Update history:Bloons TD Battles 2/Version 4.1: Difference between revisions
mNo edit summary |
Pymonkibot (talk | contribs) m Pymonkibot moved page Bloons TD Battles 2 v4.1 to Update history:Bloons TD Battles 2/Version 4.1: Text replacement - "Bloons TD Battles 2 v(.*)" to "Update history:Bloons TD Battles 2/Version $1" |
||
| (5 intermediate revisions by 2 users not shown) | |||
| Line 16: | Line 16: | ||
==Changes== | ==Changes== | ||
===[[Boomerang Monkey (Battles 2)|Boomerang Monkey]]=== | ===[[Boomerang Monkey (Battles 2)|Boomerang Monkey]]=== | ||
{{BTDB2 tower changes|version=4.1|tower=Boomerang Monkey| | {{BTDB2 tower changes|version=4.1|tower=Boomerang Monkey | ||
|tiers | |changes 1 tiers=x5x|changes 1=*{{buff|Ability: damage modifier increased|+8|+10}} | ||
|quote 1 tiers=x5x|quote 1=While Boomerang excels as an early game tower and so we are conscious to not make its later tiers overly strong, we still want all upgrades to have some viability. Perma Charge is probably the weakest of Boomerang’s tier 5s and the other two aren’t particularly powerful either, so we think it’s well deserving of a buff. | |||
}} | }} | ||
===[[Bomb Shooter (Battles 2)|Bomb Shooter]]=== | ===[[Bomb Shooter (Battles 2)|Bomb Shooter]]=== | ||
{{BTDB2 tower changes|version=4.1|tower=Bomb Shooter | {{BTDB2 tower changes|version=4.1|tower=Bomb Shooter | ||
|tiers | |changes 1 tiers=502|changes 1= | ||
*{{buff|Frag: damage increased by 8}} | *{{buff|Frag: damage increased by 8}} | ||
*{{nerf|Frag: no longer deals +12 damage to Ceramics}} | *{{nerf|Frag: no longer deals +12 damage to Ceramics}} | ||
|quote 1 tiers=502|quote 1=A small adjustment to crosspath balancing to make this option a little bit more enticing. | |||
}} | }} | ||
===[[Tack Shooter (Battles 2)|Tack Shooter]]=== | ===[[Tack Shooter (Battles 2)|Tack Shooter]]=== | ||
{{BTDB2 tower changes|version=4.1|tower=Tack Shooter | {{BTDB2 tower changes|version=4.1|tower=Tack Shooter | ||
|tiers | |changes 1 tiers=5X0|changes 1=*{{buff|Meteor: damage increased|700|900}} | ||
|tiers | |changes 2 tiers=501|changes 2=*{{buff|Meteor: damage increased|1,000|1,300}} | ||
|tiers | |changes 3 tiers=502|changes 3=*{{buff|Meteor: damage increased|1,400|1,800}} | ||
|quote 1 tiers=5xx;xx1;xx2|quote 1=Inferno Ring is still in need of a buff, rarely seeing any use. | |||
}} | }} | ||
===[[Ice Monkey (Battles 2)|Ice Monkey]]=== | ===[[Ice Monkey (Battles 2)|Ice Monkey]]=== | ||
{{BTDB2 tower changes|version=4.1|tower=Ice Monkey | {{BTDB2 tower changes|version=4.1|tower=Ice Monkey | ||
|tiers | |changes 1 tiers=xx4|changes 1= | ||
*{{buff|Can now target and damage [[MOAB-Class Bloon]]s, placing Icicles on them but not freezing them}} | *{{buff|Can now target and damage [[MOAB-Class Bloon]]s, placing Icicles on them but not freezing them}} | ||
*{{buff|Now deals +3 damage to MOAB-Class Bloons}} | *{{buff|Now deals +3 damage to MOAB-Class Bloons}} | ||
|quote 1 tiers=xx4|quote 1=Ice Monkey is useful for early game defense and late game support with stalling and debuffing, but provides pretty much no MOAB class damage with any of its upgrades. We would like to give it a bit more to offer by allowing Icicles to attack and damage MOAB class bloons. It won’t deal massive damage to them but it can be greatly buffed by Fusty the Snowman, so we will be curious to see what impact this change has. | |||
}} | }} | ||
===[[Sniper Monkey (Battles 2)|Sniper Monkey]]=== | ===[[Sniper Monkey (Battles 2)|Sniper Monkey]]=== | ||
{{BTDB2 tower changes|version=4.1|tower=Sniper Monkey | {{BTDB2 tower changes|version=4.1|tower=Sniper Monkey | ||
