User:Drgoku282/Legends: Difference between revisions

From Blooncyclopedia, the independent Bloons knowledge base
Jump to navigation Jump to search
m CHIMPS (Freeplay / High stages): minor spelling mistake
Almost done
 
(41 intermediate revisions by 4 users not shown)
Line 1: Line 1:
Future strategy page :D
This is where I do Legends-related stuff before it is ready for main


Rogue Legends presents a higher level of challenge compared the base game due its mechanics, the random nature of rogue-likes, the variety of maps and the harder rounds, so players need to adapt to a different playstyle if they wish to conquer the campaigns.
random encounter article I guess


Since there are different objectives to be reached, this strategy guide is divided in four parts:
{{Distinguish||text=[[Bloon Encounter (Frontier Legends)|Bloon Encounters]], which are the regular tower defense games}}{{Lede image|BTD6 EncountersDice.png|Dice icon that represents Random Encounters}}


* Regular campaign: For players that are just starting and wish to learn the mechanics in deep and start beating campaigns as consistently as possible.
'''Random Encounters''' are a game mechanic in the [[Frontier Legends|''Frontier Legends'']] DLC of ''[[Bloons TD 6]]''. As their name suggest, these are events that can happen at random while the player explores the Frontier, upon encountering one, the player will be presented with a description of the situation and one of more options of what [[Sheriff (BTD6)|Sheriff]] or his Posse can do in response. After selecting one there can be a variety of outcomes, including gaining or losing resources such as [[Bananite]], [[Stamina]] or consumable items, modifying [[Trait|Traits]] of the [[Ranch Hand|Ranch Hands]], losing members of the Posse, or even no consequences at all.
* CHIMPS (XP farming): Players need around 170,000 XP to max every single upgrade in the shop and an optimal way of doing so is playing in CHIMPS mode with a high number of Curses.
* CHIMPS (High stages): One of the main reasons to play CHIMPS is to simply reach the highest stage possibly, here players will encounter Bloons that are even stronger than their Freeplay counterparts, and unlike it, the players must build a powerful enough defense in every single encounter on a wide variety of maps.
* Artifact extraction: For the people who seek to unlock everything in the game, this section discusses a possible strategy focused on extracting Artifacts quickly.
== Regular campaign ==
For people that is just starting in Rogue Legends, it is recommended to just pick up their favorite Hero and start a campaign to become used to the game mechanics, paying attention to the early game rounds, the Artifact and Boost system and the movement across the map, and getting used to the special tiles.  


After they are familiar with the mechanics, players can now focus on beating a the campaign, and in order to achieve that, they need a strong party that can handle the much more difficult rounds, and for this, they should check they can deal with any type of Bloon, most importantly:
== Mechanics ==
 
Random encounters can be triggered by performing certain actions within the DLC and when it triggers, that type of encounter cannot be triggered again for a certain amount of time, most random situations are exclusive to certain triggers:
* Cover all types of Bloons including [[Zebra Bloon (BTD6)|Zebra]], [[Lead Bloon (BTD6)|Lead]] and [[Purple Bloon (BTD6)|Purple]].
* [[Camo Bloon (BTD6)|Camo]] detection, specially for the Bloons described above.
* Moderate to high pierce for dense rounds, specially [[Ceramic Bloon (BTD6)|Ceramic]] rushes.
* [[MOAB-Class Bloon|MOAB-Class]] damage.
* And as the campaign advances, defense of of multiple lanes, [[DDT (BTD6)|DDT]] damage and counters for the [[Boss Bloon|Boss]].
 
For example if the player selects [[Quincy (BTD6)|Quincy]] as its Hero (0-0-3 [[Dart Monkey (BTD6)|Dart]], 0-0-2 [[Boomerang Monkey (BTD6)|Boomerang]]) the player can perform the following analysis:
 
* Dart Monkey and Quincy himself can deal with Camo Zebras and Puples, and even Camo Leads with the Splody Darts Artifact in addition to Quincy's Exploding Arrows.
* Top path Boomerang can deal with dense Ceramic rushes, but has no Camo detection.
* Middle (or bottom) path Boomerang is decent against MOAB-Class Bloons, and with Artifacts or Camo support and support in the future it can also deal with DDTs.
* Only one Boomerang is provided so we can't deal with both Ceramic rushes and MOABs at the same time.
* As the campaign progresses more help against Camo Leads and DDTs will be needed because Quincy will fall in power and Splody Darts might not be reliable enough with the random chance of happening.
 
We now know our main weaknesses, so a tower that can deal with MOABs and another with high pierce and Camo detection will be good additions to the party, an example of a tower that can handle both could be a [[Mermonkey (BTD6)|Mermonkey]] that can be upgraded into a 4-0-2 [[Abyssal Warrior]] or 0-4-2 [[Arctic Knight]], with the later probably being preferred as it can also solve our future Camo Lead problem and will also do heavy damage to any Boss with its ability, with the exception of [[Blastapopoulos (BTD6)|Blastapopoulos]].
 
Other options that can help are [[Wizard Monkey (BTD6)|Wizard Monkeys]] that can be upgraded to a 0-3-2 and handle both MOAB-Class damage will help against rushes or oven a [[Spike Factory (BTD6)|Spike Factory]] to upgrade on a 1-3-0 for MOAB-Class damage or 3-2-0 to handle Ceramics.
 
Some early game Towers or Artifacts that can be used to complement a defense are the following:
{| class="wikitable"
{| class="wikitable"
|+Random encounter triggers
!Type
!Type
!Tower or Artifact
!Notes
!Minimum cooldown
|-
|-
|Can pop any type of Bloon, including Camo
|NPC Monkey
|4-0-2 [[Juggernaut (BTD6)|Juggernaut]], 2-3-0 [[Bouncing Bullet (BTD6)|Bouncing Bullet]], 0-2-2 [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]], 3-2-0 [[Razor Rotors (BTD6)|Razor Rotors]], X-3-X [[Hydra Rocket Pods (BTD6)|Hydra Rocket Pods]], 2-0-3 [[Flash Bomb (BTD6)|Flash Bomb]], 2-X-X [[Spike Factory (BTD6)|Spike Factory]], X-3-X [[Cleansing Foam (BTD6)|Cleansing Foam]].
|It is triggered when Sheriff interacts or collides with a Monkey NPC with simpler facial features from the Legends art style. It will spawn within 10 tiles from Sheriff and run towards him.
|35 minutes
|-
|-
|Camo detection
|Campfire
|3-X-X [[Ice Shards (BTD6)|Ice Shards]], 3-X-X [[Submerge and Support (BTD6)|Submerge and Support]], X-X-3 [[Signal Flare (BTD6)|Signal Flare]], X-X-3 [[Shimmer (BTD6)|Shimmer]], X-2-X [[Counter-Espionage (BTD6)|Counter-Espionage]], X-2-X [[Radar Scanner (BTD6)|Radar Scanner]], X-3-X [[Cleansing Foam (BTD6)|Cleansing Foam]], [[General's Disposition]], [[Perceptive Crow]].
|Triggers when Sheriff activates a Campfire.
|10 minutes
|-
|-
|Dense rounds and Ceramic rushes
|Area
|4-2-0 [[Juggernaut (BTD6)|Juggernaut]], 4-X-X [[M.O.A.R Glaives (BTD6)|M.O.A.R Glaives]], X-4-X [[Blade Maelstrom (BTD6)|Blade Maelstrom]], 3-2-0 [[Bloon Dissolver (BTD6)|Bloon Dissolver]], 3-X-X [[Druid of the Storm (BTD6)|Druid of the Storm]], 3-X-X [[Abyss Dweller]].
|Triggers when Sheriff enters a different area.
|10 minutes
|-
|-
|MOAB-Class damage
|Defeat
|X-3-X [[Bionic Boomerang (BTD6)|Bionic Boomerang]], X-3-X [[MOAB Mauler (BTD6)|MOAB Mauler]], X-X-4 [[Overdrive (BTD6)|Overdrive]], 2-0-3 [[Semi-Automatic (BTD6)|Semi-Automatic]], 2-0-3 [[Triple Guns (BTD6)|Triple Guns]], 3-X-X [[Destroyer (BTD6)|Destroyer]], 3-X-X [[Fighter Plane (BTD6)|Fighter Plane]], 0-2-3 [[MOAB Shove (BTD6)|MOAB Shove]], X-3-X [[Dragon's Breath (BTD6)|Dragon's Breath]], 4-X-X [[Abyssal Warrior]], 1-0-3 [[MOAB SHREDR (BTD6)|MOAB SHREDR]], [[Malicious Mauling]], [[Pure Damage]].
|When Sheriff is defeated there is a 10% chance of triggering a Random Encounter upon returning to the Campfire
|60 minutes
|}
|}
As the campaign continues, keep adding towers that cover the detected weaknesses of the team and an answer to the current boss. Starting on Stage 2, players also need to have 3 to 4 low tier towers that can be dropped with the starting cash to cover multi-lane maps, specially on [[Expert]] maps, otherwise, it is advised to just skip those encounters. On stages 3 and 4 Artifacts start to become more relevant than the type of towers in the party as with the accumulation of Artifact buffs reaches a critical amount that makes virtually any tower work.
When an Encounter is triggered, the player will be presented with a text box describing the situation and one or more buttons that represents the actions that Sheriff or his Posse members can do in response. In some scenarios, selecting a specific option will not always result in the same consequence, as some of them have a table of different outcomes with predefined chances of happening.


