Update history:Bloons TD 6/Version 47.0: Difference between revisions
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| netflix date = {{timestamp|2025-02-11T16:11:15Z}}<ref>[https://apps.apple.com/us/app/bloons-td-6-netflix/id1671633204 Cache on the App Store page]</ref> | | netflix date = {{timestamp|2025-02-11T16:11:15Z}}<ref>[https://apps.apple.com/us/app/bloons-td-6-netflix/id1671633204 Cache on the App Store page]</ref> | ||
}} | }} | ||
{{TOC|right|clear=y}} | |||
'''Version 47.0''' is the first major update to ''[[Bloons TD 6]]'' of 2025. It introduced the ''[[Rogue Legends]]'' DLC, the [[Tinkerfairy]] [[Hero Skin]] for {{BTD6|Rosalia}}, the [[Advanced]] [[map]] [[Enchanted Glade]], and the {{BTD6|Quest}}s [[Rogue Legends Preview]], [[Moon Colony]], and [[Raft Defense]]. The update for ''[[Bloons TD 6+]]'' and ''[[Bloons TD 6 NETFLIX]]'' released later and does not include ''Rogue Legends''. | '''Version 47.0''' is the first major update to ''[[Bloons TD 6]]'' of 2025. It introduced the ''[[Rogue Legends]]'' DLC, the [[Tinkerfairy]] [[Hero Skin]] for {{BTD6|Rosalia}}, the [[Advanced]] [[map]] [[Enchanted Glade]], and the {{BTD6|Quest}}s [[Rogue Legends Preview]], [[Moon Colony]], and [[Raft Defense]]. The update for ''[[Bloons TD 6+]]'' and ''[[Bloons TD 6 NETFLIX]]'' released later and does not include ''Rogue Legends''. | ||
==Additions== | ==Additions== | ||
*''[[Rogue Legends]]'' (excluded from ''Bloons TD 6+'' and ''Bloons TD 6 NETFLIX'') | |||
*[[Tinkerfairy]] ([[Rosalia (BTD6)|Rosalia]] skin) | |||
*[[Enchanted Glade]] | |||
===[[Quest (BTD6)|Quest]]s=== | ===[[Quest (BTD6)|Quest]]s=== | ||
| Line 22: | Line 25: | ||
====[[Team Store]]==== | ====[[Team Store]]==== | ||
Although the [[Team Flair#Team Effort Banner|Team Effort Banner]] was technically introduced in {{BTD6 version|46.0}}, this update made it obtainable and added its art, name, and description. | |||
===Options=== | ===Options=== | ||
| Line 42: | Line 45: | ||
| version = 47.0 | | version = 47.0 | ||
| tower = Dart Monkey | | tower = Dart Monkey | ||
| quote = Shuffle on lower tier upgrade costs & increased attack speed across middle path in order to offer these upgrades more value both in and out of Super Monkey Fan Club transformation. | | quote 1 = Shuffle on lower tier upgrade costs & increased attack speed across middle path in order to offer these upgrades more value both in and out of Super Monkey Fan Club transformation. | ||
| path 1 tier 2 cost before = 220 | | path 1 tier 2 cost before = 220 | ||
| path 1 tier 2 cost after = 200 | | path 1 tier 2 cost after = 200 | ||
| Line 55: | Line 58: | ||
| path 3 tier 4 cost before = 2000 | | path 3 tier 4 cost before = 2000 | ||
| path 3 tier 4 cost after = 2050 | | path 3 tier 4 cost after = 2050 | ||
| tiers | | changes 1 tiers = X3X | ||
| changes 1 = *{{buff|Triple Shot now reduces attack cooldown by 25%|0.6365s|0.4774s}} | | changes 1 = *{{buff|Triple Shot now reduces attack cooldown by 25%|0.6365s|0.4774s}} | ||
| quote 1 tiers = x3x;x4x;x5x | |||
|quote 1 tiers=x3x | | quote 2 = Shuffle on lower tier upgrade costs [...] | ||
|quote 2 =Shuffle on lower tier upgrade costs [...] | | changes 3 tiers = x4x | ||
|quote 2 tiers=2xx | | changes 3 = *{{buff|Attack cooldown reduction increased|25%|50%}} | ||
| tiers | | quote 2 tiers = 2xx;3xx;xx3;xx4 | ||
| changes 2 tiers = X4X;X5X | |||
| changes 2 = *{{buff|Attack cooldown reduced|0.4774s|0.2387s}} | | changes 2 = *{{buff|Attack cooldown reduced|0.4774s|0.2387s}} | ||
}} | }} | ||
| Line 69: | Line 73: | ||
| version = 47.0 | | version = 47.0 | ||
| tower = Boomerang Monkey | | tower = Boomerang Monkey | ||
| path 2 tier 3 cost before = 1450 | | path 2 tier 3 cost before = 1450 | ||
| path 2 tier 3 cost after = 1250 | | path 2 tier 3 cost after = 1250 | ||
| Line 80: | Line 83: | ||
| version = 47.0 | | version = 47.0 | ||
| tower = Bomb Shooter | | tower = Bomb Shooter | ||
| quote = Nudging Bloon Impact price down, pushing it more in line with other early support options & as this is a support path. Frag damage is being greatly improved all the way up as there’s little reason to trade stun uptime for improved damage. Moving some cost up into MOAB Assassin so Maulers have more leeway early game & en masse. Cutting down roughly 10% on all bottom path upgrade costs as especially on Bomb Blitz even after recent buffs there are many downsides that need to be covered to use this path effectively. | | quote 1 = Nudging Bloon Impact price down, pushing it more in line with other early support options & as this is a support path. Frag damage is being greatly improved all the way up as there’s little reason to trade stun uptime for improved damage. Moving some cost up into MOAB Assassin so Maulers have more leeway early game & en masse. Cutting down roughly 10% on all bottom path upgrade costs as especially on Bomb Blitz even after recent buffs there are many downsides that need to be covered to use this path effectively. | ||
