User:Drgoku282/Legends: Difference between revisions

From Blooncyclopedia, the independent Bloons knowledge base
Jump to navigation Jump to search
Initial v48 changes from the teaser video
 
Almost done
 
(61 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{italic title}}
This is where I do Legends-related stuff before it is ready for main
{{lede image|BTD6 LegendRogueShop.png|Icon for the ''Rogue Legends'' DLC in the [[Shop (BTD6)|Shop]]|size=250px}}{{Future}}


'''''Rogue Legends''''' (or '''Rogue Legend''')<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1hau4dn/bloons_td_6_v460_update_notes/|title=Bloons TD 6 v46.0 - Update Notes!|publisher=Reddit|retrieved=14 jan 2025}}</ref> is a paid DLC expansion for ''[[Bloons TD 6]]'', introduced in {{BTD6 version|47.0}} and the first of a series of DLC campaigns called [[Legend]]s.<ref name="46.0">{{cite|url=https://www.reddit.com/r/btd6/comments/1hau4dn/bloons_td_6_v460_update_notes/|title=Bloons TD 6 v46.0 - Update Notes!|publisher=Reddit|retrieved=14 jan 2025}}</ref> It is a "[[Bloons TD (series)|BTD]] rogue-lite adventure"<ref name="44.0">{{cite|url=https://www.reddit.com/r/btd6/comments/1eh2iuo/update_bloons_td_6_v440_update_notes/|title=Update: Bloons TD 6 v44.0 - Update Notes!|publisher=Reddit|retrieved=14 jan 2025}}</ref> and a "game within the game"<ref name="46.0"/> where the player navigates a [[monkey]] on a grid with different types of tiles,<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1i305vq/btd6_rogue_legends_dlc_maps_and_movement_first/|title=BTD6 Rogue Legends DLC maps and movement first look!|publisher=Reddit|retrieved=16 jan 2025}}</ref> encountering [[Bloon]]s and collecting [[tower]]s and enhancements to add to their Party.<ref name="first look">{{cite|url=https://www.reddit.com/r/btd6/comments/1i7r9hv/btd6_rogue_legends_dlc_gameplay_first_look/|title=BTD6 Rogue Legends DLC gameplay first look!|publisher=Reddit|retrieved=23 jan 2025}}</ref> When the player encounters a Bloon, the game transitions to a short ''Bloons TD'' game, much like the tiles in ''[[Bloons Monkey City]]'', during which the player uses their party's towers, [[Hero]], and items called [[Artifact]]s to clear all the [[round]]s. The campaign is split into five stages, each ending with a special Final Boss tile.
random encounter article I guess


''Rogue Legends'' is officially priced at USD$9.99,<ref name="coming-soon">{{cite|url=https://www.youtube.com/watch?v=NerXoyaPCgg|title=Rogue Legends {{!}} Coming Soon to Bloons TD 6!|publisher=YouTube|retrieved=27 jan 2025}}</ref> though the actual cost depends on the platform and region. A demo can be played in the [[Quest (BTD6)|Quest]] [[Rogue Legends Preview]], which only allows playing three encounters. It is currently not accessible in ''[[Bloons TD 6+]]''. ''[[Bloons TD 6 NETFLIX]]'' introduced it on 5th March 2025.<!--where is polavux date standardizer; this is nz date and dunno if it aligns with US or whatever-->
{{Distinguish||text=[[Bloon Encounter (Frontier Legends)|Bloon Encounters]], which are the regular tower defense games}}{{Lede image|BTD6 EncountersDice.png|Dice icon that represents Random Encounters}}


Purchasing the DLC unlocks an exclusive [[Avatar (cosmetic category)|Avatar]] and [[Profile Banner]], and an additional Avatar and Profile Banner can be unlocked by completing a campaign.
'''Random Encounters''' are a game mechanic in the [[Frontier Legends|''Frontier Legends'']] DLC of ''[[Bloons TD 6]]''. As their name suggest, these are events that can happen at random while the player explores the Frontier, upon encountering one, the player will be presented with a description of the situation and one of more options of what [[Sheriff (BTD6)|Sheriff]] or his Posse can do in response. After selecting one there can be a variety of outcomes, including gaining or losing resources such as [[Bananite]], [[Stamina]] or consumable items, modifying [[Trait|Traits]] of the [[Ranch Hand|Ranch Hands]], losing members of the Posse,  or even no consequences at all.


==Gameplay==
== Mechanics ==
The player begins a ''Rogue Legends'' campaign by creating their Starter Party, which is done by selecting a [[Hero]] or [[Hero Skin]] and up to three [[Artifact]]s. Campaigns are divided into five stages. On each stage, the player progresses through the map by navigating tiles on a hexagonal grid. Players can move by clicking on the tiles indicated by a blue Wisp, but they cannot move back afterwards (indicated by the path becoming darkened). On some stage layouts, there are there multiple starting tiles or branching paths that the player can choose from, but all possible roads will eventually converge on the Final Boss tile. Some tiles will have some [[Bloon|Bloons]] floating over it that lead the player to a '''Bloon Encounter''', which is a game of BTD6 with a custom set of rules, rounds and mechanics, and with [[Monkey Knowledge (BTD6)|Monkey Knowledge]], [[Double Cash Mode (BTD6)|Double Cash Mode]], and [[Fast Track Mode]] disabled. Completing encounters earns items called [[Token (BTD6)|Token]]s (represented by an icon of [[Geraldo (BTD6)|Geraldo]]'s head) that can be used to trade with Merchants.  
Random encounters can be triggered by performing certain actions within the DLC and when it triggers, that type of encounter cannot be triggered again for a certain amount of time, most random situations are exclusive to certain triggers:
{| class="wikitable"
|+Random encounter triggers
!Type
!Notes
!Minimum cooldown
|-
|NPC Monkey
|It is triggered when Sheriff interacts or collides with a Monkey NPC with simpler facial features from the Legends art style. It will spawn within 10 tiles from Sheriff and run towards him.
|35 minutes
|-
|Campfire
|Triggers when Sheriff activates a Campfire.
|10 minutes
|-
|Area
|Triggers when Sheriff enters a different area.
|10 minutes
|-
|Defeat
|When Sheriff is defeated there is a 10% chance of triggering a Random Encounter upon returning to the Campfire
|60 minutes
|}
When an Encounter is triggered, the player will be presented with a text box describing the situation and one or more buttons that represents the actions that Sheriff or his Posse members can do in response. In some scenarios, selecting a specific option will not always result in the same consequence, as some of them have a table of different outcomes with predefined chances of happening.


The player has five {{icon|BTD6 RogueHeartIcon.png}} hearts (2 in Endless CHIMPS mode) that are separate from [[life|lives]] and a heart is lost each time they lose an encounter. If the player runs out of hearts, the campaign ends with no option of continuing.  
If the Posse has Monkeys with the {{BTD6 trait|Fortunate}} or {{BTD6 trait|Happy-go-lucky}} the game will perform an additional RNG rolls (up to the number of Towers with the trait) if the outcome of the Random Encounter is not considered to be the "positive" one.


In ''Rogue Legends'', the player cannot place towers or [[Power]]s freely and can only use [[Insta Monkey]]s, which cost [[cash]] to place. They are cheaper to place than their combined base and upgrade costs, but more expensive to upgrade than normal.<ref name="coming-soon" /> Insta Monkeys in the player's Party are reusable, but have a 4-round cooldown between uses. The player can add more Insta Monkeys to their Party by opening Loot Chests and visiting Camp Fires, but they can only have up to 10 Insta Monkeys in their Party; obtaining an 11th tower prompts the player to remove a tower to make space.
=== Lost Monkeys ===
{{Research|Determine what happens when 4 monkeys are lost, is the oldest one lost forever or does the game not present wiht more of such events at all?|section=y}}
When the Posse loses a member, the tower will not be completely lost, instead, when Sheriff enters an Area there is a 30% chance that the lost Monkey will appear somewhere at that location and if it triggers, it will stay there until Sheriff interacts with it which starts another Random Encounter where the player can decide to welcome the Tower back to the Ranch Hands, dismiss it or come back later. Up to 4 Monkeys can be lost at the same time.


During Bloon Encounters, the player can earn temporary items called Boosts, which can be Artifacts, Powers (which are purchased with [[cash]] instead of [[Monkey Money]]), or a one-time Insta Monkey. Temporary Artifacts will be active for the rest of the encounter and Powers or towers obtained from Boosts will be lost upon finishing the encounter, regardless of if they were used or not.
== List of Random Encounters ==
Notes:


Players can encounter special tiles with different mechanics, such as Mini Games or Mini Bosses that can award additional Artifacts if the player can beat certain scores, Merchants that can exchange their Artifacts for tokens or other Artifacts, Loot Chests with additional Artifacts, or Camp Fires{{sic}} that allow players to add more Insta Monkeys, permanently upgrade existing Insta Monkeys or Artifacts, or regain hearts. At the end of each stage, there is a unique Final Boss tile, which is a Bloon Encounter featuring a [[Boss Bloon]]. Defeating the Final Boss is required to progress to the next stage. After completing 5 stages, the player will complete the campaign and earn during Rogue XP (represented by marshmallows) that can be spent in the Rogue XP Shop to unlock permanent upgrades for future campaigns.  
* <code>MONKEY</code> refers to a member of the Posse.
 
