Update history:Bloons TD Battles 2/Version 4.6: Difference between revisions
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{{BTDB2 update info | {{BTDB2 update info | ||
|image = Battles 2 4.6 artwork.png | |||
|version=4.6 | |version=4.6 | ||
|steam date={{timestamp|17 March 2025 15:49:20 UTC}}<ref>[https://steamdb.info/app/1276390/history/?changeid=27997207 SteamDB]</ref> | |steam date={{timestamp|17 March 2025 15:49:20 UTC}}<ref>[https://steamdb.info/app/1276390/history/?changeid=27997207 SteamDB]</ref> | ||
|prev=4.5 | |prev=4.5 | ||
|prev minor=4.5.1 | |prev minor=4.5.1 | ||
|next minor=4.6.1 | |||
|next=4.7 | |||
|description=Update 4.6 allows you to express yourself like never before with our all new [[Player Title|Titles]]! Unlock new fun and unique phrases by unlocking [[hero]]es, reaching new [[Arena (Battles 2)|arenas]], and more and display them proudly on your [[Profile Banner|profile banner]] for all to see! Plus, this update also brings the ever popular [[Tech Bot (Battles 2)|Tech Bot]] from [[Bloons TD 6|BTD6]] into Battles 2. Tech bots take the strain out of managing your [[Activated Ability|activated abilities]] by firing them automatically as soon as they're ready. Try them out today! | |||
}} | }} | ||
{{TOC|right|clear=y}} | {{TOC|right|clear=y}} | ||
'''Version 4.6''' is the second major update to ''[[Bloons TD Battles 2]]'' and ''[[Bloons TD Battles 2+]]'' of 2025. It introduces a new [[Agent (Battles 2)|Agent]], the [[Tech Bot (Battles 2)|Tech Bot]], a new cosmetic | '''Version 4.6''' is the second major update to ''[[Bloons TD Battles 2]]'' and ''[[Bloons TD Battles 2+]]'' of 2025. It introduces a new [[Agent (Battles 2)|Agent]], the [[Tech Bot (Battles 2)|Tech Bot]], a new type of cosmetic item called [[Player Title]]s, new [[Clan (Battles 2)|Clan]] cosmetics, along with other additions and major balance changes. | ||
==Additions== | ==Additions== | ||
===Cosmetic items=== | ===Cosmetic items=== | ||
{{ | {{BTDB2 cosmetic item list by introduced|4.6}} | ||
==Changes== | ==Changes== | ||
| Line 21: | Line 25: | ||
}} | }} | ||
===[[Up On The Roof]]=== | ===[[Up On The Roof]]=== | ||
{{BTDB2 changes|version=4.6|names=Up On The Roof | {{BTDB2 changes|version=4.6|names=Up On The Roof;Hall of Masters | ||
|quote=As a longer map that favours stalling, Up On The Roof can lead to very long games in Hall of Masters. We are removing it from the HOM ranked pool to keep these games shorter and more exciting. | |quote=As a longer map that favours stalling, Up On The Roof can lead to very long games in Hall of Masters. We are removing it from the HOM ranked pool to keep these games shorter and more exciting. | ||
|changes= | |changes= | ||
*{{neutral|Up on the Roof will no longer appear in Hall of Masters games | *{{neutral|Up on the Roof will no longer appear in Hall of Masters games}} | ||
}} | }} | ||
===[[Dart Monkey (Battles 2)|Dart Monkey]]=== | ===[[Dart Monkey (Battles 2)|Dart Monkey]]=== | ||
{{BTDB2 tower changes|version=4.6|tower=Dart Monkey | {{BTDB2 tower changes|version=4.6|tower=Dart Monkey | ||
|base cost before=150|base cost after=200 | |base cost before=150|base cost after=200 | ||