| path 1 tier 4 cost before = 3200 | | path 1 tier 4 cost before = 3200 | ||
| path 1 tier 4 cost after = 2800 | | path 1 tier 4 cost after = 2800 | ||
| Line 93: | Line 96: | ||
| path 3 tier 5 cost before = 25500 | | path 3 tier 5 cost before = 25500 | ||
| path 3 tier 5 cost after = 23000 | | path 3 tier 5 cost after = 23000 | ||
| tiers | | changes 1 tiers = 202 | ||
| changes 1 = *{{buff|Frags: Damage increased|1|2}} | | changes 1 = *{{buff|Frags: Damage increased|1|2}} | ||
| quote | | quote 2 = Nudging Bloon Impact price down, pushing it more in line with other early support options & as this is a support path. | ||
| tiers | | changes 2 tiers = 302;402 | ||
| changes 2 = *{{buff|Frags: Damage increased|3|6}} | | changes 2 = *{{buff|Frags: Damage increased|3|6}} | ||
| quote | | quote 3 = Frag damage is being greatly improved all the way up as there’s little reason to trade stun uptime for improved damage. | ||
| tiers | | changes 3 tiers = 502 | ||
| changes 3 = *{{buff|Frags: Damage increased|24|36}} | | changes 3 = *{{buff|Frags: Damage increased|24|36}} | ||
| quote | | quote 4 = Moving some cost up into MOAB Assassin so Maulers have more leeway early game & en masse. | ||
| quote | | quote 5 = Cutting down roughly 10% on all bottom path upgrade costs as especially on Bomb Blitz even after recent buffs there are many downsides that need to be covered to use this path effectively. | ||
| | | quote 2 tiers = 4xx | ||
| quote 3 tiers = 3xx+;xx2 | |||
| quote 4 tiers = x3x;x4x | |||
| quote 5 tiers = xx3+ | |||
| quote | |||
| quote | |||
| quote | |||
}} | }} | ||
==== [[Ice Monkey (BTD6)|Ice Monkey]] ==== | ==== [[Ice Monkey (BTD6)|Ice Monkey]] ==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 47.0 | |version=47.0 | ||
| tower = Ice Monkey | |tower=Ice Monkey | ||
| quote = A long time coming - Absolute Zero will finally be able to slow MOAB-Class Bloons within its radius, and additionally the main attack while it can’t initiate attacks without Bloons in radius will freeze non MOAB-Class Bloons over the entire screen for a short time! Nudging bottom path Ice Monkey to keep up with similarly priced support options, and Icicles especially doesn't feel versatile enough, which limits chances to go down this path so it is gaining the attack rate increase from the T5. | |quote 1=A long time coming - Absolute Zero will finally be able to slow MOAB-Class Bloons within its radius, and additionally the main attack while it can’t initiate attacks without Bloons in radius will freeze non MOAB-Class Bloons over the entire screen for a short time! Nudging bottom path Ice Monkey to keep up with similarly priced support options, and Icicles especially doesn't feel versatile enough, which limits chances to go down this path so it is gaining the attack rate increase from the T5. | ||
| path 3 tier 3 cost before = 1950 | |path 3 tier 3 cost before=1950 | ||
| path 3 tier 3 cost after = 1750 | |path 3 tier 3 cost after=1750 | ||
| tiers | |changes 1 tiers=X5X | ||
| changes 1 = *{{buff| | |changes 1=*{{buff|Arctic Wind: Slows visible MOAB-class bloons in radius by 20%}} | ||
*{{nerf| | *{{nerf|Arctic Wind: No longer slows targetable non-MOAB-class bloons when crosspathed|bug=y}} | ||
*{{buff|Absolute Zero’s attack gains a second radius freezing one layer of non-MOAB Class Bloons anywhere on the map for 0.75s}} | *{{buff|Absolute Zero’s attack gains a second radius freezing one layer of non-MOAB Class Bloons anywhere on the map for 0.75s}} | ||
| quote | |quote 2=A long time coming - Absolute Zero will finally be able to slow MOAB-Class Bloons within its radius, and additionally the main attack while it can’t initiate attacks without Bloons in radius will freeze non MOAB-Class Bloons over the entire screen for a short time! | ||
| tiers | |changes 2 tiers=XX4 | ||
| changes 2 = *{{buff|Attack cooldown decreased|1s|0.75s|note=Stacks with Enhanced Freeze crosspath (0-1-4) ― 0.75s → 0.5625s. Icicle Impale unchanged}} | |changes 2=*{{buff|Attack cooldown decreased|1s|0.75s|note=Stacks with Enhanced Freeze crosspath (0-1-4) ― 0.75s → 0.5625s. Icicle Impale unchanged}} | ||
| quote | |quote 3=Nudging bottom path Ice Monkey to keep up with similarly priced support options, and Icicles especially doesn't feel versatile enough, which limits chances to go down this path so it is gaining the attack rate increase from the T5. | ||
| quote | |quote 4=Nudging bottom path Ice Monkey to keep up with similarly priced support options | ||
| quote | |quote 2 tiers=x5x | ||
