Benjamin (Battles 2): Difference between revisions

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{{for|Benjamin in general|Benjamin}}
{{benjamin hat}}
{{BTDB2 hero info
{{BTDB2 hero info
|id=Benjamin
|id=Benjamin
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|description=Using his elite hacking skills, Benjamin can generate extra money for the cause.
|description=Using his elite hacking skills, Benjamin can generate extra money for the cause.


|cost      =900
|cost      =950
|xp scale  =1 (type 2)
|xp scale  =1 (type 2)
|role 1    =Controller
|role 1    =Controller
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*Starting at level 4, he generates a little cash each time a natural [[Bloon]] spawns on the player's side.
*Starting at level 4, he generates a little cash each time a natural [[Bloon]] spawns on the player's side.
*Starting at level 5, he increases the cash generated by [[Monkey Bank (Battles 2)|Monkey Bank]]s and [[Marketplace (Battles 2)|Marketplace]]s during and at the end of each round.
*Starting at level 5, he increases the cash generated by [[Monkey Bank (Battles 2)|Monkey Bank]]s and [[Marketplace (Battles 2)|Marketplace]]s during and at the end of each round.
*Starting at level 6, he reduces the cooldowns of the player's [[Bloon Boost (Battles 2)|Bloon Boost]]s and [[Tower Boost (Battles 2)|Tower Boost]]s. At level 14, he also gives the player an additional use of each boost.
*Starting at level 6, he reduces the cooldowns of the player's [[Bloon Boost (Battles 2)|Bloon Boost]]s and [[Tower Boost (Battles 2)|Tower Boost]]s. At level 14, he also gives the player an additional use of each boost, once per game.
*Starting at level 7, he periodically sends a trojan to a random [[Bloon]] (up to a [[MOAB (Battles 2)|MOAB]]) that causes it to generate cash and spawn no children when popped. At higher levels, it can target [[BFB (Battles 2)|BFB]]s and [[DDT (Battles 2)|DDT]]s.
*Starting at level 7, he periodically sends a trojan to a random [[Bloon]] (up to a [[MOAB (Battles 2)|MOAB]]) that causes it to generate cash and spawn no children when popped. At higher levels, it can target [[BFB (Battles 2)|BFB]]s and [[DDT (Battles 2)|DDT]]s.
*He has two [[Activated Ability|Activated Abilities]]:
*He has two [[Activated Ability|Activated Abilities]]:
**'''Biohack''' (level 3) — grants the six nearest [[tower]]s +2 [[damage]] for a short time. Affected towers stop attacking for 2 seconds after the buff expires. At higher levels, it lasts longer and can affect more towers at a time.
**'''Biohack''' (level 3) — grants the six nearest [[tower]]s +2 [[damage]] for a short time. Affected towers stop attacking for 2 seconds after the buff expires. At higher levels, the extra damage buff<!--not the downtime lol--> lasts longer and can affect more towers at a time.
**'''Syphon Funding''' (level 10) — downgrades all Bloons up to BFBs, and up to 10 [[ZOMG (Battles 2)|ZOMG]]s, that spawn on the player's side after activating the ability by one layer for a short time. At level 20, it can also downgrade DDTs.
**'''Syphon Funding''' (level 10) — downgrades all Bloons up to BFBs, and up to 10 [[ZOMG (Battles 2)|ZOMG]]s, that spawn on the player's side after activating the ability by one layer for a short time. At level 20, it can also downgrade DDTs.