|path 2 tier 3 cost before=400|path 2 tier 3 cost after=350 | |path 2 tier 3 cost before=400|path 2 tier 3 cost after=350 | ||
|path 3 tier 4 cost before=2000|path 3 tier 4 cost after=2300 | |path 3 tier 4 cost before=2000|path 3 tier 4 cost after=2300 | ||
|path 3 tier 5 cost before=25000|path 3 tier 5 cost after=27000 | |path 3 tier 5 cost before=25000|path 3 tier 5 cost after=27000 | ||
|tiers | |changes 1 tiers=XX5|changes 1= | ||
*{{nerf|Crit damage reduced|100|75}} | *{{nerf|Crit damage reduced|100|75}} | ||
|quote 1 tiers=000;x3x;xx4;xx5|quote 1=The changes in 4.5 to make hoardes of Dart Monkeys less effective did not have the desired result so we are moving some of the cost of the triple darts upgrade into the base cost and weakening the powerful crossbow upgrades. | |||
}} | }} | ||
===[[Ice Monkey (Battles 2)|Ice Monkey]]=== | ===[[Ice Monkey (Battles 2)|Ice Monkey]]=== | ||
{{BTDB2 tower changes|version=4.6|tower=Ice Monkey | {{BTDB2 tower changes|version=4.6|tower=Ice Monkey | ||
| | |changes 1 tiers=X2X;X3X;X4X|changes 1= | ||
*{{Nerf|Freeze affects fewer layers|3|2}} | *{{Nerf|Freeze affects fewer layers|3|2}} | ||
|tiers | |changes 2 tiers=X4X|changes 2= | ||
*{{Nerf|Attack speed buff to other Ice Monkeys|+100%|+50%}} | *{{Nerf|Attack speed buff to other Ice Monkeys reduced|+100%|+50%|note=Does not affect x5x}} | ||
|path 3 tier 4 cost before=2400|path 3 tier 4 cost after=2900 | |path 3 tier 4 cost before=2400|path 3 tier 4 cost after=2900 | ||
|quote 1=We are reducing the power of Ice Monkey’s Deep Freeze and Snowstorm upgrades to make it easier to rush in the early and mid game and increasing the cost of the xx4 Icicles upgrade since this offers too much value for its cost. | |||
|quote 2 tiers=x2x;x3x;x4x|quote 2=We are reducing the power of Ice Monkey’s Deep Freeze and Snowstorm upgrades to make it easier to rush in the early and mid game [...] | |||
|quote 3 tiers=xx4|quote 3=[...] increasing the cost of the xx4 Icicles upgrade since this offers too much value for its cost. | |||
}} | }} | ||
===[[Glue Gunner (Battles 2)|Glue Gunner]]=== | ===[[Glue Gunner (Battles 2)|Glue Gunner]]=== | ||
{{BTDB2 tower changes|version=4.6|tower=Glue Gunner | {{BTDB2 tower changes|version=4.6|tower=Glue Gunner | ||
|path 1 tier 2 cost before=300|path 1 tier 2 cost after=500 | |path 1 tier 2 cost before=300|path 1 tier 2 cost after=500 | ||
|tiers | |path 2 tier 5 cost before=14000|path 2 tier 5 cost after=18000 | ||
|path 3 tier 4 cost before=2200|path 3 tier 4 cost after=3000 | |||
|changes 1 tiers=X4X;X5X|changes 1= | |||
*{{Nerf|Ability cooldown increased|30s|40s}} | *{{Nerf|Ability cooldown increased|30s|40s}} | ||
|tiers | |changes 2 tiers=X5X|changes 2= | ||
*{{Nerf|Ability duration decreased|20s|15s}} | *{{Nerf|Ability duration decreased|20s|15s}} | ||
| | |changes 3 tiers=XX4;XX5|changes 3= | ||
*{{Nerf|On Pop Splat pierce decreased|6|4}} | *{{Nerf|On Pop Splat pierce decreased|6|4}} | ||
|tiers | |changes 4 tiers=024;025|changes 4= | ||
*{{Nerf|On Pop Splat pierce | *{{Nerf|On Pop Splat pierce reduced|8|6}} | ||
|quote 1 tiers=x5x|quote 1=These changes reduce the effectiveness of using Glue Gunner as a starting tower and indirectly reduce the effectiveness of dissolver and glue hose which were extremely efficient. We are also changing the cooldown and duration of the Glue Storm ability so that it can’t be kept permanently active without microing. | |||
