Update history:Bloons TD Battles (mobile)/Version 4.3: Difference between revisions
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'''Version 4.3''' is the third major update to the {{mobile version of|Bloons TD Battles}} of 2017. It introduced the [[map]] [[Wattle Resorts]] and the first wave of [[Tower Skin]]s. | '''Version 4.3''' is the third major update to the {{mobile version of|Bloons TD Battles}} of 2017. It introduced the community-made [[map]] [[Wattle Resorts]] and the first wave of [[Tower Skin]]s. | ||
==Changes== | ==Changes== | ||
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|version=4.3 | |version=4.3 | ||
|changes 1 tiers=x1+ | |changes 1 tiers=x1+ | ||
|changes 1=*{{buff|Fireball: explosion radius increased|60 units|72 units}} | |changes 1=*{{buff|Fireball attack: explosion radius increased|60 units|72 units}} | ||
|quote 1=The Apprentice’s Fireball upgrade is really useful in earlier rounds (especially if your opponent is piling on the pressure with tightly-grouped eco bloons) but it currently gets overwhelmed a little faster than we’d like it to. Buffing the explosion radius should help with that. | |quote 1=The Apprentice’s Fireball upgrade is really useful in earlier rounds (especially if your opponent is piling on the pressure with tightly-grouped eco bloons) but it currently gets overwhelmed a little faster than we’d like it to. Buffing the explosion radius should help with that. | ||
|quote 1 tiers=x1+ | |quote 1 tiers=x1+ | ||
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|version=4.3 | |version=4.3 | ||
|changes 1 tiers=3x;4x | |changes 1 tiers=3x;4x | ||
|changes 1=*{{buff|Rotors: | |changes 1=*{{buff|Rotors attack: cooldown reduced|0.3s|0.2s}} | ||
|quote 1=Placing and upgrading a Heli-Pilot{{sic}} to its third tier isn’t cheap, so we think it should be a little more reliable when it comes to stopping lead bloons. Increasing the attack speed of Razor Rotors should help it achieve that. | |quote 1=Placing and upgrading a Heli-Pilot{{sic}} to its third tier isn’t cheap, so we think it should be a little more reliable when it comes to stopping lead bloons. Increasing the attack speed of Razor Rotors should help it achieve that. | ||
|quote 1 tiers=3x;4x | |quote 1 tiers=3x;4x | ||
}} | |||
===[[Tack Shooter (Battles)|Tack Shooter]]=== | |||
{{BTDBM tower changes | |||
|tower=Tack Shooter | |||
|version=4.3 | |||
|path 2 tier 1 cost before=100 | |||
|path 2 tier 1 cost after=75 | |||
|path 2 tier 2 cost before=225 | |||
|path 2 tier 2 cost after=175 | |||
|path 2 tier 3 cost before=680 | |||
|path 2 tier 3 cost after=600 | |||
|path 2 tier 4 cost before=2700 | |||
|path 2 tier 4 cost after=2800 | |||
|quote 1=The Tack Shooter’s second upgrade path is rarely seen in arenas, especially in Ceramic Crucible and above. We’ve reduced the prices of the first three upgrades on that side to help make the tower more worthy of that valuable space in your loadout. | |||
|quote 1 tiers=x1;x2;x3;x4 | |||
}} | }} | ||
===[[Bloon send]]s=== | ===[[Bloon send]]s=== | ||
{{BTDBM changes|name=Bloon send|version=4.3|quote=In the 4.1 update, we reduced the eco penalty all the way from -$1000 to -$600. It seems that this change was perhaps a little too drastic and we’ve noticed that bloon eco is currently outweighing Banana Farm strategies, especially when you consider that eco players have a 4th attacking tower. Increasing the eco penalty of fast cooldown ZOMGs should help make both strategies just as viable as each other.|changes= | {{BTDBM changes|name=Bloon send|version=4.3|quote=In the 4.1 update, we reduced the eco penalty all the way from -$1000 to -$600. It seems that this change was perhaps a little too drastic and we’ve noticed that bloon eco is currently outweighing Banana Farm strategies, especially when you consider that eco players have a 4th attacking tower. Increasing the eco penalty of fast cooldown ZOMGs should help make both strategies just as viable as each other.|changes=*{{neutral|Grouped ZOMG: income penalty increased|-600|-900}} | ||
*{{neutral|Grouped ZOMG: income penalty increased|-600|-900}} | |||
}} | }} | ||
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|changes 1 tiers=x4 | |changes 1 tiers=x4 | ||
|changes 1=*{{buff|Ability: damage increased|350|400}} | |changes 1=*{{buff|Ability: damage increased|350|400}} | ||
|quote 1=These changes are corrections to the ones which should have been made in the 4.3 upgrade. The Ace is now balanced as intended. | |quote 1=These changes are corrections to the ones which should have been made in the 4.3 upgrade. The Ace is now balanced as intended. | ||
|quote 1 tiers=x2;x4 | |quote 1 tiers=x2;x4 | ||
| Line 126: | Line 139: | ||
|path 1 tier 2 cost before=1500 | |path 1 tier 2 cost before=1500 | ||
|path 1 tier 2 cost after=1300 | |path 1 tier 2 cost after=1300 | ||
|path | |path 2 tier 1 cost before=900 | ||
|path | |path 2 tier 1 cost after=600 | ||
|path | |path 2 tier 3 cost before=4300 | ||
|path | |path 2 tier 3 cost after=4000 | ||
|changes 1 tiers=x4 | |changes 1 tiers=x4 | ||
|changes 1=*{{nerf|Ability: no longer stacks with itself}} | |changes 1=*{{nerf|Ability: no longer stacks with itself (affected towers only gain the buffs from one ability use at a time)}} | ||
|quote 1=The Monkey Village rarely gets an outing in the higher arenas and we tend to only see it in certain Club rulesets. We've lowered a whole bunch of prices across the board to make it a little less of a commitment for players to place and upgrade. As well as that, the MIB ability has been changed so that it no longer stacks. We found that it was easy to exploit and simply too powerful! | |quote 1=The Monkey Village rarely gets an outing in the higher arenas and we tend to only see it in certain Club rulesets. We've lowered a whole bunch of prices across the board to make it a little less of a commitment for players to place and upgrade. As well as that, the MIB ability has been changed so that it no longer stacks. We found that it was easy to exploit and simply too powerful! | ||
|quote 2=The Monkey Village rarely gets an outing in the higher arenas and we tend to only see it in certain Club rulesets. We've lowered a whole bunch of prices across the board to make it a little less of a commitment for players to place and upgrade. | |quote 2=The Monkey Village rarely gets an outing in the higher arenas and we tend to only see it in certain Club rulesets. We've lowered a whole bunch of prices across the board to make it a little less of a commitment for players to place and upgrade. | ||