* <code>TOWER</code> and <code>APE</code> will be used if a second or third member is involved.
===Parties===
* <code>RECRUIT</code> refers to a random-generated Tower (like the ones at the Saloon).
'''Parties''' are a set consisting of a [[Hero]], [[Insta Monkey]]s, and artifacts. Each [[Hero]] has a unique starter party that includes two Insta Monkeys and one hero artifact, and [[Hero Skin]]s have different starter parties. Before beginning a campaign, the player can also choose their own "permanent artifacts" to start with, though limited to a combined artifact cost of 9.
* <code>TRAIT</code> represents a random trait.
{| class="wikitable mw-collapsible"
* <code>#</code> represents a random number of rounds
!Hero
* Notes not present in the in-game text are indicated between parentheses.
! colspan="2" |Insta Monkeys
* Stamina gains can go beyond 100% unless noted (capped).
!Artifact
* The "positive" outcomes of ab Encounter are marked with an asterisk in the chance column.
{| class="wikitable"
! rowspan="2" |Situation
! rowspan="2" |Options
! colspan="2" |Outcome
! rowspan="2" |Triggers
|-
!Text
!Chance
|-
| <code>MONKEY</code> has had enough of your lollygagging. That defeat was one too many!<!-- Abandon_01 -->
|Say goodbye to <code>MONKEY</code>!
| Well, <code>MONKEY</code> has wandered off. They'll be out on the Frontier somewhere.
| 100%
|Defeat
|-
| rowspan="3" |That defeat was embarrassing for <code>MONKEY</code>, they decide they'll try their luck alone.<!-- Abandon_02 -->
| rowspan="2" |Beg them to stay!
|<code>MONKEY</code> reconsiders and decides to stay.
|50%*
| rowspan="3" |Defeat
|-
|Your grovelling only makes it worse, <code>MONKEY</code> has left your Posse. They'll be out on the Frontier somewhere.
|50%
|-
|You wish them well.
|<code>MONKEY</code> has left your Posse. They'll be out on the Frontier somewhere.
|100%
|-
| rowspan="3" |After that last defeat, <code>MONKEY</code> feels like they're not cut out for this after all.<!-- Abandon_03 -->
| rowspan="2" |That's not true!
|After a pep talk, <code>MONKEY</code> feels re-energised and decides to stay.
|50%*
| rowspan="3" |Defeat
|-
|No matter what you say, <code>MONKEY</code> just doesn't believe it, they run off in tears. They'll be out on the Frontier somewhere.
|50%
|-
|Maybe you're right.
|<code>MONKEY</code> goes on their way, you hope they find what they're looking for. They'll be out on the Frontier somewhere.
|100%
|-
| After that defeat, <code>MONKEY</code> has decided they can find a better use for their talents elsewhere.<!-- Abandon_04 -->
|If you say so.
| <code>MONKEY</code> has left your service. They'll be out on the Frontier somewhere.
| 100%
|Defeat
|-
| rowspan="7" |You find a curious chunk of mud sticking to your shoe. <code>MONKEY</code> and <code>TOWER</code> offer to taste test it.<!-- BuffOrDebuff_01 -->
| rowspan="3" |Let <code>MONKEY</code> give it a go.
|Lucky! <code>MONKEY</code> got {{BTD6 trait|Molasses}} for 15 rounds<br>Stamina Gained! (100%, capped)
|50%*
| rowspan="7" |Campfire
|-
|Lucky! <code>MONKEY</code> got {{BTD6 trait|Adhesive}} for 15 rounds<br>Stamina Gained! (200%)
|30%*
|-
|Coulda seen that coming. <code>MONKEY</code> lost stamina. (-30%)
|20%
|-
| rowspan="3" |Surely <code>TOWER</code> deserves it the most.
|Lucky! <code>TOWER</code> got {{BTD6 trait|Molasses}} for 15 rounds<br>Stamina Gained! (100%)
|50%*
|-
|Lucky! <code>TOWER</code> got {{BTD6 trait|Adhesive}} for 15 rounds<br>Stamina Gained! (200%)
|30%*
|-
|Coulda seen that coming. <code>TOWER</code> lost stamina. (-30%)
|20%
|-
|What? That's gross. Chuck it in the bin.
|(Nothing happens)
|100%
|-
| rowspan="4" |There's a cross drawn on the ground. Must be buried treasure!<!-- BuriedTreasure_01 -->
| rowspan="3" |Dig it up!
|A jar of Banana Cookies! They look fresh too!
|40%*
| rowspan="4" |Area
|-
|A Health Potion!
|40%*
|-
|Nothing there. Maybe it was a prank. (No effect)
|20%
|-
|Leave it be.
|(Nothing happens)
|100%
|-
| rowspan="4" |<code>MONKEY</code> is bored and pulls out a deck of cards from their pocket, who wants to play?<!-- Cards_01 -->
| rowspan="3" |You're on!
|Everyone got really into it and made a fun memory, let's play again some time! They're all {{BTD6 trait|Rarin'}} for 1 round.
|30%*
| rowspan="4" |Campfire
|-
|It was kind of fun, but <code>MONKEY</code> kept winning. They're {{BTD6 trait|Rarin'}} for 1 round.
Everyone else is tired. (-5% Stamina)
|40%
|-
|Turns out <code>MONKEY</code> was cheating, which ruined the game for everyone. They'll be {{BTD6 trait|Boot-draggin'}} for 1 round.
|30%
|-
|Not right now.
|(Nothing happens)
|100%
|-
| rowspan="2" |<code>MONKEY</code> and <code>TOWER</code> are having an argument about who can see the farthest.<!-- ChoosingSides_01 -->
|Side with <code>MONKEY</code>.
|<code>MONKEY</code> is chuffed! You can call them {{BTD6 trait|Spotter}} <code>MONKEY</code> for 20 active rounds!
<code>TOWER</code> is so offended, they lost stamina! (-10%)
|100%
| rowspan="2" |Campfire
Area
|-
|Side with <code>TOWER</code>.
|<code>TOWER</code> is chuffed! You can call them {{BTD6 trait|Spotter}} <code>TOWER</code> for 20 active rounds!
<code>MONKEY</code> is so offended, they lost stamina! (-10%)
|100%
|-
| rowspan="2" |<code>MONKEY</code> and <code>TOWER</code> are yelling at each other, both saying the other one has to leave. Who do you dismiss?<!-- ChoosingSides_02 -->
|Dismiss <code>MONKEY</code>.
|<code>TOWER</code> is grateful, and gets a discounted upgrade! (50%)
<code>MONKEY</code> leaves your Posse. They'll be out on the Frontier somewhere.
|100%
| rowspan="2" |Defeat
|-
|Dismiss <code>TOWER</code>.
|<code>MONKEY</code> is grateful, and gets a discounted upgrade! (50%)
<code>TOWER</code> leaves your Posse. They'll be out on the Frontier somewhere.
|100%
|-
| rowspan="3" |<code>MONKEY</code> challenges <code>TOWER</code> to a two-steppin' dance battle and they want you to judge! Who's got the better moves?"<!-- DanceBattle_01 -->
|<code>MONKEY</code> has the cooler moves.
|<code>MONKEY</code> is pumped! They get <code>TRAIT</code> for <code>#</code> active rounds.
|100%
| rowspan="3" |Campfire
Area
|-
|<code>TOWER</code> has the cooler moves.
|<code>TOWER</code> is pumped! They get <code>TRAIT</code> for <code>#</code> active rounds.
|100%
|-
| colspan="3" |Possible traits are: {{BTD6 trait|Crackshot}}, {{BTD6 trait|Rapid-fire}} or {{BTD6 trait|Brutal}}. Lasts between 3 and 10 rounds.
|-
| rowspan="3" |<code>MONKEY</code> thinks they spotted a chest somewhere on the Frontier.<!-- DangerLoot_01 -->
| rowspan="2" |You know a good opportunity when you see one. Send <code>MONKEY</code> to look.
|Success! <code>MONKEY</code> found the chest and returned with 700 Bananite!
|70%*
| rowspan="3" |Area
|-
|<code>MONKEY</code> has been a while out there. Perhaps they got lost. They'll be out on the Frontier somewhere.
|30%
|-
|Seems risky. Ignore the potential loot.
|(Nothing happens)
|100%
|-
| rowspan="3" |<code>MONKEY</code> heard from a friend that there was an old stage coach with heaps of Bananite buried on the Frontier. They want to go and look for it.<!-- DangerLoot_02 -->
| rowspan="2" |Send <code>MONKEY</code> to look for the buried stage coach.
|Success! <code>MONKEY</code> returns with 2,500 Bananite!
|50%*
| rowspan="3" |Area
|-
|It's been hours! <code>MONKEY</code> must have got lost. They'll be  out on the Frontier somewhere.
|50%
|-
|Seems risky. Keep <code>MONKEY</code> with you.
|(Nothing happens)
|100%
|-
| rowspan="2" |All this walking made <code>MONKEY</code> feel like they've grown. They feel stronger and want to eschew the normal cost of upgrades to improve themselves as a Monkey and a friend.<!-- DiscountedUpgrade_01 -->
|Get a discounted upgrade for <code>MONKEY</code>
|<code>MONKEY</code> got a discounted upgrade! (-50%)
|100%
| rowspan="2" |Campfire
|-
|Ignore their moment of growth.
|(Nothing happens)
|100%
|-
| rowspan="6" |Hey stranger! I'm feelin' lucky! If you can guess how many fingers I'm holdin' up behind my back I'll give you a prize! Guess wrong and it'll cost you.<!-- FingerGuess_01 -->
| rowspan="5" |1 Finger!<br>2 Fingers!
|"Darn it!" the stranger says. "Deals a deal!" You get 250 Bananite.
|30.4%*
| rowspan="6" |NPC
|-
|"No way! Guess again!" the stranger says. You keep guessing until the stranger gives in, giving you 1,000 Bananite. Little did they know, <code>MONKEY</code> was behind them, giving you the answers.
|4.3%*
|-
|"What a guess!" the stranger says. "I didn't want this rusty old key anyway. Here."
|30.4%*
|-
|"Oh, good guess stranger. Let me just... Run!" the stranger says. You turn too late, another Monkey snuck up behind you and took 250 Bananite.
|17.4%
|-
|"OK, OK, you win. Let me take <code>MONKEY</code> to get your reward. I'll be right back," the stranger says. After a while you realize you've been had! <code>MONKEY</code> will be out on the Frontier somewhere!
|17.4%
|-
|No thanks, stranger.
|(Nothing happens)
|100%
|-
| rowspan="3" |You found <code>MONKEY</code> on the Frontier!<!-- FoundLostMonkey_01 -->
|Welcome them back.
|<code>MONKEY</code> rejoined your Ranch Hands!
|100%
| rowspan="3" |Lost Monkey
|-
|Let them know their services are no longer needed.
|They're gone forever.
|100%
|-
|-
|[[File:BTD6_round_HeroIconQuincyCyber.png|link=Cyber_Quincy_(BTD6)|51x51px|Cyber Quincy]] [[Cyber Quincy (BTD6)|Cyber Quincy]]
|Leave them for now.
|[[File:BTD6_002-DartlingGunnerInsta.png|link=Dartling_Gunner_(BTD6)|20x20px|0-0-2 Dartling Gunner Insta Monkey]] 0-0-2 [[Dartling Gunner (BTD6)|Dartling Gunner]]
|They'll wait for you to return.
|[[File:BTD6_100-SniperMonkeyInsta.png|link=Sniper_Monkey_(BTD6)|20x20px|1-0-0 Sniper Monkey Insta Monkey]] 1-0-0 [[Sniper Monkey (BTD6)|Sniper Monkey]]
|100%
|[[Cold Steel]] Common
|-
|-
|[[File:BTD6_round_HeroIconQuincy.png|link=Quincy_(BTD6)|50x50px|Quincy]] [[Quincy (BTD6)|Quincy]]
| rowspan="2" |<code>RECRUIT</code> rocks up to camp and wants to become one of your Ranch Hands.<!-- FreeRanchHand_01 -->
|[[File:BTD6_003-DartMonkeyInsta.png|link=Dart_Monkey_(BTD6)|21x21px|0-0-3 Dart Monkey Insta Monkey]] 0-0-3 [[Dart Monkey (BTD6)|Dart Monkey]]
|Of course, pardner! Welcome to the homestead.
|[[File:BTD6 002-BoomerangMonkeyInsta.png|alt=0-0-2 Boomerang Monkey Insta Monkey|20x20px|0-0-3 Boomerang Monkey Insta Monkey]] 0-0-2 [[Boomerang Monkey (BTD6)|Boomerang Monkey]]
|<code>RECRUIT</code> has been added to your Ranch Hands!
|[[Splody Darts]] Common
|100%
| rowspan="2" |Campfire
|-
|-
|[[File:BTD6_round_HeroIconWolfpackQuincy.png|link=Wolfpack_Quincy|51x51px|Wolfpack Quincy]] [[Wolfpack Quincy]]
|Sorry, we don't have a single spot in the bunk room.
|[[File:BTD6_020-BeastHandlerInsta.png|link=Beast_Handler_(BTD6)|20x20px|0-2-0 Beast Handler Insta Monkeyy]] 0-2-0 [[Beast Handler (BTD6)|Beast Handler]]
|<code>RECRUIT</code> throws some stinky dirt at you then runs away (Nothing happens)
|[[File:BTD6_001-DruidInsta.png|link=Druid_(BTD6)|20x20px|0-0-1 Druid Insta Monkey]] 0-0-1 [[Druid (BTD6)|Druid]]
|100%
|[[Cornered Beasts]] Common
|-
|-
|[[File:BTD6 round HeroIconGwendolinCircus.png|alt=Harlegwen|50x50px|Gwendolin]] [[Harlegwen]]
| rowspan="2" |<code>RECRUIT</code> has heard of your exploits, and wants to join you!.<!-- FreeRanchHand_02 -->
|[[File:BTD6 200-HeliPilotInsta.png|alt=2-0-0 Heli Pilot Insta Monkey|20x20px|0-0-2 Heli Pilot Insta Monkey]] 2-0-0 [[Heli Pilot (BTD6)|Heli Pilot]]
|Happy to have you on board!
|[[File:BTD6 000-DartlingGunnerInsta.png|alt=0-0-0 Dartling Gunner Insta Monkey|20x20px|0-0-2 Dartling Gunner Insta Monkey]] 0-0-0 [[Dartling Gunner (BTD6)|Dartling Gunner]]
|<code>RECRUIT</code> has been added to your Ranch Hands!
|[[Bouncing Projectiles]] Rare
|100%
| rowspan="2" |Campfire
|-
|-
|[[File:BTD6_round_HeroIconGwendolin.png|link=Gwendolin_(BTD6)|52x52px|Gwendolin]] [[Gwendolin (BTD6)|Gwendolin]]
|Sorry, we've got all the help we need.
|[[File:BTD6_010-TackShooterInsta.png|link=Tack_Shooter_(BTD6)|20x20px|1-1-0 Tack Shooter Insta Monkey]] 1-1-0 [[Tack Shooter (BTD6)|Tack Shooter]]
|<code>RECRUIT</code> goes on their way. (Nothing happens)
|[[File:BTD6_020-WIzardInsta.png|link=Wizard_Monkey_(BTD6)|20x20px|0-2-0 Wizard Monkey Insta Monkey]] 0-2-0 [[Wizard Monkey (BTD6)|Wizard Monkey]]
|100%
|[[Flaming Hot Punch-A-Rang]] Common
|-
|-
|[[File:BTD6_round_HeroIconGwendolinScientist.png|link=Scientist_Gwendolin_(BTD6)|52x52px|Scientist Gwendolin]] [[Scientist Gwendolin (BTD6)|Scientist Gwendolin]]
| rowspan="2" |<code>RECRUIT</code> knows you by reputation, they offer to join you for free!.<!-- FreeRanchHand_03 -->
|[[File:BTD6_200-AlchemistInsta.png|link=Alchemist_(BTD6)|20x20px|2-0-0 Alchemist Insta Monkey]] 2-0-0 [[Alchemist (BTD6)|Alchemist]]
|Welcome to the team!
|[[File:BTD6_010-EngineerMonkeyInsta.png|link=Engineer_Monkey_(BTD6)|20x20px|0-1-0 Engineer Monkey Insta Monkey]] 0-1-0 [[Engineer Monkey (BTD6)|Engineer Monkey]]
|<code>RECRUIT</code> has been added to your Ranch Hands!
|[[Frosted Tips]] Common
|100%
| rowspan="2" |Campfire
|-
|-
|[[File:BTD6 round HeroIconStrikerJonesBikerBones.png|alt=Biker Bones|53x53px|Striker Jones]] [[Biker Bones (BTD6)|Biker Bones]]
|Sorry, pardner, maybe next time.
|[[File:BTD6 010-WIzardInsta.png|alt=0-1-0 Wizard Monkey Insta Monkey|20x20px|0-2-0 Wizard Monkey Insta Monkey]] 0-1-0 [[Wizard Monkey (BTD6)|Wizard Monkey]]
|<code>RECRUIT</code> walks away, seemingly dejected. (Nothing happens)
|[[File:BTD6 002-MortarMonkeyInsta.png|alt=0-0-2 Mortar Monkey Insta Monkey|20x20px|0-2-0 Mortar Monkey Insta Monkey]] 0-0-2 [[Mortar Monkey (BTD6)|Mortar Monkey]]
|100%
|[[One Shot]] Common
|-
|-
|[[File:BTD6 round HeroIconStrikerJonesOctoJones.png|alt=Octojones|50x50px|Striker Jones]] [[Octojones]]
| rowspan="2" |<code>RECRUIT</code> asks if you've heard of them, they're pretty famous you know! You'll be way more popular on the Frontier if they're in your Posse.<!-- FreeRanchHand_04 -->
|[[File:BTD6_200-BombShooterInsta.png|link=Bomb_Shooter_(BTD6)|20x20px|2-0-0 Bomb Shooter Insta Monkey]] 2-0-0 [[Bomb Shooter (BTD6)|Bomb Shooter]]
|Sounds like a deal, welcome to the team!
|[[File:BTD6 020-MonkeyBuccaneerInsta.png|alt=0-2-0 Monkey Buccaneer Insta Monkey|20x20px|0-3-0 Monkey Buccaneer Insta Monkey]] 0-2-0 [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]
|<code>RECRUIT</code> has been added to your Ranch Hands!
|[[Corrosive Torp-E-Darts]] Common
|100%
| rowspan="2" |Campfire
|-
|-
|[[File:BTD6_round_HeroIconStrikerJones.png|link=Striker_Jones_(BTD6)|50x50px|Striker Jones]] [[Striker Jones (BTD6)|Striker Jones]]
|We've got enough help already.
|[[File:BTD6_010-NinjaMonkeyInsta.png|link=Ninja_Monkey_(BTD6)|20x20px|0-1-0 Ninja Monkey Insta Monkey]] 0-1-0 [[Ninja Monkey (BTD6)|Ninja Monkey]]
|<code>RECRUIT</code> goes on their way. (Nothing happens)
|[[File:BTD6_020-MortarMonkeyInsta.png|link=Mortar_Monkey_(BTD6)|20x20px|0-2-0 Mortar Monkey Insta Monkey]] 0-2-0 [[Mortar Monkey (BTD6)|Mortar Monkey]]
|100%
|[[Malicious Mauling]] Common
|-
|-
|[[File:BTD6 round HeroIconMountainObyn.png|alt=Mountain Guardian|53x53px|Obyn Greenfoot]] [[Mountain Guardian]]
| rowspan="3" |<code>MONKEY</code> sees something shiny sticking out of the ground. Dig it up?<!-- GainBananite_01 -->
|[[File:BTD6 200-NinjaMonkeyInsta.png|alt=2-0-0 Ninja Monkey Insta Monkey|20x20px|0-1-0 Ninja Monkey Insta Monkey]] 2-0-0 [[Ninja Monkey (BTD6)|Ninja Monkey]]
| rowspan="2" |Yes, let's see!
|[[File:BTD6 200-DruidInsta.png|alt=2-0-0 Druid Insta Monkey|20x20px|1-0-0 Druid Insta Monkey]] 2-0-0 [[Druid (BTD6)|Druid]]
|That was lucky, <code>MONKEY</code> found 50 Bananite.
|[[Pure Damage]] Common
|70%*
| rowspan="3" |Area
|-
|-
|[[File:BTD6_round_HeroIconObynGreenFoot.png|link=Obyn_Greenfoot_(BTD6)|53x53px|Obyn Greenfoot]] [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]]
|Turns out it was nothing special and <code>MONKEY</code> just wasted Stamina. (-5%)
|[[File:BTD6_000-DruidInsta.png|link=Druid_(BTD6)|20x20px|0-0-0 Druid Insta Monkey]] 0-0-0 [[Druid (BTD6)|Druid]]
|30%
|[[File:BTD6_003-DruidInsta.png|link=Druid_(BTD6)|20x20px|0-0-3 Druid Insta Monkey]] 0-0-3 [[Druid (BTD6)|Druid]]
|[[Enchanted Rebuttal]] Common
|-
|-
|[[File:BTD6_round_HeroIconObynOceanGuardian.png|link=Ocean_Guardian_(BTD6)|50x50px|Ocean Guardian]] [[Ocean Guardian (BTD6)|Ocean Guardian]]
|Hmm, let's pass.
|[[File:BTD6_200-MermonkeyInsta.png|link=Mermonkey_(BTD6)|20x20px|2-0-0 Mermonkey Insta Monkey]] 2-0-0 [[Mermonkey (BTD6)|Mermonkey]]
|(Nothing happens)
|[[File:BTD6_200-BeastHandlerInsta.png|link=Beast_Handler_(BTD6)|20x20px|2-0-0 Beast Handler Insta Monkey]] 2-0-0 [[Beast Handler (BTD6)|Beast Handler]]
|100%
|[[Portability]] Common
|-
|-
|[[File:BTD6_round_HeroIconRosalia.png|link=Rosalia_(BTD6)|50x50px|Rosalia]] [[Rosalia (BTD6)|Rosalia]]
| rowspan="3" |Play a game of cards with <code>MONKEY</code>? Winner gets 1000 Bananite of course!<!-- Gambling_01 -->
|[[File:BTD6_100-SniperMonkeyInsta.png|link=Sniper_Monkey_(BTD6)|20x20px|1-0-0 Sniper Monkey Insta Monkey]] 1-0-0 [[Sniper Monkey (BTD6)|Sniper Monkey]]
| rowspan="2" |You're on!
|[[File:BTD6_000-SuperMonkeyInsta.png|link=Super_Monkey_(BTD6)|20x20px|0-0-0 Super Monkey Insta Monkey]] 0-0-0 [[Super Monkey (BTD6)|Super Monkey]]
|<code>MONKEY</code> couldn't compete with your hand! You get 1,000 Bananite.
|[[Pincushion Flyby]] Common
|50%*
| rowspan="3" |Campfire
|-
|-
|[[File:BTD6 round HeroIconRosaliaTinkerfairy.png|alt=Tinkerfairy|50x50px|Rosalia]] [[Tinkerfairy]]
|<code>MONKEY</code> had a better hand. Fair's fair, hand over 1,000 Bananite.
|[[File:BTD6_100-DruidInsta.png|link=Druid_(BTD6)|20x20px|1-0-0 Druid Insta Monkey]] 1-0-0 [[Druid (BTD6)|Druid]]
|50%
|[[File:BTD6_000-HeliPilotInsta.png|link=Heli_Pilot_(BTD6)|20x20px|0-0-0 Heli Pilot Insta Monkey]] 0-0-0 [[Heli Pilot (BTD6)|Heli Pilot]]
|[[Fata Morgana]] Common
|-
|-
|[[File:BTD6_round_HeroIconChurchill.png|link=Captain_Churchill_(BTD6)|53x53px|Captain Churchill]] [[Captain Churchill (BTD6)|Captain Churchill]]
|No thanks.
|[[File:BTD6_001-DartMonkeyInsta.png|link=Dart_Monkey_(BTD6)|20x20px|0-0-1 Dart Monkey Insta Monkey]] 0-0-1 [[Dart Monkey (BTD6)|Dart Monkey]]
|(Nothing happens)
|[[File:BTD6_002-DartlingGunnerInsta.png|link=Dartling_Gunner_(BTD6)|20x20px|0-0-2 Dartling Gunner Insta Monkey]] 0-0-2 [[Dartling Gunner (BTD6)|Dartling Gunner]]
|100%
|[[Battlefield Commission]] Rare
|-
|-