|quote 2 tiers=2xx;x4x;xx4;xx5;x2x|quote 2=These changes reduce the effectiveness of using Glue Gunner as a starting tower and indirectly reduce the effectiveness of dissolver and glue hose which were extremely efficient. | |||
}} | }} | ||
===[[Monkey Sub (Battles 2)|Monkey Sub]]=== | ===[[Monkey Sub (Battles 2)|Monkey Sub]]=== | ||
{{BTDB2 tower changes|version=4.6|tower=Monkey Sub | {{BTDB2 tower changes|version=4.6|tower=Monkey Sub | ||
| | |changes 1 tiers=3XX|changes 1= | ||
*{{buff|Pulse attack: cooldown reduced|1.5s|1.2s|note=Does not affect Bloontonium Reactor or Energizer}} | |||
*{{buff| | |quote 1 tiers=3xx|quote 1=We are making the Monkey Sub’s decamo effect more reliable to better cope with the new speed of boosted camo purples. | ||
}} | }} | ||
===[[Heli Pilot (Battles 2)|Heli Pilot]]=== | ===[[Heli Pilot (Battles 2)|Heli Pilot]]=== | ||
{{BTDB2 tower changes|version=4.6|tower=Heli Pilot | {{BTDB2 tower changes|version=4.6|tower=Heli Pilot | ||
|path 2 tier 4 cost before=7500|path 2 tier 4 cost after=8500 | |path 2 tier 4 cost before=7500|path 2 tier 4 cost after=8500 | ||
|tiers | |changes 1 tiers=XX3+|changes 1= | ||
*{{Buff|Shove distance against MOABs increased|×1.33|×1.44}} | *{{Buff|Shove distance against MOABs increased|×1.33|×1.44}} | ||
*{{Buff|Shove distance against BFBs increased|×1.0|×1.11}} | *{{Buff|Shove distance against BFBs increased|×1.0|×1.11}} | ||
*{{Buff|Shove distance against ZOMGs increased|×0.5|×0.67}} | *{{Buff|Shove distance against ZOMGs increased|×0.5|×0.67}} | ||
|quote 1 tiers=xx3+|quote 1=MOAB Shove needed a small buff to prevent it being overwhelmed by the newly boosted MOAB speeds while the Support Chinook was due a price increase as it is currently the one of the best alternative income sources in the game. | |||
}} | }} | ||
===[[Wizard Monkey (Battles 2)|Wizard Monkey]]=== | ===[[Wizard Monkey (Battles 2)|Wizard Monkey]]=== | ||
{{BTDB2 tower changes|version=4.6|tower=Wizard Monkey | {{BTDB2 tower changes|version=4.6|tower=Wizard Monkey | ||
| | |changes 1 tiers=XX5|changes 1= | ||
*{{Buff|fix=y|Zombie MOAB graveyard consumption|200|55}} | *{{Buff|fix=y|Zombie MOAB graveyard consumption|200|55}} | ||
|quote 1 tiers=xx5|quote 1=This is a bug fix rather than a deliberate balance change but the significant effect it will have on the Prince of Darkness makes it worth calling out here. Previously the POD was using large numbers of bloon souls to create very high pierce zombie MOABs which would cause the graveyard to drain very quickly. POD now uses fewer souls to create much lower pierce MOABs so that it can create more of them over a longer period. | |||
}} | }} | ||
===[[Druid (Battles 2)|Druid]]=== | ===[[Druid (Battles 2)|Druid]]=== | ||
{{BTDB2 tower changes|version=4.6|tower=Druid | {{BTDB2 tower changes|version=4.6|tower=Druid | ||
|path 1 tier 4 cost before=4300|path 1 tier 4 cost after=4000 | |path 1 tier 4 cost before=4300|path 1 tier 4 cost after=4000 | ||
|path 2 tier 4 cost before=4200|path 2 tier 4 cost after=4000 | |path 2 tier 4 cost before=4200|path 2 tier 4 cost after=4000 | ||