| quote | |quote 3 tiers=xx4 | ||
| quote | |quote 4 tiers=xx3 | ||
}} | }} | ||
| Line 138: | Line 137: | ||
| version = 47.0 | | version = 47.0 | ||
| tower = Glue Gunner | | tower = Glue Gunner | ||
| quote = Improved Ceramic Damage scaling up Bloon Dissolver compared to other support options, and a small price shuffling to make Glue Hose more favourable on the journey up to Glue Strike. | | quote 1 = Improved Ceramic Damage scaling up Bloon Dissolver compared to other support options, and a small price shuffling to make Glue Hose more favourable on the journey up to Glue Strike. | ||
| path 2 tier 3 cost before = 2100 | | path 2 tier 3 cost before = 2100 | ||
| path 2 tier 3 cost after = 1950 | | path 2 tier 3 cost after = 1950 | ||
| path 2 tier 4 cost before = 3850 | | path 2 tier 4 cost before = 3850 | ||
| path 2 tier 4 cost after = 4000 | | path 2 tier 4 cost after = 4000 | ||
| tiers | | changes 1 tiers = 3XX | ||
| changes 1 = *{{buff|DoT bonus Ceramic damage increased|+1|+2|note=Bloon Liquifier unchanged}} | | changes 1 = *{{buff|DoT bonus Ceramic damage increased|+1|+2|note=Bloon Liquifier unchanged}} | ||
| quote | | quote 2 = Improved Ceramic Damage scaling up Bloon Dissolver compared to other support options [...] | ||
| quote | | quote 3 = a small price shuffling to make Glue Hose more favourable on the journey up to Glue Strike. | ||
| quote | | quote 2 tiers = 3xx | ||
| quote | | quote 3 tiers = x3x;x4x | ||
}} | }} | ||
| Line 155: | Line 154: | ||
| version = 47.0 | | version = 47.0 | ||
| tower = Monkey Sub | | tower = Monkey Sub | ||
| quote = Price reductions for Energizer to reduce the cost of related build synergies. Armour Piercing Darts subs are generally a tough choice as even though their single target damage is greatly improved the pierce is lacking for the cost, so price has been reduced at T4 and T5 has been granted extra airbursts to make it more desirable an upgrade for dealing with higher pierce itself | | quote 1 = Price reductions for Energizer to reduce the cost of related build synergies. Armour Piercing Darts subs are generally a tough choice as even though their single target damage is greatly improved the pierce is lacking for the cost, so price has been reduced at T4 and T5 has been granted extra airbursts to make it more desirable an upgrade for dealing with higher pierce itself | ||
| path 1 tier 5 cost before = 31000 | | path 1 tier 5 cost before = 31000 | ||
| path 1 tier 5 cost after = 28000 | | path 1 tier 5 cost after = 28000 | ||
| path 3 tier 4 cost before = 3000 | | path 3 tier 4 cost before = 3000 | ||
| path 3 tier 4 cost after = 2500 | | path 3 tier 4 cost after = 2500 | ||
| tiers | | changes 1 tiers = xx5 | ||
| changes 1 = *{{buff|Airburst projectile count increased|3|5}} | | changes 1 = *{{buff|Airburst projectile count increased|3|5}} | ||
| quote | | quote 2 = T5 has been granted extra airbursts to make it more desirable an upgrade for dealing with higher pierce itself | ||
| quote | | quote 3 = Price reductions for Energizer to reduce the cost of related build synergies. | ||
| quote | | quote 4 = Armour Piercing Darts subs are generally a tough choice as even though their single target damage is greatly improved the pierce is lacking for the cost, so price has been reduced at T4 | ||
| quote | | quote 2 tiers = xx5 | ||
| quote | | quote 3 tiers = 5xx | ||
| quote | | quote 4 tiers = xx4 | ||
}} | }} | ||
| Line 174: | Line 173: | ||
| version = 47.0 | | version = 47.0 | ||
| tower = Monkey Buccaneer | | tower = Monkey Buccaneer | ||
| path 2 tier 4 cost before = 4900 | | path 2 tier 4 cost before = 4900 | ||
| path 2 tier 4 cost after = 3900 | | path 2 tier 4 cost after = 3900 | ||
| Line 180: | Line 178: | ||
| path 2 tier 5 cost after = 27000 | | path 2 tier 5 cost after = 27000 | ||
| quote 1 = We’re currently happy with Pirate Lord, but Monkey Pirates has been hit hard by changes so cost is being pushed out of it to encourage multi mid path building. | | quote 1 = We’re currently happy with Pirate Lord, but Monkey Pirates has been hit hard by changes so cost is being pushed out of it to encourage multi mid path building. | ||
| quote 1 tiers = x4x | | quote 1 tiers = x4x;x5x | ||
}} | }} | ||
| Line 187: | Line 185: | ||
| version = 47.0 | | version = 47.0 | ||
| tower = Monkey Ace | | tower = Monkey Ace | ||
| | | changes 1 tiers = X4X | ||
| changes 1 = *{{buff|Ability cooldown reduced|45s|35s}} | | changes 1 = *{{buff|Ability cooldown reduced|45s|35s}} | ||
*{{buff|Bombing run: Damage increased|10|15}} | *{{buff|Bombing run: Damage increased|10|15}} | ||