==Mechanics==
==Mechanics==
===Cash generation===
===Cash generation===
Benjamin generates $100 for the player at the end of each [[round]]. This amount increases as Benjamin levels up.
Benjamin generates $75 for the player at the end of each [[round]]. This amount increases as Benjamin levels up.
{|class="wikitable"
{|class="wikitable"
!Levels
!Levels
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|-
|-
!2–4
!2–4
|$150
|$125
|-
|-
!5–7
!5–7
|$250
|$200
|-
|-
!8–10
!8–10
|$400
|$350
|-
|-
!11–14
!11–14
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===Skimming===
===Skimming===
'''Skimming''' is unlocked at level 4. It causes Benjamin to generate $1 each time a [[Bloon]] spawns from the entrance on the player's natural Bloon path. Starting at level 12, he generates $2 per Bloon instead of $1.
<!-- can be worded better but idk how -->
'''Skimming''' unlocks at level 4. He generates $1 for every other naturally spawning [[Bloon]] (i.e. not from player sends) from the entrance. Starting at level 12, he generates $2 per Bloon instead of $1 and affects every naturally spawning Bloon.


===Bank Hack===
===Bank Hack===
[[File:BTDB2 buff icon benjamin.png|50px|right|Bank Hack buff icon]]
[[File:BTDB2 buff icon benjamin.png|50px|right|Bank Hack buff icon]]
'''Bank Hack''' is unlocked at level 5. It applies a [[tower buff|buff]] to all [[Banana Farm (Battles 2)|Banana Farm]]s upgraded to [[Monkey Bank (Battles 2)|Monkey Bank]] or [[Marketplace (Battles 2)|Marketplace]] and above that the player controls. It increases the amount of [[cash]] they generate during rounds and at the end of each round (for Monkey Banks and [[Monkey Wall Street (Battles 2)|Monkey Wall Street]]) by 12%. Starting at level 9, the buff increases to 18%.
'''Bank Hack''' unlocks at level 5. It applies a [[buff]] to all [[Banana Farm (Battles 2)|Banana Farm]]s upgraded to [[Monkey Bank (Battles 2)|Monkey Bank]] or [[Marketplace (Battles 2)|Marketplace]] and above that the player controls. It increases the amount of [[cash]] they generate during rounds and at the end of each round (for Monkey Banks and [[Monkey Wall Street (Battles 2)|Monkey Wall Street]]) by 10%. Starting at level 9, the buff increases to 15%.


===Boost Hack===
===Boost Hack===
'''Boost Hack''' is unlocked at level 6. It reduces the cooldowns of the player's [[Tower Boost (Battles 2)|Tower Boost]]s and [[Bloon Boost (Battles 2)|Bloon Boost]]s by 20%. Like [[Activated Ability]] cooldown buffs, if a boost is on cooldown when Benjamin is sold, the remaining cooldown time is extended back to its normal duration.
'''Boost Hack''' unlocks at level 6. It reduces the cooldowns of the player's [[Tower Boost (Battles 2)|Tower Boost]]s and [[Bloon Boost (Battles 2)|Bloon Boost]]s by 20%. Like [[Activated Ability]] cooldown buffs, if a boost is on cooldown when Benjamin is sold, the remaining cooldown time is extended back to its normal duration.


When Benjamin reaches level 14, he grants the player one additional Tower Boost and Bloon Boost. This can only apply once per game and does not apply again if he is sold and re-upgraded to level 14.
When Benjamin reaches level 14, he grants the player one additional Tower Boost and Bloon Boost. This can only apply once per game and does not apply again if he is sold and re-upgraded to level 14.