|tiers | |changes 1 tiers=X5X|changes 1= | ||
*{{Buff|Track Brambles damage to MOAB-class (within 50 units range of druid)| | *{{Buff|Track Brambles damage to MOAB-class (within 50 units range of druid) increased|+16|+21}} | ||
*{{Buff|Track Brambles damage to Ceramics (within 50 units range of druid)| | *{{Buff|Track Brambles damage to Ceramics (within 50 units range of druid) increased|+16|+26}} | ||
|path 3 tier 5 cost before=45000|path 3 tier 5 cost after=52000 | |path 3 tier 5 cost before=45000|path 3 tier 5 cost after=52000 | ||
|quote 1 tiers=4xx;x4x;x5x;xx5|quote 1=These changes aim to spread the power of the Druid around a little rather than having the Avatar of Wrath as the one, standout upgrade. | |||
}} | }} | ||
===[[Spike Factory (Battles 2)|Spike Factory]]=== | ===[[Spike Factory (Battles 2)|Spike Factory]]=== | ||
{{BTDB2 tower changes|version=4.6|tower=Spike Factory | {{BTDB2 tower changes|version=4.6|tower=Spike Factory | ||
|path 2 tier 4 cost before=5200|path 2 tier 4 cost after=6200 | |path 2 tier 4 cost before=5200|path 2 tier 4 cost after=6200 | ||
|quote 1 tiers=x4x|quote 1=This price increase makes microing the Spike Storm ability more expensive while still keeping the overall power of the tower intact. | |||
}} | }} | ||
===[[Quincy (Battles 2)|Quincy]]=== | ===[[Quincy (Battles 2)|Quincy]]=== | ||
{{Incomplete|mention exact pierce increases per level}} | |||
{{BTDB2 hero changes|version=4.6|hero=Quincy | {{BTDB2 hero changes|version=4.6|hero=Quincy | ||
|quote=Quincy has been struggling to maintain his identity as an early game hero so we are increasing his effectiveness in that niche. His Storm of Arrows ability is not as good at cleaning up MOAB insides or handling tight ceramics as it should be so we are adding extra damage to make it better in those situations. | |quote=Quincy has been struggling to maintain his identity as an early game hero so we are increasing his effectiveness in that niche. His Storm of Arrows ability is not as good at cleaning up MOAB insides or handling tight ceramics as it should be so we are adding extra damage to make it better in those situations. | ||
|changes | |all level changes=*{{Buff|Pierce increased by 1 at all levels}} | ||
*{{Buff|Pierce increased by 1 at all levels}} | |changes 1 levels=3+|changes 1= | ||
|changes | *{{Buff|Rapid Shot: duration increased|2s + 0.5s per level|3s + 0.5s per level}} | ||
*{{Buff|Rapid Shot | |changes 2 levels=10+|changes 2= | ||
|changes | *{{Buff|Storm of Arrows: now deals double damage to Ceramic}} | ||
*{{Buff|Storm of Arrows | |||
}} | }} | ||
===[[Cyber Quincy (Battles 2)|Cyber Quincy]]=== | ===[[Cyber Quincy (Battles 2)|Cyber Quincy]]=== | ||
{{BTDB2 hero changes|version=4.6|hero=Cyber Quincy|quote=We are changing up Cyber | {{Incomplete|mention exact pierce increases per level}} | ||
|changes | {{BTDB2 hero changes|version=4.6|hero=Cyber Quincy|quote=We are changing up Cyber Quincy's abilities somewhat to help distinguish him from Quincy. Cyberstorm's shorter but more consistent damage output should make it effective at dealing with tight MOAB class rushes and the functionally infinite range of his Cyber Shot ability works well with Cyber Quincy's innate ability to shoot through walls. | ||
