Monkey v Monkey: Difference between revisions
this page is still severely lacking in specifics... i'll probably figure a lot of this out the next time i play bmc and get jumpscared by all the incoming attacks from planterror |
Pymonkibot (talk | contribs) m Text replacement - "Cave Terrain" to "Caves Terrain" |
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*Specifics about how the game calculates attack difficulty, minimum/maximum difficulty in the Flash version, minimum research required to send an attack at certain levels, Bloontonium costs in the Flash version, rewards for winning, and penalties for losing | *Specifics about how the game calculates attack difficulty, minimum/maximum difficulty in the Flash version, minimum research required to send an attack at certain levels, Bloontonium costs in the Flash version, rewards for winning, and penalties for losing | ||
*Any information about how the game matchmakes with randoms based on Honor}} | *Any information about how the game matchmakes with randoms based on Honor}} | ||
'''Monkey v Monkey''',{{fn|Also parsed "Monkey V Monkey", "Monkey vs Monkey", and "Monkey Vs Monkey".}} abbreviated '''MvM''', is an asynchronous multiplayer feature in ''[[Bloons Monkey City]]'' that allows players to send attacks to other players' cities. A player can send an attack to a random opponent or someone on their friend list by spending [[Bloontonium]]. An opponent can defend against an attack by playing a modified [[tile]] with increased [[difficulty (BMC)|difficulty]] and more difficult [[Bloon]]s. If the attacker wins, the attacker steals [[City Cash]] from the opponent and may destroy some of the opponent's [[building]]s, the attacker gains [[Honor]], and the opponent loses Honor. If the defender wins, the defender gains Honor and the attacker loses Honor. Either way, the defender earns Bloontonium and has the option to send a revenge attack to the attacker. Players can [[research (BMC)|research]] stronger Bloons to send to the opponent. Players can opt out of participating in MvM by entering Pacifist Mode. | '''Monkey v Monkey''',{{fn|Also parsed "Monkey V Monkey", "Monkey vs Monkey", and "Monkey Vs Monkey".}} abbreviated '''MvM''', is an asynchronous multiplayer feature in ''[[Bloons Monkey City]]'' that allows players to send attacks to other players' cities. A player can send an attack to a random opponent or someone on their friend list by spending [[Bloontonium (BMC)|Bloontonium]]. An opponent can defend against an attack by playing a modified [[tile]] with increased [[difficulty (BMC)|difficulty]] and more difficult [[Bloon]]s. If the attacker wins, the attacker steals [[City Cash]] from the opponent and may destroy some of the opponent's [[building]]s, the attacker gains [[Honor]], and the opponent loses Honor. If the defender wins, the defender gains Honor and the attacker loses Honor. Either way, the defender earns Bloontonium and has the option to send a revenge attack to the attacker. Players can [[research (BMC)|research]] stronger Bloons to send to the opponent. Players can opt out of participating in MvM by entering Pacifist Mode. | ||
==Attacking== | ==Attacking== | ||
===In the Flash version=== | ===In the Flash version=== | ||
Attacks cost [[Bloontonium | Attacks cost [[Bloontonium (BMC)|Bloontonium]] based on the [[City Level]] of the opponent. The higher the amount of Bloontonium used, the harder the strength of the attack. Attacks can also be set to use a specific bloon type in a range of the highest possible researched bloons for that city level. If the player does not have enough Bloontonium to afford the attack, the player is given the option to convert [[Bloonstone]]s to make up the difference, at 1 Bloonstone per 40 Bloontonium. The player can also spend extra Bloonstones to add modifiers that increase the rate of Bloons of a specific type. | ||
During Warmonger day on Monday, one of the modifiers is automatically added for free and cannot be disabled. The modifier chosen is rotated based on the predetermined monthly schedule. | During Warmonger day on Monday, one of the modifiers is automatically added for free and cannot be disabled. The modifier chosen is rotated based on the predetermined monthly schedule. | ||
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|- | |- | ||
!Extra Lead | !Extra Lead | ||
|Hidden from tile details. Starting on round 7, extra leads are added at the end of each round. | |Hidden from tile details. Starting on round 7, extra leads are added at the end of each round as well as having a chance to replace Zebra and Rainbow Bloons with Leads. | ||