|[[File:BTD6_round_HeroIconChurchillSentai.png|link=Sentai_Churchill_(BTD6)|50x50px|Sentai Churchill]] [[Sentai Churchill (BTD6)|Sentai Churchill]]
| rowspan="3" |<code>MONKEY</code> says, Heads or Tails? For 200 Bananite.<!-- Gambling_02 -->
|[[File:BTD6_100-MonkeyAceInsta.png|link=Monkey_Ace_(BTD6)|20x20px|1-0-0 Monkey Ace Insta Monkey]] 1-0-0 [[Monkey Ace (BTD6)|Monkey Ace]]
| rowspan="2" |Heads.<br>Tails.
|[[File:BTD6_100-MortarMonkeyInsta.png|link=Mortar_Monkey_(BTD6)|20x20px|1-0-0 Mortar Monkey Insta Monkey]] 1-0-0 [[Mortar Monkey (BTD6)|Mortar Monkey]]
|Good guess! You receive 200 Bananite.
|[[Squadron Together Strong]] Common
|50%*
| rowspan="3" |Campfire
|-
|-
|[[File:BTD6_round_HeroIconChurchillSleigh.png|link=Sleigh_Churchill|53x53px]] [[Sleigh Churchill]]
|Too bad! You lose 200 Bananite.
|[[File:BTD6_200-IceMonkeyInsta.png|link=Ice_Monkey_(BTD6)|20x20px|2-0-0 Ice Monkey Insta Monkey]] 2-0-0 [[Ice Monkey (BTD6)|Ice Monkey]]
|50%
|[[File:BTD6 200-EngineerMonkeyInsta.png|alt=2-0-0 Engineer Monkey Insta Monkey|20x20px|2-0-0 Engineer Monkey Insta Monkey]] 2-0-0 [[Engineer Monkey (BTD6)|Engineer Monkey]]
|[[Abundant Choices]] Rare
|-
|-
|[[File:BTD6_round_HeroIconBenjamin.png|link=Benjamin_(BTD6)|53x53px|Benjamin]] [[Benjamin (BTD6)|Benjamin]]
|Not right now.
|[[File:BTD6_020-SniperMonkeyInsta.png|20x20px|0-2-0 Sniper Monkey Insta Monkey]] 0-2-0 [[Sniper Monkey (BTD6)|Sniper Monkey]]
|(Nothing happens)
|[[File:BTD6_100-SpikeFactoryInsta.png|20x20px|1-0-0 Spike Factory Insta Monkey]] 1-0-0 [[Spike Factory (BTD6)|Spike Factory]]
|100%
|[[Slipped on the Peel]] Common
|-
|-
|[[File:BTD6 round HeroIconBenJammin.png|alt=Benjammin DJ|50x50px|Benjamin]] [[Benjammin DJ (BTD6)|Benjammin DJ]]
| rowspan="3" |<code>MONKEY</code> hid a bunch of rocks in their shoe. They ask everyone in the Posse to guess how many there are, closest guess wins a prize!<!-- Gambling_03 -->
|[[File:BTD6_002-MonkeyAceInsta.png|link=Monkey_Ace_(BTD6)|20x20px|0-0-2 Monkey Ace Insta Monkey]] 0-0-2 [[Monkey Ace (BTD6)|Monkey Ace]]
| rowspan="3" |Five?<br>Eight?<br>Seventeen?
|[[File:BTD6 020-DruidInsta.png|alt=0-2-0 Druid Insta Monkey|20x20px|0-0-0 Druid Insta Monkey]] 0-2-0 [[Druid (BTD6)|Druid]]
|You were spot on! <code>MONKEY</code> hands you 650 Bananite.
|[[Starting Strong]] Common
|15%*
| rowspan="3" |Campfire
|-
|-
|[[File:BTD6_round_HeroIconSushiBento.png|link=Sushi_Bento|53x53px|Sushi Bento]] [[Sushi Bento]]
|You were a few off, but still the closest! <code>MONKEY</code> hands you 250 Bananite.
|[[File:BTD6_003-BananaFarmInsta.png|link=Banana_Farm_(BTD6)|20x20px|0-0-3 Banana Farm Insta Monkey]] 0-0-3 [[Banana Farm (BTD6)|Banana Farm]]
|35%*
|[[File:BTD6_000-DartMonkeyInsta.png|link=Dart_Monkey_(BTD6)|20x20px|0-0-0 Dart Monkey Insta Monkey]] 0-0-0 [[Dart Monkey (BTD6)|Dart Monkey]]
|[[Mighty Mulligan]] Rare
|-
|-
|[[File:BTD6_round_HeroIconFustyTheSnowman.png|link=Fusty_the_Snowman_(BTD6)|52x52px|Fusty the Snowman]] [[Fusty the Snowman (BTD6)|Fusty the Snowman]]
|Sorry, not even close! Better luck next time. (Nothing happens)
|[[File:BTD6_200-IceMonkeyInsta.png|link=Ice_Monkey_(BTD6)|20x20px|2-0-0 Ice Monkey Insta Monkey]] 2-0-0 [[Ice Monkey (BTD6)|Ice Monkey]]
|50%
|[[File:BTD6_020-MermonkeyInsta.png|link=Mermonkey_(BTD6)|20x20px|0-2-0 Mermonkey Insta Monkey]] 0-2-0 [[Mermonkey (BTD6)|Mermonkey]]
|[[Esoteric Elementalist]] Common
|-
|-
|[[File:BTD6_round_HeroIconPatFusty.png|link=Pat_Fusty_(BTD6)|53x53px|Pat Fusty]] [[Pat Fusty (BTD6)|Pat Fusty]]
| rowspan="2" |<code>MONKEY</code> has set up a table with three cups. If you can guess which cup the rock is under, you'll win some Bananite! You watch them move the cups around. The rock is under...<!-- Gambling_04 -->
|[[File:BTD6_020-TackShooterInsta.png|link=Tack_Shooter_(BTD6)|20x20px|0-2-0 Tack Shooter Insta Monkey]] 0-2-0 [[Tack Shooter (BTD6)|Tack Shooter]]
| rowspan="2" |The left cup!<br>The middle cup!<br>The right cup!
|[[File:BTD6_200-SpikeFactoryInsta.png|link=Spike_Factory_(BTD6)|20x20px|2-0-0 Spike Factory Insta Monkey]] 2-0-0 [[Spike Factory (BTD6)|Spike Factory]]
|They lift up the cup and... you were right! <code>MONKEY</code> hands you {1} Bananite.
|[[Heightened Perception]] Common
|60%*
| rowspan="2" |Campfire
|-
|-
|[[File:BTD6_round_HeroIconKaijuPat.png|link=Kaiju_Pat|53x53px|Kaiju Pat]] [[Kaiju Pat]]
|They lift up the cup and... ah, it wasn't under that one. Better luck next time!
|[[File:BTD6_020-BeastHandlerInsta.png|link=Beast_Handler_(BTD6)|20x20px|0-2-0 Beast Handler Insta Monkeyy]] 0-2-0 [[Beast Handler (BTD6)|Beast Handler]]
|40%
|[[File:BTD6_020-NinjaMonkeyInsta.png|link=Ninja_Monkey_(BTD6)|20x20px|0-1-0 Ninja Monkey Insta Monkey]] 0-2-0 [[Ninja Monkey (BTD6)|Ninja Monkey]]
|[[Swiftest To Business]] Common
|-
|-
|[[File:BTD6_round_HeroIconEzili.png|link=Ezili_(BTD6)|52x52px|Ezili]] [[Ezili (BTD6)|Ezili]]
| rowspan="3" |As <code>MONKEY</code> is checking the perimeter, a strange movement catches their eye. They approach, finding a small, sentient rodent coated in a viscous, neon-yellow substance. It does not attack, it simply stares, its whiskers twitching with the residue of high-grade adhesive.<!-- GlueRat_01 -->
|[[File:BTD6_000-DartMonkeyInsta.png|link=Dart_Monkey_(BTD6)|20x20px|0-0-0 Dart Monkey Insta Monkey]] 0-1-0 [[Dart Monkey (BTD6)|Dart Monkey]]
| rowspan="2" |Pet the sticky friend!
|[[File:BTD6_200-WIzardInsta.png|link=Wizard_Monkey_(BTD6)|20x20px|2-0-0 Wizard Monkey Insta Monkey]] 2-0-0 [[Wizard Monkey (BTD6)|Wizard Monkey]]
|Yay, <code>MONKEY</code> got {{BTD6 trait|Adhesive}} for 10 active rounds.
|[[Spirit of Adventure]] Rare
|80%*
| rowspan="3" |Campfire
|-
|-
|[[File:BTD6_round_HeroIconEziliGalaxili.png|link=Galaxili|50x50px|Galaxili]] [[Galaxili]]
|Oh no! The adhesive got everywhere. <code>MONKEY</code> got {{BTD6 trait|Encumbered}} for 10 active rounds.
|[[File:BTD6_002-BoomerangMonkeyInsta.png|link=Boomerang_Monkey_(BTD6)|20x20px|0-0-2 Boomerang Monkey Insta Monkey]] 0-0-2 [[Boomerang Monkey (BTD6)|Boomerang Monkey]]
|20%
|[[File:BTD6_002-MortarMonkeyInsta.png|link=Mortar_Monkey_(BTD6)|20x20px|0-0-2 Mortar Monkey Insta Monkey]] 0-0-2 [[Mortar Monkey (BTD6)|Mortar Monkey]]
|[[Slower Is Harder]] Common
|-
|-
|[[File:BTD6 round HeroIconEziliSmudgeCatt.png|alt=Smudge Catt|51x51px|Galaxili]] [[Smudge Catt (BTD6)|Smudge Catt]]
|No touchy!
|[[File:BTD6 020-AlchemistInsta.png|alt=0-2-0 Alchemist Insta Monkey|20x20px|0-0-0 Alchemist Insta Monkey]] 0-2-0 [[Alchemist (BTD6)|Alchemist]]
|(Nothing happens)
|[[File:BTD6 010-SpikeFactoryInsta.png|alt=0-1-0 Spike Factory Insta Monkey|20x20px|2-0-0 Spike Factory Insta Monkey]] 0-1-0 [[Spike Factory (BTD6)|Spike Factory]]
|100%
|[[Cats Meow]] Legendary
|-
|-
|[[File:BTD6_round_HeroIconAdora.png|link=Adora_(BTD6)|52x52px|Adora]] [[Adora (BTD6)|Adora]]
| rowspan="2" |<code>MONKEY</code> cooks a hearty meal for the whole Posse!<!-- HeartyMeal_01 -->
|[[File:BTD6_000-AlchemistInsta.png|link=Alchemist_(BTD6)|20x20px|0-0-0 Alchemist Insta Monkey]] 0-0-0 [[Alchemist (BTD6)|Alchemist]]
| rowspan="2" |Dig in!
|[[File:BTD6_020-EngineerMonkeyInsta.png|link=Engineer_Monkey_(BTD6)|20x20px|0-2-0 Engineer Monkey Insta Monkey]] 0-2-0 [[Engineer Monkey (BTD6)|Engineer Monkey]]
|Delicioso! The Posse enjoys the meal <code>MONKEY</code> cooked, and gets {{BTD6 trait|Rapid-fire}} for 6 rounds.
|[[Divine Intervention]] Common
<code>MONKEY</code> is tired from all the work. (-5% Stamina)
|70%*
| rowspan="2" |Campfire
|-
|-
|[[File:BTD6 round HeroIconJoanOfArc.png|alt=Joan of Arc Adora|50x50px|Adora]] [[Joan of Arc Adora]]
|<code>MONKEY</code> forgot to mention they can't cook. Everyone gets {{BTD6 trait|Laggard}} for 6 rounds.
|[[File:BTD6 002-NinjaMonkeyInsta.png|alt=0-0-2 Ninja Monkey Insta Monkey|20x20px|0-1-0 Ninja Monkey Insta Monkey]] 0-0-2 [[Ninja Monkey (BTD6)|Ninja Monkey]]
<code>MONKEY</code> is tired from all the work. (-5% Stamina)
|[[File:BTD6 001-BoomerangMonkeyInsta.png|alt=0-0-1 Boomerang Monkey Insta Monkey|20x20px|0-0-2 Boomerang Monkey Insta Monkey]] 0-0-1 [[Boomerang Monkey (BTD6)|Boomerang Monkey]]
|30%
|[[Critical Impact]] Common
|-
|-
|[[File:BTD6_round_HeroIconVoidora.png|alt=Voidora|52x52px|Ezili]] [[Voidora]]
|<code>MONKEY</code> submitted a witty limerick to the local gazette and is the talk of the Frontier.<!-- LegendFor10Rounds_01 -->
|[[File:BTD6_200-GlueGunnerInsta.png|link=Glue_Gunner_(BTD6)|20x20px|2-0-0 Glue Gunner Insta Monkey]] 2-0-0 [[Glue Gunner (BTD6)|Glue Gunner]]
|Good on you!
|[[File:BTD6_030-DartMonkeyInsta.png|link=Dart_Monkey_(BTD6)|20x20px|0-3-0 Dart Monkey Insta Monkey]] 0-3-0 [[Dart Monkey (BTD6)|Dart Monkey]]
|<code>MONKEY</code> becomes a {{BTD6 trait|Legend}} for 10 active rounds.
|[[Unification]] Common
|100%
|Campfire
|-
|-
|[[File:BTD6_round_HeroIconEtienne.png|link=Etienne_(BTD6)|50x50px|Etienne]] [[Etienne (BTD6)|Etienne]]
| rowspan="2" |<code>MONKEY</code> is gonna roll the dice.<!-- LuckGambler_01 -->
|[[File:BTD6_100-EngineerMonkeyInsta.png|link=Engineer_Monkey_(BTD6)|20x20px|1-0-0 Engineer Monkey Insta Monkey]] 1-0-0 [[Engineer Monkey (BTD6)|Engineer Monkey]]
|Cross your fingers!
|[[File:BTD6_002-HeliPilotInsta.png|link=Heli_Pilot_(BTD6)|20x20px|0-0-2 Heli Pilot Insta Monkey]] 0-0-2 [[Heli Pilot (BTD6)|Heli Pilot]]
|<code>MONKEY</code> got <code>TRAIT</code> for <code>#</code> active rounds.
|[[Absolute Ability]] Rare
|100%
| rowspan="2" |Campfire
|-
|-
|[[File:BTD6_round_HeroIconETn.png|alt=ETn|52x52px|Etienne]] [[ETn]]
| colspan="3" |Possible traits are: {{BTD6 trait|High Roller}} or {{BTD6 trait|Fortunate}}. Lasts between 5 and 15 rounds.
|[[File:BTD6_002-MonkeyAceInsta.png|link=Monkey_Ace_(BTD6)|20x20px|0-0-2 Monkey Ace Insta Monkey]] 0-0-2 [[Monkey Ace (BTD6)|Monkey Ace]]
|[[File:BTD6_200-DartlingGunnerInsta.png|link=Dartling_Gunner_(BTD6)|20x20px|2-0-0 Dartling Gunner Insta Monkey]] 2-0-0 [[Dartling Gunner (BTD6)|Dartling Gunner]]
|[[Wacky Wibbly Wavey]] Common
|-
|-
|[[File:BTD6 round HeroIconEtienneBookWyrm.png|alt=Book Wyrm|52x52px|Etienne]] [[Book Wyrm]]
| rowspan="2" |<code>MONKEY</code> found an article about entrepreneurship on the Frontier.<!-- LuckGambler_01 -->
|[[File:BTD6 100-SuperMonkeyInsta.png|alt=1-0-0 Super Monkey Insta Monkey|20x20px|0-0-0 Super Monkey Insta Monkey]] 1-0-0 [[Super Monkey (BTD6)|Super Monkey]]
|Give it a read!
|[[File:BTD6 001-WIzardInsta.png|alt=0-0-1 Wizard Monkey Insta Monkey|20x20px|0-0-2 Wizard Monkey Insta Monkey]] 0-0-1 [[Wizard Monkey (BTD6)|Wizard Monkey]]
|<code>MONKEY</code> gets {{BTD6 trait|Lustrous}} for 1 active rounds. The business world is always changing after all!
|[[Overwhelming Synergy]] Common
|100%
| rowspan="2" |Campfire
|-
|-
|[[File:BTD6_round_HeroIconSauda.png|link=Sauda_(BTD6)|50x50px|Sauda]] [[Sauda (BTD6)|Sauda]]
|Focus on the Bloons.
|[[File:BTD6_020-TackShooterInsta.png|link=Tack_Shooter_(BTD6)|20x20px|0-2-0 Tack Shooter Insta Monkey]] 0-2-0 [[Tack Shooter (BTD6)|Tack Shooter]]
|(Nothing happens)
|[[File:BTD6_002-GlueGunnerInsta.png|link=Glue_Gunner_(BTD6)|20x20px|0-0-2 Glue Gunner Insta Monkey]] 0-0-2 [[Glue Gunner (BTD6)|Glue Gunner]]
|100%
|[[Sticky Situation (Artifact)|Sticky Situation]] Common
|-
|-
|[[File:BTD6_round_HeroIconSaudaViking.png|link=Viking_Sauda|50x50px|Viking Sauda]][[Viking Sauda]]
| rowspan="5" |<code>MONKEY</code> wants to show you a magic trick they've been working on.<!-- MagicTrick_01 -->
|[[File:BTD6_200-BombShooterInsta.png|link=Bomb_Shooter_(BTD6)|20x20px|2-0-0 Bomb Shooter Insta Monkey]] 2-0-0 [[Bomb Shooter (BTD6)|Bomb Shooter]]
| rowspan="3" |Okay, let's see it!
|[[File:BTD6_030-TackShooterInsta.png|link=Tack_Shooter_(BTD6)|20x20px|0-3-0 Tack Shooter Insta Monkey]] 0-3-0 [[Tack Shooter (BTD6)|Tack Shooter]]
|Wow! How did they do that? <code>MONKEY</code> feels proud. They gain <code>TRAIT</code> for <code>#</code> rounds!
|[[Ceramic Chunker]] Common
|35%*
| rowspan="5" |Campfire
Area
|-
|-
|[[File:BTD6_round_HeroIconSaudaJiangshi.png|link=Jiangshi_Sauda|53x53px|Jiangshi Sauda]] [[Jiangshi Sauda]]
|It was mostly there but were some small hiccups, <code>MONKEY</code> needs a little more practice. (+50% Stamina)
|[[File:BTD6_002-WIzardInsta.png|link=Wizard_Monkey_(BTD6)|20x20px|0-0-2 Wizard Monkey Insta Monkey]] 0-0-2 [[Wizard Monkey (BTD6)|Wizard Monkey]]
|35%*
|[[File:BTD6_020-IceMonkeyInsta.png|link=Ice_Monkey_(BTD6)|20x20px|0-2-0 Ice Monkey Insta Monkey]] 0-2-0 [[Ice Monkey (BTD6)|Ice Monkey]]
|[[Home Brew Alchemy]] Common
|-
|-
|[[File:BTD6_round_HeroIconAdmiralBrickell.png|link=Admiral_Brickell_(BTD6)|50x50px|Admiral Brickell]] [[Admiral Brickell (BTD6)|Admiral Brickell]]
|They displayed it so clumsily that you saw right through it, <code>MONKEY</code> feels embarrassed and will be {{BTD6 trait|Boot-draggin'}} for 1 round.
|[[File:BTD6_100-MonkeySubInsta.png|link=Monkey_Sub_(BTD6)|20x20px|1-0-0 Monkey Sub Insta Monkey]] 1-0-1 [[Monkey Sub (BTD6)|Monkey Sub]]
|30%
|[[File:BTD6_030-MonkeyBuccaneerInsta.png|link=Monkey_Buccaneer_(BTD6)|20x20px|0-3-0 Monkey Buccaneer Insta Monkey]] 0-3-0 [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]
|[[Portability]] Rare
|-
|-
|[[File:BTD6_round_HeroIconAdmiralBrickellDreadPirateBrickell.png|link=Dread_Pirate_Brickell|50x50px|Dread Pirate Brickell]] [[Dread Pirate Brickell]]
| colspan="3" |Possible traits are: {{BTD6 trait|Crackshot}}, {{BTD6 trait|Rapid-fire}}, {{BTD6 trait|Red-wristed}}, {{BTD6 trait|Brutal}}, {{BTD6 trait|High Roller}}, {{BTD6 trait|Molasses}}, {{BTD6 trait|Big-blimp-hunter}}, {{BTD6 trait|Purple-peacock}} or {{BTD6 trait|Guns-blazin'}}. Lasts between 3 and 18 rounds.
|[[File:BTD6_000-BeastHandlerInsta.png|link=Beast_Handler_(BTD6)|20x20px|0-0-0 Beast Handler Insta Monkey]] 0-0-0 [[Beast Handler (BTD6)|Beast Handler]]
|[[File:BTD6_300-MermonkeyInsta.png|link=Mermonkey_(BTD6)|20x20px|3-0-0 Mermonkey Insta Monkey]] 3-0-0 [[Mermonkey (BTD6)|Mermonkey]]
|[[Full Broadside]] Rare
|-
|-
|[[File:BTD6 round HeroIconAdmiralBrickellLifeguardBrickell.png|alt=Lifeguard Brickell|50x50px|Dread Pirate Brickell]] [[Lifeguard Brickell]]
|Not right now.
|[[File:BTD6_020-IceMonkeyInsta.png|link=Ice_Monkey_(BTD6)|20x20px|0-2-0 Ice Monkey Insta Monkey]] 0-2-0 [[Ice Monkey (BTD6)|Ice Monkey]]
|(Nothing happens)
|[[File:BTD6 020-HeliPilotInsta.png|alt=0-2-0 Heli Pilot Insta Monkey|20x20px|0-0-2 Heli Pilot Insta Monkey]] 0-2-0 [[Heli Pilot (BTD6)|Heli Pilot]]
|100%
|[[Portability]] Rare
|-
|-
|[[File:BTD6 round HeroIconPsi.png|alt=Psi|50x50px|Admiral Brickell]] [[Psi (BTD6)|Psi]]
| rowspan="7" |<code>MONKEY</code> is going to run a game of Maps and MOABS! Do you want to create a character?<!-- MapsAndMoabs_01 -->
|[[File:BTD6 100-NinjaMonkeyInsta.png|alt=1-0-0 Ninja Monkey Insta Monkey|20x20px|0-1-0 Ninja Monkey Insta Monkey]] 1-0-0 [[Ninja Monkey (BTD6)|Ninja Monkey]]
| rowspan="2" |Let's do it! My character's going to be an Alchemist.
|[[File:BTD6 010-MermonkeyInsta.png|alt=0-1-0 Mermonkey Insta Monkey|20x20px|3-0-0 Mermonkey Insta Monkey]] 0-1-0 [[Mermonkey (BTD6)|Mermonkey]]
|Your Alchemist character blasts their way through the Bloons with clever concoctions! The Posse gets {{BTD6 trait|Purple-peacock}} for 20 active rounds.
|[[Ability Stacking]] Common
|70%*
| rowspan="7" |Campfire
|-
|-
|[[File:BTD6 round HeroIconPsiPsimbals.png|alt=Psimbals|53x53px|Admiral Brickell]] [[Psimbals]]
|Your Alchemist character has strong attacks, but you kept almost hitting your party instead of the Bloons! The Posse gets {{BTD6 trait|Slow-ridin'}} for 1 active rounds.
|[[File:BTD6 002-MermonkeyInsta.png|alt=0-0-2 Mermonkey Insta Monkey|20x20px|3-0-0 Mermonkey Insta Monkey]] 0-0-2 [[Mermonkey (BTD6)|Mermonkey]]
|30%
|[[File:BTD6 002-DartMonkeyInsta.png|alt=0-0-2 Dart Monkey Insta Monkey|20x20px|0-0-0 Dart Monkey Insta Monkey]] 0-0-2 [[Dart Monkey (BTD6)|Dart Monkey]]
|[[Biggest Beacon]] Legendary
|-
|-
|[[File:BTD6 round HeroIconPsiDreamstate.png|alt=Dreamstate Psi|50x50px|Admiral Brickell]] [[Dreamstate Psi]]
| rowspan="2" |I'll stick to what I know, my character will be a Desperado!
|[[File:BTD6 020-NinjaMonkeyInsta.png|alt=0-2-0 Ninja Monkey Insta Monkey|20x20px|0-1-0 Ninja Monkey Insta Monkey]] 0-2-0 [[Ninja Monkey (BTD6)|Ninja Monkey]]
|Your Desperado character is just like you, a sharp shooter! The Posse feels inspired. They get {{BTD6 trait|Crackshot}} for 20 active rounds.
|[[File:BTD6 002-DruidInsta.png|alt=0-0-2 Druid Insta Monkey|20x20px|0-0-0 Druid Insta Monkey]] 0-0-2 [[Druid (BTD6)|Druid]]
|70%*
|[[Dream Teams]] Common
|-
|-
|[[File:BTD6 round HeroIconGeraldo.png|alt=Geraldo|53x53px|Admiral Brickell]] [[Geraldo (BTD6)|Geraldo]]
|Your Desperado character kept missing their attacks and eventually your party was overrun by Bloons. The Posse gets {{BTD6 trait|Clumsy}} for 15 active rounds.
|[[File:BTD6 010-BeastHandlerInsta.png|alt=0-1-0 Beast Handler Insta Monkey|20x20px|0-0-0 Beast Handler Insta Monkey]] 0-1-0 [[Beast Handler (BTD6)|Beast Handler]]
|30%
|[[File:BTD6 002-TackShooterInsta.png|alt=0-1-2 Tack Shooter Insta Monkey|20x20px|0-2-0 Tack Shooter Insta Monkey]] 0-1-2 [[Tack Shooter (BTD6)|Tack Shooter]]
|[[The Unspoken Heroes]] Common
|-
|-
|[[File:BTD6 round HeroIconGeraldoGentlemanGadgeteer.png|alt=Gentlemonkey Gadgeteer|52x52px|Admiral Brickell]] [[Gentlemonkey Gadgeteer]]
| rowspan="2" |Alright, let's try playing as a Glue Gunner.
|[[File:BTD6_020-SniperMonkeyInsta.png|20x20px|0-2-0 Sniper Monkey Insta Monkey]] 0-2-0 [[Sniper Monkey (BTD6)|Sniper Monkey]]
|Your Glue Gunner character is a great support, slowing down the Bloons for easier hits! The Posse gets {{BTD6 trait|Molasses}} for 20 active rounds.
|[[File:BTD6 010-GlueGunnerInsta.png|alt=0-1-0 Glue Gunner Insta Monkey|20x20px|0-0-2 Glue Gunner Insta Monkey]] 0-1-0 [[Glue Gunner (BTD6)|Glue Gunner]]
|70%*
|[[Trick Shot A-Tacks]] Common
|-
|-
|[[File:BTD6_round_HeroIconCorvus.png|link=Corvus_(BTD6)|51x51px|Corvus]] [[Corvus (BTD6)|Corvus]]
|You forgot about some of the more useful abilities of your Glue Gunner character, so you weren't much help. The Posse gets {{BTD6 trait|Slow-ridin'}} for 1 active rounds.
|[[File:BTD6_200-BombShooterInsta.png|link=Bomb_Shooter_(BTD6)|20x20px|2-0-0 Bomb Shooter Insta Monkey]] 2-0-0 [[Bomb Shooter (BTD6)|Bomb Shooter]]
|30%
|[[File:BTD6_002-WIzardInsta.png|link=Wizard_Monkey_(BTD6)|20x20px|0-0-2 Wizard Monkey Insta Monkey]] 0-0-2 [[Wizard Monkey (BTD6)|Wizard Monkey]]
|[[Confuddling Spelling]] Common
|}
 