|base cost before=250|base cost after=200 | |base cost before=250|base cost after=200 | ||
|path 1 tier 2 cost before=800|path 1 tier 2 cost after=600 | |path 1 tier 2 cost before=800|path 1 tier 2 cost after=600 | ||
|tiers | |changes 1 tiers=120;220;320|changes 1=*{{buff|Shrapnel: damage increased by 1}} | ||
|changes 2 tiers=420|changes 2=*{{buff|Shrapnel: damage increased by 2|note=Cripple MOAB shrapnel is unchanged}} | |||
|quote 1 tiers=000;1xx;2xx;3xx;4xx;x2x|quote 1=Since it’s hard to get much use out of Sniper in the early game, we’re giving it some simple early game buffs and improvements to crosspathing. | |||
}} | }} | ||
===[[Monkey Buccaneer (Battles 2)|Monkey Buccaneer]]=== | ===[[Monkey Buccaneer (Battles 2)|Monkey Buccaneer]]=== | ||
{{BTDB2 tower changes|version=4.1|tower=Monkey Buccaneer | {{BTDB2 tower changes|version=4.1|tower=Monkey Buccaneer | ||
|path 1 tier 3 cost before=2850|path 1 tier 3 cost after=2700 | |path 1 tier 3 cost before=2850|path 1 tier 3 cost after=2700 | ||
|tiers | |changes 1 tiers=4XX|changes 1= | ||
*{{buff|Plane dart: pierce increased|13|20}} | *{{buff|Plane dart: pierce increased|13|20}} | ||
*{{nerf|Plane dart: MOAB-Class Bloons now consume +1 pierce}} | *{{nerf|Plane dart: MOAB-Class Bloons now consume +1 pierce}} | ||
|tiers | |changes 2 tiers=5XX|changes 2= | ||
*{{buff|Plane dart: pierce increased|18|72}} | *{{buff|Plane dart: pierce increased|18|72}} | ||
*{{nerf|Plane dart: MOAB-Class Bloons now consume +3 pierce}} | *{{nerf|Plane dart: MOAB-Class Bloons now consume +3 pierce}} | ||
|quote 1 tiers=4xx;5xx|quote 1=We would like Aircraft Carrier and Carrier Flagship to be more effective in bloon cleanup, which we have done by increasing the pierce that the darts have against regular bloons but not against MOAB class bloons. For example, Carrier Flagship’s darts remain unchanged when hitting all MOAB class bloons, but they have the potential to hit 4x as many regular bloons now. | |||
}} | }} | ||
===[[Monkey Ace (Battles 2)|Monkey Ace]]=== | ===[[Monkey Ace (Battles 2)|Monkey Ace]]=== | ||
{{BTDB2 tower changes|version=4.1|tower=Monkey Ace | {{BTDB2 tower changes|version=4.1|tower=Monkey Ace | ||
|tiers | |changes 1 tiers=x3x+|changes 1= | ||
*{{nerf|Bomb: pierce reduced|20|12}} | *{{nerf|Bomb: pierce reduced|20|12}} | ||
|tiers | |changes 2 tiers=031;041;051|changes 2= | ||
*{{buff|Now increases pierce of bombs by 5}} | *{{buff|Now increases pierce of bombs by 5|note=Overall pierce is reduced from 20 to 17 due to the base pierce nerf}} | ||
|quote 1 tiers=031;041;051|quote 1=Ace Monkey has a pretty easy time getting through all stages of the game, with the potential to be extremely efficient in the early/mid game when targeted optimally. We have slightly nerfed Bomber Ace so that its bloon cleanup isn’t quite so solid. | |||
}} | }} | ||
===[[Heli Pilot (Battles 2)|Heli Pilot]]=== | ===[[Heli Pilot (Battles 2)|Heli Pilot]]=== | ||
{{BTDB2 tower changes|version=4.1|tower=Heli Pilot | {{BTDB2 tower changes|version=4.1|tower=Heli Pilot | ||
|base cost before=900|base cost after=800 | |base cost before=900|base cost after=800 | ||
|quote 1 tiers=000|quote 1=Heli Pilot rarely sees much use as a starting tower so we hope that this change will make this option more attractive. | |||
}} | }} | ||
===[[Mortar Monkey (Battles 2)|Mortar Monkey]]=== | ===[[Mortar Monkey (Battles 2)|Mortar Monkey]]=== | ||
{{BTDB2 tower changes|version=4.1|tower=Mortar Monkey| | {{BTDB2 tower changes|version=4.1|tower=Mortar Monkey | ||
| | |changes 1 tiers=000;x1x+;xx1+|changes 1=*{{nerf|Blast radius reduced|20 units|18 units}} | ||
