Heavy Forest Terrain: Difference between revisions

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Qwertyxp2000 (talk | contribs)
sorta added heavy forest, seems alright after feedback that says jugg isn't THAT good (it's "good" but not good in the sense that Dartling can point anywhere at will and not either chase or get stuck in the stationary direction)
 
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|name  =Heavy Forest Terrain
|name  =Heavy Forest Terrain
|image F=
|image F=BMCF Heavy Forest terrain icon.svg
|image M=
|image M=


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|difficulty=1.0
|difficulty=1.0
|entrances =2
|entrances =2
|exits    =0
|exits    =1
|junctions =0<!-- the paths stay separate and do not overlap -->
|junctions =0<!-- the paths stay separate and do not overlap -->
|tunnels  =2
|tunnels  =2
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{{empty}}
{{clear|right}}
{{clear|right}}
==Strategy==
{{Strategy needed|section=y}}
Most tracks are single-laned or equivalent to it, with exception of [[#Butterfly|Butterfly]], which has two split lanes that exit and is the hardest of the Heavy Forest tracks. With exception of a lack of Farm to quickly snowball income, this terrain has no major setbacks in tower availability, except a small portion of [[Monkey Teams (BMC)|Monkey Teams]] combos.
Specific to Butterfly, the straight lane at the start is the most strategic area to focus on. The best tower to use is [[Dartling Gun (BMC)|Dartling Gun]], since it can quickly switch between lanes at will, unlike [[Juggernaut (BMC)|Juggernaut]], which, although good against the straight line itself, will suffer once Bloons (especially MOAB-class Bloons and their children) move past it.


==Navigation==
==Navigation==
{{BMC terrain nav}}
{{BMC terrain nav}}