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=== Contested Territory ===
=== Contested Territory ===
{{See also|Relic Tile}}
{{See also|Relic Tile}}
In Contested Territory some tiles are Relic tiles which when captured, allows all players on the capturing team to use its Relic as long as they remain in control of that tile. Each player may only use up to four Relics from captured Relic tiles at a time.
In [[Contested Territory (BTD6)|Contested Territory]], some tiles are Relic tiles which when captured, allows all players on the capturing team to use its Relic as long as they remain in control of that tile. Each player may only use up to four Relics from captured Relic tiles at a time.


In addition to Relic tiles, there are up to three Event Relics and one Daily Power Relic available for purchase with [[Team Trophy|Team Trophies]]. Daily Power Relics are a Relic which grants free use of a [[Power]]. The Daily Power Relic changes every day, and upon refresh teams must spend Team Trophies again to unlock the new one. Event Relics start out inaccessible, but over the course of an event teams get the opportunity to purchase them. After a team purchases a Daily Power or an Event Relic, players on that team all gain access to that Relic for all tiles. At any given time, all teams have access to the same Event Relics and Daily Power Relics.
In addition to Relic tiles, there are up to three Event Relics and one Daily Power Relic available for purchase with [[Team Trophy|Team Trophies]]. Daily Power Relics are a Relic which grants free use of a [[Power]]. The Daily Power Relic changes every day, and upon refresh teams must spend Team Trophies again to unlock the new one. Event Relics start out inaccessible, but over the course of an event teams get the opportunity to purchase them. After a team purchases a Daily Power or an Event Relic, players on that team all gain access to that Relic for all tiles. At any given time, all teams have access to the same Event Relics and Daily Power Relics.
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Occasionally, the same Relic is available as both a Daily Power/Event Relic and a captured Relic at the same time. In that case, two copies of that Relic may be equipped at the same time. The effects of equipping two copies varies depending on the Relic.
Occasionally, the same Relic is available as both a Daily Power/Event Relic and a captured Relic at the same time. In that case, two copies of that Relic may be equipped at the same time. The effects of equipping two copies varies depending on the Relic.


Primary Primates, Military Monkeys, Magic Monkeys, and Support Simians are only available as Event Relics in Contested Territory.
Primary Primates, Military Monkeys, Magic Monkeys, Support Simians, and Monkey Tycoon are only available as Event Relics in Contested Territory.


=== Boss Rush ===
=== Boss Rush ===
In Boss Rush, teams begin with one Relic enabled. After defeating each island, they gain access to an additional Relic for all the subsequent islands.
In [[Boss Rush]], teams begin with one Relic enabled. After defeating each island, they gain access to an additional Relic for all the subsequent islands. It's not possible to disable a Relic in Boss Rush.
 
All Relics, except Power Relics, Relics found exclusively in the Event Store, [[El Dorado]], [[Rounding Up]], Regrow-specific Relics, and life-specific Relics, are possible options for available Relics.


==List of Relics==
==List of Relics==
{| class="wikitable center-col-1"
{{generic cargo list|table=btd6_generic_items
!Icon
|where=type = "Relic"
!Name / description
|extra col 1=IF(obtained LIKE "%Relic Tiles%", "{{N}}", "{{Y}}")=Team Store exclusive?}}
!Notes
 
|-
==Strategy==
|[[File:BTD6 relic StartingStash.png|50x50px]]
{{strategy needed|Add further tips and strategies that involve Relics for each of the game modes they appear on}}
|'''Starting Stash'''<br>Start each game with an extra 250 cash (stacks with More Cash on Regular Tiles)''
{{BTD6 last updated|52.2|section=y}}
|Bonus +$250 starting cash doesn't stack with multiple of itself.
Relics provide valuable benefits that usually may help beat games easier. However, while some Relics are simply useless, there are edge cases where certain Relics are more harmful than good. A notable anti-synergy is [[Heart of Vengeance (BTD6)|Heart of Vengeance]] with [[Regeneration]] or [[Restoration]], though the latter two are preferred elsewhere and are worth buying at the Contested Territory shop.
|-
 
