Terrain (BMC): Difference between revisions
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==Special Terrain== | ==Special Terrain== | ||
{{Image needed|Special Terrain icon}} | |||
'''Special Terrain''' are variants of terrain types that contain [[Special Mission (BMC)|Special Mission]]s (with the exception of [[Caves Terrain]]). These terrain types inherit the same placement restrictions as the base terrain (for example, [[Port]]s can be placed on [[Shipwreck (BMC)|Shipwreck]] tiles because Shipwreck Terrain is a variant of [[Lake Terrain]]), though some [[Special Building]]s require specific Special Terrain tiles. Only a limited number of Special Terrain tiles spawn per city. | '''Special Terrain''' are variants of terrain types that contain [[Special Mission (BMC)|Special Mission]]s (with the exception of [[Caves Terrain]]). These terrain types inherit the same placement restrictions as the base terrain (for example, [[Port]]s can be placed on [[Shipwreck (BMC)|Shipwreck]] tiles because Shipwreck Terrain is a variant of [[Lake Terrain]]), though some [[Special Building]]s require specific Special Terrain tiles. Only a limited number of Special Terrain tiles spawn per city. | ||
==Water's Edge Terrain== | ==Water's Edge Terrain== | ||
{{Image needed|Water's Edge icon}} | |||
'''Water's Edge Terrain''' is a term for any land tile that is orthogonally or diagonally adjacent to a [[Lake Terrain|Lake]] or [[River Terrain]] tile, including any Special Terrain variants. The only function of Water's Edge Terrain is that it is required for building the [[Pirate School]]. | '''Water's Edge Terrain''' is a term for any land tile that is orthogonally or diagonally adjacent to a [[Lake Terrain|Lake]] or [[River Terrain]] tile, including any Special Terrain variants. The only function of Water's Edge Terrain is that it is required for building the [[Pirate School]]. | ||
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{{BMC terrain nav}} | {{BMC terrain nav}} | ||
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[[Category:Game mechanics in BMC]] | [[Category:Terrain (BMC)|*]][[Category:Game mechanics in BMC]] | ||