Update history:Bloons Card Storm: Difference between revisions

removed all the updates now that they have their own pages. still not sure what to do for version 1.0, it would feel weird to give it its own page when i don't think that makes sense for most other games (though maybe it counts in this case because 1.0 was technically released as an update to the full playable test on steam)
Pymonkibot (talk | contribs)
m Text replacement - "Storm Of Arrows" to "Storm Of Arrows"
 
(15 intermediate revisions by 2 users not shown)
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{{italic title}}
{{italic title}}
{{TOC|right}}
This is a list of software updates to ''[[Bloons Card Storm]]''.
This is a list of post-release updates to ''[[Bloons Card Storm]]''.
{{horizontal TOC}}
 
{{Clear|right}}
==Updates==
==Version 1.0==
{{#cargo_query:tables=bcs_updates
===Changes from the [[Bloons Card Storm Full Playable test|Full Playable test]]===
|fields=CONCAT("[[", _pageName, "{{!}}Version ", version, "]]") = Version,
====[[Bloon (BCS)|Bloon]]s====
release_date = Release date
{|class="wikitable"
|order by=version
!Card
!Changes
|-
|[[Black Bloon (BCS)|Black Bloon]]
|{{BCS changes|version=1.0|changes=*{{buff|Now also draws a card if it leaks}}|name=Black Bloon}}
|-
|[[Ceramic Bloon (BCS)|Ceramic Bloon]]
|{{BCS changes|version=1.0|changes=*{{nerf|Charges reduced|3|2}}|name=Ceramic Bloon}}
|-
|[[Double Blue Bloon]]
|{{BCS changes|version=1.0|changes=*{{buff|Health increased|45|60}}|name=Double Blue Bloon}}
|-
|[[Double Red Bloon]]
|{{BCS changes|version=1.0|changes=*{{buff|Health increased|30|40}}|name=Double Red Bloon}}
|-
|[[Golden Bloon (BCS)|Golden Bloon]]
|{{BCS changes|version=1.0|name=Golden Bloon
|changes=*{{change|Description changed}}
:{{compare text|before=On Damaged: Gives 1 gold|after=On Damaged: Gain 1 Gold}}
}}
|-
|[[Nested Green]]
|{{BCS changes|version=1.0|name=Nested Green|changes=
*{{buff|Health increased|90|100}}
}}
}}
 
|-
==Version 1.0 changes from the Full Playable test==
|[[Nested Yellow]]
===[[Spike-o-Pult (BCS)|Spike-o-Pult]]===
|{{BCS changes|version=1.0|name=Nested Yellow|changes=
{{BCS changes|version=1.0|name=Spike-o-Pult|changes=
*{{buff|Health increased|130|140}}
*{{buff|Attack Power increased|25|50}}
*{{change|Description changed|"On Pop: Gains 20 Attack Power"|"On Pop: Gain 20 Attack Power"}}
}}
}}
 
|-
===[[Super Monkey Fan Club (BCS)|Super Monkey Fan Club]]===
|[[Steady Growth Bloon]]
{{BCS changes|version=1.0|name=Super Monkey Fan Club|changes=
|{{BCS changes|version=1.0|name=Steady Growth Bloon|changes=
*{{change|Description changed|"During your Turn: All Dart Monkeys gain +10 Attack Power"|"During your Turn: All Dart Monkeys gain 10 Attack Power"}}
*{{change|Description changed}}
:{{compare text|before=On Turn Start: Gains +50 Health|after=On Turn Start: Gains 50 Health}}
}}
}}
|}


===[[Boomerang Monkey (BCS)|Boomerang Monkey]]===
====[[Monkey (BCS)|Monkey]]s====
{{BCS changes|version=1.0|name=Boomerang Monkey|changes=
{|class="wikitable"
*{{change|Name changed|Boomerang|Boomerang Monkey}}
!Card
!Changes
|-
|[[Baby Monkey]]
|{{BCS changes|version=1.0|name=Baby Monkey
|changes=*Now uses [[Shrink]]'s card art instead of placeholder art
}}
}}
 
|-
===[[Glaive Ricochet (BCS)|Glaive Ricochet]]===
|[[Banana Farm (BCS)|Banana Farm]]
{{BCS changes|version=1.0|name=Glaive Ricochet|changes=
|{{BCS changes|version=1.0|name=Banana Farm
*{{buff|Ammo increased|3|4}}
|changes=*{{change|Description changed}}
*{{change|Name changed|Glaive Richochet|Glaive Ricochet}}
:{{compare text|before=Generates 2 Gold at the start of the turn|after=On Turn Start: Gain 2 Gold}}
}}
}}
 