===Artifacts===
{{Main|Artifact}}{{Stub|Add new artifacts from v48}}
Artifacts are items that can be equipped during a campaign. All of them have beneficial effects, though some have negative effects as trade-offs, and some of them can add more Insta Monkeys to the player's party. The player starts their campaign with one artifact called a "hero artifact" that depends on the Hero or Hero Skin, and can choose up to three additional "permanent artifacts". Each permanent artifact has a value that determines its cost to equip in the starter party and to trade at a merchant. There are over 60 unique artifacts and upgraded versions.<ref name="first look"/> Most of them appear to come in at least three rarities: Common, Rare, and Legendary. Common Artifacts cost 3, Rare Artifacts cost 6, and Legendary Artifacts cost 9. After completing a stage, the player can extract one Artifact<ref name="47.0-preview"/> to allow it to be chosen in a Starter Party, but the extracted artifact will be lost for the rest of the current campaign.
{{#cargo_query:table=btd6_artifacts
|fields=image, _pageName, name, CONCAT("[[", _pageName, "|", name, "]]")=Text
|order by=name
|where=type != "Boost"
 
|format      =gallery
|caption field=Text
|link field=_pageName
|show bytes    =0
|show dimensions=0
|show filename  =0
|image width=100px
|image height=100px
}}
 
===Boosts===
{{main|Boost}}
'''Boosts''' are temporary items that are obtained every 3 rounds on Bloon Encounters, or 5 rounds on Mini Games, at the start of a Mini-Boss and every 5 'pops' afterwards, and after triggering a Skull during a Final Boss fight. Boosts can be Boost Artifacts, [[Insta Monkey]]s, or [[Power]]s (including the [[Cave Monkey]]).
 
When selecting a boost, the player can choose one of three items (except during Races or Endurance Races where they are awarded automatically), or spend cash to reroll them. The first reroll is free, and every successive roll costs an additional $300 ($300, $600, $900 and so on). Insta Monkeys and Powers obtained from Boosts can only be used once.<ref name="first look" />
{{#cargo_query:table=btd6_artifacts
|fields=image, _pageName, name, CONCAT("[[", _pageName, "|", name, "]]")=Text
|order by=name
|where=type = "Boost"
 
|format      =gallery
|caption field=Text
|link field=_pageName
|show bytes    =0
|show dimensions=0
|show filename  =0
|image width=100px
|image height=100px
}}
 
===Stages===
Each stage is composed of a grid of hexagonal tiles. There are 14 different stage layouts; each layout has a name internally, but they are not displayed in the game itself.
<gallery mode="nolines" widths="192px" heights="108px">
BTD6 RL Quarry.png|Quarry
BTD6 RL Basalts.png|Basalts
BTD6 RL Bloonhenge.png|Bloonhenge
BTD6 RL Cliffside.png|Cliffside
BTD6 RL Dam.png|Dam
BTD6 RL High Point.png|High Point
BTD6 RL Big Forest.png|Big Forest
BTD6 RL Mountain Top.png|Mountain Top
BTD6 RL Volcanic Island.png|Volcanic Island
BTD6 RL River Crossing.png|River Crossing
BTD6 RL Cliffs of Dover.png|Cliffs of Dover
BTD6 RL Jungle.png|Jungle
BTD6 RL Mountain Pass Upper.png|Mountain Pass Upper
BTD6 RL Waterfall.png|Waterfall
</gallery>
 
Each layout has specific quantities of each tile type. Spawn Point, Bloon Encounter, Final Boss, and terrain tiles always spawn in the same positions. Most of the other tiles have their positions shuffled with other tiles during generation, though a few always generate in the same position (such as some Camp Fires always spawning next to Spawn Points).
{|class="wikitable sortable" style="text-align:center"
!Map
!Spawn Points
!Encounters
!Mini Games
!Mini Bosses
!Loot Chests
!Merchants
!Camp Fires
|-
|-
!Quarry
|No thanks, it's not really my thing.
|1
|(Nothing happens)
|21
|100%
|2 (2 shuffled)
|2 (2 shuffled)
|6 (5 shuffled)
|3 (2 shuffled)
|4 (3 shuffled)
|-
|-
!Basalts
| rowspan="3" |Delivery! A pack of disposable Red Wrist Bands for your whole Posse! Sign here:<!-- MessengerWristBands_01 -->
|1
| rowspan="2" |Thanks!
|21
|The whole Posse got {{BTD6 trait|Red-wristed}} for 10 active rounds.
|2 (2 shuffled)
|90%*
|2 (2 shuffled)
| rowspan="3" |NPC
|8 (8 shuffled)
|3 (1 shuffled)
|4 (2 shuffled)
|-
|-
!Bloonhenge
|These are knockoffs! The whole Posse gets {{BTD6 trait|Clumsy}} for 10 active rounds.
|1
|10%
|22
|2 (2 shuffled)
|2 (2 shuffled)
|6 (5 shuffled)
|3 (2 shuffled)
|4 (3 shuffled)
|-
|-
!Cliffside
|No thanks!
|2
|(Nothing happens)
|18
|100%
|2 (2 shuffled)
|2 (2 shuffled)
|6 (4 shuffled)
|3 (2 shuffled)
|5 (3 shuffled)
|-
|-
!Dam
| rowspan="3" |<code>MONKEY</code>, <code>TOWER</code>, and <code>APE</code> are playing cards, but they don't know the rules! Help them pick the winner.<!-- MonkeyCards_01 -->
|1
|<code>MONKEY</code> has Two Pair
|26
|<code>MONKEY</code> won and is feeling refreshed (+200% Stamina)
|3 (2 shuffled)
|100%
|2 (1 shuffled)
| rowspan="3" |Campfire
|6 (5 shuffled)
|3 (1 shuffled)
|4 (3 shuffled)
|-
|-
!High Point
|<code>TOWER</code> has a Royal Flush
|1
|<code>TOWER</code> won and is feeling refreshed (+200% Stamina)
|19
|100%
|2 (2 shuffled)
|2 (2 shuffled)
|6 (5 shuffled)
|2 (1 shuffled)
|3 (2 shuffled)
|-
|-
!Big Forest
|<code>APE</code> has 5 Jacks
|2
|<code>APE</code> won and is feeling refreshed (+200% Stamina)
|16
|100%
|2 (2 shuffled)
|2 (2 shuffled)
|6 (6 shuffled)
|3 (1 shuffled)
|5 (3 shuffled)
|-
|-
!Mountain Top
| rowspan="2" |You got a letter! "Dear Sheriff, I, <code>RECRUIT</code>, would like to join you on your journey. Yours warmly, <code>RECRUIT</code> xxooOX"<!-- NewMonkeyMessage_01 -->
|1
|Of course. Always room for a polite Monkey!
|17
|<code>RECRUIT</code> joins your Ranch Hands!
|2 (2 shuffled)
|100%
|2 (2 shuffled)
| rowspan="2" |NPC
|6 (5 shuffled)
|3 (2 shuffled)
|4 (3 shuffled)
|-
|-
!Volcanic Island
|Sorry pardner, gonna have to say no.
|2
|(Nothing happens)
|21
|100%
|2
|2
|7 (2 shuffled)
|3 (1 shuffled)
|5
|-
|-
!River Crossing
| rowspan="2" |This Monkey reckons their friend <code>RECRUIT</code> would be a great addition to your Posse. Let them join?<!-- NewMonkeyMessage_02 -->
|2
|Sure thing!
|17
|<code>RECRUIT</code> joins your Ranch Hands!
|2 (2 shuffled)
|100%
|2 (2 shuffled)
| rowspan="2" |NPC
|6 (4 shuffled)
|3 (2 shuffled)
|5 (3 shuffled)
|-
|-
!Cliffs of Dover
|No thanks!
|1
|(Nothing happens)
|18
|100%
|2 (2 shuffled)
|2 (2 shuffled)
|6 (4 shuffled)
|3 (2 shuffled)
|4 (3 shuffled)
|-
|-
!Jungle
| rowspan="3" |Big opportunity! This Monkey will pay you 1000 Bananite to try some trial medicine on <code>MONKEY</code>. It's made from the finest interesting-looking flowers and twigs and what not.<!-- PaidTrial_01 -->
|1
| rowspan="2" |Sounds like a deal!
|19
|So that's what it does! <code>MONKEY</code> got <code>TRAIT</code> permanently. (Any positive trait can be chosen)
|2 (2 shuffled)
And here's your 1,000 Bananite!
|2 (2 shuffled)
|80%*
|6 (6 shuffled)
| rowspan="3" |NPC
|3 (2 shuffled)
|4 (3 shuffled)
|-
|-
!Mountain Pass Upper
|So that's what it does! <code>MONKEY</code> got <code>TRAIT</code> permanently. (Any negative trait can be chosen)
|1
And here's your 1,000 Bananite!
|15
|20%
|2 (2 shuffled)
|2 (2 shuffled)
|6 (5 shuffled)
|3 (2 shuffled)
|5 (4 shuffled)
|-
|-
!Waterfall
|Err... no, thanks.
|1
|(Nothing happens)
|16
|100%
|2 (2 shuffled)
|2 (2 shuffled)
|6 (5 shuffled)
|3 (2 shuffled)
|4 (2 shuffled)
|}
 
===Rounds===
{{main|List of rounds in Rogue Legends}}
{{Research|Determine the health scaling changes in version 47.2, what is presented was valid in version 47.1, also determine if the speed and status effect freeplay scaling applies.}}
Bloon Encounters use a unique "Rogue Bloons" round set.<ref name="47.0-preview" /> These rounds scale in difficulty much quicker than the regular set (for example, [[MOAB (BTD6)|MOABs]] will start spawning in the mid 10's), and to compensate, the players receive a much larger amount of starting cash in addition to their party Insta Monkeys and active Artifacts. Encounters start at round 2 out of 6 and after each encounter cleared, all future encounters in the same stage will start 2 rounds later and will last for 3 more rounds at the end (ex. 2/6, 4/9, 6/12, and so on), on stage 2 and higher, the first encounter will start 7 rounds and end 8 rounds later than in the previous stage, (9/14, 16/22, 23/30 and 30/38 on stages 2, 3, 4 and 5, respectively), further encounters on those stages also increase in the same way as stage 1. In particular, the start and end round for a particular combination of stage and encounter is the following:
 
<math display="block">\text {Start Round} = 2 \times \text {Encounter} + 7 \times \text {Stage} - 7</math><math display="block">\text {End Round} = 3 \times \text {Encounter} + 8 \times  \text {Stage} - 5</math>
 
For example, the 9th encounter in stage 3 will start at round 2 × 9 + 7 × 3 - 7 = 32  and end at round 46.
 
The game will also have default [[challenge rule]] modifiers on Beginner maps and lower Bloon Speed , Ceramic Health and MOAB Health on Intermediate maps or higher. also Bloon speed will be incremented by 3% while MOAB and Ceramic health will be increased by +6% each encounter, and one additional stack of these increments will also be applied on each stage. In general the challenge modifiers in Bloon Encounters are determined by the following formula which uses the current stage and encounter number and a difficulty value which depends on the [[Map difficulty (BTD6)|map difficulty]]:
 
<math display="block">\text {Bloon Speed} = 100 + 3 \times (  \text {Stage} + \text {Encounter} - \text {Difficulty} - 2 )</math><math display="block">\text {Ceramic / MOAB Health} = 100 + 6 \times (  \text {Stage} + \text {Encounter} - \text {Difficulty} - 2 )</math>
{| class="wikitable"
|+Difficulty value
!Difficulty
!Value
|-
|-
|[[Beginner]]
| rowspan="2" |A Monkey approaches you asking if you could help them reattach the wheel to their wagon, they'll pay you for your troubles!<!-- PaidWork_01 -->
|0
|Sure thing!
|You help the Monkey, after you finish the job they pay you as promised. (2,000 Bananite)
You're all a little tired though. (-5% Stamina)
|100%
| rowspan="2" |NPC
Area
|-
|-
|[[Intermediate]]
|Sorry, we're in a hurry.
|4
|(Nothing happens)
|100%
|-
|-
|[[Advanced]]
| rowspan="2" |A Monkey approaches you asking for help with moving some crates, they offer to pay you for the work.<!-- PaidWork_02 -->
|8
|Sure, we've got time!
|You help the Monkey and they pay you as promised. (1,500 Bananite)
You're all a little tired though. (-5% Stamina)
|100%
| rowspan="2" |NPC
Area
|-
|-
|[[Expert]]
|Sorry, we're in a hurry.
|12
|(Nothing happens)
|}
|100%
For example if second Bloon Encounter of Stage 4 is played in [[Mesa]] (Advanced difficulty) the using the previous formula will yield a 100 + 3 × (4 + 2 - 8 - 2) = 88% Bloon speed modifier and 76% Ceramic and MOAB health. In addition to this, standard [[Freeplay#Bloons TD 6|Freeplay]] health scaling is also applied.
{{Clear}}
 
===Costs===
*[[Insta Monkey]] placement costs are based on the sum of the cost of the base tower and all upgrades they have, and are reduced by a percentage that depends on the highest upgrade tier they have. Insta Monkeys from Boosts cost 20% less to place on top of this.
*[[Upgrade]] costs are modified based on their tier. Regular upgrades cost more, but [[Paragon]]s are cheaper.
*[[Power]]s earned from [[Boost]]s cost cash to place instead of Monkey Money.
{|class="wikitable" style="text-align:center"
!Mechanic
!Type
!Cost
|-
|-
|rowspan="6"|Insta Monkeys
| rowspan="2" |<code>TOWER</code> challenges <code>MONKEY</code> to a round of Paper, Scissors, Rock! What should {0} play? One, Two...<!-- PaperScissorsRock_01 -->
|Base
| rowspan="2" |Paper!<br>Scissors!<br>Rock!
| -10%
|<code>MONKEY</code> won! They gain {{BTD6 trait|Rapid-fire}} for 10 rounds.
|50%*
| rowspan="2" |Campfire
Area
|-
|-
|Tier 1
|<code>MONKEY</code> lost... (-15% Stamina)
| -20%
Happy they won, <code>TOWER</code> gains {{BTD6 trait|Rapid-fire}} for 10 rounds!
|50%
|-
|-
|Tier 2
| rowspan="2" |<code>MONKEY</code> is feeling moved by the Posse's hard work, and stands up to give an inspiring speech!<!-- PepTalk_01 -->
| -30%
| rowspan="2" |Alright, let's hear it!
|They have a way with words, everyone feels inspired and reinvigorated! (+75% Stamina)
The whole Posse gets {{BTD6 trait|Powerful}} for 10 rounds.
|60%*
| rowspan="2" |Campfire
Area
|-
|-
|Tier 3
|Their speech was quite long, but everyone could understand the sentiment. (+10% Stamina)
| -35%
|40%*
|-
|-
|Tier 4
| rowspan="2" |<code>MONKEY</code> noticed some crows near camp, eyein' up your Bananite<!-- PeskyBirds_01 -->
| -40%
|Shoo them away
|It took some effort and <code>MONKEY</code> lost stamina, but the Bananite is safe. (-10%)
|100%
| rowspan="2" |Campfire
|-
|-
|Tier 5
|Leave 'em be
| -50%
|<code>MONKEY</code> ignored them and the birds swooped in, taking -100 Bananite.
|100%
|-
|-
|rowspan="6"|Upgrades
| rowspan="4" |While settling down around the campfire, <code>MONKEY</code> found a dusty old potion. Whattya reckon?<!-- Potion_01 -->
|Tier 1
| rowspan="3" |Drink it!
| +15%
|You watch in amazement as <code>MONKEY</code> gets {{BTD6 trait|Big-blimp-hunter}} for 15 rounds.
|40%*
| rowspan="4" |Campfire
|-
|-
|Tier 2
|Ooops! <code>MONKEY</code> gets {{BTD6 trait|Clumsy}} (15 rounds)
| +20%
|10%
|-
|-
|Tier 3
|Huh, what a let down, nothing happened to <code>MONKEY</code>
| +30%
|50%
|-
|-
|Tier 4
|No, go to bed!
| +35%
|(Nothing happens)
|100%
|-
|-
|Tier 5
| rowspan="3" |<code>MONKEY</code> found an pamphlet written by a Monkey always goin' on about peculiar things. Do you want to let them read it?<!-- RandomGoodBadTrait_01 -->
| +40%
| rowspan="2" |Go ahead!
|<code>MONKEY</code> found it helpful, and gained <code>TRAIT</code> permanently. (Can be any positive trait)
|50%*
| rowspan="3" |Campfire
|-
|-
|Paragon
|<code>MONKEY</code> found some worrying content, and becomes an {{BTD6 trait|Outlaw}} for 20 active rounds
| -50%
|50%
|-
|-
|rowspan="4"|Powers
|No. Never know what's in those things.
|[[Pontoon (BTD6)|Pontoon]]
|(Nothing happens)
|$450
|100%
|-
|-
|[[Portable Lake (BTD6)|Portable Lake]]
| rowspan="3" |<code>MONKEY</code> heard rumors that if one focuses their mind they can learn a new skill instantly.<!-- RandomTrait_01 -->
|$500
| rowspan="2" |Well, may as well give it a go!
|Huzzah! <code>MONKEY</code> got <code>TRAIT</code> permanently! (Can be any positive trait)
|40%*
| rowspan="3" |Campfire
|-
|-
|[[Tech Bot (BTD6)|Tech Bot]]
|<code>MONKEY</code> just got a bit tired. (-10% Stamina)
|$375
|60%
|-
|-
|[[Cave Monkey]]
|There's no time for that right now.
|$750
|(Nothing happens)
|}
|100%
 
==Tiles==
{{Research|More info on specific tiles is needed:
*Determine how rounds, goals and challenge modifiers for Mini Game and Mini Boss tiles are calculated.
* On Legendary Augment Merchant tiles, determine if the chances of the Merchant having Legendary Artifacts are higher than normal, it seems likely at this point.}}
===Spawn Points===
[[File:BTD6 RogueInfoIconSpawn.png|50px|right]]
'''Spawn Points''' are tents that mark the starting position of the Rogue Monkey. On some stage layouts, there are two spawn points that the player can choose from.
{{clear|right}}
===Bloon Encounters===
[[File:BTD6 RogueInfoIconBloonEncounter.png|50px|right]]
'''Bloon Encounters''' take the player to a game of ''BTD6''. They appear on the path and the player is required to engage with them to progress. The player can choose a Boost once every 3 [[round]]s. Completing an encounter rewards the player with 1–3 tokens, but they can be skipped by paying one {{icon|BTD6 RogueHeartIcon.png}} heart. The player is not allowed to skip if they have only one life left.
 
