First Strike Capability (BMC): Difference between revisions
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{{for|other uses|First Strike Capability (disambiguation)}} | {{for|other uses|First Strike Capability (disambiguation)}} | ||
{{BMC upgrade info | {{BMC upgrade info | ||
|name M =First Strike Capability | |name M =First Strike Capability | ||
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|xp =1200 | |xp =1200 | ||
}} | }} | ||
'''First Strike Capability''' is the [[Monkey Sub (BMC)|Monkey Sub]]'s path 2 tier 4 [[upgrade]] in | '''First Strike Capability''' is the [[Monkey Sub (BMC)|Monkey Sub]]'s path 2 tier 4 [[upgrade]] in the {{multiplat version of|Bloons Monkey City}}. {{#lst:First Strike Capability (BTD5)|lede}} | ||
Due to an [[list of errors in BTD5 and BMC (multiplatform)|error]], the activated ability stops being activate-able at the final round of a [[Monkey v Monkey]] defense. | |||
==Stats== | ==Stats== | ||
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{{BMC cost list by upgrade|Monkey Sub|2|4}} | {{BMC cost list by upgrade|Monkey Sub|2|4}} | ||
{{clear|right}} | {{clear|right}} | ||
==Strategy== | |||
{{Strategy needed|More specifics on how to optimise the first strike (find the ideal ratio of reactors to strikes)}} | |||
In [[Contested Territory (BMC)|Contested Territory]], multiple First Strikes combined with [[Bloontonium Reactor (BMC)|Bloontonium Reactor]] stacking can result in a strong, consistent damage output to ZOMGs on tracks with limited land space and lots of water space, like [[Lake Terrain#Percent|Percent]] and [[Lake Terrain#Bad Mirror|Bad Mirror]]. | |||
On tiles, First Strike is an expensive but quick way to deal with ZOMGs, limited by the amount of tracks that have water. Note that due to the error, it cannot be used to destroy the last ZOMG of an MVM defense, thus making it useless there. | |||
==Navigation== | ==Navigation== | ||
{{BMC monkey sub nav}} | {{BMC monkey sub nav}} | ||
{{BMC upgrade nav}} | {{BMC upgrade nav}} | ||
Latest revision as of 20:50, 21 June 2026
| Tower | Monkey Sub — Path 2 — Tier 4 | |
|---|---|---|
| Cash cost | $20,000 | |
| Research | ||
| Requirements | City Level 20 Super-Bomb Research Centre built | |
| Cost | ||
| Time | 3 days | |
| XP given | ||
First Strike Capability is the Monkey Sub's path 2 tier 4 upgrade in the multiplatform version of Bloons Monkey City. It unlocks an Activated Ability that sends out a First Strike missile from the sub that always targets strong. The missile spreads 6,000 damage on all targets it hits.
Due to an error, the activated ability stops being activate-able at the final round of a Monkey v Monkey defense.
Stats
[edit | edit source]| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. The editor who added this notice elaborates: Dummy template, functionality will be added later |
Costs and sell values
[edit | edit source]| Tiers | Cost | Sell value |
|---|---|---|
| 0-4 | $23,050 | $18,440 |
| 1-4 | $23,350 | $18,680 |
| 2-4 | $23,850 | $19,080 |
Strategy
[edit | edit source]| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. The editor who added this notice elaborates: More specifics on how to optimise the first strike (find the ideal ratio of reactors to strikes) |
In Contested Territory, multiple First Strikes combined with Bloontonium Reactor stacking can result in a strong, consistent damage output to ZOMGs on tracks with limited land space and lots of water space, like Percent and Bad Mirror.
On tiles, First Strike is an expensive but quick way to deal with ZOMGs, limited by the amount of tracks that have water. Note that due to the error, it cannot be used to destroy the last ZOMG of an MVM defense, thus making it useless there.
Navigation
[edit | edit source]| Upgrades in Bloons Monkey City | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| List of upgrades |