|-
===[[Sniper Monkey (BCS)|Sniper Monkey]]===
|[[Boomerang Monkey (BCS)|Boomerang Monkey]]
{{BCS changes|version=1.0|name=Sniper Monkey|changes=
|{{BCS changes|version=1.0|name=Boomerang Monkey
*{{buff|Attack Power increased|70|75}}
|changes=*{{change|Name changed}}
:{{compare text|before=Boomerang|after=Boomerang Monkey}}
}}
}}
 
|-
===[[Bouncing Bullet (BCS)|Bouncing Bullet]]===
|[[Bouncing Bullet (BCS)|Bouncing Bullet]]
{{BCS changes|version=1.0|name=Bouncing Bullet|changes=
|{{BCS changes|version=1.0|name=Bouncing Bullet
*{{change|Description changed|"On Attack: Deal 30 Damage to a random other Bloon. Then repeat, then repeat"|"On Attack: Deal 30 Damage to a random other Bloon three times"}}
|changes=*{{change|Description changed}}
:{{compare text|before=On Attack: Deal 30 Damage to a random other Bloon. Then repeat, then repeat|after=On Attack: Deal 30 Damage to a random other Bloon three times}}
}}
}}
 
|-
===[[Crippling Sniper]]===
|[[Burny Stuff Mortar]]
{{BCS changes|version=1.0|name=Crippling Sniper|changes=
|{{BCS changes|version=1.0|name=Burny Stuff Mortar
*{{buff|Attack Power increased|120|150}}
|changes=*{{change|Description changed}}
:{{compare text|before=On Turn End: Randomly attacks an enemy Bloon. Sets hit Bloon on fire|after=On Turn End: Randomly attacks an enemy Bloon. Hit Bloon is set on fire}}
}}
}}
 
|-
===[[Burny Stuff Mortar]]===
|[[Crippling Sniper]]
{{BCS changes|version=1.0|name=Burny Stuff Mortar|changes=
|{{BCS changes|version=1.0|name=Crippling Sniper
*{{change|Description changed|"On Turn End: Randomly attacks an enemy Bloon. Sets hit Bloon on fire"|"On Turn End: Randomly attacks an enemy Bloon. Hit Bloon is set on fire"}}
|changes=*{{buff|Attack Power increased|120|150}}
|changes store=*{{buff|ATK increased|120|150}}
}}
}}
 
|-
===[[Elite Defender (BCS)|Elite Defender]]===
|[[Elite Defender (BCS)|Elite Defender]]
{{BCS changes|version=1.0|name=Elite Defender|changes=
|{{BCS changes|version=1.0|name=Elite Defender|changes=
*{{nerf|Rarity increased|Common|Rare}}
*{{nerf|Rarity increased|Common|Rare}}
}}
}}
 
|-
===[[Wizard Monkey (BCS)|Wizard Monkey]]===
|[[Glaive Ricochet (BCS)|Glaive Ricochet]]
{{BCS changes|version=1.0|name=Wizard Monkey|changes=
|{{BCS changes|version=1.0|name=Glaive Ricochet
*{{change|Description changed|"On Turn Start: Gain +5 Attack Power"|"On Turn Start: Gain 5 Attack Power"}}
|changes=*{{buff|Ammo increased|3|4}}
*{{change|Name changed}}
:{{compare text|before=Glaive Richochet{{sic}}|after=Glaive Ricochet}}
}}
|-
|[[Necromancer (BCS)|Necromancer]]
|{{BCS changes|version=1.0|name=Necromancer
|changes=*{{change|Description changed}}
:{{compare text|before=On Turn End: Summon an Undead Bloon. On Turn Start: Heals a random damaged ally Bloon for 25|after=On Turn End: Summon an Undead Bloon.<br>On Turn Start: Heal a random friendly Bloon for 25}}
}}
}}
 
|-
===[[Necromancer (BCS)|Necromancer]]===
|[[Marketplace (BCS)|Marketplace]]
{{BCS changes|version=1.0|name=Necromancer|changes=
|{{BCS changes|version=1.0|name=Marketplace
*{{change|Description changed|"On Turn End: Summon an Undead Bloon. On Turn Start: Heals a random damaged ally Bloon for 25"|"On Turn End: Summon an Undead Bloon.<br>On Turn Start: Heal a random friendly Bloon for 25"}}
|changes=*{{change|Description changed}}
:{{compare text|before=On Turn Start: Gain Gold equal to the number of friendly Monkeys|after=On Turn Start: Gain 1 Gold per friendly Monkey}}
}}
}}
 
