Update history:Bloons TD Battles 2/Version 4.3.1: Difference between revisions

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{{BTDB2 update info
{{BTDB2 update info
|version=4.3.1
|version=4.3.1
|image=BTDB2 4.3 promo.jpg
|steam date={{timestamp|4 November 2024 16:57:18 UTC}}<ref>[https://steamdb.info/app/1276390/history/?changeid=26040688 SteamDB]</ref>
|steam date={{timestamp|4 November 2024 16:57:18 UTC}}<ref>[https://steamdb.info/app/1276390/history/?changeid=26040688 SteamDB]</ref>
|prev=4.3
|prev=4.3
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}}
}}
{{TOC|right|clear=y}}
{{TOC|right|clear=y}}
'''Version 4.3.1''' is a minor update to [[Bloons TD Battles 2 v4.3|''Bloons TD Battles 2'' version 4.3]]. It introduced a few cosmetic items, balance changes, and bug fixes. It later received an over-the-air update that introduced several balance changes.
'''Version 4.3.1''' is a minor update to [[Update history:Bloons TD Battles 2/Version 4.3|''Bloons TD Battles 2'' version 4.3]]. It introduced a few cosmetic items, balance changes, and bug fixes. It later received an over-the-air update that introduced several balance changes.


==Additions==
==Additions==
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==Changes==
==Changes==
{{BTDB2 changes|version=4.3.1|name=Season|changes=
{{BTDB2 changes|version=4.3.1|changes 1 names=Season|changes 1=
*"Fixed issue where it was possible to claim rewards from Battle Ready Quests multiple times"
*"Fixed issue where it was possible to claim rewards from Battle Ready Quests multiple times"
*"Fixed Monkey Money icon displaying incorrectly in Battle Ready Quests screen"}}
*"Fixed Monkey Money icon displaying incorrectly in Battle Ready Quests screen"
{{BTDB2 hero changes|version=4.3.1|hero=Gwendolin|changes 1=*"Fixed Gwendolin's fuel tank not appearing on her lobby model"}}
|changes 2 names=Gwendolin|changes 2=*"Fixed Gwendolin's fuel tank not appearing on her lobby model"
{{BTDB2 hero changes|version=4.3.1|hero=Fusty the Snowman|changes 1=*"Fixed animation issues with a few of Fusty the Snowman's cosmetics"}}
|changes 3 names=Fusty the Snowman|changes 3=*"Fixed animation issues with a few of Fusty the Snowman's cosmetics"
{{BTDB2 changes|version=4.3.1|name=Private Battle|changes=*"Fixed incorrect share button showing up in the private match lobby (Arcade only)"}}
|changes 4 names=Private Battle||changes 4=*"Fixed incorrect share button showing up in the private match lobby (Arcade only)"}}
*"Fixed hero cosmetics getting mixed up when moving directly from one hero screen to another"
*"Fixed hero cosmetics getting mixed up when moving directly from one hero screen to another"
*"Fixed issue equipping randomised cosmetics to heroes"
*"Fixed issue equipping randomised cosmetics to heroes"
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===[[Dart Monkey (Battles 2)|Dart Monkey]]===
===[[Dart Monkey (Battles 2)|Dart Monkey]]===
{{BTDB2 tower changes|version=4.3.1|version note=OTA update 1|tower=Dart Monkey
{{BTDB2 tower changes|version=4.3.1|version note=OTA update 1|tower=Dart Monkey
|quote=The Dart Monkey buffs in the previous had a bigger impact on the very early game than we anticipated, so we are reducing the pierce slightly and increasing the cost to slow down its usage early on, while still keeping the buffs to higher tiers.
|quote 1 tiers=xx3+|quote 1=The Dart Monkey buffs in the previous had a bigger impact on the very early game than we anticipated, so we are reducing the pierce slightly and increasing the cost to slow down its usage early on, while still keeping the buffs to higher tiers.
|path 3 tier 3 cost before=450|path 3 tier 3 cost after=600
|path 3 tier 3 cost before=450|path 3 tier 3 cost after=600
|tiers 1=XX3,XX4,XX5|changes 1=*{{nerf|Pierce reduced by 1}}
|changes 1 tiers=XX3;xx4|changes 1=*{{nerf|Pierce reduced|8|7}}
|changes 2 tiers=xx5|changes 2=*{{nerf|Pierce reduced|14|13}}
}}
}}


