Maze: Difference between revisions

From Blooncyclopedia, the independent Bloons knowledge base
Jump to navigation Jump to search
Undo revision 55633 by RocketLauncher (talk) these paths are separate internally, this is relevant because it determines how bloons move when hit with distraction or summon whirlwind
Tag: Undo
Pymonkibot (talk | contribs)
m Text replacement - "{{mobile version|Bloons TD 5}}" to "{{multiplat version|Bloons TD 5}}"
 
Line 30: Line 30:
|path lengths M=2282.20,2700.27,2919.76
|path lengths M=2282.20,2700.27,2919.76
}}
}}
'''Maze''' is a [[Beginner]] [[Map|track]] in the {{mobile version|Bloons TD 5}} and {{console version|Bloons TD 5}} of ''[[Bloons TD 5]]''. It takes place in a hedge maze accompanied by flowers and two different varieties of wooden fencing.
'''Maze''' is a [[Beginner]] [[Map|track]] in the {{multiplat version|Bloons TD 5}} and {{console version|Bloons TD 5}} of ''[[Bloons TD 5]]''. It takes place in a hedge maze accompanied by flowers and two different varieties of wooden fencing.


==Layout==
==Layout==

Latest revision as of 23:01, 7 June 2026

Scoop's Tall Tale icon This article or section needs more screenshots.
See the screenshot guidelines for more information on what screenshots are needed and how to add them.

The editor that added this notice elaborates: console version
Maze
Difficulty Beginner
Music Main Theme
Entrances 3Bloons TD 5 (multiplatform)
Bloons TD 5 (console)

1Bloons TD 5 (Flash)
Bloons TD 5 Deluxe
Exits 3
Tunnels 0
Water? Yes
Availability
Multiplatform version Solo: unlocked by default
Co-op: unavailable
Console version Solo: unlocked by default
Co-op: unavailable
Flash version Solo: unlocked by default
Co-op: unavailable
Deluxe Unlocked by default
Path lengths (units)
Path Flash Mobile
Short 3575.95 2282.20
Medium 4278.19 2700.27
Long 4622.22 2919.76

Maze is a Beginner track in the multiplatform version and console version of Bloons TD 5. It takes place in a hedge maze accompanied by flowers and two different varieties of wooden fencing.

Layout

[edit | edit source]

Bloons enter from the top-left and exit at the bottom-right. The layout is entirely composed of 90° turns and straightaways, but the track has a mechanic where not all Bloons take the correct route; the first Bloon will take the normal route to the end, the second Bloon will initially follow suit before going down a dead-end route later in the track, the third Bloon will go down multiple dead-end routes at the beginning of the track, and the pattern will repeat for each subsequent Bloon that spawns. There are no obstacles that block tower placement, and a small pool of water lies in the very center of the track.

[edit | edit source]