===Bloon Trojan===
===Bloon Trojan===
'''Bloon Trojan''' is unlocked at level 7. It grants Benjamin an [[attack]] that fires a seeking trojan [[projectile]] at a random Bloon every 5–7 seconds. It ignores [[line of sight]], and the projectile can pass through blockers and Bloons that are not the target. Its [[pierce]] cannot be buffed. On contact, it deals no [[damage]], but inflicts an effect that causes it to spawn no children and generate [[cash]] equivalent to the number of [[Bloon layer|layers]] it has when its outer layer is popped. Initially, the trojan cannot target [[Camo Bloon (Battles 2)|Camo Bloon]]s, anything ranked below a [[Pink Bloon (Battles 2)|Pink Bloon]], or anything ranked above a [[MOAB (Battles 2)|MOAB]].
'''Bloon Trojan''' unlocks at level 7. <section begin="trojan"/>It grants Benjamin an [[attack]] that fires a seeking [[projectile]] at a random Bloon every 5–7 seconds. It ignores [[line of sight]] and can pass through blockers and Bloons that are not the target. Its [[pierce]] cannot be buffed. On contact, it deals no [[damage]], but inflicts an effect that causes it to spawn no children and generate [[cash]] equivalent to the number of [[Bloon layer|layers]] it has when its outer layer is popped. Initially, the attack cannot target [[Camo Bloon (Battles 2)|Camo Bloon]]s, anything ranked below a [[Pink Bloon (Battles 2)|Pink Bloon]], or anything ranked above a [[MOAB (Battles 2)|MOAB]].
{|class="wikitable"
{|class="wikitable"
|+Levels
|+Levels
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|-
|-
!16
!16
|Trojan cooldown reduces to 3–4 seconds. Bloons with the trojan effect now give $2 per layer when destroyed.
|Attack cooldown reduces to 3–4 seconds. Bloons with the effect now give $2 per layer when destroyed.
|-
|-
!18
!18
|Benjamin gains [[Camo detection]], allowing trojans to target Camo Bloons and [[Advanced Intel (Battles 2)|Advanced Intel]] to target Camo Bloons in his range. Trojans can also now target [[BFB (Battles 2)|BFB]]s and [[DDT (Battles 2)|DDT]]s, though these Bloons do not give cash when destroyed.
|Benjamin gains [[Camo detection]], allowing his attack to target Camo Bloons and [[Advanced Intel (Battles 2)|Advanced Intel]] to target Camo Bloons in his range. The projectiles can also now target [[BFB (Battles 2)|BFB]]s and [[DDT (Battles 2)|DDT]]s, though these Bloons do not give cash when destroyed.
|}
|}
{|class="wikitable" style="text-align:center"
{|class="wikitable" style="text-align:center"
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|$10
|$10
|$20
|$20
|}
|}<section end="trojan"/>


==Abilities==
==Abilities==
{{Research|verify biohack lvl 19 (was +3 damage and 9 seconds pre-4.10)|section=y}}
===Biohack===
===Biohack===
[[File:BTDB2 benjamin biohack icon aa.png|50px|right|Biohack icon]]
[[File:BTDB2 benjamin biohack icon aa.png|50px|right|Biohack icon]]
'''Biohack''' is unlocked at level 3. It grants a [[tower buff|buff]] to up to six towers that increases their base [[damage]] by +2 for 6 seconds. When the buff expires, it applies a second effect to the affected towers that freezes their [[attack]] cooldowns and [[Activated Ability]] cooldowns, prevents their abilities from being activated, and stops [[Heli Pilot (Battles 2)|Heli Pilot]]s from moving for the next 2 seconds. It has a 45-second cooldown and an 11.25-second initial cooldown.
'''Biohack''' unlocks at level 3. It grants a [[buff]] to up to six towers that increases their base [[damage]] by +1 for 9 seconds. When the buff expires, all of the affected towers will receive a second effect that lasts for 2 seconds: for the duration, it freezes their [[attack]] cooldowns and [[Activated Ability]] cooldowns, prevents their abilities from being activated, and stops [[Heli Pilot (Battles 2)|Heli Pilot]]s from moving. It has a 40-second cooldown and an 10-second initial cooldown.