|[[File:BTD6 relic ExtraEmpowered.png|50x50px]]
In [[Contested Territory]], the aim is to only pick Relics that will help conquer the board easier and break scores of rival teams. Relics can be game-changing, some strong enough for certain tiles to be literally impossible to beat without them. However, capturing Relic tiles aren't as valuable as Banner or Regular tiles, so only capture necessary Relic tiles. Buying the Store Relics can help gain an advantage, at the cost of Team Trophies. If Team Trophies aren't a concern, it's almost always preferred to buy all of Relics, with exception of useless ones such as [[Techbot (Relic)|Techbot]].
|'''Extra Empowered'''<br>Your hero starts a game with 3 extra levels (max 4 levels with Empowered Heroes on Regular Tiles)
 
|Extra instant heroes bonuses do stack with Extra Empowered, but only capped at Level 4.
In [[Boss Rush]], the strategy to Relics is to forsee the strength of this Relic and take advantage of it, if applicable. There are no actively harmful Relics in Boss Rush, except for Relics that add minor inconveniences (e.g. Bigger Bloon Sabotage potentially stealing Paragon pops, or Flint Tips contributing to high lag).
|-
|[[File:BTD6 relic BoxOfChocolates.png|50x50px]]
|'''Box of Chocolates'''<br>Start each game with 100 extra lives
|Stacks additively.
|-
|[[File:BTD6 relic BoxOfMonkey.png|50x50px]]
|'''Box of Monkey'''<br>Start each game with one free Monkey costing $400 or less for unmodified initial placement
|Multiple Box of Monkeys do not stack in any way (i.e. no two $400 free towers, no single $800 free tower).
|-
|[[File:BTD6 relic MarchingBoots.png|50x50px]]
|'''Marching Boots'''<br>In restricted count games, gives players +1 max count of each tower in their loadout or +4 total max count per game
|Stacks additively.
|-
|[[File:BTD6 relic HeroBoost.png|50x50px]]
|'''Hero Boost'''<br>Heroes earn XP 20% faster in each game
|Stacks multiplicatively.
|-
|[[File:BTD6 relic BiggerBloonSabotage.png|50x50px]]
|'''Bigger Bloon Sabotage'''<br>All MOAB-class Bloons spawn with 15% less health and move at 95% speed
|Stacks multiplicatively.
|-
|[[File:BTD6 relic RoundingUp.png|50x50px]]
|'''Rounding Up'''<br>Earn +$25 at the end of every round
|Stacks additively.
|-
|[[File:BTD6 relic ManaBulwark.png|50x50px]]
|'''Mana Bulwark'''<br>Creates a shield that absorbs up to 50 lives (stacks with Mana Shield on Regular Tiles)
|Stacks additively.
|-
|[[File:BTD6 relic Regeneration.png|50x50px]]
|'''Regeneration'''<br>Restore 20 lives per round up to each game’s starting lives value, if no lives lost that round
|Stacks additively.
|-
|[[File:BTD6 relic Restoration.png|50x50px]]
|'''Restoration'''<br>Restore 10 lives per round up to an increased starting lives value of +150, if no lives lost that round
|Starting lives value does not stack, but the life restoring does additively.
|-
|[[File:BTD6 relic DurableShots.png|50x50px]]
|'''Durable Shots'''<br>All projectiles have +25% pierce
|Stacks multiplicatively.
|-
|[[File:BTD6 relic AlchemistTouch.png|50x50px]]
|'''Alchemist Touch'''<br>All attacks can pop Lead Bloons
|Provides no additional benefit when stacked.
|-
|[[File:BTD6 relic DeepHeat.png|50x50px]]
|'''Deep Heat'''<br>All attacks can pop White Bloons and frozen Bloons, freezes last longer and through more layers.
|Towers that cannot target frozen Bloons (such as [[Ice Monkey (BTD6)|Ice Monkey]]s without [[Re-Freeze (BTD6)|Re-Freeze]]) still ignore frozen Bloons when this Relic is used.
|-
|[[File:BTD6 relic Sharpsplosion.png|50x50px]]
|'''Sharpsplosion'''<br>All attacks can pop Black Bloons
|Provides no additional benefit when stacked.
|-
|[[File:BTD6 relic RoyalTreatment.png|50x50px]]
|'''Royal Treatment'''<br>All attacks can pop Purple Bloons
