Template:BTD6 tower: Difference between revisions
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{{#if:{{{range|}}}{{{footprint|}}}{{{areaTypes|}}}{{{ | {{#if:{{{range|}}}{{{footprint|}}}{{{areaTypes|}}}{{{speed|}}}{{{maxSubtowers|}}}{{{maxSubtowers after|}}}{{{targetTypeFirst|}}}{{{targetTypeFirst after|}}}{{{targetTypeLast|}}}{{{targetTypeLast after|}}}{{{targetTypeClose|}}}{{{targetTypeClose after|}}}{{{targetTypeStrong|}}}{{{targetTypeStrong after|}}}{{{targetTypeElite|}}}{{{targetTypeElite after|}}}{{{targetTypeCircle|}}}{{{targetTypeCircle after|}}}{{{targetTypeFigureInfinite|}}}{{{targetTypeFigureInfinite after|}}}{{{targetTypeFigureEight|}}}{{{targetTypeFigureEight after|}}}{{{targetTypeCentered|}}}{{{targetTypeCentered after|}}}{{{targetTypeNormal|}}}{{{targetTypeNormal after|}}}{{{targetTypeLocked|}}}{{{targetTypeLocked after|}}}{{{targetTypeTrack|}}}{{{targetTypeTrack after|}}}{{{targetTypeCloseTrack|}}}{{{targetTypeCloseTrack after|}}}{{{targetTypeFarTrack|}}}{{{targetTypeFarTrack after|}}}{{{targetTypeSmartTrack|}}}{{{targetTypeSmartTrack after|}}}{{{targetTypeFollowTouch|}}}{{{targetTypeFollowTouch after|}}}{{{targetTypeLockInPlace|}}}{{{targetTypeLockInPlace after|}}}{{{targetTypePatrolPoints|}}}{{{targetTypePatrolPoints after|}}}{{{targetTypePursuit|}}}{{{targetTypePursuit after|}}}|<table class="stats"><!-- | ||
--><tr><th>Tower</th></tr><!-- | --><tr><th class="head">Tower</th></tr><!-- | ||
--><tr><td><table class="stats-sub" style="width:100%"><!-- | --><tr><td><table class="stats-sub" style="width:100%"><!-- | ||
-->{{# | -->{{#ifexpr:{{{range|0}}} > 0 or {{{range after|0}}} > 0|<tr><th>[[Range|Display range]]</th><td>{{#ifexpr:{{{range|0}}} <= 900|{{formatnum:{{{range|0}}}}}|∞}} units {{#if:{{{range after|}}}|→ {{#ifexpr:{{{range after|0}}} <= 900|{{formatnum:{{{range after|0}}}}}|∞}} units}}</td></tr>}}<!-- | ||
-->{{# | -->{{#ifexpr:{{{footprintRadius|0}}} > 0 or {{{footprintRadius after|0}}} > 0|<tr><th>[[Footprint|Footprint radius]]</th><td>{{#ifexpr:{{{footprintRadius|0}}} <= 900|{{formatnum:{{{footprintRadius|0}}}}}|∞}} units {{#if:{{{footprintRadius after|}}}|→ {{#ifexpr:{{{footprintRadius after|0}}} <= 900|{{formatnum:{{{footprintRadius after|0}}}}}|∞}} units}}</td></tr>}}<!-- | ||
-->{{#if:{{{cashPerRound|}}}{{{cashPerRound after|}}}|<tr><th>[[Cash]] per round</th><td>${{formatnum:{{{cashPerRound}}}}} {{#if:{{{cashPerRound after|}}}|→ ${{formatnum:{{{cashPerRound after|}}}}}}}}}</td></tr><!-- | -->{{#if:{{{cashPerRound|}}}{{{cashPerRound after|}}}|<tr><th>[[Cash]] per round</th><td>${{formatnum:{{{cashPerRound}}}}} {{#if:{{{cashPerRound after|}}}|→ ${{formatnum:{{{cashPerRound after|}}}}}}}}}</td></tr><!-- | ||
-->{{#if:{{{areaTypes|}}}{{{areaTypes after|}}}|<tr><th>Placeable on</th><td>{{{areaTypes}}} {{#if:{{{areaTypes after|}}}|→ {{{areaTypes after|}}}}}</td></tr>}}<!-- | -->{{#if:{{{areaTypes|}}}{{{areaTypes after|}}}|<tr><th>Placeable on</th><td>{{{areaTypes}}} {{#if:{{{areaTypes after|}}}|→ {{{areaTypes after|}}}}}</td></tr>}}<!-- | ||