This ability prioritizes the towers closest in proximity to Benjamin, ignoring all [[Monkey Village (Battles 2)|Monkey Village]]s (including [[Primary Expertise (Battles 2)|Primary Expertise]]), [[Banana Farm (Battles 2)|Banana Farm]]s, [[Banana Farmer (Battles 2)|Banana Farmer]]s, [[Bloon Bot]]s, [[Tech Bot (Battles 2)|Tech Bot]]s, and [[sub-tower]]s.
This ability prioritizes the towers closest in proximity to Benjamin, ignoring all [[Monkey Village (Battles 2)|Monkey Village]]s (including [[Primary Expertise (Battles 2)|Primary Expertise]]), [[Banana Farm (Battles 2)|Banana Farm]]s, [[Banana Farmer (Battles 2)|Banana Farmer]]s, [[Bloon Bot]]s, [[Tech Bot (Battles 2)|Tech Bot]]s, and [[sub-tower]]s.
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!Level
!Level
!Effect
!Effect
|-
!9
|Grants +2 damage.
|-
|-
!13
!13
|Now affects up to 8 towers, grants +3 damage, and lasts for 8 seconds.
|Now affects up to 8 towers, and lasts for 15 seconds.
|-
!19
|Now grants +3 damage and lasts for 9 seconds.
|}
|}


===Syphon Funding===
===Syphon Funding===
[[File:BTDB2 benjamin syphonfunds icon aa.png|50px|right|Syphon Funding icon]]
[[File:BTDB2 benjamin syphonfunds icon aa.png|50px|right|Syphon Funding icon]]
'''Syphon Funding''' is unlocked at level 10. It causes Bloons that spawn on the player's side over the next 17 seconds to be downgraded by one [[Bloon layer|layer]]. [[Zebra Bloon (Battles 2)|Zebra Bloon]]s are always downgraded to [[White Bloon (Battles 2)|White Bloon]]s. It can downgrade any number of all Bloons up to [[BFB (Battles 2)|BFB]], and up to 10 [[ZOMG (Battles 2)|ZOMG]]s. It has a 65-second cooldown and no initial cooldown. At level 20, it can downgrade any number of [[DDT (Battles 2)|DDT]]s as well and its cooldown is reduced to 45 seconds.
'''Syphon Funding''' unlocks at level 10. It causes Bloons that spawn on the player's side over the next 17 seconds to be downgraded by one [[Bloon layer|layer]]. [[Zebra Bloon (Battles 2)|Zebra Bloon]]s are always downgraded to [[White Bloon (Battles 2)|White Bloon]]s. It can downgrade any number of all Bloons up to [[BFB (Battles 2)|BFB]], and up to 10 [[ZOMG (Battles 2)|ZOMG]]s. It has a 60-second cooldown and no initial cooldown. At level 20, it can downgrade any number of [[DDT (Battles 2)|DDT]]s as well and its cooldown is reduced to 40 seconds.


==Levels==
==Levels==
{{BTDB2 last updated|4.5}}
{{BTDB2 last updated|4.9}}
{{BTDB2 hero levels
{|class="wikitable"
|level 1 =Hacks in $100 every round.
!Level
|level 2 =Generates $150 per round instead of $100.
!Description
|level 3 =Biohack: 6 closest Monkeys pop 2 extra layers per attack for 6 seconds. Affected Monkeys can&apos;t attack for 2 seconds after effect ends.
|-
|level 4 =Skimming - earns +$1 for every new natural bloon spawned.
!1
|level 5 =Bank Hack - all banks and marketplaces earn +12% income. Income increased to $250 per round.
|Hacks in $100 every round.
|level 6 =Boost Hack - Bloon and Tower Boost cooldowns are reduced by 20%.
 
|level 7 =Bloon Trojan - Every few seconds sends a Trojan software virus to random bloon. Affected bloon spawns no children when destroyed.
|-
|level 8 =Income increased to $400 per round.
!2
|level 9 =Bank hack increased to 18%
|Generates $150 per round instead of $100.
|level 10=Syphon Funding: Downgrades most newly spawned bloons, including up to 10 ZOMGs, by 1 rank. Lasts 17 seconds.
 
|level 11=Income increased to $800 per round.
|-
|level 12=Skimming increased to $2 per bloon.
!3
|level 13=Biohack increases bonus damage and affects 8 Monkeys for 8 seconds.
|Biohack: 6 closest Monkeys pop 2 extra layers per attack for 6 seconds. Affected Monkeys can&apos;t attack for 2 seconds after effect ends.
|level 14=Boost Hack enables an additional Tower and Bloon boost each game.
 