Tier 5 and other expensive towers should be taken with caution, as it will be nearly impossible to afford them during a game unless the player is facing a Mini Boss or the Final Boss , and in the later case, only towers cheaper than 25,000 cash should be taken, otherwise, those Tier 5 towers are just wasting a party slot. Also, [[Essence Of Bloonarius]], [[Essence Of Dreadbloon]] and [[Essence Of Phayze]] are usually always worth taking over any Tier 5 reward.
If the Posse has Monkeys with the {{BTD6 trait|Fortunate}} or {{BTD6 trait|Happy-go-lucky}} the game will perform an additional RNG rolls (up to the number of Towers with the trait) if the outcome of the Random Encounter is not considered to be the "positive" one.


=== Mini Games ===
=== Lost Monkeys ===
{{Research|Determine what happens when 4 monkeys are lost, is the oldest one lost forever or does the game not present wiht more of such events at all?|section=y}}
When the Posse loses a member, the tower will not be completely lost, instead, when Sheriff enters an Area there is a 30% chance that the lost Monkey will appear somewhere at that location and if it triggers, it will stay there until Sheriff interacts with it which starts another Random Encounter where the player can decide to welcome the Tower back to the Ranch Hands, dismiss it or come back later. Up to 4 Monkeys can be lost at the same time.


==== Races ====
== List of Random Encounters ==
In early stages, getting great scores is very party dependent, but in general, towers that do well in regular races will also do well in Rogue Legends if they have support that cover their weaknesses (ex. [[Blade Maelstrom (BTD6)|Blade Maelstrom]] needs both Lead and Camo popping power as soon as possible). In stage 1 is usually safe to send up to 3 rounds at the same time if the towers have enough pierce, otherwise, it is better to send rounds at a slower, but steady pace and aim for a lower reward.
Notes:


In later stages, even with a high amount of Artifact and powerful towers, sending many rounds at once is not advised as it easy to get pierce capped, and also DDT's, Fortified ZOMGs and BADs are dangerous threats, specially if they pop near the end of the track.
* <code>MONKEY</code> refers to a member of the Posse.
 
* <code>TOWER</code> and <code>APE</code> will be used if a second or third member is involved.
==== Endurance Race ====
* <code>RECRUIT</code> refers to a random-generated Tower (like the ones at the Saloon).
The following table contains the recommended final round to be sent to reach each goal, this assumes no previous Bloon Encounters in the stage but this is compensated by the natural MOAB health scaling of Rogue Legends, however on the early stages it might be necessary to send a couple more rounds in difficult maps as the MOAB-Class Bloons will have less health than normal.
* <code>TRAIT</code> represents a random trait.
 