*{{Buff|Pierce increased by 1 at all levels}} | |all level changes=*{{Buff|Pierce increased by 1 at all levels}} | ||
|changes | |changes 1 levels=3+|changes 1= | ||
*{{Buff|Cyber Shot: now gives +200 range and +200 retargeting range for ricochets}} | *{{Buff|Cyber Shot: now gives +200 range and +200 retargeting range for ricochets}} | ||
|changes | |changes 2 levels=10+|changes 2= | ||
*{{Buff|Cyber Storm: damage to MOAB- | *{{Buff|Cyber Storm: damage to MOAB-Class increased|×1|×2}} | ||
|changes | *{{neutral|Cyber Storm: hit chance changed from 7.5% (Lvl 18-19: 10%, Lvl20: 15%) to 100%, but rate changed from 0.01667s to 0.05s and duration from 1.5s to 1s|note=Lvl 10-17 damage remains 25 per tick}} | ||
|changes 3 levels=18+|changes 3= | |||
*{{Buff|Cyber Storm: base damage increased|35|40}} | *{{Buff|Cyber Storm: base damage increased|35|40}} | ||
|changes | |changes 4 levels=20|changes 4= | ||
*{{Buff|Cyber Storm: damage to MOAB- | *{{Buff|Cyber Storm: damage to MOAB-Class increased|×2|×3}} | ||
}} | }} | ||
| Line 125: | Line 134: | ||
{{BTDB2 hero changes|version=4.6|hero=DJ Benjammin' | {{BTDB2 hero changes|version=4.6|hero=DJ Benjammin' | ||
|quote=These are just minor quality of life changes to DJ. The change to Beatdown is to prevent Tech Bot from automatically firing the ability when there are no bloons to be affected by it. | |quote=These are just minor quality of life changes to DJ. The change to Beatdown is to prevent Tech Bot from automatically firing the ability when there are no bloons to be affected by it. | ||
|changes | |all level changes=*{{Change|Difficulty rating increased|4|5}} | ||
*{{Change|Difficulty rating|4|5}} | *{{change|DJ Ben now displays a buff icon to show how many other towers are in his range}} | ||
*{{change|DJ Ben now displays a buff icon to show how many other towers are in his range | |changes 1 levels=10+|changes 1= | ||
|changes | |||
*{{change|Beatdown can no longer be fired if there are no bloons on screen.}} | *{{change|Beatdown can no longer be fired if there are no bloons on screen.}} | ||
}} | }} | ||
| Line 135: | Line 143: | ||
|quote=Fusty’s ability to remove Ice Monkey’s weakness to white bloons was making part of his Chilling Cheer ability redundant before it had a chance to be relevant and was contributing to making Ice strategies too hard to rush. We are moving the global buff to higher in his upgrades so that the effect requires his ability to be active in the earlier game. | |quote=Fusty’s ability to remove Ice Monkey’s weakness to white bloons was making part of his Chilling Cheer ability redundant before it had a chance to be relevant and was contributing to making Ice strategies too hard to rush. We are moving the global buff to higher in his upgrades so that the effect requires his ability to be active in the earlier game. | ||
|changes 1 levels=8+|changes 1= | |changes 1 levels=8+|changes 1= | ||
*{{nerf|Chilling Cheer: Arctic Wind speed multiplier to MOAB-class increased|40%|66%}} | *{{nerf|Chilling Cheer: Arctic Wind speed multiplier to MOAB-class increased|40%|66%|note=Slowdown to MOAB-class reduced from 60% to 33%}} | ||