|-
===[[Prince of Darkness (BCS)|Prince of Darkness]]===
|[[Monkey Village (BCS)|Monkey Village]]
{{BCS changes|version=1.0|name=Prince of Darkness|changes=
|{{BCS changes|version=1.0|name=Monkey Village|changes=
*{{change|Description changed|"On Play: Summon an Undead MOAB. On Turn Start: Heals all of your Bloons for 30"|"On Play: Summon an Undead MOAB.<br>On Turn Start: Heal your Bloons for 30"}}
*{{buff|Cost reduced|6|4}}
*{{nerf|Rarity increased|Common|Uncommon}}
}}
}}
{{BCS changes|version=1.0|name=Prince of Darkness;Undead MOAB|changes=
|-
|[[Prince of Darkness (BCS)|Prince of Darkness]]
|{{BCS changes|version=1.0
|changes 1 names=Prince of Darkness
|changes 1=*{{change|Description changed}}
:{{compare text|before=On Play: Summon an Undead MOAB. On Turn Start: Heals all of your Bloons for 30|after=On Play: Summon an Undead MOAB.<br>On Turn Start: Heal your Bloons for 30}}
*{{buff|Undead MOAB health increased|400|500}}
*{{buff|Undead MOAB health increased|400|500}}
|changes 2 names=Undead MOAB
|changes 2 store=*{{buff|Health increased|400|500}}
}}
}}
 
|-
===[[Super Monkey (BCS)|Super Monkey]]===
|[[Sniper Monkey (BCS)|Sniper Monkey]]
{{BCS changes|version=1.0|name=Super Monkey|changes=
|{{BCS changes|version=1.0|name=Sniper Monkey
*{{buff|Attack Power increased|75|90}}
|changes=*{{buff|Attack Power increased|70|75}}
}}
|changes store=*{{buff|ATK increased|70|75}}
 
===[[Banana Farm (BCS)|Banana Farm]]===
{{BCS changes|version=1.0|name=Banana Farm|changes=
*{{change|Description changed|"Generates 2 Gold at the start of the turn"|"On Turn Start: Gain 2 Gold"}}
}}
 
===[[Marketplace (BCS)|Marketplace]]===
{{BCS changes|version=1.0|name=Marketplace|changes=
*{{change|Description changed|"On Turn Start: Gain Gold equal to the number of friendly Monkeys"|"On Turn Start: Gain 1 Gold per friendly Monkey"}}
}}
}}
 
|-
===[[Monkey Village (BCS)|Monkey Village]]===
|[[Spike-o-Pult (BCS)|Spike-o-Pult]]
{{BCS changes|version=1.0|name=Monkey Village|changes=
|{{BCS changes|version=1.0|name=Spike-o-Pult
*{{buff|Cost reduced|6|4}}
|changes=*{{buff|Attack Power increased|25|50}}
*{{nerf|Rarity increased|Common|Uncommon}}
*{{change|Description changed}}
:{{compare text|before=On Pop: Gains 20 Attack Power|after=On Pop: Gain 20 Attack Power}}
|changes store=*{{buff|ATK increased|25|50}}
*{{change|Description changed}}
:{{compare text|before=On Pop: Gains 20 Attack Power|after=On Pop: Gain 20 Attack Power}}
}}
}}
 
|-
===[[Baby Monkey]]===
|[[Super Monkey (BCS)|Super Monkey]]
{{BCS changes|version=1.0|name=Baby Monkey|changes=
|{{BCS changes|version=1.0|name=Super Monkey
*{{change|Now uses [[Shrink]]'s card art instead of placeholder art}}
|changes=*{{buff|Attack Power increased|75|90}}
}}
|changes store=*{{buff|ATK increased|75|90}}
 
=== [[Double Red Bloon]] ===
{{BCS changes|version=1.0|changes=*{{buff|Health increased|30|40}}|name=Double Red Bloon}}
 