===[[Tack Shooter (Battles 2)|Tack Shooter]]===
===[[Tack Shooter (Battles 2)|Tack Shooter]]===
{{BTDB2 tower changes|version=4.3.1|version note=OTA update 1|tower=Tack Shooter
{{BTDB2 tower changes|version=4.3.1|version note=OTA update 1|tower=Tack Shooter
|quote=The top path tack shooter is highly effective at defending everything below MOAB class. We are nerfing its cost slightly to make such a strong defence a bit more of an investment.
|quote 1 tiers=3xx;4xx|quote 1=The top path tack shooter is highly effective at defending everything below MOAB class. We are nerfing its cost slightly to make such a strong defence a bit more of an investment.
|path 1 tier 3 cost before=600|path 1 tier 3 cost after=700
|path 1 tier 3 cost before=600|path 1 tier 3 cost after=700
|path 1 tier 4 cost before=3300|path 1 tier 4 cost after=3500
|path 1 tier 4 cost before=3300|path 1 tier 4 cost after=3500
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===[[Sniper Monkey (Battles 2)|Sniper Monkey]]===
===[[Sniper Monkey (Battles 2)|Sniper Monkey]]===
{{BTDB2 tower changes|version=4.3.1|version note=OTA update 1|tower=Sniper Monkey
{{BTDB2 tower changes|version=4.3.1|version note=OTA update 1|tower=Sniper Monkey
|quote=The sniper has remained reasonably popular despite its nerf, although nothing close to the level of its glory days. While forcing a choice between high damage and cash generation paths was the point of the nerfs, it did leave Bouncing Bullet, a pure damage upgrade on the cash generation path, in a bit of a sad state.  Without the extra shrapnel, we can afford to make the pierce much better without compromising the identity of the middle path. We also felt we could restore the bouncing shrapnel on the x5x since, as a tier 5 upgrade, it is automatically gated to the late game and can't be bought more than once.
|changes 1 tiers=X3X+|changes 1=*{{buff|Bullet: number of bounces increased|3|5}}
|tiers 1=X3X,X4X,X5X|changes 1=*{{buff|Bullet: number of bounces increased|3|5}}
|changes 2 tiers=X5X|changes 2=*{{buff|Bullet: now emits shrapnel on every bounce}}
|tiers 2=X5X|changes 2=*{{buff|Bullet: now emits shrapnel on every bounce}}
|quote 1 tiers=x3x+|quote 1=The sniper has remained reasonably popular despite its nerf, although nothing close to the level of its glory days. While forcing a choice between high damage and cash generation paths was the point of the nerfs, it did leave Bouncing Bullet, a pure damage upgrade on the cash generation path, in a bit of a sad state.  Without the extra shrapnel, we can afford to make the pierce much better without compromising the identity of the middle path. We also felt we could restore the bouncing shrapnel on the x5x since, as a tier 5 upgrade, it is automatically gated to the late game and can't be bought more than once.
}}
}}


===[[Druid (Battles 2)|Druid]]===
===[[Druid (Battles 2)|Druid]]===
{{BTDB2 tower changes|version=4.3.1|version note=OTA update 1|tower=Druid
{{BTDB2 tower changes|version=4.3.1|version note=OTA update 1|tower=Druid
|tiers 1=3XX,4XX,5XX|changes 1=*{{nerf|Now removes glue from Bloons hit by tornadoes|fix=y}}
|changes 1 tiers=3XX+|changes 1=*{{nerf|Now removes glue from Bloons hit by tornadoes|fix=y}}
}}
}}