|{{BMCF bs|10}} | |{{BMCF bs|10}} | ||
|Heavy Bloon Armor | |Heavy Bloon Armor | ||
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|[[File:BMCM themes RoundRamp.png|50px|Icon of Round Ramp]] | |[[File:BMCM themes RoundRamp.png|50px|Icon of Round Ramp]] | ||
|'''Round Ramp'''<br>Bloons come weakest to strongest | |'''Round Ramp'''<br>Bloons come weakest to strongest | ||
|All Bloon groups are | |All Bloon groups within each round are ordered by their rank (i.e. the order in which Bloons are prioritized by [[Strong]] targeting), spawning the weakest Bloons first and strongest Bloons last. Reduces the RBE requirement of all Bloons past Green by about 15%, making stronger Bloons slightly more numerous. | ||
|— | |— | ||
|- | |- | ||
|[[File:BMCM themes FastAndFurious.png|50px|Icon of Fast and Furious]] | |[[File:BMCM themes FastAndFurious.png|50px|Icon of Fast and Furious]] | ||
|'''Fast and Furious'''<br>Speed over toughness | |'''Fast and Furious'''<br>Speed over toughness | ||
|Packs of Yellow Bloons and Pink Bloons replace other Bloons, even on rounds that use the MOAB round generator, where they can replace Rainbow Bloons and Ceramic Bloons. Bloon groups are arranged in order of their rank like in Round Ramp, groups are marginally tighter on average | |Packs of Yellow Bloons and Pink Bloons replace other Bloons, even on rounds that use the MOAB round generator, where they can replace Rainbow Bloons and Ceramic Bloons. Bloon groups are arranged in order of their rank like in Round Ramp, groups are marginally tighter on average, and packed MOABs can appear. The odds of Black, White, Zebra, and Rainbow Bloons are lower and Lead Bloons are very rare. | ||
|Fast Bloons | |Fast Bloons | ||
|- | |- | ||
|[[File:BMCM themes HardAndHeavy.png|50px|Icon of Hard and Heavy]] | |[[File:BMCM themes HardAndHeavy.png|50px|Icon of Hard and Heavy]] | ||
|'''Hard and Heavy'''<br>Extra leads and ceramics | |'''Hard and Heavy'''<br>Extra leads and ceramics | ||
|Lead Bloons and Ceramic Bloons are significantly more common. | |Lead Bloons and Ceramic Bloons are significantly more common. The odds of Yellow, Pink, Black, White, Zebra, and Rainbow Bloons are lower. | ||
|Heavy Bloon Armor | |Heavy Bloon Armor | ||
|- | |- | ||
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|[[File:BMCM themes ZOMGZurprise.png|50px|Icon of ZOMG Zuprise]] | |[[File:BMCM themes ZOMGZurprise.png|50px|Icon of ZOMG Zuprise]] | ||
|'''ZOMG Zuprise'''<br>Send a single ZOMG as a suprise on an earlier round | |'''ZOMG Zuprise'''<br>Send a single ZOMG as a suprise on an earlier round | ||
| | |Spawns one extra ZOMG at the start of the last round (second-to-last round if extra strong), ignoring its RBE requirement. | ||
|ZOMGs | |ZOMGs | ||
|} | |} | ||
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When a player receives an attack, it is initiated as soon as the game is able to connect to the internet. Once the attack initiates, the player has 24 hours to defend it, otherwise it automatically ends in a loss for the player and a win for the opponent the next time the game connects to the internet. Attacks cannot be defended against without an internet connection. | When a player receives an attack, it is initiated as soon as the game is able to connect to the internet. Once the attack initiates, the player has 24 hours to defend it, otherwise it automatically ends in a loss for the player and a win for the opponent the next time the game connects to the internet. Attacks cannot be defended against without an internet connection. | ||
Attacks occupy unclaimed [[tile]]s within range of the player's city. Attacks cannot occupy [[Volcano Terrain]] tiles, [[ | Attacks occupy unclaimed [[tile]]s within range of the player's city. Attacks cannot occupy [[Volcano Terrain]] tiles, [[Caves Terrain]] tiles, [[Special Terrain]] tiles, or tiles containing a [[treasure chest]]. Attacks use the same [[Map|track]]s as their original tiles, but override their difficulty levels, modifiers, and rounds. When defending an attack, [[Auto Start|non-stop mode]] is forcibly enabled and each round begins immediately after all Bloons from the previous round have entered instead of after all Bloons have been popped first, similar to [[Apopalypse (BTD5)|Apopalypse]] mode from ''[[Bloons TD 5]]''. Unlike Apopalypse, end-of-round cash is still given. | ||
==Pacifist Mode== | ==Pacifist Mode== | ||