The starting cash of an encounter can be determined with the following formula:
 
<math display="block">\text{Starting cash}=\begin{cases}2500+(\text{Starting round}\times(600-(\text{Stage}\times100))&\text{for Stage}<5 \\ 2500+(\text{Starting round}\times100)&\text{for Stage}>=5\end{cases}</math>There are different types of Bloon Encounters represented by the type of Bloons that are floating over the tile.
{| class="wikitable"
|+
!Bloons
!Effect
|-
|-
|1 Red Bloon
| rowspan="3" |Apparently icemelt baths are all the rage! <code>MONKEY</code> thinks everyone should try it out.<!-- Refreshed_01 -->
|''To be determined.''
| rowspan="2" |Alright, let's try it!
|Wow! That was nice, everyone feels refreshed! (+70%)
|70%*
| rowspan="3" |Campfire
|-
|-
|1 Fortified Red Bloon
|That was a little too chilly for everyone's liking. The whole Posse loses a bit of Stamina. (-15%)
|''To be determined.''
<code>MONKEY</code> liked it though! They gain Stamina! (+70%, both effects stack)
|30%
|-
|-
|3 Red Bloons
|I'm not so sure...
|''To be determined.''
|(Nothing happens)
|100%
|-
|-
|1 Red, 1 Blue, 1 Green Bloon
| rowspan="2" |<code>MONKEY</code> realized that all Monkeys should strive to improve themselves, at least a little. They want to give up one of their negative traits.<!-- RemoveNegativeTrait_01 -->
|''To be determined.''
|That's a wise Monkey! Go ahead!
|}
|<code>MONKEY</code> lost the <code>TRAIT</code> trait.
{{clear|right}}
|100%
 
| rowspan="2" |Campfire
===Mini Games===
Area
[[File:BTD6 RogueInfoIconMiniGame.png|50px|right]]
'''Mini Games''' are optional challenges that can reward the player with the choice of an Artifact when completed. Each Mini Game has three tiers of score goals, and the goal the player reaches determines if the Artifact options are Common, Rare, or Legendary. If the player does not reach any of the goals, no Artifact is earned. Players do not lose a heart if they lose or fail to achieve a goal score, but they can pay 1 heart to retry if they haven't earned an Artifact yet. Boosts are awarded every 5 rounds instead of 3 and it will be automatically selected in Races or Endurance Races.
{|class="wikitable"
!rowspan="2"|Mini Game
!rowspan="2"|Description
!colspan="3"|Goals
|-
|-
!Common
|Perhaps a negative trait can be a strength.
!Rare
|(Nothing happens)
!Legendary
|100%
|-
|-
|Race
| rowspan="2" |<code>MONKEY</code> starts telling a spooky story around the campfire!<!-- ScaryStories_01 -->
|Uses [[Race Event]] rules. Boosts are rewarded automatically instead of allowing the player to choose one.
| rowspan="2" |Just try and scare us!
|''To be determined''
|<code>MONKEY</code> tells a chilling tale that scares everyone to their bones! <code>MONKEY</code> feels invigorated! (+200% Stamina)
|''To be determined''
... the rest of the Posse? Not so much. (-2% Stamina)
|''To be determined''
|50%*
| rowspan="2" |Campfire
|-
|-
|Endurance Race
|It wasn't very scary, in fact it was so boring everyone fell asleep and got a great rest. (+200% Stamina)
|Plays like the [[5 Minutes of Frozen Over]] Quest where the objective is to pop as many Bloons in Race mode as possible in 5 minutes.
"... but <code>MONKEY</code> feels down that no one liked it. (-15% Stamina, both effects stack)
|''To be determined''
|50%*
|''To be determined''
|''To be determined''
|-
|-
|Least Cash
| rowspan="4" |<code>MONKEY</code> swears they just saw something... over there, behind that rock.<!-- SeeingThings_01 -->
|Uses [[Least Cash]] rules. Cash spent on rerolls for Boost will count towards the score.
| rowspan="3" |Let's go check.
|''To be determined''
|There were some camo Bloons hiding back there after all, good thing <code>MONKEY</code> noticed! <code>MONKEY</code> gains {{BTD6 trait|Red-wristed}} for 6 rounds.
|''To be determined''
|40%*
|''To be determined''
| rowspan="4" |Area
|}
{{clear|right}}
===Mini Boss===
[[File:BTD6 RogueInfoIconMiniBoss.png|50px|right]]
'''Mini Boss''' tiles are similar to Mini Games, but use [[Boss Rush]] mode. These use the [[Phayze One]] round set rather than the Rogue Bloons round set, and [[Power]]s can be used normally. The player earns a Boost at the start of the game and every 5 times the Boss Bloon is popped. The Boss Bloon of the tile floats around it in a circle. [[Lych]] and [[Vortex (BTD6)|Vortex]] currently cannot appear on these tiles, as neither have a Boss Rush variant yet.
 
Like Mini Games, each Mini Boss tile has three score goals that determine the type of Artifact the player earns. The number of boss pops required to reach each goal is based on the stage number:
*Common: 15 + 5 per stage
*Rare: 30 + 5 per stage
*Legendary: 45 + 5 per stage
{{clear|right}}
 
===Loot Chests===
[[File:BTD6 RogueInfoIconBonusLoot.png|50px|right]]
'''Loot Chests''' allow the player to choose one of three Artifacts.
{{clear|right}}
 
===Merchants===
[[File:BTD6 RogueInfoIconMerchant.png|50px|right]]
'''Merchants''' allow the player to trade Artifacts and [[token (BTD6)|token]]s for different Artifacts. Merchants have eight Artifacts to choose from. The player selects one to four Artifacts from the Merchant's inventory and a combination of tokens and Artifacts from the player's inventory until the total Artifact Power of both selections are the same (Tokens have a value of 1 and Merchant Artifacts are valued at double their Artifact Power). Upon confirmation, the player will lose the selected tokens and Artifacts and gain the ones they have chosen from the Merchant. Only one trade is allowed per Merchant tile. If the player already has (almost) all Artifacts, Merchants will have Tokens on their inventory instead at a cost of 2 Artifact Power.
{{clear|right}}
 
===Log Bridges===
[[File:BTD6 RogueInfoIconWaterBridge.png|50px|right]]
'''Log Bridges''' allow the player to cross water tiles. They are functionally identical to path tiles other than requiring the player to select them to proceed.
{{clear|right}}
 
===Camp Fires===
[[File:BTD6 RogueInfoIconRest.png|50px|right]]
'''Camp Fires''', also called '''Rest Tiles''', allow the player to choose one of four beneficial effects. Each Camp Fire can only be used once.
{|class="wikitable center-col-1"
!Icon
!Name / description
!Effect
|-
|-
|[[File:BTD6 CampfireTowerIcon.png|50px]]
|Thankfully it wasn't anything bad, found 100 Bananite!
|'''Recruit'''<br>Befriend a new Monkey to add to your Party
|40%*
|Allows the player to choose one of five Insta Monkeys to add to their Party. The options can be rerolled once for free. The player is allowed to back out from this menu if none of the options are desired.
|-
|-
|[[File:BTD6 CampfireMentorIcon.png|50px]]
|Turns out it was nothing. (Nothing happens)
|'''Mentor'''<br>Mentor one of your Monkeys to make it stronger
|30%
|Permanently increases the upgrade tier on one path of a chosen Insta Monkey, if available, up to Tier 4. For example, a 2-0-0 Alchemist can be enhanced into a 3-0-0 Alchemist, 2-1-0 Alchemist, or 2-0-1 Alchemist.
|-
|-
|[[File:BTD6 CampfireEnhanceIcon.png|50px]]
|Yeah, right.
|'''Enhance'''<br>Study a Common Artifact to increase its strength
|(Nothing happens)
|Allows the player to upgrade one Common Artifact to a Rare Artifact.
|100%
|-
|-
|[[File:BTD6 CampfireHealIcon.png|50px]]
| rowspan="2" |<code>MONKEY</code> whips out their guitar and wants to play a song.<!-- Song_01 -->
|'''Heal'''<br>Taking a short nap can restore some Hearts
| rowspan="2" |Let's hear it!
|Restores up to two hearts. This option cannot be selected if the player already has 5 hearts.
|The Posse weeps at the beauty. Everything's gonna be good! (+150% Stamina)
|}
|70%*
{{clear|right}}
| rowspan="2" |Campfire
 
===Legendary Augment===
[[File:BTD6 RogueInfoIconLegendary.png|50px|right]]
'''Legendary Augments''' are variants of certain types of tiles with improved rewards, indicated by the tile glowing and sparkling. Two Legendary Augments spawn on each stage. Their effects depend on the type of tile:
*'''Bloon Encounter''': The player will get a choice between Legendary Artifacts or tier 5 Insta Monkeys upon completing them instead of tokens.
*'''Loot Chests''': All the Artifacts will be of Legendary rarity.
*'''Merchant''': Can have Legendary artifacts in its inventory and the costs are different compared to a regular Merchant: Common Artifacts cost 4 Power, Rare Artifacts cost 10, and Legendary Artifacts cost 16.
*'''Camp Fires''': Recruit Insta Monkeys will be tier 5, Mentor can upgrade tier 4 towers in to tier 5, Enhance allows upgrading a Common or Rare Artifact into its Legendary version (despite the text staying the same as a regular Camp Fire) and Heal restores up to five hearts.
*'''Mini Game''' and '''Mini Boss''': Two Artifacts are rewarded instead of one, both will be of the same rarity depending on the the player's score.
{{clear|right}}
 
===Final Boss===
{{Research|Determine a bit more info on the following:
 
* Are the maps banned in Final Boss also banned in Mini Boss tiles?
* Determine how Ceramic and MOAB health scaling is calculated.}}[[File:BTD6 RogueInfoIconFinalBoss.png|50px|right]]
'''Final Boss''' tiles are a battle against a [[Boss Bloon]] in a manner similar to [[Boss Challenge]]s. The Boss spawns immediately upon starting the game and must be defeated within 35 rounds, starting at round 15. The tile will use the Rogue round set, grant a higher amount of starting cash, and also Bloon speed, Ceramic and MOAB health will be increased by 5% for each Bloon Encounter the player faced in the current stage plus an additional 5% times the stage number. The Boss will be in its Normal difficulty and its health is fixed at 30,000 regardless of who it is, also it will have a lower speed modifier.
 
The player can choose a Boost each time they reach a skull on the boss's health bar (no Boosts are earned by clearing rounds). When the Boss is defeated, the game will end immediately even if the spawns of the current round are still active. For rewards, the player will have a choice between a Legendary Artifact related to the Boss (replaced by another random Legendary Artifact if the player already has it) or Tier 5 Insta Monkeys, and the ability to extract one Artifact to use as a starting Artifact in future campaigns. Defeating the Final Boss progresses the player to the next Stage.
 
The Final Bosses of stages 2 and higher will be on their Elite version and the battle will start and end 5 Rounds later each tier (20/55, 25/60, 30/65 and 35/70, respectively), and the Boss health will be increased by 30,000 each time, maxing out at 150,000 at Stage 5. Passive and Skull effects will be the same as in Boss Challenge with the Stage number determining the boss tier, however [[Bloonarius (BTD6)|Bloonarius]] will use its Normal difficulty bleed and skull spawns while displaying its Elite model.
 
In CHIMPS mode, on stages 6 or higher, the Bosses will remain at their Tier 5 Elite versions and the health and rounds will keep scaling in the same way as in previous stages. Boss speed modifier will be fixed at 20%. The Boss Bloons will keep appearing in the same order as they did on stages 1 – 5.
 
The Final Boss can be any Boss Bloon except [[Lych]].<ref name="lych">{{cite|url=https://www.reddit.com/r/btd6/comments/1ijliib/is_lych_in_rogue_legends/mbf1eiy/|quote=Lych had to be cut from Rogue Legends unfortunately. There was a lot of issues with balancing it with the rest of the bosses, and there was a lot of interaction issues it had with its buff drain and the artifact system.|title=JoeyRainstorm comments on Is Lych in Rogue Legends?|publisher=Reddit|retrieved=7 feb 2025}}</ref> The [[map]] can be any map except the ones listed below.
{{collapsible list|
*[[Castle Revenge]]
*[[Balance]]
*{{BTD6|Workshop}}
*[[Glacial Trail]]
*[[Covered Garden]]
*[[Midnight Mansion]]
*[[Erosion]]
*[[Dark Dungeons]]
*[[Infernal]]
*[[Sanctuary]]
*[[Protect The Yacht]]
*[[Blons]]
*[[Polyphemus]]
*[[Ravine]]
*[[One Two Tree]]
*[[Flooded Valley]]
*[[Encrypted]]
*[[Rake]]
*[[Last Resort]]
*[[Enchanted Glade]]
*[[X Factor]]
*[[Mesa]]
*[[Pat's Pond]]
*[[Bloody Puddles]]
|caption=Banned maps}}
 
==Modes==
===Practice===
[[File:BTD6 RoguePracticeButton.png|100px|thumb|Practice mode icon]]
'''Practice''' allows the player to simulate a Bloon Encounter on any [[map]] of the player's choosing, including [[Protect The Yacht]] and [[Blons]]. The player chooses their Starter Party and plays rounds 1–65. There are no health or speed modifiers and the player earns [[Boost]]s every two rounds instead of three. After completing round 65, the player can continue in [[Freeplay]].
 
===CHIMPS===
'''CHIMPS''' is unlocked by completing stage 5 of a campaign for the first time. In this mode, the player is limited to two hearts, the maximum number of towers in the party is reduced, will have lesser amount of starting cash <!-- TODO: write to how much is reduced --> and cannot extract [[Artifact]]s after stage 5 and in exchange the player will receive higher amounts of Rogue XP, which can be further increased by enabling Curses, which are passive negative effects that are in effect during the entire campaign, the player can select any amount of Curses up to a maximum of 375 Curse Points.
{| class="wikitable"
!Icon
!Name
!Curse Points
!Effect
|-
|-
|
|Turns out the singing ain't good. Everyone's grumpy. (-5% Stamina)
|Low Stamina
|30%
|10
|Towers will have a cooldown of 6 rounds instead of 4.
|-
|-
|
| rowspan="3" |Do ya want the good news, or the bad news?<!-- StaminaMessenger_01 -->
|Market Crash
|Good news!
|10
|After hearing the good news, the whole Posse is {{BTD6 trait|Rarin'}} for 1 active rounds.
|''To be determined.''
|100%
| rowspan="3" |NPC
|-
|-
|
| rowspan="2" |Bad news please.
|Perfectionist
|That was terrible news! The whole Posse will be {{BTD6 trait|Boot-draggin'}} for 1 active rounds.
|10
|60%
|''To be determined.''
|-
|-
|
|That's some concerning news for sure! It invigorates the whole Posse. They'll be {{BTD6 trait|Guns-blazin'}} for 20 active rounds.
|No Selling
|40%*
|10
|''To be determined.''
|-
|-
|
| rowspan="3" |Hello! You look like a smart Monkey. I have 3 Health Potions and I'm tired of carrying them around. Would you take them off my hands for 150 Bananite?<!-- SusSalesmonkey_01 -->
|Veteran Only
| rowspan="2" |You've got a deal!
|15
|The salesmonkey walks away with your 150 Bananite.
|''To be determined.''
A strange interaction, but the Health Potions look good.
|50%*
| rowspan="3" |NPC
|-
|-
|
|The salesmonkey walks away with your 150 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|Upgrade Toll
|50%
|20
|''To be determined.''
|-
|-
|
|No, thanks.
|No Handouts
|(Nothing happens)
|15
|100%
|''To be determined.''
|-
|-
|
| rowspan="3" |Howdy there pardner. I found some Banana Cookies in some abandoned barrels, but don't got much use for them. I'll sell them to you for 100 Bananite.<!-- SusSalesmonkey_02 -->
|Speedy
| rowspan="2" |Sure, could always use more Banana Cookies!
|15
|The salesmonkey walks away with your 100 Bananite.
|''To be determined.''
A strange interaction, but the Banana Cookies are fresh!
|50%*
| rowspan="3" |NPC
|-
|-
|
|The salesmonkey walks away with your 150 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|No Leeway
|50%
|20
|''To be determined.''
|-
|-
|
|No, thank you.
|No Boosts
|(Nothing happens)
|20
|100%
|''To be determined.''
|-
|-
|
| rowspan="3" |Get ya powers! Hey mister, care to purchase a Camo Trap for use in Battle? Just 100 Bananite!<!-- SusSalesmonkey_CamoTrap -->
|No Rerolls
| rowspan="2" |Sure, I could use one of 'em.
|20
|A shiny new Camo Trap. That'll be useful!
|''To be determined.''
The salesmonkey walks away with your 100 Bananite.
|50%*
| rowspan="3" |NPC
|-
|-
|
|The salesmonkey walks away with your 100 Bananite. You check the package but there's nothing in it!
|No Income
|50%
|20
|''To be determined.''
|}
Despite the name of this mode, the usual '''[[CHIMPS]]''' restrictions such as only having 1 live, selling or income generation are activated via curses instead of being always active in the game.
 
