Terrain (BMC): Difference between revisions

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==Special Terrain==
==Special Terrain==
{{Image needed|Special Terrain icon}}
'''Special Terrain''' are variants of terrain types that contain [[Special Mission (BMC)|Special Mission]]s (with the exception of [[Caves Terrain]]). These terrain types inherit the same placement restrictions as the base terrain (for example, [[Port]]s can be placed on [[Shipwreck (BMC)|Shipwreck]] tiles because Shipwreck Terrain is a variant of [[Lake Terrain]]), though some [[Special Building]]s require specific Special Terrain tiles. Only a limited number of Special Terrain tiles spawn per city.
'''Special Terrain''' are variants of terrain types that contain [[Special Mission (BMC)|Special Mission]]s (with the exception of [[Caves Terrain]]). These terrain types inherit the same placement restrictions as the base terrain (for example, [[Port]]s can be placed on [[Shipwreck (BMC)|Shipwreck]] tiles because Shipwreck Terrain is a variant of [[Lake Terrain]]), though some [[Special Building]]s require specific Special Terrain tiles. Only a limited number of Special Terrain tiles spawn per city.


==Water's Edge Terrain==
==Water's Edge Terrain==
{{Image needed|Water's Edge icon}}
'''Water's Edge Terrain''' is a term for any land tile that is orthogonally or diagonally adjacent to a [[Lake Terrain|Lake]] or [[River Terrain]] tile, including any Special Terrain variants. The only function of Water's Edge Terrain is that it is required for building the [[Pirate School]].
'''Water's Edge Terrain''' is a term for any land tile that is orthogonally or diagonally adjacent to a [[Lake Terrain|Lake]] or [[River Terrain]] tile, including any Special Terrain variants. The only function of Water's Edge Terrain is that it is required for building the [[Pirate School]].


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{{BMC terrain nav}}
{{BMC terrain nav}}
{{BMC nav}}
{{BMC nav}}
[[Category:Game mechanics in BMC]]
[[Category:Terrain (BMC)|*]][[Category:Game mechanics in BMC]]