===Full list of Bloon groups=== | |||
{{#invoke:BTD6 rounds|fp_list}} | |||
== Strategy == | == Strategy == | ||
| Line 15: | Line 186: | ||
== Related achievements == | == Related achievements == | ||
{{BTD6 achievement list | {{BTD6 achievement list|exclude others=y|include=Survivor}} | ||
== Quotes == | == Quotes == | ||
| Line 24: | Line 195: | ||
== Update history == | == Update history == | ||
{{BTD6 change list by name|Apopalypse}} | {{BTD6 change list by name|Apopalypse}} | ||
==External links== | |||
*[https://docs.google.com/spreadsheets/d/1QwidnilzUbgB78HbskQvc8xw4rW_51sdTYPJIiwQtsI/edit?usp=sharing All possible combinations for rounds 1–140] | |||
== Navigation == | == Navigation == | ||
{{BTD6 mode nav}} | {{BTD6 mode nav}} | ||
[[Category:Modes in BTD6]] | [[Category:Modes in BTD6]] | ||