===[[Golden Bloon (BCS)|Golden Bloon]]===
{{BCS changes|version=1.0|name=Golden Bloon|changes=
*{{change|Description changed|"On Damaged: Gives 1 gold"|"On Damaged: Gain 1 Gold"}}
}}
}}
 
|-
=== [[Nested Green]] ===
|[[Super Monkey Fan Club (BCS)|Super Monkey Fan Club]]
{{BCS changes|version=1.0|name=Nested Green|changes=
|{{BCS changes|version=1.0|name=Super Monkey Fan Club
*{{buff|Health increased|90|100}}
|changes=*{{change|Description changed}}
:{{compare text|before=During your Turn: All Dart Monkeys gain +10 Attack Power|after=During your Turn: All Dart Monkeys gain 10 Attack Power}}
}}
}}
 
|-
===[[Steady Growth Bloon]]===
|[[Triple Shot (BCS)|Triple Shot]]
{{BCS changes|version=1.0|name=Steady Growth Bloon|changes=
|{{BCS changes|version=1.0|name=Triple Shot
*{{change|Description changed|"On Turn Start: Gains +50 Health"|"On Turn Start: Gains 50 Health"}}
|changes=*{{change|"Target" is no longer capitalized in the card description}}
}}
}}
 
|-
===[[Double Blue Bloon]]===
|[[Wizard Monkey (BCS)|Wizard Monkey]]
{{BCS changes|version=1.0|changes=*{{buff|Health increased|45|60}}|name=Double Blue Bloon}}
|{{BCS changes|version=1.0|name=Wizard Monkey
 
|changes=*{{change|Description changed}}
===[[Nested Yellow]]===
:{{compare text|before=On Turn Start: Gain +5 Attack Power|after=On Turn Start: Gain 5 Attack Power}}
{{BCS changes|version=1.0|name=Nested Yellow|changes=
*{{buff|Health increased|130|140}}
}}
}}
|}


=== [[Black Bloon (BCS)|Black Bloon]] ===
====[[Power (BCS)|Power]]s====
{{BCS changes|version=1.0|changes=*{{buff|Now draws a card when damaging the opponent.}}|name=Black Bloon}}
{|class="wikitable"
 
!Card
=== [[Ceramic Bloon (BCS)|Ceramic Bloon]] ===
!Changes
{{BCS changes|version=1.0|changes=*{{nerf|Charges reduced|3|2}}|name=Ceramic Bloon}}
|-
 
|[[Bed Time]]
===[[Bed Time]]===
|{{BCS changes|version=1.0|name=Bed Time
{{BCS changes|version=1.0|name=Bed Time|changes=
|changes=*{{change|Description changed}}
*{{change|Description changed|"Removes Enemy Target Monkey with 30 or less Attack Power"|"Remove target enemy Monkey with 30 or less Attack Power"}}
:{{compare text|before=Removes Enemy Target Monkey with 30 or less Attack Power|after=Remove target enemy Monkey with 30 or less Attack Power}}
}}
}}
 
|-
===[[Bloon Embiggen]]===
|[[Bloon Embiggen]]
{{BCS changes|version=1.0|name=Bloon Embiggen|changes=
|{{BCS changes|version=1.0|name=Bloon Embiggen
*{{change|Description changed|"Grants all your Bloons +25 Health"|"Give all your Bloons +25 Health"}}
|changes=*{{change|Description changed}}
:{{compare text|before=Grants all your Bloons +25 Health|after=Give all your Bloons +25 Health}}
}}
}}
 
|-
===[[Cash Drop (BCS)|Cash Drop]]===
|[[Cash Drop (BCS)|Cash Drop]]
{{BCS changes|version=1.0|name=Cash Drop|changes=
|{{BCS changes|version=1.0|name=Cash Drop|changes=
*{{nerf|Gold gain reduced|2|1}}
*{{nerf|Gold gain reduced|2|1}} (also affects the card description)
}}
}}
 
|-
===[[Ceasefire]]===
|[[Ceasefire]]
{{BCS changes|version=1.0|name=Ceasefire|changes=
|{{BCS changes|version=1.0|name=Ceasefire
*{{change|Description changed|"Enemy Monkeys lose all ammo"|"Enemy Monkeys lose all Ammo"}}
|changes=*{{change|"Ammo" is now capitalized in the card description}}
}}
}}
 
|-
===[[Expert Negotiator]]===
|[[Expert Negotiator]]
{{BCS changes|version=1.0|name=Expert Negotiator|changes=
|{{BCS changes|version=1.0|name=Expert Negotiator
*{{change|Description changed|"Target Monkey joins your team"|"Target enemy Monkey joins your team"}}
|changes=*{{change|Description changed}}
:{{compare text|before=Target Monkey joins your team|after=Target enemy Monkey joins your team}}
}}
}}
 