* <code>#</code> represents a random number of rounds
The final round should be sent about 1 minute before the timer expires so it can be popped on time. Players can also send several rounds during the final seconds to boost the score by popping the weaker Bloons as the larger ones will not be able to reach the exit, but is recommended to exercise caution to avoid being pierce capped by the faster Bloons, specially Purples or DDT's.
* Notes not present in the in-game text are indicated between parentheses.
{| class="wikitable mw-collapsible mw-collapsed"
* Stamina gains can go beyond 100% unless noted (capped).
|+Recommended final round for Endurance Races
* The "positive" outcomes of ab Encounter are marked with an asterisk in the chance column.
!Stage
{| class="wikitable"
!Common
! rowspan="2" |Situation
!Rare
! rowspan="2" |Options
!Legendary
! colspan="2" |Outcome
! rowspan="2" |Triggers
|-
!Text
!Chance
|-
| <code>MONKEY</code> has had enough of your lollygagging. That defeat was one too many!<!-- Abandon_01 -->
|Say goodbye to <code>MONKEY</code>!
| Well, <code>MONKEY</code> has wandered off. They'll be out on the Frontier somewhere.
| 100%
|Defeat
|-
| rowspan="3" |That defeat was embarrassing for <code>MONKEY</code>, they decide they'll try their luck alone.<!-- Abandon_02 -->
| rowspan="2" |Beg them to stay!
|<code>MONKEY</code> reconsiders and decides to stay.
|50%*
| rowspan="3" |Defeat
|-
|Your grovelling only makes it worse, <code>MONKEY</code> has left your Posse. They'll be out on the Frontier somewhere.
|50%
|-
|You wish them well.
|<code>MONKEY</code> has left your Posse. They'll be out on the Frontier somewhere.
|100%
|-
| rowspan="3" |After that last defeat, <code>MONKEY</code> feels like they're not cut out for this after all.<!-- Abandon_03 -->
| rowspan="2" |That's not true!
|After a pep talk, <code>MONKEY</code> feels re-energised and decides to stay.
|50%*
| rowspan="3" |Defeat
|-
|No matter what you say, <code>MONKEY</code> just doesn't believe it, they run off in tears. They'll be out on the Frontier somewhere.
|50%
|-
|Maybe you're right.
|<code>MONKEY</code> goes on their way, you hope they find what they're looking for. They'll be out on the Frontier somewhere.
|100%
|-
| After that defeat, <code>MONKEY</code> has decided they can find a better use for their talents elsewhere.<!-- Abandon_04 -->
|If you say so.
| <code>MONKEY</code> has left your service. They'll be out on the Frontier somewhere.
| 100%
|Defeat
|-
| rowspan="7" |You find a curious chunk of mud sticking to your shoe. <code>MONKEY</code> and <code>TOWER</code> offer to taste test it.<!-- BuffOrDebuff_01 -->
| rowspan="3" |Let <code>MONKEY</code> give it a go.
|Lucky! <code>MONKEY</code> got {{BTD6 trait|Molasses}} for 15 rounds<br>Stamina Gained! (100%, capped)
|50%*
| rowspan="7" |Campfire
|-
|Lucky! <code>MONKEY</code> got {{BTD6 trait|Adhesive}} for 15 rounds<br>Stamina Gained! (200%)
|30%*
|-
|Coulda seen that coming. <code>MONKEY</code> lost stamina. (-30%)
|20%
|-
| rowspan="3" |Surely <code>TOWER</code> deserves it the most.
|Lucky! <code>TOWER</code> got {{BTD6 trait|Molasses}} for 15 rounds<br>Stamina Gained! (100%)
|50%*
|-
|Lucky! <code>TOWER</code> got {{BTD6 trait|Adhesive}} for 15 rounds<br>Stamina Gained! (200%)
|30%*
|-
|Coulda seen that coming. <code>TOWER</code> lost stamina. (-30%)
|20%
|-
|What? That's gross. Chuck it in the bin.
|(Nothing happens)
|100%
|-
| rowspan="4" |There's a cross drawn on the ground. Must be buried treasure!<!-- BuriedTreasure_01 -->
| rowspan="3" |Dig it up!
|A jar of Banana Cookies! They look fresh too!
|40%*
| rowspan="4" |Area
|-
|A Health Potion!
|40%*
|-
|Nothing there. Maybe it was a prank. (No effect)
|20%
|-
|Leave it be.
|(Nothing happens)
|100%
|-
| rowspan="4" |<code>MONKEY</code> is bored and pulls out a deck of cards from their pocket, who wants to play?<!-- Cards_01 -->
| rowspan="3" |You're on!
|Everyone got really into it and made a fun memory, let's play again some time! They're all {{BTD6 trait|Rarin'}} for 1 round.
|30%*
| rowspan="4" |Campfire
|-
|It was kind of fun, but <code>MONKEY</code> kept winning. They're {{BTD6 trait|Rarin'}} for 1 round.
Everyone else is tired. (-5% Stamina)
|40%
|-
|Turns out <code>MONKEY</code> was cheating, which ruined the game for everyone. They'll be {{BTD6 trait|Boot-draggin'}} for 1 round.
|30%
|-
|Not right now.
|(Nothing happens)
|100%
|-
| rowspan="2" |<code>MONKEY</code> and <code>TOWER</code> are having an argument about who can see the farthest.<!-- ChoosingSides_01 -->
|Side with <code>MONKEY</code>.
|<code>MONKEY</code> is chuffed! You can call them {{BTD6 trait|Spotter}} <code>MONKEY</code> for 20 active rounds!
<code>TOWER</code> is so offended, they lost stamina! (-10%)
|100%
| rowspan="2" |Campfire
Area
|-
|Side with <code>TOWER</code>.
|<code>TOWER</code> is chuffed! You can call them {{BTD6 trait|Spotter}} <code>TOWER</code> for 20 active rounds!
<code>MONKEY</code> is so offended, they lost stamina! (-10%)
|100%
|-
| rowspan="2" |<code>MONKEY</code> and <code>TOWER</code> are yelling at each other, both saying the other one has to leave. Who do you dismiss?<!-- ChoosingSides_02 -->
|Dismiss <code>MONKEY</code>.
|<code>TOWER</code> is grateful, and gets a discounted upgrade! (50%)
<code>MONKEY</code> leaves your Posse. They'll be out on the Frontier somewhere.
|100%
| rowspan="2" |Defeat
|-
|Dismiss <code>TOWER</code>.
|<code>MONKEY</code> is grateful, and gets a discounted upgrade! (50%)
<code>TOWER</code> leaves your Posse. They'll be out on the Frontier somewhere.
|100%
|-
| rowspan="3" |<code>MONKEY</code> challenges <code>TOWER</code> to a two-steppin' dance battle and they want you to judge! Who's got the better moves?"<!-- DanceBattle_01 -->
|<code>MONKEY</code> has the cooler moves.
|<code>MONKEY</code> is pumped! They get <code>TRAIT</code> for <code>#</code> active rounds.
|100%
| rowspan="3" |Campfire
Area
|-
|<code>TOWER</code> has the cooler moves.
|<code>TOWER</code> is pumped! They get <code>TRAIT</code> for <code>#</code> active rounds.
|100%
|-
| colspan="3" |Possible traits are: {{BTD6 trait|Crackshot}}, {{BTD6 trait|Rapid-fire}} or {{BTD6 trait|Brutal}}. Lasts between 3 and 10 rounds.
|-
| rowspan="3" |<code>MONKEY</code> thinks they spotted a chest somewhere on the Frontier.<!-- DangerLoot_01 -->
| rowspan="2" |You know a good opportunity when you see one. Send <code>MONKEY</code> to look.
|Success! <code>MONKEY</code> found the chest and returned with 700 Bananite!
|70%*
| rowspan="3" |Area
|-
|<code>MONKEY</code> has been a while out there. Perhaps they got lost. They'll be out on the Frontier somewhere.
|30%
|-
|Seems risky. Ignore the potential loot.
|(Nothing happens)
|100%
|-
| rowspan="3" |<code>MONKEY</code> heard from a friend that there was an old stage coach with heaps of Bananite buried on the Frontier. They want to go and look for it.<!-- DangerLoot_02 -->
| rowspan="2" |Send <code>MONKEY</code> to look for the buried stage coach.
|Success! <code>MONKEY</code> returns with 2,500 Bananite!
|50%*
| rowspan="3" |Area
|-
|It's been hours! <code>MONKEY</code> must have got lost. They'll be  out on the Frontier somewhere.
|50%
|-
|Seems risky. Keep <code>MONKEY</code> with you.
|(Nothing happens)
|100%
|-
| rowspan="2" |All this walking made <code>MONKEY</code> feel like they've grown. They feel stronger and want to eschew the normal cost of upgrades to improve themselves as a Monkey and a friend.<!-- DiscountedUpgrade_01 -->
|Get a discounted upgrade for <code>MONKEY</code>
|<code>MONKEY</code> got a discounted upgrade! (-50%)
|100%
| rowspan="2" |Campfire
|-
|Ignore their moment of growth.
|(Nothing happens)
|100%
|-
| rowspan="6" |Hey stranger! I'm feelin' lucky! If you can guess how many fingers I'm holdin' up behind my back I'll give you a prize! Guess wrong and it'll cost you.<!-- FingerGuess_01 -->
| rowspan="5" |1 Finger!<br>2 Fingers!
|"Darn it!" the stranger says. "Deals a deal!" You get 250 Bananite.
|30.4%*
| rowspan="6" |NPC
|-
|"No way! Guess again!" the stranger says. You keep guessing until the stranger gives in, giving you 1,000 Bananite. Little did they know, <code>MONKEY</code> was behind them, giving you the answers.
|4.3%*
|-
|"What a guess!" the stranger says. "I didn't want this rusty old key anyway. Here."
|30.4%*
|-
|"Oh, good guess stranger. Let me just... Run!" the stranger says. You turn too late, another Monkey snuck up behind you and took 250 Bananite.
|17.4%
|-
|"OK, OK, you win. Let me take <code>MONKEY</code> to get your reward. I'll be right back," the stranger says. After a while you realize you've been had! <code>MONKEY</code> will be out on the Frontier somewhere!
|17.4%
|-
|No thanks, stranger.
|(Nothing happens)
|100%
|-
| rowspan="3" |You found <code>MONKEY</code> on the Frontier!<!-- FoundLostMonkey_01 -->
|Welcome them back.
|<code>MONKEY</code> rejoined your Ranch Hands!
|100%
| rowspan="3" |Lost Monkey
|-
|Let them know their services are no longer needed.
|They're gone forever.
|100%
|-
|Leave them for now.
|They'll wait for you to return.
|100%
|-
| rowspan="2" |<code>RECRUIT</code> rocks up to camp and wants to become one of your Ranch Hands.<!-- FreeRanchHand_01 -->
|Of course, pardner! Welcome to the homestead.
|<code>RECRUIT</code> has been added to your Ranch Hands!
|100%
| rowspan="2" |Campfire
|-
|Sorry, we don't have a single spot in the bunk room.
|<code>RECRUIT</code> throws some stinky dirt at you then runs away (Nothing happens)
|100%
|-
| rowspan="2" |<code>RECRUIT</code> has heard of your exploits, and wants to join you!.<!-- FreeRanchHand_02 -->
|Happy to have you on board!
|<code>RECRUIT</code> has been added to your Ranch Hands!
|100%
| rowspan="2" |Campfire
|-
|Sorry, we've got all the help we need.
|<code>RECRUIT</code> goes on their way. (Nothing happens)
|100%
|-
| rowspan="2" |<code>RECRUIT</code> knows you by reputation, they offer to join you for free!.<!-- FreeRanchHand_03 -->