| quote 1 = Upgrades to the basic Bombing run are never why you move up this path, so we’re improving these across the board while also reducing the cooldown of Ground Zero to match the T5. | | quote 1 = Upgrades to the basic Bombing run are never why you move up this path, so we’re improving these across the board while also reducing the cooldown of Ground Zero to match the T5. | ||
| tiers | | changes 2 tiers = X5X | ||
| changes 2 = *{{buff|Bombing run: Damage increased|15|30}} | | changes 2 = *{{buff|Bombing run: Damage increased|15|30}} | ||
*{{nerf|Ability initial cooldown increased|5s|11.6667s|undoc=y}} | *{{nerf|Ability initial cooldown increased|5s|11.6667s|undoc=y}} | ||
| quote 1 tiers = x4x;x5x | |||
| quote 1 tiers = x4x | |||
}} | }} | ||
| Line 204: | Line 199: | ||
| version = 47.0 | | version = 47.0 | ||
| tower = Heli Pilot | | tower = Heli Pilot | ||
| | | changes 1 tiers = 40X | ||
| changes 1 = *{{buff|Flight speed increased|40|50|note=Does not affect Apache Prime (50)}} | | changes 1 = *{{buff|Flight speed increased|40|50|note=Does not affect Apache Prime (50)}} | ||
| quote 1 = We’re raising move speed for Apache Dartship up to match Prime to improve skillful use in some more difficult situations mainly assisting on spread path maps | | quote 1 = We’re raising move speed for Apache Dartship up to match Prime to improve skillful use in some more difficult situations mainly assisting on spread path maps | ||
| tiers | | changes 2 tiers = 410;420 | ||
| changes 2 = *{{buff|Flight speed increased|70|80|note=Does not affect Apache Prime (80)|undoc=y}} | | changes 2 = *{{buff|Flight speed increased|70|80|note=Does not affect Apache Prime (80)|undoc=y}} | ||
| quote 1 tiers = 4xx | | quote 1 tiers = 4xx | ||
}} | }} | ||
| Line 218: | Line 211: | ||
| version = 47.0 | | version = 47.0 | ||
| tower = Mortar Monkey | | tower = Mortar Monkey | ||
| quote = Improvements made for the underused damage over time crosspaths, and improved damage for the T4 as it’s effective at what it does but not so versatile outside of shredding metal bands. | | quote 1 = Improvements made for the underused damage over time crosspaths, and improved damage for the T4 as it’s effective at what it does but not so versatile outside of shredding metal bands. | ||
| tiers | | changes 1 tiers = 4xx | ||
| changes 1 = *{{buff|Main blast: Damage increased|8|10|note=Does not affect The Biggest One}} | | changes 1 = *{{buff|Main blast: Damage increased|8|10|note=Does not affect The Biggest One}} | ||
| tiers | | quote 2 = Improvements made for the underused damage over time crosspaths [...] | ||
| changes 2 tiers = 402 | |||
| changes 2 = *{{buff|DoT damage increased|7|12}} | | changes 2 = *{{buff|DoT damage increased|7|12}} | ||
| quote | | quote 3 = [I]mproved damage for the T4 as it’s effective at what it does but not so versatile outside of shredding metal bands. | ||
| tiers | | changes 3 tiers = 032 | ||
| changes 3 = *{{buff|DoT damage increased|3|4}} | | changes 3 = *{{buff|DoT damage increased|3|4}} | ||
| | | changes 4 tiers = 042 | ||
| changes 4 = *{{buff|DoT damage increased|4|6}} | | changes 4 = *{{buff|DoT damage increased|4|6}} | ||
| | | changes 5 tiers = 052 | ||
| changes 5 = *{{buff|Main DoT damage increased|18|20|undoc=y}} | | changes 5 = *{{buff|Main DoT damage increased|18|20|undoc=y}} | ||
| tiers | | changes 6 tiers = 0x4;104 | ||
| changes 6 = *{{buff|DoT damage versus MOAB-class increased|+10|+20|note=Total MOAB-class damage increased from 15 to 25. Does not affect Blooncineration. 204 crosspath remains at +15 MOAB damage which is a bug}} | | changes 6 = *{{buff|DoT damage versus MOAB-class increased|+10|+20|note=Total MOAB-class damage increased from 15 to 25. Does not affect Blooncineration. 204 crosspath remains at +15 MOAB damage which is a bug}} | ||
| | | changes 7 tiers = 502 | ||
| changes 7 = *{{buff|DoT damage increased|60|65}} | | changes 7 = *{{buff|DoT damage increased|60|65}} | ||
| quote | | quote 2 tiers = 4xx;5xx;x3x+;xx2 | ||
| quote 3 tiers = 4xx | |||
}} | }} | ||
| Line 244: | Line 236: | ||
| version = 47.0 | | version = 47.0 | ||
| tower = Dartling Gunner | | tower = Dartling Gunner | ||
| quote = Pushing around price for the underperforming T3, and pushing up the price further on the MAD that excels in MOAB destruction. | | quote 1 = Pushing around price for the underperforming T3, and pushing up the price further on the MAD that excels in MOAB destruction. | ||
| path 2 tier 3 cost before = 4800 | | path 2 tier 3 cost before = 4800 | ||
| path 2 tier 3 cost after = 4500 | | path 2 tier 3 cost after = 4500 | ||
| Line 251: | Line 243: | ||
| path 2 tier 5 cost before = 60000 | | path 2 tier 5 cost before = 60000 | ||
| path 2 tier 5 cost after = 65000 | | path 2 tier 5 cost after = 65000 | ||
| quote 2 = Pushing around price for the underperforming T3 [...] | |||