|changes 2 levels=5-9|changes 2= | |changes 2 levels=5-9|changes 2= | ||
*{{nerf|White popping power buff moved|Level 5|Level 9}} | *{{nerf|White popping power buff moved|Level 5|Level 9}} | ||
}} | }} | ||
===[[Bonnie (Battles 2)|Bonnie]]=== | ===[[Bonnie (Battles 2)|Bonnie]]=== | ||
<!--assuming calculations of reduced by 1 and 2 is correct for blast and shard for all levels--> | |||
{{BTDB2 hero changes|version=4.6|hero=Bonnie | {{BTDB2 hero changes|version=4.6|hero=Bonnie | ||
|quote=Bonnie’s Mass Detonation was providing a bit too much defensive capabilities for a money making hero. | |quote=Bonnie’s Mass Detonation was providing a bit too much defensive capabilities for a money making hero. | ||
|changes | |changes 2 levels=3-5|changes 2= | ||
*{{Nerf|Mass Detonation blast damage|3|2}} | *{{Nerf|Mass Detonation: blast damage reduced|3|2}} | ||
*{{Nerf|Mass Detonation shard damage|8|6}} | *{{Nerf|Mass Detonation: shard damage reduced|8|6}} | ||
|changes 3 levels=6-8|changes 3= | |||
*{{Nerf|Mass Detonation: blast damage reduced|4|3}} | |||
*{{Nerf|Mass Detonation: shard damage reduced|10|8}} | |||
|changes 4 levels=9-14|changes 4= | |||
*{{Nerf|Mass Detonation: blast damage reduced|8|7|note=Level 12-14 MOAB-class bonus reduced from +24 to +21}} | |||
*{{Nerf|Mass Detonation: shard damage reduced|20|18|note=Level 12-14 MOAB-class bonus reduced from +60 to +54}} | |||
|changes 5 levels=15-18|changes 5= | |||
*{{Nerf|Mass Detonation: blast damage reduced|16|15|note=MOAB-class bonus reduced from +48 to +45}} | |||
*{{Nerf|Mass Detonation: shard damage reduced|40|38|note=MOAB-class bonus reduced from +120 to +114}} | |||
}} | }} | ||
==Bug fixes== | ===Bug fixes=== | ||
*Fixed cash sometimes displaying incorrectly on the pregame screen | *Fixed cash sometimes displaying incorrectly on the pregame screen | ||
*Fixed the xx3 Ice Monkey not being able to pop bloons with splash damage if the first bloon hit was immune to freezing. | *Fixed the xx3 Ice Monkey not being able to pop bloons with splash damage if the first bloon hit was immune to freezing. | ||
| Line 155: | Line 173: | ||
*Renamed “Pop Counters” to “Monkey Counters” in Bloon Lab for clarity. | *Renamed “Pop Counters” to “Monkey Counters” in Bloon Lab for clarity. | ||
*Fixed the Mortar’s Water Bombs trail effect causing the visual for Pop and Awe to last longer than the ability. | *Fixed the Mortar’s Water Bombs trail effect causing the visual for Pop and Awe to last longer than the ability. | ||
==In-game description== | ==In-game description== | ||
{{ | {{blockquote|Update 4.6 allows you to express yourself like never before with our all new [[Player Title|Titles]]! Unlock new fun and unique phrases by unlocking [[hero]]es, reaching new [[Arena (Battles 2)|arenas]], and more and display them proudly on your [[Profile Banner|profile banner]] for all to see! Plus, this update also brings the ever popular [[Tech Bot (Battles 2)|Tech Bot]] from [[Bloons TD 6|BTD6]] into Battles 2. Tech bots take the strain out of managing your [[Activated Ability|activated abilities]] by firing them automatically as soon as they're ready. Try them out today!}} | ||
==Gallery== | ==Gallery== | ||
{{Image needed|lightbox}} | {{Image needed|lightbox}} | ||