|Welcome to the team!
|<code>RECRUIT</code> has been added to your Ranch Hands!
|100%
| rowspan="2" |Campfire
|-
|Sorry, pardner, maybe next time.
|<code>RECRUIT</code> walks away, seemingly dejected. (Nothing happens)
|100%
|-
| rowspan="2" |<code>RECRUIT</code> asks if you've heard of them, they're pretty famous you know! You'll be way more popular on the Frontier if they're in your Posse.<!-- FreeRanchHand_04 -->
|Sounds like a deal, welcome to the team!
|<code>RECRUIT</code> has been added to your Ranch Hands!
|100%
| rowspan="2" |Campfire
|-
|We've got enough help already.
|<code>RECRUIT</code> goes on their way. (Nothing happens)
|100%
|-
| rowspan="3" |<code>MONKEY</code> sees something shiny sticking out of the ground. Dig it up?<!-- GainBananite_01 -->
| rowspan="2" |Yes, let's see!
|That was lucky, <code>MONKEY</code> found 50 Bananite.
|70%*
| rowspan="3" |Area
|-
|Turns out it was nothing special and <code>MONKEY</code> just wasted Stamina. (-5%)
|30%
|-
|Hmm, let's pass.
|(Nothing happens)
|100%
|-
| rowspan="3" |Play a game of cards with <code>MONKEY</code>? Winner gets 1000 Bananite of course!<!-- Gambling_01 -->
| rowspan="2" |You're on!
|<code>MONKEY</code> couldn't compete with your hand! You get 1,000 Bananite.
|50%*
| rowspan="3" |Campfire
|-
|<code>MONKEY</code> had a better hand. Fair's fair, hand over 1,000 Bananite.
|50%
|-
|No thanks.
|(Nothing happens)
|100%
|-
| rowspan="3" |<code>MONKEY</code> says, Heads or Tails? For 200 Bananite.<!-- Gambling_02 -->
| rowspan="2" |Heads.<br>Tails.
|Good guess! You receive 200 Bananite.
|50%*
| rowspan="3" |Campfire
|-
|Too bad! You lose 200 Bananite.
|50%
|-
|Not right now.
|(Nothing happens)
|100%
|-
| rowspan="3" |<code>MONKEY</code> hid a bunch of rocks in their shoe. They ask everyone in the Posse to guess how many there are, closest guess wins a prize!<!-- Gambling_03 -->
| rowspan="3" |Five?<br>Eight?<br>Seventeen?
|You were spot on! <code>MONKEY</code> hands you 650 Bananite.
|15%*
| rowspan="3" |Campfire
|-
|You were a few off, but still the closest! <code>MONKEY</code> hands you 250 Bananite.
|35%*
|-
|Sorry, not even close! Better luck next time. (Nothing happens)
|50%
|-
| rowspan="2" |<code>MONKEY</code> has set up a table with three cups. If you can guess which cup the rock is under, you'll win some Bananite! You watch them move the cups around. The rock is under...<!-- Gambling_04 -->
| rowspan="2" |The left cup!<br>The middle cup!<br>The right cup!
|They lift up the cup and... you were right! <code>MONKEY</code> hands you {1} Bananite.
|60%*
| rowspan="2" |Campfire
|-
|They lift up the cup and... ah, it wasn't under that one. Better luck next time!
|40%
|-
| rowspan="3" |As <code>MONKEY</code> is checking the perimeter, a strange movement catches their eye. They approach, finding a small, sentient rodent coated in a viscous, neon-yellow substance. It does not attack, it simply stares, its whiskers twitching with the residue of high-grade adhesive.<!-- GlueRat_01 -->
| rowspan="2" |Pet the sticky friend!
|Yay, <code>MONKEY</code> got {{BTD6 trait|Adhesive}} for 10 active rounds.
|80%*
| rowspan="3" |Campfire
|-
|Oh no! The adhesive got everywhere. <code>MONKEY</code> got {{BTD6 trait|Encumbered}} for 10 active rounds.
|20%
|-
|No touchy!
|(Nothing happens)
|100%
|-
| rowspan="2" |<code>MONKEY</code> cooks a hearty meal for the whole Posse!<!-- HeartyMeal_01 -->
| rowspan="2" |Dig in!
|Delicioso! The Posse enjoys the meal <code>MONKEY</code> cooked, and gets {{BTD6 trait|Rapid-fire}} for 6 rounds.
<code>MONKEY</code> is tired from all the work. (-5% Stamina)
|70%*
| rowspan="2" |Campfire
|-
|<code>MONKEY</code> forgot to mention they can't cook. Everyone gets {{BTD6 trait|Laggard}} for 6 rounds.
<code>MONKEY</code> is tired from all the work. (-5% Stamina)
|30%
|-
|<code>MONKEY</code> submitted a witty limerick to the local gazette and is the talk of the Frontier.<!-- LegendFor10Rounds_01 -->
|Good on you!
|<code>MONKEY</code> becomes a {{BTD6 trait|Legend}} for 10 active rounds.
|100%
|Campfire
|-
| rowspan="2" |<code>MONKEY</code> is gonna roll the dice.<!-- LuckGambler_01 -->
|Cross your fingers!
|<code>MONKEY</code> got <code>TRAIT</code> for <code>#</code> active rounds.
|100%
| rowspan="2" |Campfire
|-
| colspan="3" |Possible traits are: {{BTD6 trait|High Roller}} or {{BTD6 trait|Fortunate}}. Lasts between 5 and 15 rounds.
|-
| rowspan="2" |<code>MONKEY</code> found an article about entrepreneurship on the Frontier.<!-- LuckGambler_01 -->
|Give it a read!
|<code>MONKEY</code> gets {{BTD6 trait|Lustrous}} for 1 active rounds. The business world is always changing after all!
|100%
| rowspan="2" |Campfire
|-
|Focus on the Bloons.
|(Nothing happens)
|100%
|-
| rowspan="5" |<code>MONKEY</code> wants to show you a magic trick they've been working on.<!-- MagicTrick_01 -->
| rowspan="3" |Okay, let's see it!
|Wow! How did they do that? <code>MONKEY</code> feels proud. They gain <code>TRAIT</code> for <code>#</code> rounds!
|35%*
| rowspan="5" |Campfire
Area
|-
|It was mostly there but were some small hiccups, <code>MONKEY</code> needs a little more practice. (+50% Stamina)
|35%*
|-
|They displayed it so clumsily that you saw right through it, <code>MONKEY</code> feels embarrassed and will be {{BTD6 trait|Boot-draggin'}} for 1 round.
|30%
|-
| colspan="3" |Possible traits are: {{BTD6 trait|Crackshot}}, {{BTD6 trait|Rapid-fire}}, {{BTD6 trait|Red-wristed}}, {{BTD6 trait|Brutal}}, {{BTD6 trait|High Roller}}, {{BTD6 trait|Molasses}}, {{BTD6 trait|Big-blimp-hunter}}, {{BTD6 trait|Purple-peacock}} or {{BTD6 trait|Guns-blazin'}}. Lasts between 3 and 18 rounds.
|-
|Not right now.
|(Nothing happens)
|100%
|-
| rowspan="7" |<code>MONKEY</code> is going to run a game of Maps and MOABS! Do you want to create a character?<!-- MapsAndMoabs_01 -->
| rowspan="2" |Let's do it! My character's going to be an Alchemist.
|Your Alchemist character blasts their way through the Bloons with clever concoctions! The Posse gets {{BTD6 trait|Purple-peacock}} for 20 active rounds.
|70%*
| rowspan="7" |Campfire
|-
|Your Alchemist character has strong attacks, but you kept almost hitting your party instead of the Bloons! The Posse gets {{BTD6 trait|Slow-ridin'}} for 1 active rounds.
|30%
|-
| rowspan="2" |I'll stick to what I know, my character will be a Desperado!
|Your Desperado character is just like you, a sharp shooter! The Posse feels inspired. They get {{BTD6 trait|Crackshot}} for 20 active rounds.
|70%*
|-
|Your Desperado character kept missing their attacks and eventually your party was overrun by Bloons. The Posse gets {{BTD6 trait|Clumsy}} for 15 active rounds.
|30%
|-
| rowspan="2" |Alright, let's try playing as a Glue Gunner.
|Your Glue Gunner character is a great support, slowing down the Bloons for easier hits! The Posse gets {{BTD6 trait|Molasses}} for 20 active rounds.
|70%*
|-
|You forgot about some of the more useful abilities of your Glue Gunner character, so you weren't much help. The Posse gets {{BTD6 trait|Slow-ridin'}} for 1 active rounds.
|30%
|-
|No thanks, it's not really my thing.
|(Nothing happens)
|100%
|-
| rowspan="3" |Delivery! A pack of disposable Red Wrist Bands for your whole Posse! Sign here:<!-- MessengerWristBands_01 -->
| rowspan="2" |Thanks!
|The whole Posse got {{BTD6 trait|Red-wristed}} for 10 active rounds.
|90%*
| rowspan="3" |NPC
|-
|These are knockoffs! The whole Posse gets {{BTD6 trait|Clumsy}} for 10 active rounds.
|10%
|-
|No thanks!
|(Nothing happens)
|100%
|-
| rowspan="3" |<code>MONKEY</code>, <code>TOWER</code>, and <code>APE</code> are playing cards, but they don't know the rules! Help them pick the winner.<!-- MonkeyCards_01 -->
|<code>MONKEY</code> has Two Pair
|<code>MONKEY</code> won and is feeling refreshed (+200% Stamina)
|100%
| rowspan="3" |Campfire
|-
|<code>TOWER</code> has a Royal Flush
|<code>TOWER</code> won and is feeling refreshed (+200% Stamina)
|100%
|-
|<code>APE</code> has 5 Jacks
|<code>APE</code> won and is feeling refreshed (+200% Stamina)
|100%
|-
| rowspan="2" |You got a letter! "Dear Sheriff, I, <code>RECRUIT</code>, would like to join you on your journey. Yours warmly, <code>RECRUIT</code> xxooOX"<!-- NewMonkeyMessage_01 -->
|Of course. Always room for a polite Monkey!
|<code>RECRUIT</code> joins your Ranch Hands!
|100%
| rowspan="2" |NPC
|-
|Sorry pardner, gonna have to say no.
|(Nothing happens)
|100%
|-
| rowspan="2" |This Monkey reckons their friend <code>RECRUIT</code> would be a great addition to your Posse. Let them join?<!-- NewMonkeyMessage_02 -->
|Sure thing!
|<code>RECRUIT</code> joins your Ranch Hands!
|100%
| rowspan="2" |NPC
|-
|No thanks!
|(Nothing happens)
|100%
|-
| rowspan="3" |Big opportunity! This Monkey will pay you 1000 Bananite to try some trial medicine on <code>MONKEY</code>. It's made from the finest interesting-looking flowers and twigs and what not.<!-- PaidTrial_01 -->
| rowspan="2" |Sounds like a deal!
|So that's what it does! <code>MONKEY</code> got <code>TRAIT</code> permanently. (Any positive trait can be chosen)
And here's your 1,000 Bananite!
|80%*
| rowspan="3" |NPC
|-
|So that's what it does! <code>MONKEY</code> got <code>TRAIT</code> permanently. (Any negative trait can be chosen)
And here's your 1,000 Bananite!
|20%
|-
|Err... no, thanks.
|(Nothing happens)
|100%
|-
| rowspan="2" |A Monkey approaches you asking if you could help them reattach the wheel to their wagon, they'll pay you for your troubles!<!-- PaidWork_01 -->
|Sure thing!
|You help the Monkey, after you finish the job they pay you as promised. (2,000 Bananite)
You're all a little tired though. (-5% Stamina)
|100%
| rowspan="2" |NPC
Area
|-
|Sorry, we're in a hurry.
|(Nothing happens)
|100%
|-
| rowspan="2" |A Monkey approaches you asking for help with moving some crates, they offer to pay you for the work.<!-- PaidWork_02 -->
|Sure, we've got time!
|You help the Monkey and they pay you as promised. (1,500 Bananite)
