Update history:Bloons TD Battles (mobile)/Version 4.3: Difference between revisions

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m Pymonkibot moved page Bloons TD Battles (mobile) v4.3 to Update history:Bloons TD Battles (mobile)/Version 4.3: Text replacement - "Bloons TD Battles \(mobile\) v(.*)" to "Update history:Bloons TD Battles (mobile)/Version $1"
 
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|version=4.3
|version=4.3
|changes 1 tiers=x1+
|changes 1 tiers=x1+
|changes 1=*{{buff|Fireball: explosion radius increased|60 units|72 units}}
|changes 1=*{{buff|Fireball attack: explosion radius increased|60 units|72 units}}
|quote 1=The Apprentice’s Fireball upgrade is really useful in earlier rounds (especially if your opponent is piling on the pressure with tightly-grouped eco bloons) but it currently gets overwhelmed a little faster than we’d like it to. Buffing the explosion radius should help with that.
|quote 1=The Apprentice’s Fireball upgrade is really useful in earlier rounds (especially if your opponent is piling on the pressure with tightly-grouped eco bloons) but it currently gets overwhelmed a little faster than we’d like it to. Buffing the explosion radius should help with that.
|quote 1 tiers=x1+
|quote 1 tiers=x1+
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|version=4.3
|version=4.3
|changes 1 tiers=3x;4x
|changes 1 tiers=3x;4x
|changes 1=*{{buff|Rotors: attack cooldown reduced|0.3s|0.2s}}
|changes 1=*{{buff|Rotors attack: cooldown reduced|0.3s|0.2s}}
|quote 1=Placing and upgrading a Heli-Pilot{{sic}} to its third tier isn’t cheap, so we think it should be a little more reliable when it comes to stopping lead bloons. Increasing the attack speed of Razor Rotors should help it achieve that.  
|quote 1=Placing and upgrading a Heli-Pilot{{sic}} to its third tier isn’t cheap, so we think it should be a little more reliable when it comes to stopping lead bloons. Increasing the attack speed of Razor Rotors should help it achieve that.  
|quote 1 tiers=3x;4x
|quote 1 tiers=3x;4x
}}
===[[Tack Shooter (Battles)|Tack Shooter]]===
{{BTDBM tower changes
|tower=Tack Shooter
|version=4.3
|path 2 tier 1 cost before=100
|path 2 tier 1 cost after=75
|path 2 tier 2 cost before=225
|path 2 tier 2 cost after=175
|path 2 tier 3 cost before=680
|path 2 tier 3 cost after=600
|path 2 tier 4 cost before=2700
|path 2 tier 4 cost after=2800
|quote 1=The Tack Shooter’s second upgrade path is rarely seen in arenas, especially in Ceramic Crucible and above. We’ve reduced the prices of the first three upgrades on that side to help make the tower more worthy of that valuable space in your loadout.
|quote 1 tiers=x1;x2;x3;x4
}}
}}


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|changes 1 tiers=x4
|changes 1 tiers=x4
|changes 1=*{{buff|Ability: damage increased|350|400}}
|changes 1=*{{buff|Ability: damage increased|350|400}}
|path 2 tier 2 cost before=400
|path 2 tier 2 cost after=400
|quote 1=These changes are corrections to the ones which should have been made in the 4.3 upgrade. The Ace is now balanced as intended.
|quote 1=These changes are corrections to the ones which should have been made in the 4.3 upgrade. The Ace is now balanced as intended.
|quote 1 tiers=x2;x4
|quote 1 tiers=x2;x4
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|path 1 tier 2 cost before=1500
|path 1 tier 2 cost before=1500
|path 1 tier 2 cost after=1300
|path 1 tier 2 cost after=1300
|path 1 tier 1 cost before=900
|path 2 tier 1 cost before=900
|path 1 tier 1 cost after=600
|path 2 tier 1 cost after=600
|path 1 tier 3 cost before=4300
|path 2 tier 3 cost before=4300
|path 1 tier 3 cost after=4000
|path 2 tier 3 cost after=4000
|changes 1 tiers=x4
|changes 1 tiers=x4
|changes 1=*{{nerf|Ability: no longer stacks with itself}}
|changes 1=*{{nerf|Ability: no longer stacks with itself (affected towers only gain the buffs from one ability use at a time)}}
|quote 1=The Monkey Village rarely gets an outing in the higher arenas and we tend to only see it in certain Club rulesets. We've lowered a whole bunch of prices across the board to make it a little less of a commitment for players to place and upgrade. As well as that, the MIB ability has been changed so that it no longer stacks. We found that it was easy to exploit and simply too powerful!
|quote 1=The Monkey Village rarely gets an outing in the higher arenas and we tend to only see it in certain Club rulesets. We've lowered a whole bunch of prices across the board to make it a little less of a commitment for players to place and upgrade. As well as that, the MIB ability has been changed so that it no longer stacks. We found that it was easy to exploit and simply too powerful!
|quote 2=The Monkey Village rarely gets an outing in the higher arenas and we tend to only see it in certain Club rulesets. We've lowered a whole bunch of prices across the board to make it a little less of a commitment for players to place and upgrade.
|quote 2=The Monkey Village rarely gets an outing in the higher arenas and we tend to only see it in certain Club rulesets. We've lowered a whole bunch of prices across the board to make it a little less of a commitment for players to place and upgrade.