| quote 3 = [P]ushing up the price further on the MAD that excels in MOAB destruction. | |||
| quote 2 tiers = x3x;x4x | |||
| quote 3 tiers = x5x | |||
}} | }} | ||
| Line 257: | Line 253: | ||
| version = 47.0 | | version = 47.0 | ||
| tower = Wizard Monkey | | tower = Wizard Monkey | ||
| quote = Archmage still seems to prefer the 502 crosspathing, so the fire attacks are being taken even further. Summon phoenix falls off in single target fairly early so we are lowering the cost back again to bring back options to let it fly before it has to deal with so many stronger targets. Shimmer struggles as a de-camo option due to the low consistency, so the attack rate is being improved. | | quote 1 = Archmage still seems to prefer the 502 crosspathing, so the fire attacks are being taken even further. Summon phoenix falls off in single target fairly early so we are lowering the cost back again to bring back options to let it fly before it has to deal with so many stronger targets. Shimmer struggles as a de-camo option due to the low consistency, so the attack rate is being improved. | ||
| path 2 tier 4 cost before = 7000 | | path 2 tier 4 cost before = 7000 | ||
| path 2 tier 4 cost after = 6000 | | path 2 tier 4 cost after = 6000 | ||
| tiers | | changes 1 tiers = 510 | ||
| changes 1 = *{{buff|Fireball: Bonus damage to MOAB-class increased|+27|+36}} | | changes 1 = *{{buff|Fireball: Bonus damage to MOAB-class increased|+27|+36}} | ||
| tiers | | quote 2 = Archmage still seems to prefer the 502 crosspathing, so the fire attacks are being taken even further. | ||
| changes 2 tiers = 520 | |||
| changes 2 = *{{buff|Blaze (WoF): Bonus damage to MOAB-class increased|+4|+8}} | | changes 2 = *{{buff|Blaze (WoF): Bonus damage to MOAB-class increased|+4|+8}} | ||
| tiers | | quote 3 = Summon phoenix falls off in single target fairly early so we are lowering the cost back again to bring back options to let it fly before it has to deal with so many stronger targets. | ||
| changes 3 tiers = 5xx | |||
| changes 3 = *{{buff|Flame (Dragon's Breath): Bonus damage to MOAB-class increased|+6|+10}} | | changes 3 = *{{buff|Flame (Dragon's Breath): Bonus damage to MOAB-class increased|+6|+10}} | ||
*{{buff|Shimmer attack cooldown decreased|1.25s|1s|undoc=y}} | *{{buff|Shimmer attack cooldown decreased|1.25s|1s|undoc=y}} | ||
| tiers | | quote 4 = Shimmer struggles as a de-camo option due to the low consistency, so the attack rate is being improved. | ||
| changes 4 tiers = x5x | |||
| changes 4 = *{{buff|Flame (Dragon's Breath): DoT damage increased|10|30}} | | changes 4 = *{{buff|Flame (Dragon's Breath): DoT damage increased|10|30}} | ||
*{{buff|Flame (Dragon's Breath): DoT duration increased|3s|15s}} | *{{buff|Flame (Dragon's Breath): DoT duration increased|3s|15s}} | ||
| tiers | | changes 5 tiers = XX3;XX4 | ||
| changes 5 = *{{buff|Shimmer attack cooldown decreased|2.5s|2s}} | | changes 5 = *{{buff|Shimmer attack cooldown decreased|2.5s|2s}} | ||
| tiers | | changes 6 tiers = XX5 | ||
| changes 6 = *{{buff|Shimmer attack cooldown decreased|1.25s|1s|undoc=y}} | | changes 6 = *{{buff|Shimmer attack cooldown decreased|1.25s|1s|undoc=y}} | ||
| quote 2 tiers = 5xx | |||
| quote 3 tiers = x4x | |||
| quote 4 tiers = xx3+ | |||
}} | }} | ||
| Line 280: | Line 282: | ||
| version = 47.0 | | version = 47.0 | ||
| tower = Ninja Monkey | | tower = Ninja Monkey | ||
| | | changes 1 tiers = 0X5 | ||
| changes 1 = *{{buff|Sticky bomb attack cooldown decreased|4.5s|2.25s}} | | changes 1 = *{{buff|Sticky bomb attack cooldown decreased|4.5s|2.25s}} | ||
| tiers | | quote 1 = Master Bomber is janky to build for given the high cost and the fuse time limits how much single target damage it can do as well, so we’ve given a massive rate boost to the sticky attack. | ||
| changes 2 tiers = 105 | |||
| changes 2 = *{{buff|Sticky bomb attack cooldown decreased|3.15s|1.575s}} | | changes 2 = *{{buff|Sticky bomb attack cooldown decreased|3.15s|1.575s}} | ||
| tiers | | changes 3 tiers = X2X+;120+;021 | ||
| changes 3 = *{{buff|Now deals +2 damage to Camo Bloons|note=The effect of Counter-Espionage to remove camo gets priority over this bonus, so it doesn't get applied to regular Bloons, however it will work against Phayze while Radar Jam is active.|undoc=y}} | | changes 3 = *{{buff|Now deals +2 damage to Camo Bloons|note=The effect of Counter-Espionage to remove camo gets priority over this bonus, so it doesn't get applied to regular Bloons, however it will work against Phayze while Radar Jam is active.|undoc=y}} | ||
| tiers | | changes 4 tiers = 520 | ||