|Provides no additional benefit when stacked.
|-
|[[File:BTD6 relic HardBaked.png|50x50px]]
|'''Hard Baked'''<br>All attacks do +1 damage to Ceramic Bloons
|Stacks additively.
|-
|[[File:BTD6 relic Fortifried.png|50x50px]]
|'''Fortifried'''<br>All attacks do +3 damage to Fortified Bloons
|Stacks additively.
|-
|[[File:BTD6 relic MoabClash.png|50x50px]]
|'''MOAB-Clash'''<br>All attacks do +2 damage to MOAB-class Bloons
|Stacks additively.
|-
|[[File:BTD6 relic CamoFlogged.png|50x50px]]
|'''Camo-flogged'''<br>All attacks do +3 damage to Camo Bloons
|Stacks additively.
|-
|[[File:BTD6 relic BrokenHeart.png|50x50px]]
|'''Broken Heart'''<br>All attacks do +5 damage to Regrow Bloons
|Stacks additively.
|-
|[[File:BTD6 relic GoingTheDistance.png|50x50px]]
|'''Going the Distance'''<br>All Monkeys gain +30% range and their projectiles gain +30% lifespan
|Stacks multiplicatively.
|-
|[[File:BTD6 relic Heartless.png|50x50px]]
|'''Heartless'''<br>Regrow Bloons regeneration is disabled
|Technically increases regeneration rate to 10050%, not quite eliminating regrowth rate. Stacks multiplicatively.
|-
|[[File:BTD6 relic FlintTips.png|50x50px]]
|'''Flint Tips'''<br>Sharp projectiles add fire dot to all Bloons they damage (1 damage every 2.5s for 5s total)
|Does not stack.
|-
|[[File:BTD6 relic Abilitized.png|50x50px]]
|'''Abilitized'''<br>All Activated Ability cooldowns for all Monkeys reduced 10%
|Stacks multiplicatively.
|-
|[[File:BTD6 relic AirAndSea.png|50x50px]]
|'''Air and Sea'''<br>Ace, Heli, Buccaneer and Sub have placement and upgrade costs reduced 5%, and reload improved by 5%
|Stacks multiplicatively.
|-
|[[File:BTD6 relic ElDorado.png|50x50px]]
|'''El Dorado'''<br>All Monkey Money and Team Trophy rewards from game victories are increased by 25% (minimum +1)
|Does not stack.
|-
|[[File:BTD6 relic CamoTrap.png|50x50px]]
|'''Camo Trap'''<br>Grants the use of 1 Camo Trap Powerup per game
|Stacks additively.
|-
|[[File:BTD6 relic Thrive.png|50x50px]]
|'''Thrive'''<br>Grants the use of 2 Thrive Powerups per game
|Stacks additively.
|-
|[[File:BTD6 relic Sms.png|50x50px]]
|'''SMS'''<br>Grants the use of 2 SMS per game
|Stacks additively.
|-
|[[File:BTD6 relic MonkeyBoost.png|50x50px]]
|'''Monkey Boost'''<br>Grants the use of 2 Monkey Boosts per game
|Stacks additively.
|-
|[[File:BTD6 relic RoadSpikes.png|50x50px]]
|'''Road Spikes'''<br>Grants 10 stacks of Road Spikes per game
|Stacks additively.
|-
|[[File:BTD6 relic MoabMine.png|50x50px]]
|'''MOAB Mine'''<br>Grants the use of 1 MOAB Mine Powerup per game
|Stacks additively.
|-
|[[File:BTD6 relic GlueTrap.png|50x50px]]
|'''Glue Trap'''<br>Grants the use of 2 Glue Trap Powerups per game
|Stacks additively.
|-
|[[File:BTD6 relic Techbot.png|50x50px]]
|'''Techbot'''<br>Grants the use of 1 Tech Bot Powerup per game
|Stacks additively.
|-
|[[File:BTD6 relic PrimaryPrimates.png|50x50px]]
|'''Primary Primates'''<br>Reduces cost of all Primary Monkeys by 8%
|Shop relic exclusive, and cannot stack as a result.
|-
|[[File:BTD6 relic MilitaryMonkeys.png|50x50px]]
|'''Military Monkeys'''<br>Reduces cost of all Military Monkeys by 8%
|Shop relic exclusive, and cannot stack as a result.
|-
|[[File:BTD6 relic MagicMonkeys.png|50x50px]]
|'''Magic Monkeys'''<br>Reduces cost of all Magic Monkeys by 8%
|Shop relic exclusive, and cannot stack as a result.
|-
|[[File:BTD6 relic SupportSimians.png|50x50px]]
|'''Support Simians'''<br>Reduces cost of all Support Monkeys by 10%
|Shop relic exclusive, and cannot stack as a result.
|-
|[[File:BTD6 relic MonkeyTycoon.png|50x50px]]
|'''Monkey Tycoon'''<br>Get +1 of all Monkey Towers in your loadout and their base price is reduced by 4%
|Shop relic exclusive, and cannot stack as a result.
|}