You're all a little tired though. (-5% Stamina)
|100%
| rowspan="2" |NPC
Area
|-
|Sorry, we're in a hurry.
|(Nothing happens)
|100%
|-
| rowspan="2" |<code>TOWER</code> challenges <code>MONKEY</code> to a round of Paper, Scissors, Rock! What should {0} play? One, Two...<!-- PaperScissorsRock_01 -->
| rowspan="2" |Paper!<br>Scissors!<br>Rock!
|<code>MONKEY</code> won! They gain {{BTD6 trait|Rapid-fire}} for 10 rounds.
|50%*
| rowspan="2" |Campfire
Area
|-
|<code>MONKEY</code> lost... (-15% Stamina)
Happy they won, <code>TOWER</code> gains {{BTD6 trait|Rapid-fire}} for 10 rounds!
|50%
|-
| rowspan="2" |<code>MONKEY</code> is feeling moved by the Posse's hard work, and stands up to give an inspiring speech!<!-- PepTalk_01 -->
| rowspan="2" |Alright, let's hear it!
|They have a way with words, everyone feels inspired and reinvigorated! (+75% Stamina)
The whole Posse gets {{BTD6 trait|Powerful}} for 10 rounds.
|60%*
| rowspan="2" |Campfire
Area
|-
|Their speech was quite long, but everyone could understand the sentiment. (+10% Stamina)
|40%*
|-
| rowspan="2" |<code>MONKEY</code> noticed some crows near camp, eyein' up your Bananite<!-- PeskyBirds_01 -->
|Shoo them away
|It took some effort and <code>MONKEY</code> lost stamina, but the Bananite is safe. (-10%)
|100%
| rowspan="2" |Campfire
|-
|Leave 'em be
|<code>MONKEY</code> ignored them and the birds swooped in, taking -100 Bananite.
|100%
|-
| rowspan="4" |While settling down around the campfire, <code>MONKEY</code> found a dusty old potion. Whattya reckon?<!-- Potion_01 -->
| rowspan="3" |Drink it!
|You watch in amazement as <code>MONKEY</code> gets {{BTD6 trait|Big-blimp-hunter}} for 15 rounds.
|40%*
| rowspan="4" |Campfire
|-
|Ooops! <code>MONKEY</code> gets {{BTD6 trait|Clumsy}} (15 rounds)
|10%
|-
|Huh, what a let down, nothing happened to <code>MONKEY</code>
|50%
|-
|No, go to bed!
|(Nothing happens)
|100%
|-
| rowspan="3" |<code>MONKEY</code> found an pamphlet written by a Monkey always goin' on about peculiar things. Do you want to let them read it?<!-- RandomGoodBadTrait_01 -->
| rowspan="2" |Go ahead!
|<code>MONKEY</code> found it helpful, and gained <code>TRAIT</code> permanently. (Can be any positive trait)
|50%*
| rowspan="3" |Campfire
|-
|<code>MONKEY</code> found some worrying content, and becomes an {{BTD6 trait|Outlaw}} for 20 active rounds
|50%
|-
|No. Never know what's in those things.
|(Nothing happens)
|100%
|-
| rowspan="3" |<code>MONKEY</code> heard rumors that if one focuses their mind they can learn a new skill instantly.<!-- RandomTrait_01 -->
| rowspan="2" |Well, may as well give it a go!
|Huzzah! <code>MONKEY</code> got <code>TRAIT</code> permanently! (Can be any positive trait)
|40%*
| rowspan="3" |Campfire
|-
|<code>MONKEY</code> just got a bit tired. (-10% Stamina)
|60%
|-
|There's no time for that right now.
|(Nothing happens)
|100%
|-
| rowspan="3" |Apparently icemelt baths are all the rage! <code>MONKEY</code> thinks everyone should try it out.<!-- Refreshed_01 -->
| rowspan="2" |Alright, let's try it!
|Wow! That was nice, everyone feels refreshed! (+70%)
|70%*
| rowspan="3" |Campfire
|-
|That was a little too chilly for everyone's liking. The whole Posse loses a bit of Stamina. (-15%)
<code>MONKEY</code> liked it though! They gain Stamina! (+70%, both effects stack)
|30%
|-
|I'm not so sure...
|(Nothing happens)
|100%
|-
| rowspan="2" |<code>MONKEY</code> realized that all Monkeys should strive to improve themselves, at least a little. They want to give up one of their negative traits.<!-- RemoveNegativeTrait_01 -->
|That's a wise Monkey! Go ahead!
|<code>MONKEY</code> lost the <code>TRAIT</code> trait.
|100%
| rowspan="2" |Campfire
Area
|-
|Perhaps a negative trait can be a strength.
|(Nothing happens)
|100%
|-
| rowspan="2" |<code>MONKEY</code> starts telling a spooky story around the campfire!<!-- ScaryStories_01 -->
| rowspan="2" |Just try and scare us!
|<code>MONKEY</code> tells a chilling tale that scares everyone to their bones! <code>MONKEY</code> feels invigorated! (+200% Stamina)
... the rest of the Posse? Not so much. (-2% Stamina)
|50%*
| rowspan="2" |Campfire
|-
|It wasn't very scary, in fact it was so boring everyone fell asleep and got a great rest. (+200% Stamina)
"... but <code>MONKEY</code> feels down that no one liked it. (-15% Stamina, both effects stack)
|50%*
|-
| rowspan="4" |<code>MONKEY</code> swears they just saw something... over there, behind that rock.<!-- SeeingThings_01 -->
| rowspan="3" |Let's go check.
|There were some camo Bloons hiding back there after all, good thing <code>MONKEY</code> noticed! <code>MONKEY</code> gains {{BTD6 trait|Red-wristed}} for 6 rounds.
|40%*
| rowspan="4" |Area
|-
|Thankfully it wasn't anything bad, found 100 Bananite!
|40%*
|-
|Turns out it was nothing. (Nothing happens)
|30%
|-
|Yeah, right.
|(Nothing happens)
|100%
|-
| rowspan="2" |<code>MONKEY</code> whips out their guitar and wants to play a song.<!-- Song_01 -->
| rowspan="2" |Let's hear it!
|The Posse weeps at the beauty. Everything's gonna be good! (+150% Stamina)
|70%*
| rowspan="2" |Campfire
|-
|Turns out the singing ain't good. Everyone's grumpy. (-5% Stamina)
|30%
|-
| rowspan="3" |Do ya want the good news, or the bad news?<!-- StaminaMessenger_01 -->
|Good news!
|After hearing the good news, the whole Posse is {{BTD6 trait|Rarin'}} for 1 active rounds.
|100%
| rowspan="3" |NPC
|-
| rowspan="2" |Bad news please.
|That was terrible news! The whole Posse will be {{BTD6 trait|Boot-draggin'}} for 1 active rounds.
|60%
|-
|That's some concerning news for sure! It invigorates the whole Posse. They'll be {{BTD6 trait|Guns-blazin'}} for 20 active rounds.
|40%*
|-
| rowspan="3" |Hello! You look like a smart Monkey. I have 3 Health Potions and I'm tired of carrying them around. Would you take them off my hands for 150 Bananite?<!-- SusSalesmonkey_01 -->
| rowspan="2" |You've got a deal!
|The salesmonkey walks away with your 150 Bananite.
A strange interaction, but the Health Potions look good.
|50%*
| rowspan="3" |NPC
|-
|The salesmonkey walks away with your 150 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|50%
|-
|No, thanks.
|(Nothing happens)
|100%
|-
| rowspan="3" |Howdy there pardner. I found some Banana Cookies in some abandoned barrels, but don't got much use for them. I'll sell them to you for 100 Bananite.<!-- SusSalesmonkey_02 -->
| rowspan="2" |Sure, could always use more Banana Cookies!
|The salesmonkey walks away with your 100 Bananite.
A strange interaction, but the Banana Cookies are fresh!
|50%*
| rowspan="3" |NPC
|-
|The salesmonkey walks away with your 150 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|50%
|-
|No, thank you.
|(Nothing happens)
|100%
|-
| rowspan="3" |Get ya powers! Hey mister, care to purchase a Camo Trap for use in Battle? Just 100 Bananite!<!-- SusSalesmonkey_CamoTrap -->
| rowspan="2" |Sure, I could use one of 'em.
|A shiny new Camo Trap. That'll be useful!
The salesmonkey walks away with your 100 Bananite.
|50%*
| rowspan="3" |NPC
|-
|The salesmonkey walks away with your 100 Bananite. You check the package but there's nothing in it!
|50%
|-
|No, thank you.
|(Nothing happens)
|100%
|-
| rowspan="3" |Get ya powers! Hey mister, care to purchase a Time Stop power for use in Battle? Just 100 Bananite!<!-- SusSalesmonkey_DartTime -->
| rowspan="2" |Sure, I could use one of 'em.
|That's pretty cheap for a power that can slow down time!
The salesmonkey walks away with your 100 Bananite.
|50%*
| rowspan="3" |NPC
|-
|The salesmonkey walks away with your 100 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|50%
|-
|No, thank you.
|(Nothing happens)
|100%
|-
| rowspan="3" |Get ya powers! Hey mister, care to purchase an Energizing Totem for use in Battle? Just 80 Bananite!<!-- SusSalesmonkey_EnergisingTotem -->
| rowspan="2" |Sure, I could use one of 'em.
|What a deal! Still in brand new packaging!
The salesmonkey walks away with your 80 Bananite.
|50%*
| rowspan="3" |NPC
|-
|The salesmonkey walks away with your 80 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|50%
|-
|No, thank you.
|(Nothing happens)
|100%
|-
|-
|1
| rowspan="3" |Get ya powers! Hey mister, care to purchase a Glue Trap for use in Battle? Just 100 Bananite!<!-- SusSalesmonkey_GlueTrap -->
|19
| rowspan="2" |Sure, I could use one of 'em.
|24
|A discount Glue Trap! What a deal!
|29
The salesmonkey walks away with your 100 Bananite.
|50%*
| rowspan="3" |NPC
|-
|-
|2
|The salesmonkey walks away with your 100 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|28
|50%
|32
|37
|-
|-
|3
|No, thank you.
|33
|(Nothing happens)
|38
|100%
|44
|-
|-
|4
| rowspan="3" |Get ya powers! Hey mister, care to purchase a Hype Boost Monkey for use in Battle? Just 350 Bananite!<!-- SusSalesmonkey_GlueTrap -->
|37
| rowspan="2" |Sure, I could use one of 'em.
|43
|This'll get the Posse hyped!
|49
The salesmonkey walks away with your 350 Bananite.
|50%*
| rowspan="3" |NPC
|-
|-
|5
|The salesmonkey walks away with your 350 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|40
|50%
|46
|54
|-
|-
|6
|No, thank you.
|44
|(Nothing happens)
|50
|100%
|57
|-
|-
|7
| rowspan="3" |Get ya powers! Hey mister, care to purchase a Pontoon for use in Battle? Just 80 Bananite!<!-- SusSalesmonkey_Pontoon -->
|48
| rowspan="2" |Sure, I could use one of 'em.
|53
|A nice raft. Let's find a river!
|61
The salesmonkey walks away with your 80 Bananite.
|50%*
| rowspan="3" |NPC
|-
|-
|8
|The salesmonkey walks away with your 80 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|52
|50%
|57
|65
|-
|-
|9
|No, thank you.
|56
|(Nothing happens)
|61
|100%
|70
|-
|-
|10
| rowspan="3" |Get ya powers! Hey mister, care to purchase a Pontoon for use in Battle? Just 80 Bananite!<!-- SusSalesmonkey_PortableLake -->
|61
| rowspan="2" |Sure, I could use one of 'em.
|65
|A portable lake for placing water Monkeys on land! Practically a steal!
|74
The salesmonkey walks away with your 80 Bananite.
|}
|50%*
 