| changes 4 = *{{buff|Now deals +4 damage to Camo Bloons|note=The effect of Counter-Espionage to remove camo gets priority over this bonus, so it doesn't get applied to regular Bloons, however it will work against Phayze while Radar Jam is active.|undoc=y}} | | changes 4 = *{{buff|Now deals +4 damage to Camo Bloons|note=The effect of Counter-Espionage to remove camo gets priority over this bonus, so it doesn't get applied to regular Bloons, however it will work against Phayze while Radar Jam is active.|undoc=y}} | ||
| tiers | | changes 5 tiers = 022+ | ||
| changes 5 = *{{buff|Shurikens and Caltrops now deal +2 damage to Camo Bloons and Flash Bomb Explosion deals +4|note=The effect of Counter-Espionage to remove camo gets priority over this bonus, so it doesn't get applied to regular Bloons, however it will work against Phayze while Radar Jam is active.|undoc=y}} | | changes 5 = *{{buff|Shurikens and Caltrops now deal +2 damage to Camo Bloons and Flash Bomb Explosion deals +4|note=The effect of Counter-Espionage to remove camo gets priority over this bonus, so it doesn't get applied to regular Bloons, however it will work against Phayze while Radar Jam is active.|undoc=y}} | ||
| changes 6 tiers = 023+ | |||
| changes 6 = *{{buff|Flash Bomb Explosion now deals +4 damage to Camo Bloons|note=The effect of Counter-Espionage to remove camo gets priority over this bonus, so it doesn't get applied to regular Bloons, however it will work against Phayze while Radar Jam is active.|undoc=y}} | |||
| quote 1 tiers = xx5 | |||
}} | }} | ||
| Line 297: | Line 302: | ||
| version = 47.0 | | version = 47.0 | ||
| tower = Alchemist | | tower = Alchemist | ||
| quote = Middle path alchemists have complicated use cases that don’t bring enough of a payoff for the effort so the price is being reduced. Instead of being only a niche income source, the Rubber to Gold debuff is being reworked to now expire after a duration but for that duration it will nullify Bloon properties. Some seriously interesting build options from this. | | quote 1 = Middle path alchemists have complicated use cases that don’t bring enough of a payoff for the effort so the price is being reduced. Instead of being only a niche income source, the Rubber to Gold debuff is being reworked to now expire after a duration but for that duration it will nullify Bloon properties. Some seriously interesting build options from this. | ||
| path 2 tier 3 cost before = 3000 | | path 2 tier 3 cost before = 3000 | ||
| path 2 tier 3 cost after = 2800 | | path 2 tier 3 cost after = 2800 | ||
| path 2 tier 4 cost before = 4500 | | path 2 tier 4 cost before = 4500 | ||
| path 2 tier 4 cost after = 4200 | | path 2 tier 4 cost after = 4200 | ||
| tiers | | changes 1 tiers = xx4;xx5 | ||
| changes 1 = *{{nerf|Gold status effect duration decreased|Infinite|7s}} | | changes 1 = *{{nerf|Gold status effect duration decreased|Infinite|7s}} | ||
*{{buff|Gold status effect also disables Lead, Black, White, and Purple | *{{buff|Gold status effect also disables Lead, Black, White, and Purple immunities for duration|note=Gilded status does not affect damage bonuses to Bloon properties (e.g. Lead to Gold vs Lead)}}<!--ltg bonus still applies, with rtg gilded you can heavy shells or ujugg a ddt and still do more d, etc--> | ||
| quote 2 = Instead of being only a niche income source, the Rubber to Gold debuff is being reworked to now expire after a duration but for that duration it will nullify Bloon properties. Some seriously interesting build options from this. | |||
| quote 3 = Middle path alchemists have complicated use cases that don’t bring enough of a payoff for the effort so the price is being reduced. | |||
| quote 2 tiers = xx4 | |||
| quote 3 tiers = x3x;x4x | |||
}} | }} | ||
| Line 311: | Line 320: | ||
| version = 47.0 | | version = 47.0 | ||
| tower = Druid | | tower = Druid | ||
| path 3 tier 4 cost before = 2500 | | path 3 tier 4 cost before = 2500 | ||
| path 3 tier 4 cost after = 2350 | | path 3 tier 4 cost after = 2350 | ||
| quote 1 = Not a huge change on its own, but reduced price should add up and shave off some spending for full Poplust setups. | |||
| quote 1 tiers = xx4 | |||
}} | }} | ||
| Line 320: | Line 330: | ||
| version = 47.0 | | version = 47.0 | ||
| tower = Mermonkey | | tower = Mermonkey | ||
| quote = Middle path pierce was lacking all through to T5, so pierce is now being matched to T5 across the path. Symphonic Resonance is powerful, but Alluring Melody is inconsistent for a Bloon-only stall, so pierce here is also being matched up to the same as T4. | | quote 1 = Middle path pierce was lacking all through to T5, so pierce is now being matched to T5 across the path. Symphonic Resonance is powerful, but Alluring Melody is inconsistent for a Bloon-only stall, so pierce here is also being matched up to the same as T4. | ||
| tiers | | changes 1 tiers = X3X;X4X | ||
