Etienne (Battles 2): Difference between revisions
m →UAV |
Qwertyxp2000 (talk | contribs) →Drones: finally got my calculator |
||
| (7 intermediate revisions by 3 users not shown) | |||
| Line 1: | Line 1: | ||
{{ | {{etienne hat}} | ||
{{BTDB2 hero info | {{BTDB2 hero info | ||
| id = Etienne | | id = Etienne | ||
| Line 17: | Line 17: | ||
'''Etienne''' is a [[Hero]] in ''[[Bloons TD Battles 2]]'', introduced in {{BTDB2 version|4.0}}. He costs {{BTDB2 mm|3000|name=y}} to unlock. | '''Etienne''' is a [[Hero]] in ''[[Bloons TD Battles 2]]'', introduced in {{BTDB2 version|4.0}}. He costs {{BTDB2 mm|3000|name=y}} to unlock. | ||
Etienne commands two drones that chase down and [[attack]] Bloons | Etienne commands two drones that chase down and [[attack]] Bloons automatically. They operate similarly to [[Heli Pilot (BTD6)|Heli Pilot]]s on [[Pursuit (BTD6)|Pursuit]], being able to fly over [[line of sight]] blockers, but they can only target and pursue Bloons inside Etienne's [[range]]. Each drone shoots darts that deal 1 [[damage]] to up to 2 Bloons per shot, but cannot damage [[frozen]] Bloons or [[Lead Bloon (Battles 2)|Lead Bloon]]s and cannot target [[Camo Bloon (Battles 2)|Camo Bloon]]s. As he levels up, his drones' damage and pierce increase, he gains [[Camo detection]], he controls more drones at a time, and he unlocks additional perks and ways to attack with drones. | ||
*Starting at level 2, he allows the player to see the opponent's [[Bloon send]] queue. | *Starting at level 2, he allows the player to see the opponent's [[cash]] and [[Bloon send]] queue. | ||
*Starting at level 5, he gains a UAV that passively grants all of the player's towers (including himself) a chance to ignore [[Bloon immunity|Bloon immunities]] with their attacks. At higher levels, it also grants all towers Camo detection and better odds of ignoring immunities. | *Starting at level 5, he gains a UAV that passively grants all of the player's towers (including himself) a chance to ignore [[Bloon immunity|Bloon immunities]] with their attacks. At higher levels, it also grants all towers Camo detection and better odds of ignoring immunities. | ||
*He has two [[Activated Ability|Activated Abilities]]: | *He has two [[Activated Ability|Activated Abilities]]: | ||
| Line 28: | Line 28: | ||
Etienne uses drone [[sub-tower]]s to attack Bloons for him. Unlike other flying sub-towers, the drones can only target Bloons inside Etienne's [[range]]. He spawns two drones upon being placed, with a 1-second delay between each. | Etienne uses drone [[sub-tower]]s to attack Bloons for him. Unlike other flying sub-towers, the drones can only target Bloons inside Etienne's [[range]]. He spawns two drones upon being placed, with a 1-second delay between each. | ||
If there are any Bloons within Etienne's range, the drones will attempt to position themselves in front of their targets, similar to [[Pursuit (Battles 2)|Pursuit]]. If there are no visible targets within his range, each drone will move around his range at random. Each drone attacks its target by shooting darts with | If there are any Bloons within Etienne's range, the drones will attempt to position themselves in front of their targets, similar to [[Pursuit (Battles 2)|Pursuit]]. If there are no visible targets within his range, each drone will move around his range at random. Each drone attacks its target by shooting darts with 3 [[pierce]] every 0.9 seconds that deal 1 [[Damage type|sharp-type]] [[damage]]. The drones' targeting ignores [[line of sight]] and their shots can travel over blockers. Which Bloons they target depends on Etienne's current targeting setting: | ||
*First — all on First | *First — all on First | ||
*Divide And Conquer — Strong, First, Strong, First | *Divide And Conquer — Strong, First, Strong, First | ||
| Line 47: | Line 47: | ||
|- | |- | ||
!4 | !4 | ||
| | |Gains improved stats when set to targeting options: | ||
*First – +1 pierce | |||
*Divide and Conquer – +25% attack speed (0.8× attack cooldown) | |||
|- | |- | ||
!5 | !5 | ||
|Attack cooldown reduces from 0. | |Attack cooldown reduces from 0.9 seconds to 0.65 seconds, effectively increasing [[attack speed]] by roughly 38.46%. Etienne gains [[Camo detection]], allowing his drones to target and hit [[Camo Bloon (Battles 2)|Camo Bloon]]s and [[Advanced Intel (Battles 2)|Advanced Intel]] to target Camo Bloons in his range. | ||
|- | |||
!6 | |||
|Attack cooldown further reduces to 0.55s. | |||
|- | |- | ||
!8 | !8 | ||
|Damage increases to 2. | |Damage increases to 2. | ||
|- | |||
!9 | |||
|First targeting pierce bonus increased to +2 | |||
|- | |- | ||
!11 | !11 | ||
| Line 99: | Line 107: | ||
===Drone Swarm=== | ===Drone Swarm=== | ||
[[File:BTDB2 etienne drone swarm aa.png|50px|right|Drone Swarm ability icon]] | [[File:BTDB2 etienne drone swarm aa.png|50px|right|Drone Swarm ability icon]] | ||
'''Drone Swarm''' is unlocked at level 3. It spawns four temporary drones that have a short delay before they start moving and attacking. These drones share the same behavior and stats as the permanent drones and are affected by the same changes at each level, but they have their own targeting settings that cannot be changed: one is on First, one is on Last, and two are on Strong. These drones last | '''Drone Swarm''' is unlocked at level 3. It spawns four temporary drones that have a short delay before they start moving and attacking. These drones share the same behavior and stats as the permanent drones and are affected by the same changes at each level, but they have their own targeting settings that cannot be changed: one is on First, one is on Last, and two are on Strong. These drones last for 16.5 seconds at level 3, increasing by 0.5 seconds each time Etienne levels up after unlocking it (up to 25 seconds at level 20). | ||
This ability has a cooldown of 60 seconds and an initial cooldown of 12 seconds. At level 16, its cooldown reduces to 45 seconds. | |||
===UCAV=== | ===UCAV=== | ||
[[File:BTDB2 etienne ucav aa.png|50px|right|UCAV ability icon]] | [[File:BTDB2 etienne ucav aa.png|50px|right|UCAV ability icon]] | ||
'''UCAV''' is unlocked at level 10. It converts the UAV into a combat vehicle | '''UCAV''' is unlocked at level 10. It converts the UAV into a combat vehicle that fires a volley of 10 seeking missiles every 0.6 seconds, with a 230° spread, for 12 seconds. It has infinite range, ignores [[line of sight]], and always targets [[First]]. On contact, each missile's explosion deals 2 [[Damage type|explosion-type]] damage to up to 25 Bloons in a radius of 20 units. It is affected by the UAV buffs. It has a 75-second cooldown and no initial cooldown. | ||
{|class="wikitable" | {|class="wikitable" | ||
|+Levels | |+Levels | ||
| Line 121: | Line 129: | ||
|- | |- | ||
!20 | !20 | ||
|The UCAV becomes permanent. Activating the ability now increases its explosion damage by 7 for the duration. | |The UCAV becomes permanent with the same properties as at levels 17–19. Activating the ability now increases its explosion damage by 7 for the duration. | ||
|} | |} | ||
| Line 367: | Line 375: | ||
==Navigation== | ==Navigation== | ||
{{BTDB2 tower nav}} | {{BTDB2 tower nav}} | ||