| rowspan="3" |NPC
=== Least Cash ===
In most cases, players can play this as a regular Bloon Encounter, remembering that it will go for longer than regular encounters, so players need to have MOAB-Class damage ready earlier. This Mini-Game actually gets a fairly bit easier if the player has played several Bloon Encounters prior to the tile, as the amount of cash that the players can spend increases significantly with the amount of Encounters played. On later stages, specially if the player has Essence of Bloonarius, defenses can get pretty cheap by just using tier 3 or lower towers.
 
=== Mini Bosses ===
The speed on which the player can obtain the first few pops pretty much determines the outcome of the game as the amount of cash awarded per pop can snowball very quickly into expensive towers and upgrades that damage the Boss faster, grating more cash, or the opposite outcome is that the player just can't damage the Boss fast enough and by the time it gets a few pops, the Boss is already halfway across the track. In stage 1 is difficult to obtain anything other than the Common goal but it gets easier on later stages when the players can put more powerful towers right at the start of the game.
 
Defense against regular spawns can be pretty much ignored as the [[Phayze One]] round set is much, much easier than the [[List of rounds in Rogue Legends|Rogue Legends set]] so towers can focus on the boss and pop any other Bloon with just the pierce of the attacks.
 
=== Final Boss ===
Is important to prepare for the Final Boss as soon the stage starts, as unprepared parties will quickly fold to it. In general, players will need towers that cover three roles: Boss damage, counters to Boss abilities, and regular spawn defense / cleanup. In general players can mimic similar defenses to the ones used for Tier 1-3 in [[Boss Bloon Event|Boss Events]].
 