|changes 2 tiers=1xx;2xx|changes 2=*{{nerf|Blast radius reduced|28 units|25.2 units}} | |||
|changes 3 tiers=3xx|changes 3=*{{nerf|Blast radius reduced|38 units|35.2 units}} | |||
*{{nerf|Shockwave: stun radius reduced|19 units|17.6 units}} | |||
*{{nerf|Shockwave: outer radius reduced|57 units|52.8 units}} | |||
|changes 4 tiers=4xx|changes 4=*{{nerf|Blast radius reduced|58 units|53.2 units}} | |||
*{{nerf|Shockwave: stun radius reduced|29 units|26.6 units}} | |||
*{{nerf|Shockwave: outer radius reduced|87 units|79.8 units}} | |||
|changes 5 tiers=5xx|changes 5=*{{nerf|Blast radius reduced|74 units|67.6 units}} | |||
*{{nerf|Shockwave: stun radius reduced|37 units|33.8 units}} | |||
*{{nerf|Shockwave: outer radius reduced|111 units|101.4 units}} | |||
|changes 6 tiers=xx3+|changes 6=*{{nerf|Decamo AoE: radius reduced|50 units|48 units}} | |||
|changes 7 tiers=xx4;xx5|changes 7=*{{nerf|Shattering AoE: radius reduced|20 units|18 units}} | |||
|quote 1 tiers=*|quote 1=Mortar Monkey still excels in the current meta. We have reduced its blast radius, but increased (and fixed) the buff that Jones and Bones give it so that it remains similarly effective when paired with either of these heroes. | |||
}} | }} | ||
===[[Dartling Gunner (Battles 2)|Dartling Gunner]]=== | ===[[Dartling Gunner (Battles 2)|Dartling Gunner]]=== | ||
{{BTDB2 tower changes | {{BTDB2 tower changes | ||
|version=4.1 | |version=4.1|tower=Dartling Gunner | ||
|tower=Dartling Gunner | |changes 1 tiers=5xx|changes 1= | ||
| | |||
*{{buff|Beam: pierce increased|40|1,000}} | *{{buff|Beam: pierce increased|40|1,000}} | ||
*{{buff|Beam: damage increased|30|35}} | *{{buff|Beam: damage increased|30|35}} | ||
|quote 1 tiers=5xx|quote 1=We noticed that Ray of Doom’s pierce was remaining at 40 (the pierce that 4xx has), however this was never intended. We have brought its pierce up to its intended value and given it another small damage buff on top. | |||
}} | }} | ||
===[[Wizard Monkey (Battles 2)|Wizard Monkey]]=== | ===[[Wizard Monkey (Battles 2)|Wizard Monkey]]=== | ||
{{BTDB2 tower changes|version=4.1|tower=Wizard Monkey | {{BTDB2 tower changes|version=4.1|tower=Wizard Monkey | ||
|path 3 tier 3 cost before=1600|path 3 tier 3 cost after=1500 | |path 3 tier 3 cost before=1600|path 3 tier 3 cost after=1500 | ||
|tiers | |changes 1 tiers=210;310;410;510|changes 1=*{{buff|Fireball: damage increased by 1}} | ||
|tiers | |changes 2 tiers=011;021;031;041;051;012;013;014;015|changes 2=*{{buff|Fireball: pierce increased by 7}} | ||
|tiers | |changes 3 tiers=X5X|changes 3=*{{buff|Wall of Fire: damage per tick increased|3|5}} | ||
|tiers | |changes 4 tiers=XX5|changes 4=*{{buff|Necromancer buff: now applies to itself}} | ||
|quote 1=We still feel that Wizard Monkey could do with some minor improvements, with a slightly cheaper decamo and some added crosspathing changes that make sense. Prince of Darkness’ buff now applies to itself, as it was never intended for this not to be the case. | |||
|quote 2 tiers=2xx+;x1x;xx1;xx2;xx4;xx5|quote 2=We still feel that Wizard Monkey could do with some minor improvements, with [...] some added crosspathing changes that make sense. | |||
|quote 3 tiers=xx3|quote 3=We still feel that Wizard Monkey could do with some minor improvements, with a slightly cheaper decamo and some added crosspathing changes that make sense. | |||
|quote 4 tiers=xx5|quote 4=Prince of Darkness’ buff now applies to itself, as it was never intended for this not to be the case. | |||
}} | }} | ||
===[[Ninja Monkey (Battles 2)|Ninja Monkey]]=== | ===[[Ninja Monkey (Battles 2)|Ninja Monkey]]=== | ||
