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'''Quarry''' is an [[Intermediate]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Bloons TD 6 v32.0|version 32.0]]. It is an excavation site This map features two water channels that increase the [[Bloon speed|speed]] of [[Bloon]]s by 25%. After [[round]] 39, a second entrance used exclusively by [[MOAB-Class Bloon]]s is opened.
'''Quarry''' is an [[Intermediate]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Update history:Bloons TD 6/Version 32.0|version 32.0]]. Taking place in an excavation site, this map features two water channels that increase the [[Bloon speed|speed]] of [[Bloon]]s by 25%. After [[round]] 39, a second entrance used exclusively by [[MOAB-Class Bloon]]s is opened.


==Layout==
==Layout==
Quarry has three layers of elevation. The middle and lower layers have walls above them that block [[line of sight]] and channels that run from the upper right to the lower left, and the lower layer is next to a body of water that spans the bottom of the screen. The Bloons follow a zig-zag pattern that starts in the top left and ends in the bottom right, going from left to right on each layer and following the channels to the next layer. The MOAB path starts in the top right and is initially blocked by a dump truck, which moves after round 39. The regular Bloon path is the longest of all Intermediate map paths, while the MOAB path is shorter than all other Intermediate maps except [[Moon Landing (BTD6)|Moon Landing]], [[Cracked]], and [[KartsNDarts]].
Quarry has three layers of elevation. The middle and lower layers have walls above them that block [[line of sight]] and channels that run from the upper right to the lower left, and the lower layer is next to a body of water that spans the bottom of the screen. The Bloons follow a zig-zag pattern that starts in the top left and ends in the bottom right, going from left to right on each layer and following the channels to the next layer. The MOAB path starts in the top right and is initially blocked by a dump truck, which moves after round 39. The regular Bloon path is the longest of all Intermediate map paths, while the MOAB path is longer than all other Intermediate maps except [[Moon Landing (BTD6)|Moon Landing]], [[Cracked]], and [[KartsNDarts]].


==Strategy==
==Strategy==
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|[[Prince of Darkness (BTD6)|Prince of Darkness]]
|[[Prince of Darkness (BTD6)|Prince of Darkness]]
|[[File:BTD6 005-Wizard.png|x50px]]
|[[File:BTD6 005-Wizard.png|x50px]]
|The zombies ignore line-of-sight, and are given a good amount of time to spawn thanks to the length of this map. These zombies do especially well against DDTs, such as those on Round 95. Pair it with [[Ezili (BTD6)|Ezili]] or [[Corvus (BTD6)|Corvus]], as the former's 50% zombie pierce buff & MOAB Hex and the latter's Ancestral Might & Overload cover its weaknesses against single-target and hyperdense rounds very well.
|The zombies ignore line-of-sight, and are given a good amount of time to spawn thanks to the length of this map. These zombies do especially well against DDTs, such as those on Round 95. Pair it with [[Ezili (BTD6)|Ezili]] or [[Corvus (BTD6)|Corvus]], as the former's 50% zombie pierce buff and MOAB Hex and the latter's Ancestral Might and Overload cover its weaknesses against single-target and hyperdense rounds very well.
|-
|-
|[[Comanche Commander (BTD6)|Comanche Commander]]
|[[Comanche Commander (BTD6)|Comanche Commander]]
|[[File:BTD6 005-HeliPilot.png|x50px]]
|[[File:BTD6 005-HeliPilot.png|x50px]]
|Comanche, being a Heli Pilot, ignores the line-of-sight issues on this map. Its shoving capabilities provide good support and prevent it from chasing against the faster Bloons & MOABs on the streams, and it can take advantage of the full track length. It does solid damage as well, especially when paired with [[Geraldo (BTD6)|Geraldo]] and [[Glue Storm (BTD6)|Glue Storm]], the latter of which also allows it to pop DDTs.
|Comanche, being a Heli Pilot, ignores the line-of-sight issues on this map. Its shoving capabilities provide good support and prevent it from chasing against the faster Bloons and MOABs on the streams, and it can take advantage of the full track length. It does solid damage as well, especially when paired with [[Geraldo (BTD6)|Geraldo]] and [[Glue Storm (BTD6)|Glue Storm]], the latter of which also allows it to pop DDTs.
|}
|}


==Easter eggs==
==Easter eggs==
[[File:BTD6 quarry easter egg 1.png|400px|thumb|The three cracked wall segments]]
<!-- [[Help:Transclusion]] -->
[[File:BTD6 quarry easter egg 2.png|400px|thumb|The uncovered fossil and egg]]
{{#lst:List of Easter eggs in BTD6|Quarry}}
Interacting with certain background objects plays a sound effect and spawns dust particles. Interacting with them in a specific order plays a sound cue and causes parts of the wall to crack. There are three combinations:
*Left part:
*#The cross on the right side of the upper wall
*#The rock by the end of the lower channel
*#The upper rock in the upper stream
*Middle part:
*#The cross on the left side of the lower wall
*#The topmost rock on the rock tower on the right
*#The lower rock in the upper channel
*Right part:
*#The cross in the middle of the lower wall
*#The rock on top of the exit
*#The rock in the middle of the lower channel
 
After cracking all three parts of the wall, repeatedly clicking/tapping on the wall breaks it, revealing a fossil. After breaking all three parts of the wall, clicking on the upper waterfall reveals an egg.


==Gallery==
==Gallery==
{{screenshot needed|Odyssey statue}}<gallery>
<gallery>
File:BTD6 Quarry halloween.png|Halloween map
BTD6 Quarry easter.png|Easter theme
BTD6 Quarry fireworks.png|Fireworks theme
BTD6 Quarry halloween.png|Halloween theme
BTD6 Quarry holiday.png|Holiday theme
BTD6 Quarry island statue.png|Island statue
</gallery>
</gallery>


==In other languages==
==In other languages==
{{BTD6 last updated|43.2}}
{{BTD6 last updated|48.1|section=y}}
{{langlist
{{langlist
|key=Quarry
|key=Quarry