| changes 1 = *{{buff|Trident: Pierce increased|12|18|note=Popseidon unaffected}} | | changes 1 = *{{buff|Trident: Pierce increased|12|18|note=Popseidon unaffected}} | ||
*{{buff|Split projectile: Pierce increased|12|18|note=Popseidon unaffected}} | *{{buff|Split projectile: Pierce increased|12|18|note=Popseidon unaffected}} | ||
| tiers | | quote 2 = Middle path pierce was lacking all through to T5, so pierce is now being matched to T5 across the path. | ||
| changes 2 tiers = XX3 | |||
| changes 2 = *{{buff|Trance: Pierce increased|3|4|note=Stacks with Sharper Prongs (0-1-3) crosspath ― 4 → 5. Symphonic Resonance unaffected}} | | changes 2 = *{{buff|Trance: Pierce increased|3|4|note=Stacks with Sharper Prongs (0-1-3) crosspath ― 4 → 5. Symphonic Resonance unaffected}} | ||
| tiers | | quote 3 = Symphonic Resonance is powerful, but Alluring Melody is inconsistent for a Bloon-only stall, so pierce here is also being matched up to the same as T4. | ||
| changes 3 tiers = 4XX;5XX | |||
| changes 3 = *{{nerf|Ink: Should no longer slow Lead Bloons without the correct damage type|fix=y}} | | changes 3 = *{{nerf|Ink: Should no longer slow Lead Bloons without the correct damage type|fix=y}} | ||
| tiers | | changes 4 tiers = XX4;XX5 | ||
| changes 4 = *{{neutral|Totems should no longer be considered overclock targets|fix=y}} | | changes 4 = *{{neutral|Totems should no longer be considered overclock targets|fix=y}} | ||
| quote 2 tiers = x3x;x4x | |||
| quote 3 tiers = xx3 | |||
}} | }} | ||
==== [[Engineer Monkey (BTD6)|Engineer Monkey]] ==== | ==== [[Engineer Monkey (BTD6)|Engineer Monkey]] ==== | ||
| Line 339: | Line 350: | ||
| version = 47.0 | | version = 47.0 | ||
| tower = Engineer Monkey | | tower = Engineer Monkey | ||
| | | changes 1 tiers = 1xx+;x4x;x5x | ||
| changes 1 = *{{neutral|Overclock and Ultraboost abilities no longer target Engineer sentries}} | | changes 1 = *{{neutral|Overclock and Ultraboost abilities no longer target Engineer sentries}} | ||
| tiers | | quote 1 = This was becoming annoying screen clutter with large numbers of sentries, and feels unnecessary when you can overclock the engineer itself to create more sentries instead. | ||
| changes 2 tiers = 200 | |||
| changes 2 = *{{nerf|Nail: No longer has +1 bonus MOAB damage|fix=y}} | | changes 2 = *{{nerf|Nail: No longer has +1 bonus MOAB damage|fix=y}} | ||
| tiers | | changes 3 tiers = 014+ | ||
| changes 3 = *{{nerf|Bloontrap cooldown should no longer break depending on upgrade order|fix=y|note=Larger Service Area no longer bypasses minimum trap delay (2.8s)}} | | changes 3 = *{{nerf|Bloontrap cooldown should no longer break depending on upgrade order|fix=y|note=Larger Service Area no longer bypasses minimum trap delay (2.8s)}} | ||
| quote 1 tiers = 1xx+;x4x;x5x | |||
}} | }} | ||
| Line 352: | Line 364: | ||
| version = 47.0 | | version = 47.0 | ||
| tower = Beast Handler | | tower = Beast Handler | ||
| | | changes 1 tiers = 1xx+;x1x+ | ||
| changes 1 = *{{buff|Fish & Dino beast reposition cooldowns are now independent}} | | changes 1 = *{{buff|Fish & Dino beast reposition cooldowns are now independent}} | ||
| quote 1 = As a quality of life improvement, Beast Handler movement cooldowns have now been separated | |||
| quote 1 tiers = 1xx+;x1x+ | |||
}} | }} | ||
| Line 365: | Line 378: | ||
| quote = Taking the opportunity to invest in some fire & water synergy | | quote = Taking the opportunity to invest in some fire & water synergy | ||
| changes 1 levels = 9+ | | changes 1 levels = 9+ | ||
| changes 1 = *{{buff|DoT duration increased by +1s per level|note=DoT duration now between | | changes 1 = *{{buff|DoT duration increased by +1s per level|note=DoT duration now between 4s–15s at Levels 9–20}} | ||
}} | }} | ||
| Line 382: | Line 395: | ||
| hero = Captain Churchill | | hero = Captain Churchill | ||
| quote = Given how hard it is to get to high levels with Churchill, the Barrage ability needs much more high level payoff. | | quote = Given how hard it is to get to high levels with Churchill, the Barrage ability needs much more high level payoff. | ||
| changes 1 levels = | | changes 1 levels = 13–16 | ||
| changes 1 = *{{buff|MOAB Barrage damage increased|200|250}} | | changes 1 = *{{buff|MOAB Barrage: damage increased|200|250}} | ||
| changes 2 levels = | | changes 2 levels = 17–19 | ||
| changes 2 = *{{buff|MOAB Barrage damage increased|200|500}} | | changes 2 = *{{buff|MOAB Barrage: damage increased|200|500}} | ||
| changes 3 levels = 20 | | changes 3 levels = 20 | ||
| changes 3 = *{{buff|MOAB Barrage damage increased|500|1000}} | | changes 3 = *{{buff|MOAB Barrage: damage increased|500|1000}} | ||
}} | }} | ||
| Line 397: | Line 410: | ||
| changes 1 levels = 1 | | changes 1 levels = 1 | ||
