Heavy Forest Terrain: Difference between revisions
Created page with "{{stub|lede is too short, needs overviews of each track}} {{BMC terrain info |id F=HeavyForestTerrain |id M=HeavyForestTerrain |name =Heavy Forest Terrain |image F= |image M= |difficulty =0 |favoured =Sniper Monkey |restricted =Tack Shooter, Banana Farm, Heli Pilot |special terrain=Tranquil Glade, Engineer Rescue |music =Monkey Hermanos }} '''Heavy..." |
Planterror (talk | contribs) →Strategy: added cripple moab |
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|name =Heavy Forest Terrain | |name =Heavy Forest Terrain | ||
|image F= | |image F=BMCF Heavy Forest terrain icon.svg | ||
|image M= | |image M= | ||
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}} | }} | ||
'''Heavy Forest Terrain''' is a type of [[Terrain (BMC)|Terrain]] in ''[[Bloons Monkey City]]''. | '''Heavy Forest Terrain''' is a type of [[Terrain (BMC)|Terrain]] in ''[[Bloons Monkey City]]''. | ||
{{TOC}} | |||
{{clear|right}} | |||
==Tracks== | ==Tracks== | ||
{{BMC name disclaimer}} | {{BMC name disclaimer}} | ||
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{{BMC track info | {{BMC track info | ||
|id F=HeavyForest1 | |id F=HeavyForest1 | ||
|id M= | |id M=level_HeavyForest1Def | ||
|name =Talon | |name =Talon | ||
| Line 43: | Line 44: | ||
{{BMC track info | {{BMC track info | ||
|id F=HeavyForest2 | |id F=HeavyForest2 | ||
|id M= | |id M=level_HeavyForest2Def | ||
|name =Handcuffs | |name =Handcuffs | ||
| Line 50: | Line 51: | ||
|difficulty=1.0 | |difficulty=1.0 | ||
|entrances =2 | |entrances =2 (mobile)<br>1 (Flash) | ||
|exits =2 | |exits =2 | ||
|junctions =0 | |junctions =0 (mobile)<br>1 (Flash) | ||
|tunnels =4 | |tunnels =4 | ||
|water =No | |water =No | ||
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{{BMC track info | {{BMC track info | ||
|id F=HeavyForest3 | |id F=HeavyForest3 | ||
|id M= | |id M=level_HeavyForest3Def | ||
|name =Rose | |name =Rose | ||
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{{BMC track info | {{BMC track info | ||
|id F=HeavyForest4 | |id F=HeavyForest4 | ||
|id M= | |id M=level_HeavyForest4Def | ||
|name =Branches | |name =Branches | ||
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{{BMC track info | {{BMC track info | ||
|id F=HeavyForest5 | |id F=HeavyForest5 | ||
|id M= | |id M=level_HeavyForest5Def | ||
|name =Butterfly | |name =Butterfly | ||
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===Hook=== | ===Hook=== | ||
{{BMC track info | {{BMC track info | ||
|id M= | |id M=level_HeavyForest6Def | ||
|name =Hook | |name =Hook | ||
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===Circle=== | ===Circle=== | ||
{{BMC track info | {{BMC track info | ||
|id M= | |id M=level_HeavyForest7Def | ||
|name =Circle | |name =Circle | ||
| Line 172: | Line 173: | ||
|difficulty=1.0 | |difficulty=1.0 | ||
|entrances =2 | |entrances =2 | ||
|exits = | |exits =1 | ||
|junctions =0<!-- the paths stay separate and do not overlap --> | |junctions =0<!-- the paths stay separate and do not overlap --> | ||
|tunnels =2 | |tunnels =2 | ||
| Line 182: | Line 183: | ||
{{empty}} | {{empty}} | ||
{{clear|right}} | {{clear|right}} | ||
==Strategy== | |||
A little harder than [[Forest Terrain]], favoring Snipers instead of Ninjas, but still not much challenge on most tracks. Most tracks are single-laned or equivalent to it, with exception of [[#Butterfly|Butterfly]], which has two split lanes that exit and is the hardest of the Heavy Forest tracks. With exception of a lack of Farm to quickly snowball income, this terrain has no major setbacks in tower availability, except a small portion of [[Monkey Teams (BMC)|Monkey Teams]] combos. The favored discount benefits [[Cripple MOAB (BMC)|Cripple MOAB]] in specific, making it viable as a ZOMG staller in the later rounds on the {{Flash version of|Bloons Monkey City}}. | |||
Specific to Butterfly, the straight lane at the start is the most strategic area to focus on. The best tower to use is [[Dartling Gun (BMC)|Dartling Gun]], since it can quickly switch between lanes at will, unlike [[Juggernaut (BMC)|Juggernaut]], which, although good against the straight line itself, will suffer once Bloons (especially MOAB-class Bloons and their children) move past it. | |||
==Navigation== | ==Navigation== | ||
{{BMC terrain nav}} | {{BMC terrain nav}} | ||
Latest revision as of 03:19, 20 September 2026
| This article is a stub. You can help out by expanding it. The editor who added this notice elaborates: lede is too short, needs overviews of each track |
| Heavy Forest Terrain | |||||||||||||||
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Heavy Forest Terrain is a type of Terrain in Bloons Monkey City.
Tracks
[edit | edit source]Talon
[edit | edit source]| Talon | ||||||||||||||
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Handcuffs
[edit | edit source]| Handcuffs | ||||||||||||||||||||
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| This section is empty. You can help out by adding to it. |
Rose
[edit | edit source]| Rose | ||||||||||||||
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| This section is empty. You can help out by adding to it. |
Branches
[edit | edit source]| Branches | ||||||||||||||
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| This section is empty. You can help out by adding to it. |
Butterfly
[edit | edit source]| Butterfly | ||||||||||||||||||||
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| This section is empty. You can help out by adding to it. |
Hook
[edit | edit source]| Hook | ||||||||||
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| This section is empty. You can help out by adding to it. |
Circle
[edit | edit source]| Circle | ||||||||||
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| This section is empty. You can help out by adding to it. |
Coils
[edit | edit source]| Coils | ||||||||||||||
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| This section is empty. You can help out by adding to it. |
Strategy
[edit | edit source]A little harder than Forest Terrain, favoring Snipers instead of Ninjas, but still not much challenge on most tracks. Most tracks are single-laned or equivalent to it, with exception of Butterfly, which has two split lanes that exit and is the hardest of the Heavy Forest tracks. With exception of a lack of Farm to quickly snowball income, this terrain has no major setbacks in tower availability, except a small portion of Monkey Teams combos. The favored discount benefits Cripple MOAB in specific, making it viable as a ZOMG staller in the later rounds on the Flash version of Bloons Monkey City.
Specific to Butterfly, the straight lane at the start is the most strategic area to focus on. The best tower to use is Dartling Gun, since it can quickly switch between lanes at will, unlike Juggernaut, which, although good against the straight line itself, will suffer once Bloons (especially MOAB-class Bloons and their children) move past it.