== Rogue XP Shop ==
{{Research|Determine how the XP cost increases per level, only information know so far is a 50 XP cost upgrade increasing to 62, so maybe flat 25% increase per level?}}
While playing ''Rogue Legends'', the player will be rewarded with Rogue XP which can be used in this shop to obtain permanent upgrades for all future campaigns. These upgrades can be leveled up to increase their benefits at a higher XP cost.
{| class="wikitable"
|+
!Icon
!Name
!Base XP Cost
!Maximum Level
!Effect
|-
|-
|
|No, thank you.
|Starting Lives
|(Nothing happens)
|50
|100%
|20
|''To be determined.''
|-
|-
|
| rowspan="3" |Get ya powers! Hey mister, care to purchase a Time Stop power for use in Battle? Just 100 Bananite!<!-- SusSalesmonkey_DartTime -->
|Boost Reroll Discount
| rowspan="2" |Sure, I could use one of 'em.
|50
|That's pretty cheap for a power that can slow down time!
|20
The salesmonkey walks away with your 100 Bananite.
|''To be determined.''
|50%*
| rowspan="3" |NPC
|-
|-
|
|The salesmonkey walks away with your 100 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|Boost Monkey Discount
|50%
|50
|20
|''To be determined.''
|-
|-
|
|No, thank you.
|Up to Tier 3 Discount
|(Nothing happens)
|50
|100%
|20
|Reduces the cost of Tier 3 and lower upgrades by 0.5% per level.
|-
|-
|
| rowspan="3" |Get ya powers! Hey mister, care to purchase an Energizing Totem for use in Battle? Just 80 Bananite!<!-- SusSalesmonkey_EnergisingTotem -->
|Tier 4 and 5 Discount
| rowspan="2" |Sure, I could use one of 'em.
|100
|What a deal! Still in brand new packaging!
|20
The salesmonkey walks away with your 80 Bananite.
|''To be determined.''
|50%*
| rowspan="3" |NPC
|-
|-
|
|The salesmonkey walks away with your 80 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|Hero XP
|50%
|100
|20
|''To be determined.''
|-
|-
|
|No, thank you.
|Starting Cash
|(Nothing happens)
|200
|100%
|10
|''To be determined.''
|-
|-
|
| rowspan="3" |Get ya powers! Hey mister, care to purchase a Glue Trap for use in Battle? Just 100 Bananite!<!-- SusSalesmonkey_GlueTrap -->
|Rare Merchant
| rowspan="2" |Sure, I could use one of 'em.
|200
|A discount Glue Trap! What a deal!
|10
The salesmonkey walks away with your 100 Bananite.
|''To be determined.''
|50%*
| rowspan="3" |NPC
|-
|-
|
|The salesmonkey walks away with your 100 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|Legendary Merchant
|50%
|500
|10
|''To be determined.''
|-
|-
|
|No, thank you.
|Extra Starting Tokens
|(Nothing happens)
|500
|100%
|10
|''To be determined.''
|-
|-
|
| rowspan="3" |Get ya powers! Hey mister, care to purchase a Hype Boost Monkey for use in Battle? Just 350 Bananite!<!-- SusSalesmonkey_GlueTrap -->
|Mini Game Goals
| rowspan="2" |Sure, I could use one of 'em.
|500
|This'll get the Posse hyped!
|10
The salesmonkey walks away with your 350 Bananite.
|''To be determined.''
|50%*
| rowspan="3" |NPC
|-
|-
|
|The salesmonkey walks away with your 350 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|Mini Boss Goals
|50%
|500
|10
|''To be determined.''
|}
 
==Rogue Feats==
{{main|Rogue Feat}}
Rogue Feats are tasks similar to [[achievement]]s. Completing them unlocks a medal displayed on the player's [[profile]].
{|class="wikitable center-col-1"
!Icon
!Name
!Description
|-
|-
|[[File:BTD6 JourneyAwaits.png|x20px]]
|No, thank you.
|Journey Awaits
|(Nothing happens)
|Begin a Campaign and defeat your first tile
|100%
|-
|-
|[[File:BTD6 ViciXX.png|x20px]]
| rowspan="3" |Get ya powers! Hey mister, care to purchase a Pontoon for use in Battle? Just 80 Bananite!<!-- SusSalesmonkey_Pontoon -->
|Vici XX
| rowspan="2" |Sure, I could use one of 'em.
|Defeat a total of 20 tiles within the Campaign
|A nice raft. Let's find a river!
The salesmonkey walks away with your 80 Bananite.
|50%*
| rowspan="3" |NPC
|-
|-
|[[File:BTD6 JustGettingStarted.png|x20px]]
|The salesmonkey walks away with your 80 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|Just Getting Started
|50%
|Defeat the Boss at the end of the Campaign
|-
|-
|[[File:BTD6 PerfectAdventure.png|x20px]]
|No, thank you.
|Perfect Adventure
|(Nothing happens)
|Defeat the 5th act of the 'CHIMPS' campaign
|100%
|-
|-
|[[File:BTD6 HereWeGoAgain.png|x20px]]
| rowspan="3" |Get ya powers! Hey mister, care to purchase a Pontoon for use in Battle? Just 80 Bananite!<!-- SusSalesmonkey_PortableLake -->
|Here We Go Again
| rowspan="2" |Sure, I could use one of 'em.
|Complete a total of 100 stages of the campaign throughout all adventures
|A portable lake for placing water Monkeys on land! Practically a steal!
The salesmonkey walks away with your 80 Bananite.
|50%*
| rowspan="3" |NPC
|-
|-
|[[File:BTD6 FullParty.png|x20px]]
|The salesmonkey walks away with your 80 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|Full Party
|50%
|Have 10 total permanent Starter Monkeys in your team
|-
|-
|[[File:BTD6 OneForAll.png|x20px]]
|No, thank you.
|One For All
|(Nothing happens)
|Place every unique type of tower in one Campaign adventure
|100%
|-
|-
|[[File:BTD6 MonkeyManager.png|x20px]]
| rowspan="3" |Get ya powers! Hey mister, care to purchase a pack of red hot Road Spikes for use in Battle? Just 20 Bananite!<!-- SusSalesmonkey_RoadSpikes -->
|Monkey Manager
| rowspan="2" |Sure, I could use one of 'em.
|Obtain a Tier 5 of each Tower throughout all adventures
|Some safety Road Spikes! Bloons hate 'em!
The salesmonkey walks away with your 20 Bananite.
|50%*
| rowspan="3" |NPC
|-
|-
|[[File:BTD6 TrainingWeights.png|x20px]]
|The salesmonkey walks away with your 20 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|Training Weights
|50%
|Beat a Campaign boss without bringing in any extra starter Artifacts
|-
|-
|[[File:BTD6 Centurion.png|x20px]]
|No, thank you.
|Centurion
|(Nothing happens)
|Place 100 Boost Monkeys in one Campaign adventure
|100%
|-
|-
|[[File:BTD6 WhatTomfoolery.png|x20px]]
| rowspan="3" |Get ya powers! Hey mister, care to purchase a Super Monkey Beacon for use in Battle? Just 500 Bananite!<!-- SusSalesmonkey_SuperMonkeyBeacon -->
|What Tomfoolery
| rowspan="2" |Sure, I could use one of 'em.
|Obtain a Legendary item as a reward from a non-Legendary tile
|A Super Monkey Storm summoning Beacon! Whoa!
The salesmonkey walks away with your 500 Bananite.
|50%*
| rowspan="3" |NPC
|-
|-
|[[File:BTD6 PerfectTrade.png|x20px]]
|The salesmonkey walks away with your 500 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|Perfect Trade
|50%
|Purchase a Legendary item from the Merchant
|-
|-
|[[File:BTD6 MasterBlacksmith.png|x20px]]
|No, thank you.
|Master Blacksmith
|(Nothing happens)
|At a Rest tile enhance an item, upgrading it to Legendary Rarity
|100%
|-
|-
|[[File:BTD6 DiverseSkillset.png|x20px]]
| rowspan="3" |Get ya powers! Hey mister, care to purchase a Super Monkey Storm for use in Battle? Just 150 Bananite!<!-- SusSalesmonkey_SuperMonkeyBeacon -->
|Diverse Skillset
| rowspan="2" |Sure, I could use one of 'em.
|Complete 15 of each Tile Type in the Campaign
|Super Monkey Storms are great for emergency Bloon clearing!
The salesmonkey walks away with your 150 Bananite.
|50%*
| rowspan="3" |NPC
|-
|-
|[[File:BTD6 GameMaster.png|x20px]]
|The salesmonkey walks away with your 150 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|Game Master
|50%
|Complete one of each different type of Mini-Game tile and a Mini-Boss. Least Tiers, Least Cash, Race, Endurance Race, and Mini Boss
|-
|-
|[[File:BTD6 Overgeared.png|x20px]]
|No, thank you.
|Overgeared
|(Nothing happens)
|Collect a total of 25 Artifacts in a single Campaign
|100%
|-
|-
|[[File:BTD6 ArtifactGourmand.png|x20px]]
| rowspan="3" |Get ya powers! Hey mister, care to purchase a Tech Bot for use in Battle? Just 100 Bananite!<!-- SusSalesmonkey_TechBot -->
|Artifact Gourmand
| rowspan="2" |Sure, I could use one of 'em.
|Collect a total of 1000 Artifacts throughout all adventures
|That's one brand new Tech Bot! What a deal!
The salesmonkey walks away with your 100 Bananite.
|50%*
| rowspan="3" |NPC
|-
|-
|[[File:BTD6 ArtifactCollector.png|x20px]]
|The salesmonkey walks away with your 100 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|Artifact Collector
|50%
|Collect a permanent copy of 60 Artifacts
|-
|-
|[[File:BTD6 FullyBoosted.png|x20px]]
|No, thank you.
|Fully Boosted
|(Nothing happens)
|Claim a Legendary rarity version of each of the 3 Boost types (one of each Precision, Inspiration, Quickening)
|100%
|}
 
==Strategy==
{{main strategy}}
{{strategy needed|This should contain a few basic pointers, while the main strategy article should go more in-depth. (Written currently only by Qwertyxp2000, needs cross-verification)}}
The difficulty of Rogue Legends wildly changes depending on luck. As a rule of thumb, always stay on the safe side when fighting each Bloon Encounter, especially during early stages. However, at later stages, the game mostly dwells to a matter of minimizing lag issues, with reduced focus on defense and moreso efficiently beating each stage as quickly as possible without excessive in-game calculations.
 
The starting party is important, firstly for the chosen hero for all stages, and secondly to pick the favorable towers and starting Artifact. The default bonus starting Artifact(s) should be picked based on the Hero and towers available; for instance, a starting party with Dart Monkeys may pick the [[Ceramic Chunker]] Rare + [[Frosted Tips]] Common to control large groups of bloons.
 
When starting a new stage, analyze the map, and calculate a one-way route. Picking the shorter path beats the stage quicker but leaves less room for additional rewards, while the longer path can give more total rewards but has the risk of getting difficult Bloon Encounters. Pay attention to special tiles, particularly Campfires and Merchants, to gain the opportunity to boost your party of towers and artifacts. Glowing tiles present rare opportunities for much better rewards, so try to take advantage of them if possible.
 
During each game, temporary boosts can be obtained occasionally; the ordinary boosts are often stronger than the one-use Instas for the current game, though the latter can be collected for future encounters. Try to avoid more than one reroll if possible; subseqent rerolls are not worth it, unless cash is not a concern at all.
 
==Update history==
{{BTD6 change list by name|Rogue Legends}}
 
==Cosmetic items==
{|class="wikitable"
!Purchase the DLC
|{{BTD6 rewards|TrophyStoreItem:GameUIProfileAvatar105#TrophyStoreItem:GameUIProfileBanner47}}
|-
|-
!Complete a campaign
| rowspan="3" |Hey Mister. Mister. Mister Monkey. Sir! Wanta Tech Bot Prime? It's super handy for Battlin' Bloons! Just 125 Bananite for you!<!-- SusSalesmonkey_TechBotPrime -->
|{{BTD6 rewards|TrophyStoreItem:GameUIProfileAvatar106#TrophyStoreItem:GameUIProfileBanner48|source=Complete Rogue Legends}}
| rowspan="2" |Sure, I could use one of 'em.
|}
|Woo! There's always time for Tech Bot Prime!
 
The salesmonkey walks away with your 125 Bananite.
==In-game text==
|50%*
===Legends menu description===
| rowspan="3" |NPC
{{quote|Rogue Legends is a rogue-lite adventure across a huge variety of Bloon infested maps.
 
Build your Monkey Party and make strategic reward choices at key steps to advance. Win and Buy Artifacts to boost your Party's power and defeat the Boss!}}
 
===Store description===
{{quote|Experience Rogue Legends for Bloons TD 6!
 
Set out on a nostalgic journey through amazing rogue-lite campaigns to find new companions, build your power, and defeat the final Boss. Infinitely and dynamically replayable!
 
ALL NEW FEATURES
 
*Detailed retro-inspired maps that immerse you in a nostalgic world of adventure
*All new rogue-lite gameplay that offers periodic choices between Insta-Monkeys, Artifacts, and Boosts to build your Party's power
*60+ powerful Artifacts that fundamentally change classic play, such as zig-zag firing patterns or granting all projectiles homing ability
*All new Boosts with powerful rarities, some of which can buff all Monkeys
*Custom Bloon round sets for big changes in gameplay
*Collect Permanent Monkeys and Artifacts to add to your Party so each new Campaign offers evolving variety
 
EXCLUSIVE ITEMS
 
*One Banner and Avatar set available immediately upon purchasing Rogue Legends
*A second Banner and Avatar set celebrating your legendary adventures after fully beating one Campaign
*All new Tim Haywood music track written exclusively for and inspired by Rogue Legends}}
 
===Home information menu===
{|class="wikitable"
!Icon
!Text
|-
|-
|[[File:BTD6 RogueInfoIconSection1.png|50px]]
|The salesmonkey walks away with your 125 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|Start a Campaign with any Unlocked Hero.
|50%
|-
|-
|[[File:BTD6 RogueInfoIconSection2.png|50px]]
|No, thank you.
|Each Hero Skin has a custom loadout that will start your Party - two Monkeys and one Artifact.
|(Nothing happens)
|100%
|-
|-
|[[File:BTD6 RogueInfoIconSection3.png|50px]]
| rowspan="4" |<code>MONKEY</code> has set up a game and asks <code>TOWER</code> to play. The game is to throw a rock into the circle a few feet away, how should they throw it?<!-- TargetPractice_01 -->
|Use your Party to beat each tile. There are no Continues - if you lose the tile you lose a Heart.
| rowspan="2" |Throw it carefully.
|{0} was a little too careful, it didn't even make it halfway. (Nothing happens)
|35%
| rowspan="4" |Campfire
|-
|-
|[[File:BTD6 RogueInfoIconSection4.png|50px]]
|Easy does it! <code>MONKEY</code> landed it in the circle with a perfect throw! They gain {{BTD6 trait|Crackshot}} for 20 rounds.
|You can replenish some Hearts by Healing at a Camp Fire. Other choices at the Camp Fire include Recruiting a new Monkey, Mentoring an existing Monkey in your party, or Enhancing one of your Artifacts.
|65%*
|-
|-
|[[File:BTD6 RogueInfoIconSection5.png|50px]]
| rowspan="2" |Throw it with all your might!
|You will get to pick Temporary Boosts to use during tiles. You will get options for Permanent Artifacts and Insta Monkeys when you win special tiles or when you find Loot.
|That's the way to go! <code>MONKEY</code> landed it in the circle. They gain {{BTD6 trait|Dust-devil}} for 20 rounds.
|45%*
|-
|-
|[[File:BTD6 RogueInfoIconSection6.png|50px]]
|Oops, maybe that was a little too strong, instead of landing in the circle it hit <code>APE</code> on the head! (10% Stamina)
|Complete Rogue Legends Feats to upgrade a unique badge for your Player Profile. Earn an exclusive banner for beating one campaign.
Still, <code>MONKEY</code> realised they're more powerful than they thought, they gain {{BTD6 trait|Dust-devil}} for 20 rounds.
|55%
|-
|-
|[[File:BTD6 RogueInfoIconSection7.png|50px]]
| rowspan="2" |<code>MONKEY</code> found a mysterious bottle labelled "Scramball" and wonders if they should drink it.<!-- TraitAmnesia_01 -->
|If you lose all your Hearts your Campaign is over and you must start again. Good luck and happy adventuring!
|Of course! Who can say no to that Monkey?
|}
|<code>MONKEY</code> traits get randomized! That's fun!
 
|100%
===Campaign information menu===
| rowspan="2" |Campfire
{|class="wikitable"
Area
!Icon
!Text
|-
|-
|[[File:BTD6 RogueInfoIconSpawn.png|50px]]
|Nah probably not a good idea.
|This is where you Tap to spawn. (mobile)<br>This is where you Click to spawn. (desktop)
|(Nothing happens)
|100%
|-
|-
|[[File:BTD6 RogueInfoIconWisp.png|50px]]
| rowspan="2" |<code>MONKEY</code> {0} is having a mid-life crisis and thinks they should change things up, what do you think?<!-- TraitAmnesia_02 -->
|Tap the Wisp to follow the path. (mobile)<br>Click the Wisp to follow the path. (desktop)
|Change it up!
|<code>MONKEY</code> changes their traits, they feel like a whole new monkey!
|100%
| rowspan="2" |Campfire
Area
|-
|-
|[[File:BTD6 RogueInfoIconRest.png|50px]]
|You're fine as you are.
|Camp Fire! Recruit a new Monkey to your Party, Mentor a Monkey in your Party, Enhance an Artifact, or Heal some Hearts.
|(Nothing happens)
|100%
|-
|-
|[[File:BTD6 RogueInfoIconBloonEncounter.png|50px]]
| rowspan="7" |<code>MONKEY</code> recently came into some Bananite and likes to play the odds. They say if you put up some Bananite, they'll flip a coin. If it's heads, they'll triple your Bananite, if it's tails, they keep it.<!-- TripleOrNothing_01 -->
|Bloons in your way must be cleared.
| rowspan="2" |Put in 100 Bananite
|Heads! You get 300 Bananite!
|50%*
| rowspan="7" |Campfire
|-
|-
|[[File:BTD6 RogueInventoryBtn.png|50px]]
|Tails! You lose your 100 Bananite.
|Artifacts and Boosts enhance your Monkeys to help fight the Bloons. Though some numbers may appear small, it all adds up. Extraordinary power can be unlocked when combining multiple Artifacts.<br>Note: Ability Cooldowns are capped at 70% faster.
|50%
|-
|-
|[[File:BTD6 RogueInfoIconBonusLoot.png|50px]]
| rowspan="2" |Put in 1000 Bananite
|Loot Chest! Open the chest and there could be some Artifacts to choose from.
|Heads! You get 3,000 Bananite!
|50%*
|-
|-
|[[File:BTD6 RogueInfoIconMiniGame.png|50px]]
|Tails! You lose your 1,000 Bananite.
|Mini Games! A variety of challenges. Beat the Goal to earn a reward.
|50%
|-
|-
|[[File:BTD6 RogueInfoIconMiniBoss.png|50px]]
| rowspan="2" |Put in 10000 Bananite
|Mini Boss! Challenge a Boss to earn great loot.
|Heads! You get 30,000 Bananite!
|50%*
|-
|-
|[[File:BTD6 RogueInfoIconMerchant.png|50px]]
|Tails! You lose your 10,000 Bananite.
|Merchant! Trade Artifacts and Tokens with the Merchant.
|50%
|-
|-
|[[File:BTD6 RogueInfoIconFinalBoss.png|50px]]
|Not today.
|Final Boss! You have won many battles, but can you complete the journey?
|(Nothing happens)
|100%
|-
|-
|[[File:BTD6 RogueInfoIconLegendary.png|50px]]
| rowspan="5" |<code>MONKEY</code> recently came into some Bananite and likes to play the odds. They say if you put up some Bananite, they'll flip a coin. If it's heads, they'll triple your Bananite, if it's tails, they keep it.<!-- TripleOrNothing_02 -->
|Legendary Augment! These sparkles represent this tile has been enhanced with Legendary power.
| rowspan="2" |Put in 100 Bananite
|Heads! You get 300 Bananite!
|50%*
| rowspan="5" |Campfire
|-
|-
|[[File:BTD6 RogueInfoIconWaterBridge.png|50px]]
|Tails! You lose your 100 Bananite.
|A Log Bridge allows you to cross narrow waterways.
|50%
|-
|-
|[[File:BTD6 RogueCompassIcon.png|50px]]
| rowspan="2" |Put in 1000 Bananite
|Tap to go back to Rogue Monkey. Swaps between Spawn point on maps that have more than one. (mobile)<br>Click to go back to Rogue Monkey. Swaps between Spawn point on maps that have more than one. (desktop)
|Heads! You get 3,000 Bananite!
|50%*
|-
|-
|[[File:BTD6 ArtifactsBtn.png|50px]]
|Tails! You lose your 1,000 Bananite.
|See the Artifacts you have in your current campaign. Also discard Artifacts here.
|50%
|-
|-
|[[File:BTD6 RogueResetBtn.png|50px]]
|Not today.
|Restart Journey to begin your Journey again.
|(Nothing happens)
|100%
|}
|}
 