===[[Banana Farm (Battles 2)|Banana Farm]]===
===[[Banana Farm (Battles 2)|Banana Farm]]===
{{BTDB2 tower changes|version=4.3.1|version note=OTA update 1|tower=Banana Farm
{{BTDB2 tower changes|version=4.3.1|version note=OTA update 1|tower=Banana Farm
|quote=EZ Collect has never been a very valuable upgrade, particularly for desktop players or those using Banana Farmers where the collection radius isn't important. Quality Soil means that a 3/4/502 farm now has similar efficiency to a 3/4/520 farm. The former is cheaper and generates less cash, while the latter is more expensive and generates more.
|path 3 tier 2 cost before=200|path 3 tier 2 cost after=300
|path 3 tier 2 cost before=200|path 3 tier 2 cost after=300
|path 3 tier 3 cost before=2800|path 3 tier 3 cost after=3500
|path 3 tier 3 cost before=2800|path 3 tier 3 cost after=3500
|path 3 tier 4 cost before=13000|path 3 tier 4 cost after=16250
|path 3 tier 4 cost before=13000|path 3 tier 4 cost after=16250
|path 3 tier 5 cost before=46000|path 3 tier 5 cost after=57500
|path 3 tier 5 cost before=46000|path 3 tier 5 cost after=57500
|tiers 1=000,1XX,2XX,3XX,4XX,5XX,X1X,X2X|changes 1=*{{buff|Banana collection radius increased by 50% (equal to radius with EZ Collect previously)}}
|changes 1 tiers=000;1XX+;X1X;X2X|changes 1=*{{buff|Banana collection radius increased by 50% (equal to radius with EZ Collect previously)}}
|tiers 2=X3X|changes 2=*{{buff|Now has the visual effect when full without the 0-3-1 crosspath}}
|changes 2 tiers=X3X+|changes 2=*{{buff|Now has the visual effect when full without the 0-3-1 crosspath}}
|tiers 3=XX1|changes 3=*{{change|Replaced with Quality Soil}}
|changes 3 tiers=XX1|changes 3=*{{neutral|Replaced EZ Collect with Quality Soil}}
|tiers 4=XX3,XX4,XX5|changes 4=*{{change|Overall cost is the same due to Quality Soil's discount}}
|changes 4 tiers=xx2|changes 4=**Note: Cost actually increased to $240 in practice, due to Quality Soil's discount
|changes 5 tiers=XX3|changes 5=**{{neutral|Actual upgrade cost is the same due to Quality Soil's discount, actual overall cost increased by $40 due to Banana Salvage's cost nerf}}
|changes 6 tiers=XX4|changes 6=**{{neutral|Actual upgrade cost is the same due to Quality Soil's discount, actual overall cost increased by $40 due to Banana Salvage's cost nerf}}
|changes 7 tiers=XX5|changes 7=**{{neutral|Actual upgrade cost is the same due to Quality Soil's discount, actual overall cost increased by $40 due to Banana Salvage's cost nerf}}
|quote 1 tiers=*|quote 1=EZ Collect has never been a very valuable upgrade, particularly for desktop players or those using Banana Farmers where the collection radius isn't important. Quality Soil means that a 3/4/502 farm now has similar efficiency to a 3/4/520 farm. The former is cheaper and generates less cash, while the latter is more expensive and generates more.
}}
}}