|-
===[[Firestorm (BCS)|Firestorm]]===
|[[Firestorm]]
{{BCS changes|version=1.0|name=Firestorm|changes=
|{{BCS changes|version=1.0|name=Firestorm
*{{change|Description changed|"Deal 70 damage to enemy Bloons"|"Deal 70 Damage to all enemy Bloons"}}
|changes=*{{change|Description changed}}
:{{compare text|before=Deal 70 damage to enemy Bloons|after=Deal 70 Damage to all enemy Bloons}}
}}
}}
 
|-
===[[Improved Fortification]]===
|[[Improved Fortification]]
{{BCS changes|version=1.0|name=Improved Fortification|changes=
|{{BCS changes|version=1.0|name=Improved Fortification|changes=
*{{buff|Health bonus increased|+100|+150}}
*{{buff|Health bonus increased|+100|+150}}
*{{change|Description changed|"Give target friendly Bloon +100 Health but increases delay by 1"|"Give target friendly Bloon +150 Health but increase its delay by 1"}}
*{{change|Description changed}}
:{{compare text|before=Give target friendly Bloon +100 Health but increases delay by 1|after=Give target friendly Bloon +150 Health but increase its delay by 1}}
}}
}}
 
|-
===[[MOAB Strike]]===
|[[MOAB Strike]]
{{BCS changes|version=1.0|name=MOAB Strike|changes=*{{change|Rarity changed from Rare to Super Rare to match crafting cost|fix=y}}}}
|{{BCS changes|version=1.0|name=MOAB Strike|changes=*{{change|Rarity changed from Rare to Super Rare to match crafting cost|fix=y}}}}
 
|-
===[[Powerful Slowing Totem]]===
|[[Powerful Slowing Totem]]
{{BCS changes|version=1.0|name=Powerful Slowing Totem|changes=
|{{BCS changes|version=1.0|name=Powerful Slowing Totem
*{{change|Description changed|"Increases the delay of all Enemy Bloons by 1"|"Increase the delay of all Enemy Bloons by 1"}}
|changes=*{{change|Description changed}}
:{{compare text|before=Increases the delay of all Enemy Bloons by 1|after=Increase the delay of all Enemy Bloons by 1}}
}}
}}
 
|-
===[[Quick Ready]]===
|[[Quick Ready]]
{{BCS changes|version=1.0|name=Quick Ready|changes=
|{{BCS changes|version=1.0|name=Quick Ready
*{{change|Description changed|"Reduces the delay on target Bloon by 1"|"Reduce the delay on target Bloon by 1"}}
|changes=*{{change|Description changed}}
:{{compare text|before=Reduces the delay on target Bloon by 1|after=Reduce the delay on target Bloon by 1}}
}}
}}
 
|-
===[[Restock]]===
|[[Restock]]
{{BCS changes|version=1.0|name=Restock|changes=
|{{BCS changes|version=1.0|name=Restock|changes=
*{{nerf|Cost increased|4|5}}
*{{nerf|Cost increased|4|5}}
}}
}}
 
|-
===[[Return to Sender]]===
|[[Return to Sender]]
{{BCS changes|version=1.0|name=Return to Sender|changes=
|{{BCS changes|version=1.0|name=Return to Sender
*{{change|Name|Return 2 Sender|Return to Sender}}
|changes=*{{change|Name changed}}
*{{change|Description changed|"Returns a Bloon or Monkey to the owner's hand"|"Return a Bloon or Monkey to the owner's hand"}}
:{{compare text|before=Return 2 Sender|after=Return to Sender}}
*{{change|Description changed}}
:{{compare text|before=Returns a Bloon or Monkey to the owner's hand|after=Return a Bloon or Monkey to the owner's hand}}
}}
}}
 
|-
===[[Shrink]]===
|[[Shrink]]
{{BCS changes|version=1.0|name=Shrink|changes=
|{{BCS changes|version=1.0|name=Shrink|changes=*{{change|Description changed}}
*{{change|Description changed|"Turn target Monkey into a Baby Monkey"|"Turns target Monkey into a Baby Monkey"}}
:{{compare text|before=Turns target Monkey into a Baby Monkey|after=Turn target Monkey into a Baby Monkey}}
}}
}}
 