-->{{#if:{{{speed|}}}{{{speed after|}}}|<tr><th>Movement speed</th><td>{{{speed}}} units/s {{#if:{{{speed after|}}}|→ {{{speed after|}}} units/s}}}}</td></tr><!-- | -->{{#if:{{{speed|}}}{{{speed after|}}}|<tr><th>Movement speed</th><td>{{{speed}}} units/s {{#if:{{{speed after|}}}|→ {{{speed after|}}} units/s}}}}</td></tr><!-- | ||
--></table></td></tr><tr><td>{{{ | -->{{#if:{{{lifespan|}}}{{{lifespan after|}}}|<tr><th>Lifespan</th><td>{{{lifespan}}}s {{#if:{{{lifespan after|}}}|→ {{{lifespan after|}}}s}}}}</td></tr><!-- | ||
-->{{#if:{{{maxSubtowers|}}}{{{maxSubtowers after|}}}|<tr><th>Maximum sub-towers</th><td>{{{maxSubtowers}}} {{#if:{{{maxSubtowers after|}}}|→ {{{maxSubtowers after|}}}}}}}</td></tr><!-- | |||
druid specific stuff | |||
-->{{#if:{{{vengeanceRbeThreshold|}}}{{{vengeanceRbeThreshold after|}}}|<tr><th>[[RBE]] per damage increase</th><td>{{formatnum:{{{vengeanceRbeThreshold}}}}} {{#if:{{{vengeanceRbeThreshold after|}}}|→ {{formatnum:{{{vengeanceRbeThreshold after|}}}}}}}}}</td></tr><!-- | |||
-->{{#if:{{{vengeanceDamageIncreasePerStack|}}}{{{vengeanceDamageIncreasePerStack after|}}}|<tr><th>Damage increase per stack</th><td>{{{vengeanceDamageIncreasePerStack}}} {{#if:{{{vengeanceDamageIncreasePerStack after|}}}|→ {{{vengeanceDamageIncreasePerStack after|}}}}}}}</td></tr><!-- | |||
-->{{#if:{{{vengeanceMaxDamageBoost|}}}{{{vengeanceMaxDamageBoost after|}}}|<tr><th>Max damage from [[RBE]]</th><td>+{{formatnum:{{{vengeanceMaxDamageBoost}}}}} {{#if:{{{vengeanceMaxDamageBoost after|}}}|→ +{{formatnum:{{{vengeanceMaxDamageBoost after|}}}}}}}}}</td></tr><!-- | |||
-->{{#if:{{{vengeanceMaxDamageBoostMultiplier|}}}{{{vengeanceMaxDamageBoostMultiplier after|}}}|<tr><th>Max damage from [[RBE]]</th><td>×{{formatnum:{{{vengeanceMaxDamageBoostMultiplier}}}}} {{#if:{{{vengeanceMaxDamageBoostMultiplier after|}}}|→ ×{{formatnum:{{{vengeanceMaxDamageBoostMultiplier after|}}}}}}}}}</td></tr><!-- | |||
TARGET TYPES | |||
true = "1", false = "" | |||
-->{{#if:{{{targetTypeFirst|}}}{{{targetTypeFirst after|}}}{{{targetTypeLast|}}}{{{targetTypeLast after|}}}{{{targetTypeClose|}}}{{{targetTypeClose after|}}}{{{targetTypeStrong|}}}{{{targetTypeStrong after|}}}{{{targetTypeElite|}}}{{{targetTypeElite after|}}}{{{targetTypeCircle|}}}{{{targetTypeCircle after|}}}{{{targetTypeFigureInfinite|}}}{{{targetTypeFigureInfinite after|}}}{{{targetTypeFigureEight|}}}{{{targetTypeFigureEight after|}}}{{{targetTypeCentered|}}}{{{targetTypeCentered after|}}}{{{targetTypeFollowTouch|}}}{{{targetTypeFollowTouch after|}}}{{{targetTypeLockInPlace|}}}{{{targetTypeLockInPlace after|}}}{{{targetTypePatrolPoints|}}}{{{targetTypePatrolPoints after|}}}{{{targetTypePursuit|}}}{{{targetTypePursuit after|}}}{{{targetTypeNormal|}}}{{{targetTypeNormal after|}}}{{{targetTypeLocked|}}}{{{targetTypeLocked after|}}}{{{targetTypeTrack|}}}{{{targetTypeTrack after|}}}{{{targetTypeCloseTrack|}}}{{{targetTypeCloseTrack after|}}}{{{targetTypeFarTrack|}}}{{{targetTypeFarTrack after|}}}{{{targetTypeSmartTrack|}}}{{{targetTypeSmartTrack after|}}}|<tr><th>Targeting options</th><td><ul><!-- | |||
-->{{#if:{{{targetTypeFirst|}}}|<li>First</li>}}<!-- | |||
-->{{#if:{{{targetTypeFirst after|}}}|<li>Can now select First</li>}}<!-- | |||
