Malevolence: Difference between revisions

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'''Malevolence''' is one of [[Corvus (BTD6)|Corvus]]'s Spellbook spells in ''[[Bloons TD 6]]''.
'''Malevolence''' is one of [[Corvus (BTD6)|Corvus]]'s Spellbook spells in ''[[Bloons TD 6]]'', and one of four of his toggleable spells. When activated, the spirit returns to Corvus to summon a local-ranged damaging aura around his entire range.
 
Malevolence deals 2 damage and deals +1 Ceramic damage, at a rate of every 0.3s with 80 pierce. Starting from level 14, it deals 5 damage and +5 Ceramic damage.
 
While active, [[Aggression]] and all non-toggleable spells except [[Ancestral Might]], [[Overload (BTD6)|Overload]], [[Nourishment]], [[Soul Barrier]], [[Vision]], and [[Recovery]] are disabled.
 
==Strategy==
{{Strategy needed}}
Malevolence is a simple way for Corvus to do a lot of damage within local range, particularly during the mid-game, in exchange for no long-ranged spirit. Towards the late-game, it starts to fall off due to its lack of Super Ceramic damage and insufficient damage to bloon groups compared to most combinations of spells.


==Update history==
==Update history==
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==Navigation==
==Navigation==
{{BTD6 hero nav}}
{{corvus nav}}