* '''[[Strategy:Bloonarius (BTD6)|Bloonarius]]''': Towers with high pierce to handle the ceramic rushes from a skull during the early stages, and in the late game, towers and artifacts should be powerful enough to handle Bloonarius and its spawns as long the player covers the entire track.
* [[Strategy:Vortex (BTD6)|'''Vortex''']]: Attacking it from afar is the most reliable strategy, but if the player can't get the right towers or has bad luck with the map, it is important to split the defensive setup so the regular spawn towers doesn't get stunned, specially on short maps.
* '''[[Strategy:Dreadbloon (BTD6)|Dreadbloon]]''': Prepare towers of two different categories to deal with the immunity phases and the [[Dreadrock Bloon|Dreadrock Bloons]], a Primary setup is recommended. Using artifacts like [[Unification]], [[Conscription]], [[Monkey Academy (BTD6)|Monkey Academy]] and [[Master of all Trades]] allows towers to always damage Dreadbloon, regardless of its immunity.
* [[Strategy:Phayze|'''Phayze''']]: Camo detection and towers with global range or that can follow Phayze around the track are always useful and it is also recommended to have high pierce towers or place regular defense in the back of the track to handle the regular spawns in a very short distance as Phayze advances. It is not recommended to use Towers or Artifacts that grant camo detection or strip it from Phayze and use towers with inherent detection instead, as Phayze's Radar Jam can leave the player in a very precarious position if it is enabled at the wrong time.
* [[Strategy:Blastapopoulos (BTD6)|'''Blastapopoulos''']]: Keep in mind its Purple Bloon immunities and place towers near to the track so they can still see the incoming Bloons with the range reduction, it is also recommended to bring [[Spike Factory (BTD6)|Spike Factories]] to protect the exits from the regular spawns during an overheat. Ability cooldown reduction is not really an issue as it can be easily countered by Artifacts and Boosts.
 
In general, the players should focus on defending the regular spawns first, specially because starting on Stage 2, the battle can happen on [[Expert]] maps with no prior warning. But players also need to keep in mind it is always possible to simply get unlucky and get extremely hard combination of Boss and Map that makes the fight almost impossible.
 
== CHIMPS (XP farming) ==
Obtaining all possible upgrades from the Rogue XP shop requires a little over 170,000 XP, so an efficient way to obtaining enough XP is to play CHIMPS mode with a high amount of curses and reaching the highest stage possible as the largest source of XP are Final Bosses. In general, 3 to 4 campaigns reaching stages 15-20 are usually enough to obtain the necessary XP.  In  the following table is a list of all curses and a recommendation if the player should or should not enable them XP farming runs.
{| class="wikitable mw-collapsible"
|+Recommended curses for Rogue XP
!Icon
!Name
!Curse Points
!Recommended
!Notes
|-
|-
|[[File:BTD6_CurseLowStamina.png|frameless|25x25px]]
|The salesmonkey walks away with your 80 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|Low Stamina
|50%
|10
|Yes
|Adding two more rounds to the tower cooldowns is mostly irrelevant  if the Monkeys in the party are strong enough as the player might not even need to place additional towers at all mid-game with enough Artifacts.
|-
|-
|[[File:BTD6_CurseMarketCrash.png|frameless|25x25px]]
|No, thank you.
|Market Crash
|(Nothing happens)
|10
|100%
|Mostly yes
|Chests are a usually a better way to get artifacts in general and Mini Games / Bosses become easier on later stages so the need to obtain Artifacts from the Merchant is lessened, but players can play without this curse if needed, before they obtain enough starting tokens from the XP Shop.
|-
|-
|[[File:BTD6_CursePerfectionist.png|frameless|25x25px]]
| rowspan="3" |Get ya powers! Hey mister, care to purchase a pack of red hot Road Spikes for use in Battle? Just 20 Bananite!<!-- SusSalesmonkey_RoadSpikes -->
|Perfectionist
| rowspan="2" |Sure, I could use one of 'em.
|10
|Some safety Road Spikes! Bloons hate 'em!
|Mostly yes
The salesmonkey walks away with your 20 Bananite.
|Unless the player has weak starting party and really need Common artifacts from Mini Games or Mini Bosses on stage 1, this curse should be enabled.
|50%*
| rowspan="3" |NPC
|-
|-
|[[File:BTD6_CurseNoSelling.png|frameless|25x25px]]
|The salesmonkey walks away with your 20 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|No Selling
|50%
|10
|Yes
|Standard CHIMPS rule, in most situations if the player is in a position where selling a tower is really needed, it means the party is really flawed in the first place and is likely that the campaign is not going to go too much further.
|-
|-
|[[File:BTD6_CurseVeteranOnly.png|frameless|25x25px]]
|No, thank you.
|Veteran Only
|(Nothing happens)
|15
|100%
|Mostly no
|The early stages the most difficult part of the run, so there is no need to make them even harder. Also is sometimes refreshing to see easier maps often to reduce the stress caused by the harder maps and the risk of losing the last few hearts before reaching a Camp Fire.
|-
|-
|[[File:BTD6_CurseUpgradeToll.png|frameless|26x26px]]
| rowspan="3" |Get ya powers! Hey mister, care to purchase a Super Monkey Beacon for use in Battle? Just 500 Bananite!<!-- SusSalesmonkey_SuperMonkeyBeacon -->
|Upgrade Toll
| rowspan="2" |Sure, I could use one of 'em.
|20
|A Super Monkey Storm summoning Beacon! Whoa!
|Yes
The salesmonkey walks away with your 500 Bananite.
|This doesn't affect base costs of towers and upgrades are already expensive, so making them slightly more expensive doesn't affect gameplay heavily, and there is counterplay by buying the discount upgrades from the XP Shop.
|50%*
| rowspan="3" |NPC
|-
|-
|[[File:BTD6_CurseNoHandouts.png|frameless|25x25px]]
|The salesmonkey walks away with your 500 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|No Handouts
|50%
|15
|No
|Not having starting artifact just makes the early stages extremely difficult, so is not worth it to have this curse enabled.
|-
|-
|[[File:BTD6_CurseSpeedy.png|frameless|28x28px]]
|No, thank you.
|Speedy
|(Nothing happens)
|15
|100%
|Depends
|In the first runs, with less powerful starting party, this might become a problem with fast Bloons, so players can either skip this curse or enabling it while disabling No Leeway to get more margin of error.
|-
|-
|[[File:BTD6_CurseNoLeeway.png|frameless|25x25px]]
| rowspan="3" |Get ya powers! Hey mister, care to purchase a Super Monkey Storm for use in Battle? Just 150 Bananite!<!-- SusSalesmonkey_SuperMonkeyBeacon -->
|No Leeway
| rowspan="2" |Sure, I could use one of 'em.
|20
|Super Monkey Storms are great for emergency Bloon clearing!
|Depends
The salesmonkey walks away with your 150 Bananite.
|Standard CHIMPS rule which is judged in a similar to the previous curse, meaning the first runs could be done without this curse for an easier time and enable it later.
|50%*
| rowspan="3" |NPC
|-
|-
|[[File:BTD6_CurseNoBoosts.png|frameless|25x25px]]
|The salesmonkey walks away with your 150 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|No Boosts
|50%
|20
|Mostly yes
|Like with the No Selling curse, if the player reaches a position where they depend entirely on boosts, something has gone wrong before reaching this point.
|-
|-
|[[File:BTD6_CurseNoRerolls.png|frameless|25x25px]]
|No, thank you.
|No Rerolls
|(Nothing happens)
|20
|100%
|Yes
|This will limit the Artifact reward options and adding some RNG to the run, but not to the point where the player will lose because of this. Even with no rerolls, it will be nearly impossible to see a situation where all Artifact reward options are detrimental. Also, with Boosts being disabled, so there's even less of a necessity to reroll. If enabled it should not be enabled with Choice Starved.
|-
|-
|[[File:BTD6_CurseNoIncome.png|frameless|25x25px]]
| rowspan="3" |Get ya powers! Hey mister, care to purchase a Tech Bot for use in Battle? Just 100 Bananite!<!-- SusSalesmonkey_TechBot -->
|No Income
| rowspan="2" |Sure, I could use one of 'em.
|20
|That's one brand new Tech Bot! What a deal!
|Yes
The salesmonkey walks away with your 100 Bananite.
|Direct farming via Banana Farms and cash-generating abilities aren't great in Rogue Legends as the encounters won't last long enough to see the benefit of farming, so there's very little downside to have this curse active.
|50%*
| rowspan="3" |NPC
|-
|-
|[[File:BTD6_CurseHardTarget.png|frameless|25x25px]]
|The salesmonkey walks away with your 100 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|Hard Target
|50%
|20
|Yex
|This will only add a few more pops to the goal, so, in most cases, if the player can reach the Rare or Legendary goal without this curse, it's pretty likely they will also reach it with it enabled.
|-
|-
|[[File:BTD6_CurseHeroesTrail.png|frameless|25x25px]]
|No, thank you.
|No Hero
|(Nothing happens)
|25
|100%
|Depends
|If the starting party is very strong, the Hero can be ignored, but in a a lot of cases, Heroes are a very important part of the defense in the early stages.
|-
|-
|[[File:BTD6_CurseFaintOfHeart.png|frameless|25x25px]]
| rowspan="3" |Hey Mister. Mister. Mister Monkey. Sir! Wanta Tech Bot Prime? It's super handy for Battlin' Bloons! Just 125 Bananite for you!<!-- SusSalesmonkey_TechBotPrime -->
|Faint of Heart
| rowspan="2" |Sure, I could use one of 'em.
|25
|Woo! There's always time for Tech Bot Prime!
|No
The salesmonkey walks away with your 125 Bananite.
|Skipping difficult encounters and having a safety net in case the player losses a game to keep a run alive is more important than the boost from this curse.
|50%*
| rowspan="3" |NPC
|-
|-
|[[File:BTD6_CurseSmallParty.png|frameless|26x26px]]
|The salesmonkey walks away with your 125 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|Small Party
|50%
|25
|Depends
|A party of 3 monkeys is just asking to lose in the mid-game or to a map like Dark Castle or Ravine, so this curse should be disabled until the player upgrades Max Party Size at least a couple times.
|-
|-
|[[File:BTD6_CurseChoiceStarved.png|frameless|25x25px]]
|No, thank you.
|Choice Starved
|(Nothing happens)
|30
|100%
|No
|Chests are usually the main source of Artifacts so reducing the amount of choices available makes the run much more RNG dependent, as only one option will be available.
|-
|-
|[[File:BTD6_CurseLimitedResources.png|frameless|28x28px]]
| rowspan="4" |<code>MONKEY</code> has set up a game and asks <code>TOWER</code> to play. The game is to throw a rock into the circle a few feet away, how should they throw it?<!-- TargetPractice_01 -->
|Limited Resources
| rowspan="2" |Throw it carefully.
|30
|{0} was a little too careful, it didn't even make it halfway. (Nothing happens)
|No
|35%
|The key to reach higher stages on CHIMPS are a high amount of Artifacts that will make any tower overpowered, so an Artifact limit will just make the campaign much more difficult than needed.
| rowspan="4" |Campfire
|-
|-
|[[File:BTD6_CurseLowKnowledge.png|frameless|26x26px]]
|Easy does it! <code>MONKEY</code> landed it in the circle with a perfect throw! They gain {{BTD6 trait|Crackshot}} for 20 rounds.
|Low Knowledge
|65%*
|35
|Depends
|Players that are just starting the DLC won't have many XP Shop upgrades on the first place, so there is virtually no downside to this curse, later, the player should evaluate if having easier and quicker campaigns is better than the 35% increase from this curse. Once the player is familiar enough with the game, is probable that they don't need the XP Shop upgrades on the first place.
|}
The XP Shop upgrades that help the most with XP farming are the following, so they should be prioritized before the others:
 