{{Clear}}
==Errors==
==Trivia==
*Backing out of an Encounter or Boss tile after placing a monkey from your party during a round and re-entering will result in the monkey being on cooldown for 4 rounds despite no longer being on the map. This is confirmed to be a bug.<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1itjioo/bloons_td_6_v472_patch_notes/mdqtj9b/|quote=We're working on it, it has been a problematic issue to solve|author=Rohan Sharpe Anforth|publisher=Reddit|retrieved=21 feb 2025}}</ref>
[[File:BTD6_frontier_two_piercing_pearls.png|200px|thumb|Two Piercing Pearl NPCs, one for the lost Ranch Hand (left) and one for the non-interactable NPC (right)]]
 
*If Piercing Pearl or Quickshot Clyde get lost from a Random Encounter, their non-interactable NPCs still appear in [[Sandytown]]. These Ranch Hands can spawn in Sandytown after being lost, causing there to be two Piercing Pearl or Quickshot Clyde NPCs in the same area (though only the NPC representing the lost Ranch Hand is interactable).
==Development==
{{clear|right}}
[[Legend]]s were first mentioned in passing the update notes for {{BTD6 version|41.0}} as "periodic Legends content drops for players looking for even more challenge".<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1akoc55/update_bloons_td_6_v410_update_notes/|title=Update: Bloons TD 6 v41.0 - Update Notes!|publisher=Reddit|retrieved=14 jan 2025}}</ref>
 
===Version 44.0===
More information about ''Legends'' was revealed in the update notes for {{BTD6 version|44.0}}, and that the first Legends will be DLC and a "rogue-lite adventure".
{{quote|Legends - this is our answer to player questions and business questions around BTD7. We’re not ready to build BTD7 as we see incredible technical and creative potential inside BTD6 without disrupting our awesome community. With Legends, our plan is to build challenging new content that’s worthy of being in a new game and offer it inside BTD6 for a reasonable price. PC and console players will recognize that these are DLCs (downloadable content), which are standard ways to expand content on those platforms, so we are bringing this approach across to mobile as well. Overall we’ll continue to focus updates on a huge variety of content that players get at no additional cost, but we do need to keep IAPs and DLCs coming into the game to support all of our development. Hopefully tempting, this first Legends will be a BTD rogue-lite adventure.|Update notes for version 44.0<ref name="44.0"/>}}
 
===Version 45.0===
The update notes for {{BTD6 version|45.0}} revealed that the development team was planning a "dev diary" to preview the art and gameplay of ''Rogue Legends''.
{{quote|Legends is shaping up to be amazing and we’re eager to share more details (check back to the Update 44 Notes Looking Forward if you missed the explanation). We’ll plan on at least one dev diary during development to preview the art and gameplay of this super cool rogue-lite DLC.|Update notes for version 45.0<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1fzdqsm/bloons_td_6_v450_update_notes/|title=Bloons TD 6 v45.0 - Update Notes!|publisher=Reddit|retrieved=14 jan 2025}}</ref>}}
 
===Version 46.0===
The update notes for {{BTD6 version|46.0}} revealed that the first ''Legends'' DLC was planned to be released in version 46.0, but was delayed until version 47.0.
{{quote|Those who have been following along may note we planned to release our first Legends DLC along with version 46, but there was even more we wanted to add to truly make it a full game within the game, so we hope you won’t mind waiting until update 47 in early February.|Update notes for version 46.0<ref name="46.0"/>}}
 
===Version 47.0===
The update preview for {{BTD6 version|47.0}} revealed more information about ''Rogue Legends'', as well as answering questions from the community about Legends in general.<ref name="47.0-preview">{{cite|url=https://www.reddit.com/r/btd6/comments/1ihv0z6/bloons_td_6_v470_update_notes/|title=Bloons TD 6 v47.0 - Update Notes!|retrieved=4 feb 2025}}</ref>
 
==Gallery==
===Screenshots===
<gallery>
BTD6 rogue legends vid portal.png|''Rogue Legends'' on the ''Legends'' menu
BTD6 rogue legends vid main menu.png|Main menu
BTD6 rogue legends vid churchill.png|Captain Churchill's starter party
BTD6 rogue legends vid starter artifacts.png|Choosing starter artifacts
BTD6 rogue legends vid camp fire.png|
BTD6 rogue legends vid round hint.png|
BTD6 rogue legends vid tile gameplay.png|
BTD6 rogue legends vid victory legendary.png|
BTD6 rogue legends vid boost selection.png|Selecting a boost
BTD6 rogue legends vid game over.png|
</gallery>
 
====Stages====
<gallery>
BTD6 rogue legends vid zoom out 1.png|Zoom out of a stage layout
BTD6 rogue legends vid zoom out 2.png|Zoom out of a stage layout
BTD6 rogue legends vid zoom out 3.png|Zoom out of a stage layout
BTD6 rogue legends vid zoom out 4.png|Zoom out of a stage layout
BTD6 rogue legends vid chest opening.png|Opening a chest
BTD6 rogue legends vid chest opening alt layout.png|The same location as before, but with different special tiles
BTD6 rogue legends vid encounter tile.png|
BTD6 rogue legends vid boss entrance.png|
BTD6 rogue legends vid final boss.png|
BTD6 rogue legends vid log bridge.png|
BTD6 rogue legends vid token earned.png|Earning a token
BTD6 rogue legends vid merchant tile.png|
BTD6 rogue legends vid merchant.png|
BTD6 rogue legends vid mini boss tile.png|
BTD6 rogue legends vid navigation.png|
BTD6 rogue legends vid near chest.png|
BTD6 rogue legends vid race tile.png|
BTD6 rogue legends vid spawn point.png|
BTD6 rogue legends vid stage failed.png|
</gallery>
 
===Assets===
<gallery>
BTD6 CampfireMonkeyStillPortrait.png|Rogue Monkey portrait
BTD6 CampfireMonkeyPortrait.png|Rogue Monkey victory portrait
BTD6 CampfireMonkeyDefeatPortrait.png|Rogue Monkey game over portrait
BTD6 CampfireTowerIcon.png|Camp Fire recruit icon
BTD6 CampfireMentorIcon.png|Camp Fire mentor icon
BTD6 CampfireEnhanceIcon.png|Camp Fire enhance icon
BTD6 CampfireHealIcon.png|Camp Fire heal icon
BTD6 LegendIconInfo.png
BTD6 RogueLegendDLCpreview.png|Preview image in the Shop
BTD6 46.0 LegendRogueShop.png|Unused ''Rogue Legends'' shop icon in v46.0
</gallery>
 
====Button icons====
<gallery>
File:BTD6 RoguePlayButton.png|Campaign button
File:BTD6 RogueMonkeyIcon.png
File:BTD6 MyPartyBtn.png|Party button
File:BTD6 RoguePracticeButton.png|Practice mode button
File:BTD6 RogueInventoryBtn.png|Inventory button
File:BTD6 RogueCompassIcon.png|Compass button
File:BTD6 RoguePlayTileBtn.png|Play tile button
File:BTD6 RogueReplayTileBtn.png|Skip Bloon Encounter button
File:BTD6 RogueRestartBtn.png|Retry Mini Game or Mini Boss button
File:BTD6 RogueResetBtn.png|Restart campaign button
</gallery>
 
===Promotional images===
<gallery>
BTD6 legends loading teaser.gif|"BTD6 ''Legends'' loading..." teaser animation<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1i1j0vi/btd6_legends_loading/|title=BTD6 Legends loading...|publisher=Reddit|retrieved=14 jan 2025}}</ref>
BTD6 rogue legends guide promo.jpg
</gallery>
 
===Video===
{{youtube|NerXoyaPCgg}}
 
==References==
{{references}}
 
==Navigation==
==Navigation==
{{BTD6 nav}}
{{BTD6 legend nav}}
[[Category:Rogue Legends|*]][[Category:Modes in BTD6]]

Latest revision as of 04:16, 28 April 2026

This is where I do Legends-related stuff before it is ready for main

random encounter article I guess

Not to be confused with Bloon Encounters, which are the regular tower defense games.
Dice icon that represents Random Encounters

Random Encounters are a game mechanic in the Frontier Legends DLC of Bloons TD 6. As their name suggest, these are events that can happen at random while the player explores the Frontier, upon encountering one, the player will be presented with a description of the situation and one of more options of what Sheriff or his Posse can do in response. After selecting one there can be a variety of outcomes, including gaining or losing resources such as Bananite, Stamina or consumable items, modifying Traits of the Ranch Hands, losing members of the Posse, or even no consequences at all.

Mechanics

[edit | edit source]

Random encounters can be triggered by performing certain actions within the DLC and when it triggers, that type of encounter cannot be triggered again for a certain amount of time, most random situations are exclusive to certain triggers:

Random encounter triggers
Type Notes Minimum cooldown
NPC Monkey It is triggered when Sheriff interacts or collides with a Monkey NPC with simpler facial features from the Legends art style. It will spawn within 10 tiles from Sheriff and run towards him. 35 minutes
Campfire Triggers when Sheriff activates a Campfire. 10 minutes
Area Triggers when Sheriff enters a different area. 10 minutes
Defeat When Sheriff is defeated there is a 10% chance of triggering a Random Encounter upon returning to the Campfire 60 minutes

When an Encounter is triggered, the player will be presented with a text box describing the situation and one or more buttons that represents the actions that Sheriff or his Posse members can do in response. In some scenarios, selecting a specific option will not always result in the same consequence, as some of them have a table of different outcomes with predefined chances of happening.

If the Posse has Monkeys with the Fortunate or Happy-go-lucky the game will perform an additional RNG rolls (up to the number of Towers with the trait) if the outcome of the Random Encounter is not considered to be the "positive" one.

Lost Monkeys

[edit | edit source]
This section is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Determine what happens when 4 monkeys are lost, is the oldest one lost forever or does the game not present wiht more of such events at all?

When the Posse loses a member, the tower will not be completely lost, instead, when Sheriff enters an Area there is a 30% chance that the lost Monkey will appear somewhere at that location and if it triggers, it will stay there until Sheriff interacts with it which starts another Random Encounter where the player can decide to welcome the Tower back to the Ranch Hands, dismiss it or come back later. Up to 4 Monkeys can be lost at the same time.

List of Random Encounters

[edit | edit source]

Notes:

  • MONKEY refers to a member of the Posse.
  • TOWER and APE will be used if a second or third member is involved.
  • RECRUIT refers to a random-generated Tower (like the ones at the Saloon).
  • TRAIT represents a random trait.
  • # represents a random number of rounds
  • Notes not present in the in-game text are indicated between parentheses.
  • Stamina gains can go beyond 100% unless noted (capped).
  • The "positive" outcomes of ab Encounter are marked with an asterisk in the chance column.
Situation Options Outcome Triggers
Text Chance
MONKEY has had enough of your lollygagging. That defeat was one too many! Say goodbye to MONKEY! Well, MONKEY has wandered off. They'll be out on the Frontier somewhere. 100% Defeat
That defeat was embarrassing for MONKEY, they decide they'll try their luck alone. Beg them to stay! MONKEY reconsiders and decides to stay. 50%* Defeat
Your grovelling only makes it worse, MONKEY has left your Posse. They'll be out on the Frontier somewhere. 50%
You wish them well. MONKEY has left your Posse. They'll be out on the Frontier somewhere. 100%
After that last defeat, MONKEY feels like they're not cut out for this after all. That's not true! After a pep talk, MONKEY feels re-energised and decides to stay. 50%* Defeat
No matter what you say, MONKEY just doesn't believe it, they run off in tears. They'll be out on the Frontier somewhere. 50%
Maybe you're right. MONKEY goes on their way, you hope they find what they're looking for. They'll be out on the Frontier somewhere. 100%
After that defeat, MONKEY has decided they can find a better use for their talents elsewhere. If you say so. MONKEY has left your service. They'll be out on the Frontier somewhere. 100% Defeat
You find a curious chunk of mud sticking to your shoe. MONKEY and TOWER offer to taste test it. Let MONKEY give it a go. Lucky! MONKEY got Molasses for 15 rounds
Stamina Gained! (100%, capped)
50%* Campfire
Lucky! MONKEY got Adhesive for 15 rounds
Stamina Gained! (200%)
30%*
Coulda seen that coming. MONKEY lost stamina. (-30%) 20%
Surely TOWER deserves it the most. Lucky! TOWER got Molasses for 15 rounds
Stamina Gained! (100%)
50%*
Lucky! TOWER got Adhesive for 15 rounds
Stamina Gained! (200%)
30%*
Coulda seen that coming. TOWER lost stamina. (-30%) 20%
What? That's gross. Chuck it in the bin. (Nothing happens) 100%
There's a cross drawn on the ground. Must be buried treasure! Dig it up! A jar of Banana Cookies! They look fresh too! 40%* Area
A Health Potion! 40%*
Nothing there. Maybe it was a prank. (No effect) 20%
Leave it be. (Nothing happens) 100%
MONKEY is bored and pulls out a deck of cards from their pocket, who wants to play? You're on! Everyone got really into it and made a fun memory, let's play again some time! They're all Rarin' for 1 round. 30%* Campfire
It was kind of fun, but MONKEY kept winning. They're Rarin' for 1 round.

Everyone else is tired. (-5% Stamina)

40%
Turns out MONKEY was cheating, which ruined the game for everyone. They'll be Boot-draggin' for 1 round. 30%
Not right now. (Nothing happens) 100%
MONKEY and TOWER are having an argument about who can see the farthest. Side with MONKEY. MONKEY is chuffed! You can call them Spotter MONKEY for 20 active rounds!

TOWER is so offended, they lost stamina! (-10%)

100% Campfire

Area

Side with TOWER. TOWER is chuffed! You can call them Spotter TOWER for 20 active rounds!

MONKEY is so offended, they lost stamina! (-10%)

100%
MONKEY and TOWER are yelling at each other, both saying the other one has to leave. Who do you dismiss? Dismiss MONKEY. TOWER is grateful, and gets a discounted upgrade! (50%)

MONKEY leaves your Posse. They'll be out on the Frontier somewhere.

100% Defeat
Dismiss TOWER. MONKEY is grateful, and gets a discounted upgrade! (50%)

TOWER leaves your Posse. They'll be out on the Frontier somewhere.

100%
MONKEY challenges TOWER to a two-steppin' dance battle and they want you to judge! Who's got the better moves?" MONKEY has the cooler moves. MONKEY is pumped! They get TRAIT for # active rounds. 100% Campfire

Area

TOWER has the cooler moves. TOWER is pumped! They get TRAIT for # active rounds. 100%
Possible traits are: Crackshot, Rapid-fire or Brutal. Lasts between 3 and 10 rounds.
MONKEY thinks they spotted a chest somewhere on the Frontier. You know a good opportunity when you see one. Send MONKEY to look. Success! MONKEY found the chest and returned with 700 Bananite! 70%* Area
MONKEY has been a while out there. Perhaps they got lost. They'll be out on the Frontier somewhere. 30%
Seems risky. Ignore the potential loot. (Nothing happens) 100%
MONKEY heard from a friend that there was an old stage coach with heaps of Bananite buried on the Frontier. They want to go and look for it. Send MONKEY to look for the buried stage coach. Success! MONKEY returns with 2,500 Bananite! 50%* Area
It's been hours! MONKEY must have got lost. They'll be  out on the Frontier somewhere. 50%
Seems risky. Keep MONKEY with you. (Nothing happens) 100%
All this walking made MONKEY feel like they've grown. They feel stronger and want to eschew the normal cost of upgrades to improve themselves as a Monkey and a friend. Get a discounted upgrade for MONKEY MONKEY got a discounted upgrade! (-50%) 100% Campfire
Ignore their moment of growth. (Nothing happens) 100%
Hey stranger! I'm feelin' lucky! If you can guess how many fingers I'm holdin' up behind my back I'll give you a prize! Guess wrong and it'll cost you. 1 Finger!
2 Fingers!
"Darn it!" the stranger says. "Deals a deal!" You get 250 Bananite. 30.4%* NPC
"No way! Guess again!" the stranger says. You keep guessing until the stranger gives in, giving you 1,000 Bananite. Little did they know, MONKEY was behind them, giving you the answers. 4.3%*
"What a guess!" the stranger says. "I didn't want this rusty old key anyway. Here." 30.4%*
"Oh, good guess stranger. Let me just... Run!" the stranger says. You turn too late, another Monkey snuck up behind you and took 250 Bananite. 17.4%
"OK, OK, you win. Let me take MONKEY to get your reward. I'll be right back," the stranger says. After a while you realize you've been had! MONKEY will be out on the Frontier somewhere! 17.4%
No thanks, stranger. (Nothing happens) 100%
You found MONKEY on the Frontier! Welcome them back. MONKEY rejoined your Ranch Hands! 100% Lost Monkey
Let them know their services are no longer needed. They're gone forever. 100%
Leave them for now. They'll wait for you to return. 100%
RECRUIT rocks up to camp and wants to become one of your Ranch Hands. Of course, pardner! Welcome to the homestead. RECRUIT has been added to your Ranch Hands! 100% Campfire
Sorry, we don't have a single spot in the bunk room. RECRUIT throws some stinky dirt at you then runs away (Nothing happens) 100%
RECRUIT has heard of your exploits, and wants to join you!. Happy to have you on board! RECRUIT has been added to your Ranch Hands! 100% Campfire
Sorry, we've got all the help we need. RECRUIT goes on their way. (Nothing happens) 100%
RECRUIT knows you by reputation, they offer to join you for free!. Welcome to the team! RECRUIT has been added to your Ranch Hands! 100% Campfire
Sorry, pardner, maybe next time. RECRUIT walks away, seemingly dejected. (Nothing happens) 100%
RECRUIT asks if you've heard of them, they're pretty famous you know! You'll be way more popular on the Frontier if they're in your Posse. Sounds like a deal, welcome to the team! RECRUIT has been added to your Ranch Hands! 100% Campfire
We've got enough help already. RECRUIT goes on their way. (Nothing happens) 100%
MONKEY sees something shiny sticking out of the ground. Dig it up? Yes, let's see! That was lucky, MONKEY found 50 Bananite. 70%* Area
Turns out it was nothing special and MONKEY just wasted Stamina. (-5%) 30%
Hmm, let's pass. (Nothing happens) 100%
Play a game of cards with MONKEY? Winner gets 1000 Bananite of course! You're on! MONKEY couldn't compete with your hand! You get 1,000 Bananite. 50%* Campfire
MONKEY had a better hand. Fair's fair, hand over 1,000 Bananite. 50%
No thanks. (Nothing happens) 100%
MONKEY says, Heads or Tails? For 200 Bananite. Heads.
Tails.
Good guess! You receive 200 Bananite. 50%* Campfire
Too bad! You lose 200 Bananite. 50%
Not right now. (Nothing happens) 100%
MONKEY hid a bunch of rocks in their shoe. They ask everyone in the Posse to guess how many there are, closest guess wins a prize! Five?
Eight?
Seventeen?
You were spot on! MONKEY hands you 650 Bananite. 15%* Campfire
You were a few off, but still the closest! MONKEY hands you 250 Bananite. 35%*
Sorry, not even close! Better luck next time. (Nothing happens) 50%
MONKEY has set up a table with three cups. If you can guess which cup the rock is under, you'll win some Bananite! You watch them move the cups around. The rock is under... The left cup!
The middle cup!
The right cup!
They lift up the cup and... you were right! MONKEY hands you {1} Bananite. 60%* Campfire
They lift up the cup and... ah, it wasn't under that one. Better luck next time! 40%
As MONKEY is checking the perimeter, a strange movement catches their eye. They approach, finding a small, sentient rodent coated in a viscous, neon-yellow substance. It does not attack, it simply stares, its whiskers twitching with the residue of high-grade adhesive. Pet the sticky friend! Yay, MONKEY got Adhesive for 10 active rounds. 80%* Campfire
Oh no! The adhesive got everywhere. MONKEY got Encumbered for 10 active rounds. 20%
No touchy! (Nothing happens) 100%
MONKEY cooks a hearty meal for the whole Posse! Dig in! Delicioso! The Posse enjoys the meal MONKEY cooked, and gets Rapid-fire for 6 rounds.