==Unused content==
==Unused content==
{|class="wikitable center-col-1"
{{#lst:List of unused content in BTD6|Relics}}
!Icon
!Name / description
!Notes
|-
|style="text-align:center"|[[File:BTD6 relic OpenSeason.png|50x50px]]
|'''Open Season'''<br>Attack any Tile on the map
|—
|-
|style="text-align:center"|[[File:BTD6 relic MonkeyShield.png|50x50px]]
|'''Monkey Shield'''<br>For 1 hour after capture, Tile cannot be attacked by opposing Teams. Improved score will re-engage.
|—
|-
|style="text-align:center"|[[File:BTD6 relic MonkeyShieldMark2.png|50x50px]]
|'''Monkey Shield Mark 2'''<br>For 2 hours after capture, Tile cannot be attacked by opposing Teams. Improved score will re-engage.
|—
|-
|style="text-align:center"|[[File:BTD6 relic MonkeyShieldMark3.png|50x50px]]
|'''Monkey Shield Mark 3'''<br>For 3 hours after capture, Tile cannot be attacked by opposing Teams. Improved score will re-engage.
|—
|-
|style="text-align:center"|[[File:BTD6 relic PsiVision.png|50x50px]]
|'''Psi Vision'''<br>See full details for all Tiles on the map
|—
|}
 
== Update history ==
{{BTD6 change list by name|Relic Knowledge}}


==Navigation==
==Navigation==
{{BTD6 relic nav}}
{{BTD6 nav}}
{{BTD6 nav}}
[[Category:Game mechanics in BTD6]]
[[Category:Relics|*]][[Category:Game mechanics in BTD6]]

Latest revision as of 15:39, 25 August 2026

"Relic" redirects here. For the Bloons 2 level, see Relic (level).

Relic Knowledge is a game mechanic in Team events in Bloons TD 6. The system consists of Relics, items that grant certain enhancements to the player when enabled, such as making certain towers cheaper, increasing the amount of cash or lives, increasing towers' strength in certain situations, and allowing use of a limited number of free Powers in a game.