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{{BTDB2 hero changes|version=4.3.1|version note=OTA update 1|hero=Gwendolin
{{BTDB2 hero changes|version=4.3.1|version note=OTA update 1|hero=Gwendolin
|quote=Scientist Gwendolin is getting significant changes to give her her own identity separate from Gwendolin. Since Scientist Gwendolin no longer specialises in dealing damage to lead and frozen, we decided to give these buffs to Gwendolin.
|quote=Scientist Gwendolin is getting significant changes to give her her own identity separate from Gwendolin. Since Scientist Gwendolin no longer specialises in dealing damage to lead and frozen, we decided to give these buffs to Gwendolin.
|changes 1=*{{buff|Main attack: now deals +1 damage to Lead and frozen}}
|all level changes=*{{buff|Main attack: now deals +1 damage to Lead and frozen}}
|changes 2 levels=3+|changes 2=*{{buff|Cocktail of Fire: now deals +1 damage to Lead and frozen}}
|changes 1 levels=3+|changes 1=*{{buff|Cocktail of Fire: now deals +1 damage to Lead and frozen}}
|changes 3 levels=4+|changes 3=*{{buff|Heat it up: now grants towers +1 damage to Lead and frozen}}
|changes 2 levels=4+|changes 2=*{{buff|Heat it up: now grants towers +1 damage to Lead and frozen}}
|changes 4 levels=10+|changes 4=*{{buff|Firestorm initial blast: now deals +1 damage to Lead and frozen}}
|changes 3 levels=10+|changes 3=*{{buff|Firestorm initial blast: now deals +1 damage to Lead and frozen}}
}}
}}


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{{BTDB2 hero changes|version=4.3.1|version note=OTA update 1|hero=Scientist Gwendolin
{{BTDB2 hero changes|version=4.3.1|version note=OTA update 1|hero=Scientist Gwendolin
|quote=We wanted to make Scientist Gwen a more unique hero and give her different uses and strategies from regular Gwendolin. Playing into her chemist theme, we decided to give her strong synergies with monkeys that use chemicals in their attacks, specifically the Alchemist and the Glue Gunner.
|quote=We wanted to make Scientist Gwen a more unique hero and give her different uses and strategies from regular Gwendolin. Playing into her chemist theme, we decided to give her strong synergies with monkeys that use chemicals in their attacks, specifically the Alchemist and the Glue Gunner.
|changes 1=*{{change|Main attack: now deals +1 damage to glued or acid instead of Lead or frozen}}
|all level changes=*{{neutral|Main attack: now deals +1 damage to glued or acid instead of Lead or frozen}}
|changes 2 levels=3+|changes 2=
|changes 1 levels=3+|changes 1=
*{{nerf|Chemical Cocktail: duration reduced|8s|6s}}
*{{nerf|Chemical Cocktail: duration reduced|8s|6s}}
*{{nerf|Chemical Cocktail: damage interval increased|0.18s|0.24s}}
*{{nerf|Chemical Cocktail: damage interval increased|0.18s|0.24s}}
*{{buff|Chemical Cocktail: damage per tick increased|1|2}}
*{{buff|Chemical Cocktail: damage per tick increased|1|2}}
*{{nerf|Chemical Cocktail: no longer deals +1 damage to Lead or frozen}}
*{{nerf|Chemical Cocktail: no longer deals +1 damage to Lead or frozen}}
*{{change|Chemical Cocktail: now removes acid and glue and deals damage equivalent to 4 seconds of DOT}}
*{{neutral|Chemical Cocktail: now removes acid and glue and deals damage equivalent to 4 seconds of DOT}}
|changes 3 levels=4+|changes 3=*{{change|Heat it up: now grants towers +2 damage to glued and acid instead of Lead and frozen}}
|changes 2 levels=4+|changes 2=*{{neutral|Heat it up: now grants towers +2 damage to glued and acid instead of Lead and frozen}}
|changes 4 levels=5+|changes 4=*{{change|Pyrotechnics Expert replaced with Chemical Expert}}
|changes 3 levels=5+|changes 3=*{{neutral|"Pyrotechnics Expert" replaced with "Chemical Expert", affects Glue Gunners with Glue Splatter and Alchemists with Unstable Concoction instead of Tack Shooters with Ring of Fire, Mortar Monkeys with Signal Flare, and Wizard Monkeys with Dragon's Breath}}
|changes 5 levels=10+|changes 5=
|changes 4 levels=10+|changes 4=
*{{nerf|Science Storm: duration reduced by 0.5s}}
*{{nerf|Science Storm: duration reduced by 0.5s}}
*{{nerf|Science Storm: no longer deals +1 damage to Lead or frozen}}
*{{nerf|Science Storm: no longer deals +1 damage to Lead or frozen}}
*{{change|Science Storm: now removes acid and glue and deals damage equivalent to 4 seconds of DOT}}
*{{neutral|Science Storm: now removes acid and glue and deals damage equivalent to 4 seconds of DOT}}
|changes 6 levels=18+|changes 6=*{{change|Now further buffs Chemical Expert instead of Pyrotechnics Expert}}
|changes 5 levels=18+|changes 5=*{{neutral|Now further buffs Chemical Expert instead of Pyrotechnics Expert}}
|changes 7 levels=20|changes 7=
|changes 6 levels=20|changes 6=
*{{nerf|Science Storm: initial damage reduced|10|8}}
*{{nerf|Science Storm: initial damage reduced|10|8}}
*{{nerf|Science Storm: initial damage to MOAB-Class reduced|+40|+20}}
*{{nerf|Science Storm: initial damage to MOAB-Class reduced|+40|+20}}
*{{change|Science Storm: now increases damage from burning off glue and acid to 12 seconds of DOT}}
*{{buff|Science Storm: now increases damage from burning off glue and acid to 12 seconds of DOT}}
}}
}}