{{BTDB2 tower changes|version=4.1|tower=Ninja Monkey|quote=Ever since Ninja’s major nerfs a few updates ago, it has not been at the level that we would like. We are very conscious to not repeat past mistakes and over-buff it’s early game, so we’re just making very small changes for now. Bloon Sabotage has also been changed so that it can be used more reliably and easily when defending ZOMGs and BFBs. | {{BTDB2 tower changes|version=4.1|tower=Ninja Monkey | ||
| | |path 1 tier 3 cost before=750|path 1 tier 3 cost after=700 | ||
|changes 1 tiers=X4X;x5x|changes 1=*{{buff|Ability: now soaks through MOAB-Class Bloon layers}} | |||
|quote 1 tiers=x4x;x5x|quote 1=Ever since Ninja’s major nerfs a few updates ago, it has not been at the level that we would like. We are very conscious to not repeat past mistakes and over-buff it’s early game, so we’re just making very small changes for now. Bloon Sabotage has also been changed so that it can be used more reliably and easily when defending ZOMGs and BFBs. | |||
|quote 2 tiers=3xx|quote 2=Ever since Ninja’s major nerfs a few updates ago, it has not been at the level that we would like. We are very conscious to not repeat past mistakes and over-buff it’s early game, so we’re just making very small changes for now. | |||
}} | }} | ||
===[[Druid (Battles 2)|Druid]]=== | ===[[Druid (Battles 2)|Druid]]=== | ||
{{BTDB2 tower changes|version=4.1|tower=Druid | {{BTDB2 tower changes|version=4.1|tower=Druid | ||
|path 1 tier 1 cost before=250|path 1 tier 1 cost after=350 | |path 1 tier 1 cost before=250|path 1 tier 1 cost after=350 | ||
|path 1 tier 2 cost before=1000|path 1 tier 2 cost after=900 | |path 1 tier 2 cost before=1000|path 1 tier 2 cost after=900 | ||
| Line 111: | Line 137: | ||
|path 2 tier 3 cost before=750|path 2 tier 3 cost after=450|path 2 tier 3 cost undoc=y | |path 2 tier 3 cost before=750|path 2 tier 3 cost after=450|path 2 tier 3 cost undoc=y | ||
|path 2 tier 4 cost before=4200|path 2 tier 4 cost after=4500|path 2 tier 4 cost undoc=y | |path 2 tier 4 cost before=4200|path 2 tier 4 cost after=4500|path 2 tier 4 cost undoc=y | ||
|quote 1 tiers=1xx;2xx;x1x;x2x|quote 1=Druid of the Jungle very recently received a big nerf and while it certainly still is strong, we’re not yet convinced that it needs any more significant changes. For now we’ve decided to just make some small price adjustments. With these changes, it’ll now be slightly more expensive to quickly and easily buy 1xx on your 030 Druids as a very cheap option to strengthen your defense. | |||
}} | }} | ||
===[[Banana Farm (Battles 2)|Banana Farm]]=== | ===[[Banana Farm (Battles 2)|Banana Farm]]=== | ||
{{BTDB2 tower changes|version=4.1|tower=Banana Farm | {{BTDB2 tower changes|version=4.1|tower=Banana Farm | ||
|path 2 tier 3 cost before=4600|path 2 tier 3 cost after=4400 | |path 2 tier 3 cost before=4600|path 2 tier 3 cost after=4400 | ||
|quote 1 tiers=x3x|quote 1=A minor price cut for this upgrade which rarely gets used. | |||
}} | }} | ||
| Line 122: | Line 150: | ||
|version=4.1 | |version=4.1 | ||
|tower=Monkey Village | |tower=Monkey Village | ||
|path 3 tier 3 cost before=1500|path 3 tier 3 cost after=1200|path 3 tier 3 cost undoc=y | |path 3 tier 3 cost before=1500|path 3 tier 3 cost after=1200|path 3 tier 3 cost undoc=y | ||
|path 3 tier 4 cost before=7200|path 3 tier 4 cost after=7500|path 3 tier 4 cost undoc=y | |path 3 tier 4 cost before=7200|path 3 tier 4 cost after=7500|path 3 tier 4 cost undoc=y | ||
|tiers | |changes 1 tiers=5XX|changes 1= | ||
*{{buff|Bounce distance increased|50|90}} | *{{buff|Bounce distance increased|50|90}} | ||