MONKEY is tired from all the work. (-5% Stamina)

70%* Campfire
MONKEY forgot to mention they can't cook. Everyone gets Laggard for 6 rounds.

MONKEY is tired from all the work. (-5% Stamina)

30%
MONKEY submitted a witty limerick to the local gazette and is the talk of the Frontier. Good on you! MONKEY becomes a Legend for 10 active rounds. 100% Campfire
MONKEY is gonna roll the dice. Cross your fingers! MONKEY got TRAIT for # active rounds. 100% Campfire
Possible traits are: High Roller or Fortunate. Lasts between 5 and 15 rounds.
MONKEY found an article about entrepreneurship on the Frontier. Give it a read! MONKEY gets Lustrous for 1 active rounds. The business world is always changing after all! 100% Campfire
Focus on the Bloons. (Nothing happens) 100%
MONKEY wants to show you a magic trick they've been working on. Okay, let's see it! Wow! How did they do that? MONKEY feels proud. They gain TRAIT for # rounds! 35%* Campfire

Area

It was mostly there but were some small hiccups, MONKEY needs a little more practice. (+50% Stamina) 35%*
They displayed it so clumsily that you saw right through it, MONKEY feels embarrassed and will be Boot-draggin' for 1 round. 30%
Possible traits are: Crackshot, Rapid-fire, Red-wristed, Brutal, High Roller, Molasses, Big-blimp-hunter, Purple-peacock or Guns-blazin'. Lasts between 3 and 18 rounds.
Not right now. (Nothing happens) 100%
MONKEY is going to run a game of Maps and MOABS! Do you want to create a character? Let's do it! My character's going to be an Alchemist. Your Alchemist character blasts their way through the Bloons with clever concoctions! The Posse gets Purple-peacock for 20 active rounds. 70%* Campfire
Your Alchemist character has strong attacks, but you kept almost hitting your party instead of the Bloons! The Posse gets Slow-ridin' for 1 active rounds. 30%
I'll stick to what I know, my character will be a Desperado! Your Desperado character is just like you, a sharp shooter! The Posse feels inspired. They get Crackshot for 20 active rounds. 70%*
Your Desperado character kept missing their attacks and eventually your party was overrun by Bloons. The Posse gets Clumsy for 15 active rounds. 30%
Alright, let's try playing as a Glue Gunner. Your Glue Gunner character is a great support, slowing down the Bloons for easier hits! The Posse gets Molasses for 20 active rounds. 70%*
You forgot about some of the more useful abilities of your Glue Gunner character, so you weren't much help. The Posse gets Slow-ridin' for 1 active rounds. 30%
No thanks, it's not really my thing. (Nothing happens) 100%
Delivery! A pack of disposable Red Wrist Bands for your whole Posse! Sign here: Thanks! The whole Posse got Red-wristed for 10 active rounds. 90%* NPC
These are knockoffs! The whole Posse gets Clumsy for 10 active rounds. 10%
No thanks! (Nothing happens) 100%
MONKEY, TOWER, and APE are playing cards, but they don't know the rules! Help them pick the winner. MONKEY has Two Pair MONKEY won and is feeling refreshed (+200% Stamina) 100% Campfire
TOWER has a Royal Flush TOWER won and is feeling refreshed (+200% Stamina) 100%
APE has 5 Jacks APE won and is feeling refreshed (+200% Stamina) 100%
You got a letter! "Dear Sheriff, I, RECRUIT, would like to join you on your journey. Yours warmly, RECRUIT xxooOX" Of course. Always room for a polite Monkey! RECRUIT joins your Ranch Hands! 100% NPC
Sorry pardner, gonna have to say no. (Nothing happens) 100%
This Monkey reckons their friend RECRUIT would be a great addition to your Posse. Let them join? Sure thing! RECRUIT joins your Ranch Hands! 100% NPC
No thanks! (Nothing happens) 100%
Big opportunity! This Monkey will pay you 1000 Bananite to try some trial medicine on MONKEY. It's made from the finest interesting-looking flowers and twigs and what not. Sounds like a deal! So that's what it does! MONKEY got TRAIT permanently. (Any positive trait can be chosen)

And here's your 1,000 Bananite!

80%* NPC
So that's what it does! MONKEY got TRAIT permanently. (Any negative trait can be chosen)

And here's your 1,000 Bananite!

20%
Err... no, thanks. (Nothing happens) 100%
A Monkey approaches you asking if you could help them reattach the wheel to their wagon, they'll pay you for your troubles! Sure thing! You help the Monkey, after you finish the job they pay you as promised. (2,000 Bananite)

You're all a little tired though. (-5% Stamina)

100% NPC

Area

Sorry, we're in a hurry. (Nothing happens) 100%
A Monkey approaches you asking for help with moving some crates, they offer to pay you for the work. Sure, we've got time! You help the Monkey and they pay you as promised. (1,500 Bananite)

You're all a little tired though. (-5% Stamina)

100% NPC

Area

Sorry, we're in a hurry. (Nothing happens) 100%
TOWER challenges MONKEY to a round of Paper, Scissors, Rock! What should {0} play? One, Two... Paper!
Scissors!
Rock!
MONKEY won! They gain Rapid-fire for 10 rounds. 50%* Campfire

Area

MONKEY lost... (-15% Stamina)

Happy they won, TOWER gains Rapid-fire for 10 rounds!

50%
MONKEY is feeling moved by the Posse's hard work, and stands up to give an inspiring speech! Alright, let's hear it! They have a way with words, everyone feels inspired and reinvigorated! (+75% Stamina)

The whole Posse gets Powerful for 10 rounds.

60%* Campfire

Area

Their speech was quite long, but everyone could understand the sentiment. (+10% Stamina) 40%*
MONKEY noticed some crows near camp, eyein' up your Bananite Shoo them away It took some effort and MONKEY lost stamina, but the Bananite is safe. (-10%) 100% Campfire
Leave 'em be MONKEY ignored them and the birds swooped in, taking -100 Bananite. 100%
While settling down around the campfire, MONKEY found a dusty old potion. Whattya reckon? Drink it! You watch in amazement as MONKEY gets Big-blimp-hunter for 15 rounds. 40%* Campfire
Ooops! MONKEY gets Clumsy (15 rounds) 10%
Huh, what a let down, nothing happened to MONKEY 50%
No, go to bed! (Nothing happens) 100%
MONKEY found an pamphlet written by a Monkey always goin' on about peculiar things. Do you want to let them read it? Go ahead! MONKEY found it helpful, and gained TRAIT permanently. (Can be any positive trait) 50%* Campfire
MONKEY found some worrying content, and becomes an Outlaw for 20 active rounds 50%
No. Never know what's in those things. (Nothing happens) 100%
MONKEY heard rumors that if one focuses their mind they can learn a new skill instantly. Well, may as well give it a go! Huzzah! MONKEY got TRAIT permanently! (Can be any positive trait) 40%* Campfire
MONKEY just got a bit tired. (-10% Stamina) 60%
There's no time for that right now. (Nothing happens) 100%
Apparently icemelt baths are all the rage! MONKEY thinks everyone should try it out. Alright, let's try it! Wow! That was nice, everyone feels refreshed! (+70%) 70%* Campfire
That was a little too chilly for everyone's liking. The whole Posse loses a bit of Stamina. (-15%)

MONKEY liked it though! They gain Stamina! (+70%, both effects stack)

30%
I'm not so sure... (Nothing happens) 100%
MONKEY realized that all Monkeys should strive to improve themselves, at least a little. They want to give up one of their negative traits. That's a wise Monkey! Go ahead! MONKEY lost the TRAIT trait. 100% Campfire

Area

Perhaps a negative trait can be a strength. (Nothing happens) 100%
MONKEY starts telling a spooky story around the campfire! Just try and scare us! MONKEY tells a chilling tale that scares everyone to their bones! MONKEY feels invigorated! (+200% Stamina)

... the rest of the Posse? Not so much. (-2% Stamina)

50%* Campfire
It wasn't very scary, in fact it was so boring everyone fell asleep and got a great rest. (+200% Stamina)

"... but MONKEY feels down that no one liked it. (-15% Stamina, both effects stack)

50%*
MONKEY swears they just saw something... over there, behind that rock. Let's go check. There were some camo Bloons hiding back there after all, good thing MONKEY noticed! MONKEY gains Red-wristed for 6 rounds. 40%* Area
Thankfully it wasn't anything bad, found 100 Bananite! 40%*
Turns out it was nothing. (Nothing happens) 30%
Yeah, right. (Nothing happens) 100%
MONKEY whips out their guitar and wants to play a song. Let's hear it! The Posse weeps at the beauty. Everything's gonna be good! (+150% Stamina) 70%* Campfire
Turns out the singing ain't good. Everyone's grumpy. (-5% Stamina) 30%
Do ya want the good news, or the bad news? Good news! After hearing the good news, the whole Posse is Rarin' for 1 active rounds. 100% NPC
Bad news please. That was terrible news! The whole Posse will be Boot-draggin' for 1 active rounds. 60%
That's some concerning news for sure! It invigorates the whole Posse. They'll be Guns-blazin' for 20 active rounds. 40%*
Hello! You look like a smart Monkey. I have 3 Health Potions and I'm tired of carrying them around. Would you take them off my hands for 150 Bananite? You've got a deal! The salesmonkey walks away with your 150 Bananite.

A strange interaction, but the Health Potions look good.

50%* NPC
The salesmonkey walks away with your 150 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight! 50%
No, thanks. (Nothing happens) 100%
Howdy there pardner. I found some Banana Cookies in some abandoned barrels, but don't got much use for them. I'll sell them to you for 100 Bananite. Sure, could always use more Banana Cookies! The salesmonkey walks away with your 100 Bananite.

A strange interaction, but the Banana Cookies are fresh!

50%* NPC
The salesmonkey walks away with your 150 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight! 50%
No, thank you. (Nothing happens) 100%
Get ya powers! Hey mister, care to purchase a Camo Trap for use in Battle? Just 100 Bananite! Sure, I could use one of 'em. A shiny new Camo Trap. That'll be useful!

The salesmonkey walks away with your 100 Bananite.

50%* NPC
The salesmonkey walks away with your 100 Bananite. You check the package but there's nothing in it! 50%
No, thank you. (Nothing happens) 100%
Get ya powers! Hey mister, care to purchase a Time Stop power for use in Battle? Just 100 Bananite! Sure, I could use one of 'em. That's pretty cheap for a power that can slow down time!

The salesmonkey walks away with your 100 Bananite.

50%* NPC
The salesmonkey walks away with your 100 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight! 50%
No, thank you. (Nothing happens) 100%
Get ya powers! Hey mister, care to purchase an Energizing Totem for use in Battle? Just 80 Bananite! Sure, I could use one of 'em. What a deal! Still in brand new packaging!

The salesmonkey walks away with your 80 Bananite.

50%* NPC
The salesmonkey walks away with your 80 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight! 50%
No, thank you. (Nothing happens) 100%
Get ya powers! Hey mister, care to purchase a Glue Trap for use in Battle? Just 100 Bananite! Sure, I could use one of 'em. A discount Glue Trap! What a deal!

The salesmonkey walks away with your 100 Bananite.

50%* NPC
The salesmonkey walks away with your 100 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight! 50%
No, thank you. (Nothing happens) 100%
Get ya powers! Hey mister, care to purchase a Hype Boost Monkey for use in Battle? Just 350 Bananite! Sure, I could use one of 'em. This'll get the Posse hyped!

The salesmonkey walks away with your 350 Bananite.

50%* NPC
The salesmonkey walks away with your 350 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight! 50%
No, thank you. (Nothing happens) 100%
Get ya powers! Hey mister, care to purchase a Pontoon for use in Battle? Just 80 Bananite! Sure, I could use one of 'em. A nice raft. Let's find a river!

The salesmonkey walks away with your 80 Bananite.

50%* NPC
The salesmonkey walks away with your 80 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight! 50%
No, thank you. (Nothing happens) 100%
Get ya powers! Hey mister, care to purchase a Pontoon for use in Battle? Just 80 Bananite! Sure, I could use one of 'em. A portable lake for placing water Monkeys on land! Practically a steal!

The salesmonkey walks away with your 80 Bananite.

50%* NPC
The salesmonkey walks away with your 80 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight! 50%
No, thank you. (Nothing happens) 100%
Get ya powers! Hey mister, care to purchase a pack of red hot Road Spikes for use in Battle? Just 20 Bananite! Sure, I could use one of 'em. Some safety Road Spikes! Bloons hate 'em!

The salesmonkey walks away with your 20 Bananite.

50%* NPC
The salesmonkey walks away with your 20 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight! 50%
No, thank you. (Nothing happens) 100%
Get ya powers! Hey mister, care to purchase a Super Monkey Beacon for use in Battle? Just 500 Bananite! Sure, I could use one of 'em. A Super Monkey Storm summoning Beacon! Whoa!

The salesmonkey walks away with your 500 Bananite.

50%* NPC
The salesmonkey walks away with your 500 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight! 50%
No, thank you. (Nothing happens) 100%
Get ya powers! Hey mister, care to purchase a Super Monkey Storm for use in Battle? Just 150 Bananite! Sure, I could use one of 'em. Super Monkey Storms are great for emergency Bloon clearing!

The salesmonkey walks away with your 150 Bananite.

50%* NPC
The salesmonkey walks away with your 150 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight! 50%
No, thank you. (Nothing happens) 100%
Get ya powers! Hey mister, care to purchase a Tech Bot for use in Battle? Just 100 Bananite! Sure, I could use one of 'em. That's one brand new Tech Bot! What a deal!

The salesmonkey walks away with your 100 Bananite.

50%* NPC
The salesmonkey walks away with your 100 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight! 50%
No, thank you. (Nothing happens) 100%
Hey Mister. Mister. Mister Monkey. Sir! Wanta Tech Bot Prime? It's super handy for Battlin' Bloons! Just 125 Bananite for you! Sure, I could use one of 'em. Woo! There's always time for Tech Bot Prime!

The salesmonkey walks away with your 125 Bananite.

50%* NPC
The salesmonkey walks away with your 125 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight! 50%
No, thank you. (Nothing happens) 100%
MONKEY has set up a game and asks TOWER to play. The game is to throw a rock into the circle a few feet away, how should they throw it? Throw it carefully. {0} was a little too careful, it didn't even make it halfway. (Nothing happens) 35% Campfire
Easy does it! MONKEY landed it in the circle with a perfect throw! They gain Crackshot for 20 rounds. 65%*
Throw it with all your might! That's the way to go! MONKEY landed it in the circle. They gain Dust-devil for 20 rounds. 45%*
Oops, maybe that was a little too strong, instead of landing in the circle it hit APE on the head! (10% Stamina)

Still, MONKEY realised they're more powerful than they thought, they gain Dust-devil for 20 rounds.

55%
MONKEY found a mysterious bottle labelled "Scramball" and wonders if they should drink it. Of course! Who can say no to that Monkey? MONKEY traits get randomized! That's fun! 100% Campfire

Area

Nah probably not a good idea. (Nothing happens) 100%
MONKEY {0} is having a mid-life crisis and thinks they should change things up, what do you think? Change it up! MONKEY changes their traits, they feel like a whole new monkey! 100% Campfire

Area

You're fine as you are. (Nothing happens) 100%
MONKEY recently came into some Bananite and likes to play the odds. They say if you put up some Bananite, they'll flip a coin. If it's heads, they'll triple your Bananite, if it's tails, they keep it. Put in 100 Bananite Heads! You get 300 Bananite! 50%* Campfire
Tails! You lose your 100 Bananite. 50%
Put in 1000 Bananite Heads! You get 3,000 Bananite! 50%*
Tails! You lose your 1,000 Bananite. 50%
Put in 10000 Bananite Heads! You get 30,000 Bananite! 50%*
Tails! You lose your 10,000 Bananite. 50%
Not today. (Nothing happens) 100%
MONKEY recently came into some Bananite and likes to play the odds. They say if you put up some Bananite, they'll flip a coin. If it's heads, they'll triple your Bananite, if it's tails, they keep it. Put in 100 Bananite Heads! You get 300 Bananite! 50%* Campfire
Tails! You lose your 100 Bananite. 50%
Put in 1000 Bananite Heads! You get 3,000 Bananite! 50%*
Tails! You lose your 1,000 Bananite. 50%
Not today. (Nothing happens) 100%

Trivia

[edit | edit source]
Two Piercing Pearl NPCs, one for the lost Ranch Hand (left) and one for the non-interactable NPC (right)
  • If Piercing Pearl or Quickshot Clyde get lost from a Random Encounter, their non-interactable NPCs still appear in Sandytown. These Ranch Hands can spawn in Sandytown after being lost, causing there to be two Piercing Pearl or Quickshot Clyde NPCs in the same area (though only the NPC representing the lost Ranch Hand is interactable).
[edit | edit source]