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|quote=Bloon Bot Factory was intended to create an interesting challenge by denying access to half the player's defences at any one time. Unfortunately, most players simply skip the map or use a loadout that can ignore its effect like Mortar and Heli Pilot. We are increasing the amount of time both platforms are up to make the map less punishing and hopefully increase its play rate.
|quote=Bloon Bot Factory was intended to create an interesting challenge by denying access to half the player's defences at any one time. Unfortunately, most players simply skip the map or use a loadout that can ignore its effect like Mortar and Heli Pilot. We are increasing the amount of time both platforms are up to make the map less punishing and hopefully increase its play rate.
|changes=
|changes=
*{{change|Both platforms now stay up until round 5 instead of round 1}}
*{{neutral|Both platforms now stay up until round 5 instead of round 1}}
*{{change|Instead of alternating every two rounds, the top platform will drop for two rounds, then both will be up for four rounds, then the bottom platform will drop for two rounds, and so on}}
*{{neutral|Instead of alternating every two rounds, the top platform will drop for two rounds, then both will be up for four rounds, then the bottom platform will drop for two rounds, and so on}}
}}
}}


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|quote=The tight BFB rush is one of the most dangerous in the game, so we are increasing its cost to make sending it a bigger investment.
|quote=The tight BFB rush is one of the most dangerous in the game, so we are increasing its cost to make sending it a bigger investment.
|changes=
|changes=
*{{change|Tight BFB: cost increased|$7,000|$10,000}}
*{{neutral|Tight BFB: cost increased|$7,000|$10,000}}
}}
}}


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|quote=Ramping in sudden death and beyond is slow and many games that reach this stage feature defences that can easily defend the strongest rushes, meaning they usually end in a draw on round 50. We are significantly increasing the ramping for rounds 41-50 to make rushes harder to defend and make the ending of these games more exciting, and only increasing it slightly for rounds 51+ so that Bananza games are still able to go late.
|quote=Ramping in sudden death and beyond is slow and many games that reach this stage feature defences that can easily defend the strongest rushes, meaning they usually end in a draw on round 50. We are significantly increasing the ramping for rounds 41-50 to make rushes harder to defend and make the ending of these games more exciting, and only increasing it slightly for rounds 51+ so that Bananza games are still able to go late.
|changes=
|changes=
*{{change|Bloon HP ramping from rounds 41–50 increased|+40% HP per round|+80% HP per round}}
*{{neutral|Bloon HP ramping from rounds 41–50 increased|+40% HP per round|+80% HP per round}}
*{{change|Bloon HP ramping from rounds 51–100 increased|+40% HP per round|+60% HP per round}}
*{{neutral|Bloon HP ramping from rounds 51–100 increased|+40% HP per round|+60% HP per round}}
}}
}}


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==Navigation==
==Navigation==
{{BTDB2 update nav}}
{{BTDB2 update nav}}
[[Category:First released in 2024]]
[[Category:2024]]