Desert Terrain: Difference between revisions

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|name  =Desert Terrain
|name  =Desert Terrain
|image F=
|image F=BMCF Desert terrain icon.svg
|image M=
|image M=


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{{BMC track info
{{BMC track info
|id F=Desert1
|id F=Desert1
|id M=Desert1Def
|id M=level_Desert1Def


|name  =Hourglass
|name  =Hourglass
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{{BMC track info
{{BMC track info
|id F=Desert2
|id F=Desert2
|id M=Desert2Def
|id M=level_Desert2Def


|name  =Hammer
|name  =Hammer
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{{BMC track info
{{BMC track info
|id F=Desert3
|id F=Desert3
|id M=Desert3Def
|id M=level_Desert3Def


|name  =Desert Stairs
|name  =Desert Stairs
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{{BMC track info
{{BMC track info
|id F=Desert4
|id F=Desert4
|id M=Desert4Def
|id M=level_Desert4Def


|name  =Paperclips
|name  =Paperclips
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{{BMC track info
{{BMC track info
|id F=Desert5
|id F=Desert5
|id M=Desert5Def
|id M=level_Desert5Def


|name  =Arrow
|name  =Arrow
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|difficulty=1.0
|difficulty=1.0
|entrances =2{{g|BMCM}}<br>1{{g|BMCF}}
|entrances =2 (mobile)<br>1 (Flash)
|exits    =2
|exits    =2
|junctions =0{{g|BMCM}}<br>1{{g|BMCF}}
|junctions =0 (mobile)<br>1 (Flash)
|tunnels  =2
|tunnels  =2
|water    =No
|water    =No
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===Rectangles===
===Rectangles===
{{BMC track info
{{BMC track info
|id M=Desert6Def
|id M=level_Desert6Def


|name  =Rectangles
|name  =Rectangles
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===Squiggle Desert===
===Squiggle Desert===
{{BMC track info
{{BMC track info
|id M=Desert7Def
|id M=level_Desert7Def


|name  =Squiggle Desert
|name  =Squiggle Desert
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{{empty}}
{{empty}}
{{clear|right}}
{{clear|right}}
==Strategy==
{{Strategy needed|Specific tips for specific hard tracks. Juggernauts? Dartlings?}}
With exception of Arrows and Mirage, Desert Terrain is easy to beat with most conventional strategies. However, [[Contested Territory (BMC)|Contested Territory]] becomes harder due to lacking Super Monkey's [[Temple Of The Monkey God (BMC)|Temple Of The Monkey God]]. The lack of Spike Factory for leak protection means that reliable cleanup is necessary. Lack of Glue is usually not a problem, but for dealing with groups the next best things are [[Cluster Bombs (BMC)|Cluster Bombs]] with [[Bionic Boomer (BMC)|Bionic Boomer]]s. Fortunately, Dartling is still enabled, with Dartlings performing solid MOAB damage and [[Ray Of Doom (BMC)|Ray Of Doom]] being one of the best late-game options.
Arrow should be treated as if the exits are in the tunnels. Ignore the real exits except for emergency Road Spike usage. Use Cluster Bombs for the majority of grouped damage, and have a [[Seeking Shuriken (BMC)|Seeking Shuriken]] Ninja upgraded into path 1 to deal with anything the Cluster Bombs doesn't pop. Dartling Gunners at the bottom can also work, with higher MK recommended.
Mirage is one of the hardest tracks in the Flash version, both due to restricting Spactories and the short and simultaneous lane nature being more difficult for Dartlings. Use [[Bloonjitsu (BMC)|Bloonjitsu]] and [[Cluster Bombs (BMC)|Cluster Bombs]] to do a majority of the cleanup. Due to the need to click ability buttons all the time, CT usage of Dartlings should put them at the top end of the screen.


==Navigation==
==Navigation==
{{BMC terrain nav}}
{{BMC terrain nav}}