| changes 1 = *{{buff|End-of-round cash increased|$80|$90}} | | changes 1 = *{{buff|End-of-round cash increased|$80|$90}} | ||
| changes 2 levels = | | changes 2 levels = 2–7 | ||
| changes 2 = *{{buff|End-of-round cash increased|$120|$140}} | | changes 2 = *{{buff|End-of-round cash increased|$120|$140}} | ||
}} | }} | ||
==== [[Geraldo (BTD6)|Geraldo]] ==== | ==== [[Geraldo (BTD6)|Geraldo]] ==== | ||
{{BTD6 | {{BTD6 changes | ||
| version = 47.0 | | version = 47.0 | ||
| | | name = Geraldo | ||
| changes | |changes= | ||
{{{!}}class="wikitable" | |||
!Item | |||
!Changes | |||
{{!}}- | |||
{{!}}[[Rare Quincy Action Figure]] | |||
{{!}}{{BTD6 changes|name=Rare Quincy Action Figure|version=47.0 | |||
|changes= | |||
*{{buff|Should no longer sometimes fail to increment price until 2nd round end after placement|fix=y|note=bug occured with the Extra Empowered MK}} | |||
}} | |||
{{!}}} | |||
}} | }} | ||
| Line 419: | Line 440: | ||
| changes 2 levels = 13+ | | changes 2 levels = 13+ | ||
| changes 2 = *{{buff|Cluster Grenade: pierce increased|8|10}} | | changes 2 = *{{buff|Cluster Grenade: pierce increased|8|10}} | ||
| changes 3 levels = | | changes 3 levels = 4–10 | ||
| changes 3 = *{{buff|Adrenaline Rush: max percentage bonus increased|+20%|+25%}} | | changes 3 = *{{buff|Adrenaline Rush: max percentage bonus increased|+20%|+25%}} | ||
| changes 4 levels = | | changes 4 levels = 11–16 | ||
| changes 4 = *{{buff|Adrenaline Rush: max percentage bonus increased|+30%|+40%}} | | changes 4 = *{{buff|Adrenaline Rush: max percentage bonus increased|+30%|+40%}} | ||
| changes 5 levels = | | changes 5 levels = 17–20 | ||
| changes 5 = *{{buff|Adrenaline Rush: max percentage bonus increased|+40%|+60%}} | | changes 5 = *{{buff|Adrenaline Rush: max percentage bonus increased|+40%|+60%}} | ||
}} | }} | ||
| Line 434: | Line 455: | ||
| names = Blastapopoulos | | names = Blastapopoulos | ||
| quote = Especially at lower tiers, Blastapopoulos' stuns are quite unforgiving, so we’ve lowered the baseline stun duration & scaled this up over the tiers instead of starting off so high immediately. | | quote = Especially at lower tiers, Blastapopoulos' stuns are quite unforgiving, so we’ve lowered the baseline stun duration & scaled this up over the tiers instead of starting off so high immediately. | ||
| changes = *{{ | | changes = *{{nerf|Heat Bar no longer fills immediately on Boss Spawn}} | ||
*{{ | *{{nerf|name=Overheat|Initial stun duration reduced by 1s at all tiers|5s|4s}} | ||
*{{ | *{{nerf|name=Fireball (tier 1)|Stun duration reduced|4s|2s}} | ||
*{{ | *{{nerf|name=Fireball (tier 2)|Stun duration reduced|4s|2s}} | ||
*{{ | *{{nerf|name=Fireball (tier 3)|Stun duration reduced|4s|3s}} | ||
*{{ | *{{nerf|name=Fireball (tier 4)|Stun duration reduced|4s|3s}} | ||
*{{ | *{{nerf|name=Fireball (tier 5)|Stun duration reduced|4s|3s|note=Both Normal and Elite are affected}} | ||
|use quote for all names=y | |||
}} | }} | ||
| Line 447: | Line 469: | ||
| version = 47.0 | | version = 47.0 | ||
| names = Dreadbloon;Dreadrock Bloon | | names = Dreadbloon;Dreadrock Bloon | ||
| changes = *{{nerf|name=Dreadrock Bloon (Elite tier 3)|Health reduced|10,000|9,000}} | |||
| changes = *{{ | *{{neutral|name=Dreadrock Bloon|Health now scales with boss health/speed modifiers}} | ||
*{{neutral| | |||
}} | }} | ||
| Line 514: | Line 535: | ||
===Video=== | ===Video=== | ||
{{Youtube|91U0fz_47Fw}} | {{Youtube|91U0fz_47Fw}} | ||
==Notes== | |||
*The official update notes contains a joke change to the [[Spike Factory (BTD6)|Spike Factory]]: | |||
{{blockquote|indent=1|After much deliberation we still don’t particularly feel like making any large overhauls to the popular Permaspike upgrade right now, so we have decided that in order to follow through on this vision the best course of action would be to not do anything. This lack of attempt to make any change should in theory prevent any alterations from occurring to this particular upgrade in this update and thus leaves Permaspike extremely similar as to how it currently is. For now. | |||
*xx5 [[Perma-Spike (BTD6)|Permaspike]] unchanged}} | |||
==References== | ==References== | ||
| Line 520: | Line 546: | ||
==External links== | ==External links== | ||
*[https://www.reddit.com/r/btd6/comments/1ie2o3b/bloons_td_6_v470_update_preview/ Update preview on Reddit] | *[https://www.reddit.com/r/btd6/comments/1ie2o3b/bloons_td_6_v470_update_preview/ Update preview on Reddit] | ||
*[https://www.reddit.com/r/btd6/comments/1ihv0z6/bloons_td_6_v470_update_notes/ Official | *[https://www.reddit.com/r/btd6/comments/1ihv0z6/bloons_td_6_v470_update_notes/ Official update notes on Reddit] | ||
==Navigation== | ==Navigation== | ||
{{BTD6 update nav}} | {{BTD6 update nav}} | ||
[[Category:2025]] | [[Category:2025]] | ||