Biker Bones (Battles 2): Difference between revisions

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{{for|Biker Bones in [[Bloons TD 6]]|Biker Bones (BTD6)}}
{{for|Biker Bones in [[Bloons TD 6]]|Biker Bones (BTD6)}}
{{BTDB2 hero alt info
{{BTDB2 hero info
|id=BikerBones
|id=BikerBones
|order=4
|order=4
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*Level 8: buffs all towers within his range, including himself, increasing their range by 5% and pierce by 30%.
*Level 8: buffs all towers within his range, including himself, increasing their range by 5% and pierce by 30%.
*Level 18: reduces the attack cooldowns of himself and all Monkey Aces and Heli Pilots on-screen by 10%. This stacks multiplicatively with the level 4 buff.
*Level 18: reduces the attack cooldowns of himself and all Monkey Aces and Heli Pilots on-screen by 10%. This stacks multiplicatively with the level 4 buff.
===Black Bloon debuff===
{{#lst:Striker Jones (Battles 2)|debuff}}


==Abilities==
==Abilities==
===Concussive Fire===
===Concussive Fire===
[[File:BTDB2 biker bones concussive fie aa.png|50px|right]]
[[File:BTDB2 biker bones level 3.png|50px|right]]
'''Concussive Fire''' is unlocked at level 3. It fires a seeking [[projectile]] that targets the [[strong]]est Bloon on-screen. It cannot target [[Camo Bloon (Battles 2)|Camo Bloon]]s, even if Biker is granted [[Camo detection]], though it does allow the explosion to hit Camo Bloons. The projectile can pass through [[line of sight]] blockers and through Bloons that are not the target. On impact, the explosion hits up to 72 Bloons in its radius, dealing 3 [[Damage type|Unstoppable-type]] [[damage]], +4 damage to [[Ceramic Bloon (Battles 2)|Ceramic Bloon]]s, +8 damage to [[MOAB-Class Bloon]]s, [[stun]]ning all non-[[BAD (Battles 2)|BAD]] Bloons hit for 1 second, and inflicting a [[damage over time]] effect that deals 2 explosion-type damage every 1.5 seconds for 4 seconds. The damage type of its damage over time cannot be overridden by [[Monkey Intelligence Bureau (Battles 2)|Monkey Intelligence Bureau]] or ignored by his Black Bloon debuff at level 5. The ability cannot be activated if there are no targetable Bloons on-screen. It has a 24-second cooldown and a 7.5-second initial cooldown.
'''Concussive Fire''' is unlocked at level 3. It fires a seeking [[projectile]] that targets the [[strong]]est Bloon on-screen. It cannot target [[Camo Bloon (Battles 2)|Camo Bloon]]s, even if Biker is granted [[Camo detection]], though it does allow the explosion to hit Camo Bloons. The projectile can pass through [[line of sight]] blockers and through Bloons that are not the target. On impact, the explosion hits up to 72 Bloons in its radius, dealing 3 [[Damage type|Unstoppable-type]] [[damage]], +4 damage to [[Ceramic Bloon (Battles 2)|Ceramic Bloon]]s, +8 damage to [[MOAB-Class Bloon]]s, [[stun]]ning all non-[[BAD (Battles 2)|BAD]] Bloons hit for 1 second, and inflicting a [[damage over time]] effect that deals 2 explosion-type damage every 1.5 seconds for 4 seconds. The damage type of its damage over time cannot be overridden by [[Monkey Intelligence Bureau (Battles 2)|Monkey Intelligence Bureau]] or ignored by his Black Bloon debuff at level 5. The ability cannot be activated if there are no targetable Bloons on-screen. It has a 24-second cooldown and a 7.5-second initial cooldown.
{|class="wikitable"
{|class="wikitable"
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===Artillery Fire===
===Artillery Fire===
[[File:BTDB2 biker bones artillery fire aa.png|50px|right]]
[[File:BTDB2 biker bones lvl 10.png|50px|right]]
'''Artillery Fire''' is unlocked at level 10. For 7 seconds, it doubles the damage of Biker Bones and all [[Monkey Ace (Battles 2)|Monkey Ace]]s and [[Heli Pilot (Battles 2)|Heli Pilot]]s on-screen and causes their projectiles to inflict an additional [[damage over time]] effect. The effect deals 2 explosion-type damage every 1.5 seconds and lasts for 4 seconds. It has a 60-second cooldown and no initial cooldown.
'''Artillery Fire''' is unlocked at level 10. For 7 seconds, it doubles the damage of Biker Bones and all [[Monkey Ace (Battles 2)|Monkey Ace]]s and [[Heli Pilot (Battles 2)|Heli Pilot]]s on-screen and causes their projectiles to inflict an additional [[damage over time]] effect. The effect deals 2 explosion-type damage every 1.5 seconds and lasts for 4 seconds. It has a 60-second cooldown and no initial cooldown.