*{{buff|Damage to Ceramic and MOAB-Class increased|200|250}} | *{{buff|Damage to Ceramic and MOAB-Class increased|200|250}} | ||
|quote 1 tiers=5xx|quote 1=We’ve increased the bounce distance and damage of Primary Expertise so that it can be used a bit more reliably. | |||
}} | }} | ||
===[[Engineer Monkey (Battles 2)|Engineer Monkey]]=== | ===[[Engineer Monkey (Battles 2)|Engineer Monkey]]=== | ||
{{BTDB2 tower changes|version=4.1|tower=Engineer Monkey|quote=Recently, we altered Overclock so that buffing a parent tower will also buff all of its child towers (eg sentries). Additionally, in this update we’re fixing a bug with this, meaning that newly spawned child towers will now correctly inherit the buff. With these changes, it makes Sentry Champion incredibly strong but only when buffed up a lot by the likes of Homeland Defense and Overclock. We have decided to change Engineer so that the spawn rate of its sentries can no longer be affected by attack rate buffs, but we have also greatly increased Sentry Champion’s regular damage so that it’s much stronger on its own now. | {{BTDB2 tower changes|version=4.1|tower=Engineer Monkey | ||
|changes 1 tiers=1XX+|changes 1=*{{nerf|Sentry: no longer affected by attack speed buffs}} | |||
|changes 2 tiers=5XX|changes 2=*{{buff|Champion Sentry: main attack damage increased|2|3}} | |||
|quote 1 tiers=1xx+|quote 1=Recently, we altered Overclock so that buffing a parent tower will also buff all of its child towers (eg sentries). Additionally, in this update we’re fixing a bug with this, meaning that newly spawned child towers will now correctly inherit the buff. With these changes, it makes Sentry Champion incredibly strong but only when buffed up a lot by the likes of Homeland Defense and Overclock. We have decided to change Engineer so that the spawn rate of its sentries can no longer be affected by attack rate buffs, but we have also greatly increased Sentry Champion’s regular damage so that it’s much stronger on its own now. | |||
}} | }} | ||
| Line 181: | Line 210: | ||
===[[Fateweaver Adora (Battles 2)|Fateweaver Adora]]=== | ===[[Fateweaver Adora (Battles 2)|Fateweaver Adora]]=== | ||
{{BTDB2 hero changes|version=4.1|hero=Fateweaver Adora|quote =With Fateweaver still remaining a dominant hero particularly in the early/mid game, it leaves little room for other heroes like Quincy, as early game is meant to be his specialty. We’ve slightly upped Fateweaver’s base cost so that she’s not quite so efficient early on. | {{BTDB2 hero changes|version=4.1|hero=Fateweaver Adora|quote =With Fateweaver still remaining a dominant hero particularly in the early/mid game, it leaves little room for other heroes like Quincy, as early game is meant to be his specialty. We’ve slightly upped Fateweaver’s base cost so that she’s not quite so efficient early on. | ||
| | |cost before=650|cost after=700 | ||
}} | }} | ||
| Line 192: | Line 221: | ||
{{BTDB2 changes|version=4.1|name=League Battle|changes=*Fast Track now becomes accessible after reaching a win streak of 10 instead of being the first to reach 50 Trophies in a league}} | {{BTDB2 changes|version=4.1|name=League Battle|changes=*Fast Track now becomes accessible after reaching a win streak of 10 instead of being the first to reach 50 Trophies in a league}} | ||
=== | ===[[Limited time event]]=== | ||
{{BTDB2 changes|version=4.1|name= | {{BTDB2 changes|version=4.1|name=Limited time event|changes=*The First Blood and No Lives Lost stars have been replaced with Win Streak and Streak Breaker stars}} | ||
==In-game description== | ==In-game description== | ||