|-
===[[Storm Of Arrows (BCS)|Storm Of Arrows]]===
|[[Storm Of Arrows (BCS)|Storm Of Arrows]]
{{BCS changes|version=1.0|name=Storm Of Arrows|changes=
|{{BCS changes|version=1.0|name=Storm Of Arrows
*{{change|Description changed|"Deal 150 damage to 2 random opposing Bloons"|"Deal 150 Damage to 2 random opposing Bloons"}}
|changes=*{{change|Description changed}}
:{{compare text|before=Deal 150 damage to 2 random opposing Bloons|after=Deal 150 Damage to 2 random opposing Bloons}}
}}
}}
 
|-
===[[Stunned (card)|Stunned]]===
|[[Stunned (card)|Stunned]]
{{BCS changes|version=1.0|name=Stunned|changes=
|{{BCS changes|version=1.0|name=Stunned|changes=
*{{nerf|Rarity increased|Common|Uncommon|note=Due to an oversight, it still displays the Common badge, though it is treated like an Uncommon by the game}}
*{{nerf|Rarity increased|Common|Uncommon|note=Due to an oversight, it still displays the Common badge, though it is treated like an Uncommon by the game}}
}}
}}
 
|-
===[[Supply Drop (BCS)|Supply Drop]]===
|[[Supply Drop (BCS)|Supply Drop]]
{{BCS changes|version=1.0|name=Supply Drop|changes=
|{{BCS changes|version=1.0|name=Supply Drop|changes=
*{{nerf|Cost increased|2|3}}
*{{nerf|Cost increased|2|3}}
}}
}}
 
|-
===[[Wall Of Trees (BCS)|Wall Of Trees]]===
|[[Wall Of Trees]]
{{BCS changes|version=1.0|name=Wall Of Trees|changes=
|{{BCS changes|version=1.0|name=Wall Of Trees|changes=
*{{buff|Shield amount increased|100|120}}
*{{buff|Shield amount increased|100|120}}
*{{change|Description changed|"Gain a 100HP Shield. When it breaks, get 2 Gold"|"Gain 120 Shield. When it breaks, gain 2 Gold"}}
*{{change|Description changed}}
:{{compare text|before=Gain a 100HP Shield. When it breaks, get 2 Gold|after=Gain 120 Shield. When it breaks, gain 2 Gold}}
}}
}}
|-
|[[Whoops]]
|{{BCS changes|version=1.0|name=Whoops|changes=*{{change|Description changed}}
:{{compare text|before=Target Monkey loses all ammo|after=Target Monkey loses all Ammo}}
}}
|}


===[[Whoops]]===
====[[Map (BCS)|Map]]s====
{{BCS changes|version=1.0|name=Whoops|changes=
{|class="wikitable"
*{{change|Description changed|"Target Monkey loses all ammo"|"Target Monkey loses all Ammo"}}
!Map
!Changes
|-
|Dark Castle
|{{BCS changes|version=1.0|name=Dark Castle
|changes=*{{change|Description changed}}
:{{compare text|before=Bloons gain +5 Health.|after=Bloons gain 5 Health.}}
}}
}}
|-
|Badlands
|{{BCS changes|version=1.0|name=Badlands
|changes=*{{change|Name changed}}
:{{compare text|before=Wasteland|after=Badlands}}
}}
|}


===[[Map (BCS)|Map]]s===
{{#cargo_query:table=bcs_updates
{{BCS changes|version=1.0|name=Dark Castle|changes=*{{change|Dark Castle: description changed|"Bloons gain +5 Health."|"Bloons gain 5 Health."}}|changes store=*{{change|Description changed|"Bloons gain +5 Health."|"Bloons gain 5 Health."}}}}
|fields=_pageName, version, image, description,
{{BCS changes|version=1.0|name=Badlands|changes=*{{change|Wasteland: name changed|Wasteland|Badlands}}|changes store=*{{change|Name changed|Wasteland|Badlands}}}}
app_store_date, google_play_date, steam_windows_date, steam_macos_date,
 
IF(version LIKE "%.0", "y", "") = major <!-- major if it ends in .0 -->
|format=template
|template=update row
|named args=yes
|order by=version_code
}}
{{Clear|right}}
==Navigation==
==Navigation==
{{BCS update nav}}
{{BCS nav}}
{{BCS nav}}
[[Category:Bloons Card Storm|*]][[Category:Updates]]
{{uh nav}}
[[Category:BCS updates|*]][[Category:Update histories]]