|level 15=Income increased to $2000 per round.
|-
|level 16=Bloon Trojan is sent more often.
!4
|level 17=Income increased to $4000 per round.
|Skimming - earns +$1 for every new natural bloon spawned.
|level 18=Bloon Trojan can affect BFB and DDT bloons.
 
|level 19=Biohack lasts 9 seconds and affected Monkeys pop 4 extra layers instead of 3.
|-
|level 20=Syphon Funding can now affect DDTs and has a faster cooldown.
!5
}}
|Bank Hack - all banks and marketplaces earn +10% income. Income increased to $250 per round.
 
|-
!6
|Boost Hack - Bloon and Tower Boost cooldowns are reduced by 20%.
 
|-
!7
|Bloon Trojan - Every few seconds sends a Trojan software virus to random bloon. Affected bloon spawns no children when destroyed.
 
|-
!8
|Income increased to $400 per round.
 
|-
!9
|Bank hack increased to 15%
 
|-
!10
|Syphon Funding: Downgrades most newly spawned bloons, including up to 10 ZOMGs, by 1 rank. Lasts 17 seconds.
 
|-
!11
|Income increased to $800 per round.
 
|-
!12
|Skimming increased to $2 per bloon.
 
|-
!13
|Biohack increases bonus damage and affects 8 Monkeys for 8 seconds.
 
|-
!14
|Boost Hack enables an additional Tower and Bloon boost each game.
 
|-
!15
|Income increased to $2000 per round.
 
|-
!16
|Bloon Trojan is sent more often.
 
|-
!17
|Income increased to $4000 per round.
 
|-
!18
|Bloon Trojan can affect BFB and DDT bloons.
 
|-
!19
|Biohack lasts 9 seconds and affected Monkeys pop 4 extra layers instead of 3.
 
|-
!20
|Syphon Funding can now affect DDTs and has a faster cooldown.
|}


===XP requirements===
===XP requirements===
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==Strategy==
==Strategy==
{{main strategy}}
{{main strategy}}
{{BTDB2 last updated|4.9|section=y}}
{{BTDB2 popular loadout list by hero|Benjamin}}
{{BTDB2 popular loadout list by hero|Benjamin}}
{{strategy needed}}
Benjamin is a top tier Hero, despite not attacking Bloons directly he is capable of efficient early game income generation and bonus damage to low damage towers through his Biohack ability. However, Biohack's forced downtime can cause rushes to sneak past if careless with the ability. Syphon Funding is solid at countering both early ZOMGs and most tight rushes, and deters the opponent from sending them until it ends. Trojan can assist against early MOABs, but shouldn't be relied on.
 
He can be safely placed on round 3, and any earlier round will require sacrificing some early eco, particularly against round 1's Reds/Blues and round 2's Spaced Greens. However, players who do not intend to win through the life advantage (such as on most Farm loadouts) should strive for round 1 Ben, as his income can quickly snowball to affording early-game defense.
 
Placing Ben shouldn't matter too much, but preferably close to the towers you'd want to prioritize Biohack on and away from potential Farm spots.<!--btw, for every BTDB2 hero we should state where to place heroes; ben is easy to explain 'cos he's simple to find optimal placement, unlike dj which needs more than 1 sentence-->
 
Benjamin can support a variety of strategies, including Farm and eco strategies, provided a good early-game tower is present. [[Dartling Gunner (Battles 2)|Dartling Gunner]] is often preferred as an early-game tower with him due to its effectiveness with Biohack. With Banana Farm, the Marketplace upgrade path is preferred over the Plantation upgrade path in almost every case, including [[Monkey Wall Street (Battles 2)|Monkey Wall Street]], which should be obtained after the [[Monkey-Nomics (Battles 2)|Monkey-Nomics]].


==Update history==
==Update history==
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==Navigation==
==Navigation==
{{BTDB2 tower nav}}
{{BTDB2 tower nav}}
{{benjamin nav}}