Unlocking

[edit | edit source]

Contested Territory

[edit | edit source]
See also: Relic Tile

In Contested Territory, some tiles are Relic tiles which when captured, allows all players on the capturing team to use its Relic as long as they remain in control of that tile. Each player may only use up to four Relics from captured Relic tiles at a time.

In addition to Relic tiles, there are up to three Event Relics and one Daily Power Relic available for purchase with Team Trophies. Daily Power Relics are a Relic which grants free use of a Power. The Daily Power Relic changes every day, and upon refresh teams must spend Team Trophies again to unlock the new one. Event Relics start out inaccessible, but over the course of an event teams get the opportunity to purchase them. After a team purchases a Daily Power or an Event Relic, players on that team all gain access to that Relic for all tiles. At any given time, all teams have access to the same Event Relics and Daily Power Relics.

Occasionally, the same Relic is available as both a Daily Power/Event Relic and a captured Relic at the same time. In that case, two copies of that Relic may be equipped at the same time. The effects of equipping two copies varies depending on the Relic.

Primary Primates, Military Monkeys, Magic Monkeys, Support Simians, and Monkey Tycoon are only available as Event Relics in Contested Territory.

Boss Rush

[edit | edit source]

In Boss Rush, teams begin with one Relic enabled. After defeating each island, they gain access to an additional Relic for all the subsequent islands. It's not possible to disable a Relic in Boss Rush.

All Relics, except Power Relics, Relics found exclusively in the Event Store, El Dorado, Rounding Up, Regrow-specific Relics, and life-specific Relics, are possible options for available Relics.

List of Relics

[edit | edit source]
Item Team Store exclusive?
Abilitized
Abilitized
All Activated Ability cooldowns for all Monkeys reduced 10%
No
Air and Sea
Air and Sea
Ace, Heli, Buccaneer and Sub have placement and upgrade costs reduced 5%, and reload improved by 5%
No
Alchemist Touch
Alchemist Touch
All attacks can pop Lead Bloons
No
Bigger Bloon Sabotage
Bigger Bloon Sabotage
All MOAB-class Bloons spawn with 15% less health and move at 95% speed
No
Box of Chocolates
Box of Chocolates
Start each game with 100 extra lives
No
Box of Monkey
Box of Monkey
Start each game with one free Monkey costing $400 or less for unmodified initial placement
No
Broken Heart
Broken Heart
All attacks do +5 damage to Regrow Bloons
No
Camo-flogged
Camo-flogged
All attacks do +3 damage to Camo Bloons
No
Camo Trap
Camo Trap
Grants the use of 1 Camo Trap Powerup per game
No
Deep Heat
Deep Heat
All attacks can pop White Bloons and frozen Bloons, freezes last longer and through more layers.
No
Durable Shots
Durable Shots
All projectiles have +25% pierce
No
El Dorado
El Dorado
All Monkey Money and Team Trophy rewards from game victories are increased by 25% (minimum +1)
No
Extra Empowered
Extra Empowered
Your hero starts a game with 3 extra levels (max 4 levels with Empowered Heroes on Regular Tiles)
No
Flint Tips
Flint Tips
Sharp projectiles add fire dot to all Bloons they damage (1 damage every 2.5s for 5s total)
No
Fortifried
Fortifried
All attacks do +3 damage to Fortified Bloons
No
Glue Trap
Glue Trap
Grants the use of 2 Glue Trap Powerups per game
No
Going the Distance
Going the Distance
All Monkeys gain +30% range and their projectiles gain +30% lifespan
No
Hard Baked
Hard Baked
All attacks do +1 damage to Ceramic Bloons
No
Heartless
Heartless
Regrow Bloons regeneration is disabled
No
Hero Boost
Hero Boost
Heroes earn XP 20% faster in each game
No
Magic Monkeys
Magic Monkeys
Reduces cost of all Magic Monkeys by 8%
Yes
Mana Bulwark
Mana Bulwark
Creates a shield that absorbs up to 50 lives (stacks with Mana Shield on Regular Tiles)
No
Marching Boots
Marching Boots
In restricted count games, gives players +1 max count of each tower in their loadout or +4 total max count per game
No
Military Monkeys
Military Monkeys
Reduces cost of all Military Monkeys by 8%
Yes
MOAB-Clash
MOAB-Clash
All attacks do +2 damage to MOAB-class Bloons
No
MOAB Mine
MOAB Mine
Grants the use of 1 MOAB Mine Powerup per game
No
Monkey Boost
Monkey Boost
Grants the use of 2 Monkey Boosts per game
No
Monkey Tycoon
Monkey Tycoon
Get +1 of all Monkey Towers in your loadout and their base price is reduced by 4%
Yes
Primary Primates
Primary Primates
Reduces cost of all Primary Monkeys by 8%
Yes
Regeneration
Regeneration
Restore 20 lives per round up to each game’s starting lives value, if no lives lost that round
No
Restoration
Restoration
Restore 10 lives per round up to an increased starting lives value of +150, if no lives lost that round
No
Road Spikes
Road Spikes
Grants 10 stacks of Road Spikes per game
No
Rounding Up
Rounding Up
Earn +$25 at the end of every round
No
Royal Treatment
Royal Treatment
All attacks can pop Purple Bloons
No
Sharpsplosion
Sharpsplosion
All attacks can pop Black Bloons
No
SMS
SMS
Grants the use of 2 SMS per game
No
Starting Stash
Starting Stash
Start each game with an extra 250 cash (stacks with More Cash on Regular Tiles)
No
Support Simians
Support Simians
Reduces cost of all Support Monkeys by 10%
Yes
Techbot
Techbot
Grants the use of 1 Tech Bot Powerup per game
No
Thrive
Thrive
Grants the use of 2 Thrive Powerups per game
No