-->{{#ifeq:{{{targetTypeFirst after|0}}}||<li>Can no longer select First</li>}}<!-- | |||
-->{{#if:{{{targetTypeLast|}}}|<li>Last</li>}}<!-- | |||
-->{{#if:{{{targetTypeLast after|}}}|<li>Can now select Last</li>}}<!-- | |||
-->{{#ifeq:{{{targetTypeLast after|0}}}||<li>Can no longer select Last</li>}}<!-- | |||
-->{{#if:{{{targetTypeClose|}}}|<li>Close</li>}}<!-- | |||
-->{{#if:{{{targetTypeClose after|}}}|<li>Can now select Close</li>}}<!-- | |||
-->{{#ifeq:{{{targetTypeClose after|0}}}||<li>Can no longer select Close</li>}}<!-- | |||
-->{{#if:{{{targetTypeStrong|}}}|<li>Strong</li>}}<!-- | |||
-->{{#if:{{{targetTypeStrong after|}}}|<li>Can now select Strong</li>}}<!-- | |||
-->{{#ifeq:{{{targetTypeStrong after|0}}}||<li>Can no longer select Strong</li>}}<!-- | |||
-->{{#if:{{{targetTypeElite|}}}|<li>Elite</li>}}<!-- | |||
-->{{#if:{{{targetTypeElite after|}}}|<li>Can now select Elite</li>}}<!-- | |||
-->{{#ifeq:{{{targetTypeElite after|0}}}||<li>Can no longer select Elite</li>}}<!-- | |||
-->{{#if:{{{targetTypeCircle|}}}|<li>Circle</li>}}<!-- | |||
-->{{#if:{{{targetTypeCircle after|}}}|<li>Can now select Circle</li>}}<!-- | |||
-->{{#ifeq:{{{targetTypeCircle after|0}}}||<li>Can no longer select Circle</li>}}<!-- | |||
-->{{#if:{{{targetTypeFigureInfinite|}}}|<li>Figure Infinite</li>}}<!-- | |||
-->{{#if:{{{targetTypeFigureInfinite after|}}}|<li>Can now select Figure Infinite</li>}}<!-- | |||
-->{{#ifeq:{{{targetTypeFigureInfinite after|0}}}||<li>Can no longer select Figure Infinite</li>}}<!-- | |||
-->{{#if:{{{targetTypeFigureEight|}}}|<li>Figure Eight</li>}}<!-- | |||
-->{{#if:{{{targetTypeFigureEight after|}}}|<li>Can now select Figure Eight</li>}}<!-- | |||
-->{{#ifeq:{{{targetTypeFigureEight after|0}}}||<li>Can no longer select Figure Eight</li>}}<!-- | |||
-->{{#if:{{{targetTypeCentered|}}}|<li>Centered Path</li>}}<!-- | |||
-->{{#if:{{{targetTypeCentered after|}}}|<li>Can now select Centered Path</li>}}<!-- | |||
-->{{#ifeq:{{{targetTypeCentered after|0}}}||<li>Can no longer select Centered Path</li>}}<!-- | |||
-->{{#if:{{{targetTypeFollowTouch|}}}|<li>Follow Touch</li>}}<!-- | |||
-->{{#if:{{{targetTypeFollowTouch after|}}}|<li>Can now select Follow Touch</li>}}<!-- | |||
-->{{#ifeq:{{{targetTypeFollowTouch after|0}}}||<li>Can no longer select Follow Touch</li>}}<!-- | |||
-->{{#if:{{{targetTypeLockInPlace|}}}|<li>Lock in Place</li>}}<!-- | |||
-->{{#if:{{{targetTypeLockInPlace after|}}}|<li>Can now select Lock in Place</li>}}<!-- | |||
-->{{#ifeq:{{{targetTypeLockInPlace after|0}}}||<li>Can no longer select Lock in Place</li>}}<!-- | |||
-->{{#if:{{{targetTypePatrolPoints|}}}|<li>Patrol Points</li>}}<!-- | |||
-->{{#if:{{{targetTypePatrolPoints after|}}}|<li>Can now select Patrol Points</li>}}<!-- | |||
-->{{#ifeq:{{{targetTypePatrolPoints after|0}}}||<li>Can no longer select Patrol Points</li>}}<!-- | |||
-->{{#if:{{{targetTypePursuit|}}}|<li>Pursuit</li>}}<!-- | |||
-->{{#if:{{{targetTypePursuit after|}}}|<li>Can now select Pursuit</li>}}<!-- | |||
-->{{#ifeq:{{{targetTypePursuit after|0}}}||<li>Can no longer select Pursuit</li>}}<!-- | |||
-->{{#if:{{{targetTypeNormal|}}}|<li>Normal</li>}}<!-- | |||