Strategy

[edit | edit source]
This strategy section is empty or incomplete.
See the strategy guidelines for more information on how to write strategy sections.
The editor who added this notice elaborates: Add further tips and strategies that involve Relics for each of the game modes they appear on
This section was last updated for: version 52.2

Relics provide valuable benefits that usually may help beat games easier. However, while some Relics are simply useless, there are edge cases where certain Relics are more harmful than good. A notable anti-synergy is Heart of Vengeance with Regeneration or Restoration, though the latter two are preferred elsewhere and are worth buying at the Contested Territory shop.

In Contested Territory, the aim is to only pick Relics that will help conquer the board easier and break scores of rival teams. Relics can be game-changing, some strong enough for certain tiles to be literally impossible to beat without them. However, capturing Relic tiles aren't as valuable as Banner or Regular tiles, so only capture necessary Relic tiles. Buying the Store Relics can help gain an advantage, at the cost of Team Trophies. If Team Trophies aren't a concern, it's almost always preferred to buy all of Relics, with exception of useless ones such as Techbot.

In Boss Rush, the strategy to Relics is to forsee the strength of this Relic and take advantage of it, if applicable. There are no actively harmful Relics in Boss Rush, except for Relics that add minor inconveniences (e.g. Bigger Bloon Sabotage potentially stealing Paragon pops, or Flint Tips contributing to high lag).

Unused content

[edit | edit source]
Icon Text Notes
Open Season
Attack any Tile on the map
—
Monkey Shield
For 1 hour after capture, Tile cannot be attacked by opposing Teams. Improved score will re-engage.
—
Monkey Shield Mark 2
For 2 hours after capture, Tile cannot be attacked by opposing Teams. Improved score will re-engage.
—
Monkey Shield Mark 3
For 3 hours after capture, Tile cannot be attacked by opposing Teams. Improved score will re-engage.
—
Psi Vision
See full details for all Tiles on the map
—
[edit | edit source]