-->{{#if:{{{targetTypeNormal after|}}}|<li>Can now select Normal</li>}}<!-- | |||
-->{{#ifeq:{{{targetTypeNormal after|0}}}||<li>Can no longer select Normal</li>}}<!-- | |||
-->{{#if:{{{targetTypeLocked|}}}|<li>Locked</li>}}<!-- | |||
-->{{#if:{{{targetTypeLocked after|}}}|<li>Can now select Locked</li>}}<!-- | |||
-->{{#ifeq:{{{targetTypeLocked after|0}}}||<li>Can no longer select Locked</li>}}<!-- | |||
-->{{#if:{{{targetTypeTargetIndependant|}}}|<li>Target Independent</li>}}<!-- | |||
-->{{#if:{{{targetTypeTargetIndependant after|}}}|<li>Can now select Target Independent</li>}}<!-- | |||
-->{{#ifeq:{{{targetTypeTargetIndependant after|0}}}||<li>Can no longer select Target Independent</li>}}<!-- | |||
-->{{#if:{{{targetTypeTrack|}}}|<li>Normal</li>}}<!-- | |||
-->{{#if:{{{targetTypeTrack after|}}}|<li>Can now select Normal</li>}}<!-- | |||
-->{{#ifeq:{{{targetTypeTrack after|0}}}||<li>Can no longer select Normal</li>}}<!-- | |||
-->{{#if:{{{targetTypeCloseTrack|}}}|<li>Close</li>}}<!-- | |||
-->{{#if:{{{targetTypeCloseTrack after|}}}|<li>Can now select Close</li>}}<!-- | |||
-->{{#ifeq:{{{targetTypeCloseTrack after|0}}}||<li>Can no longer select Close</li>}}<!-- | |||
-->{{#if:{{{targetTypeFarTrack|}}}|<li>Far</li>}}<!-- | |||
-->{{#if:{{{targetTypeFarTrack after|}}}|<li>Can now select Far</li>}}<!-- | |||
-->{{#ifeq:{{{targetTypeFarTrack after|0}}}||<li>Can no longer select Far</li>}}<!-- | |||
-->{{#if:{{{targetTypeSmartTrack|}}}|<li>Smart</li>}}<!-- | |||
-->{{#if:{{{targetTypeSmartTrack after|}}}|<li>Can now select Smart</li>}}<!-- | |||
-->{{#ifeq:{{{targetTypeSmartTrack after|0}}}||<li>Can no longer select Smart</li>}}<!-- | |||
-->{{#if:{{{targetTypeAutoTrack|}}}|<li>Automatic</li>}}<!-- | |||
-->{{#if:{{{targetTypeAutoTrack after|}}}|<li>Can now select Automatic</li>}}<!-- | |||
-->{{#ifeq:{{{targetTypeAutoTrack after|0}}}||<li>Can no longer select Automatic</li>}}<!-- | |||
-->{{#if:{{{targetTypeTargetSelectedPoint|}}}|<li>Set Target</li>}}<!-- | |||
-->{{#if:{{{targetTypeTargetSelectedPoint after|}}}|<li>Can now select Set Target</li>}}<!-- | |||
-->{{#ifeq:{{{targetTypeTargetSelectedPoint after|0}}}||<li>Can no longer select Set Target</li>}}<!-- | |||
-->{{#switch:{{{towerSelectionMenuThemeId}}} | |||
|Camo=<li>Camo Prioritization</li> | |||
}}{{#switch:{{{towerSelectionMenuThemeId after}}} | |||
|Camo=<li>Now has Camo Prioritization</li> | |||
}}</ul></td></tr>}}<!-- | |||
--></table></td></tr><tr><td>{{{projectiles|}}}</td></tr></table>}} | |||
{{#if:{{{attacks|}}}|{{#if:{{{paragon|}}}| | |||
;Attacks | |||
}}{{{attacks|}}} | |||
}}{{#if:{{{abilities|}}}|{{#if:{{{paragon|}}}| | |||
;Abilities | |||
}}{{{abilities|}}} | |||
}}{{#if:{{{zones|}}}|{{#if:{{{paragon|}}}| | |||
;Zones | |||
}}{{{zones|}}} | |||
}}{{#if:{{{collectables|}}}|{{#if:{{{paragon|}}}| | |||
;Collectables | |||
}}{{{collectables|}}} | |||
}}{{#if:{{{buffs|}}}|{{#if:{{{paragon|}}}| | |||
;Buffs | |||
}}{{{buffs|}}} | |||
}}{{#if:{{{paragon stats|}}}| | |||
{{{paragon stats|}}}}}{{{subtowers|}}}<noinclude>{{/doc}}[[Category:BTD6 templates]][[Category:Stat templates]]</noinclude> | |||