* [[File:BTD6_XpStartingCash.png|frameless|25x25px]] Starting Cash
* [[File:BTD6_XpTier3BelowDiscount.png|frameless|25x25px]] Up to Tier 3 Discount
* [[File:BTD6_XpIncreasePartySize.png|frameless|25x25px]] Max Party Size
* [[File:BTD6_XpStartingArtifactPower.png|frameless|25x25px]] Starting Artifact Power
* [[File:BTD6_XpTier4AboveDiscount.png|frameless|25x25px]] Tier 4 and 5 Discount
* [[File:BTD6_XpExtraStartingTokens.png|frameless|25x25px]] Extra Starting Tokens
* [[File:BTD6_XpLegendaryTiles.png|frameless|25x25px]] Legendary Tiles
 
=== Early stages (1-5) ===
The first few stages are the most difficult as is when the curses will really limit what the player can do, so it is recommended to start with a strong party that can breeze through the first few stages, for example:
 
* [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]] with [[Growing Steady]] artifact, using it in addition with 2-0-3 [[Druid of Wrath (BTD6)|Druid of Wrath]] can easily defeat the early game, only leaving the party with a Camo weakness before Obyn reaches Level 8, in the meanwhile, it can be solved by bringing artifacts like [[General's Disposition]] or [[Crow's Nest]] + [[Portability]] or a tower that can handle them like a [[Spike Factory]].
* [[Admiral Brickell (BTD6)|Admiral Brickell]] with [[Full Broadside]] and [[Corrosive Torp-E-Darts]]. Using the Portable Lake to place the water towers makes this a extremely powerful defense as the starting sub can be upgraded to [[Submerge and Support (BTD6)|Submerge and Support]] which in combination with [[Corrosive Torp-E-Darts]] can handle any type of small Bloons, while the Buccaneers pop MOAB-Class by upgrading them into [[Destroyer (BTD6)|Destroyers]] or [[Monkey Pirates (BTD6)|Monkey Pirates]].
 
During this part of the campaign, it is recommended to not try to force an strategy and just keep along with what the game provides. On stage 1, the player should visit a couple of special tiles to start the Artifact collection, however, players should usually not greed this stage unless they are confident they can deal with strong Bloons like Fortified [[ZOMG (BTD6)|ZOMGs]] or [[DDT (BTD6)|DDTs]]. After obtaining a few Artifacts, specially [[Essence Of Bloonarius]] or [[Essence Of Dreadbloon]], the players can now take greedy routes in stages 2-4 to get as many Artifacts as possible.
 
=== Mid-game (Stages 6-10) ===
The difficulty of these stages is heavily dependent on the player's Artifact luck in stages 1-5, so if players are still struggling against difficult rounds, maybe is better to take a route that can pass through many Chests and Merchants as possible to keep amassing Artifacts, and using Camp Fire to upgrade existing Artifacts and recruiting new Monkeys. Otherwise, if the artifacts were good enough to the point any Bloon Encounter is trivial, the player can just speedrun through the stage by skipping Bloon Encounters and only using healing at Fire Camps.
 
=== Late game (Stages 11+) ===
At this point, the player should have a good amount of the best Artifacts of the game so pretty much any tower can be overpowered, so players can experiment with many different types of towers to see what works and what doesn't, and also check which combination produce high amounts of lag. From this point it is recommended to rush through stages to reach the Final Boss as quickly as possible.
 
== CHIMPS (Freeplay / High stages) ==
To reach a high of a stage as possible, players must be prepared face games where the Bloons scale much faster than in typical [[Freeplay]] gameplay. Compared to typical end-game Freeplay runs, the main similarities and differences are:
 
* Bloon / MOAB health is much higher, and scale faster past Stage 5, the player will be facing [[Double HP MOABs]] in most Bloon Encounters around Stage 10, and will reach 5× health on Stage 20, 10× by Stage 30 and 20× by Stage 40. Speed scale slower but Bloons will still move twice as fast than normal around Stage 35. All this speed and health scaling will be on top of regular Freeplay scaling.
* After Round 145, the round generation will be the same as in Freeplay, the scaling of Health, speed, status effect duration and cash per pop is also the same an in Freeplay.
* Tier 5 towers and Paragons are practically unavailable in Rogue Legends, so defenses are typically composed of Tier 3 towers helped by [[Essence Of Bloonarius]] until the player can afford the upgrades.
* Almost all the popping power will come by the combined effects of all Artifacts in the player's inventory. Allowing towers to attack extremely trash, have practically global range, and doing heavy amounts of damage.
* The main threats will still be [[BAD (BTD6)|BADs]], but DDTs and Fortified DDTs are also dangerous in shorter maps, however thanks to the power of Artifacts, anything that isn't a BAD can be permanently stalled by the appropriate towers.
 
Thanks to the power of Artifacts, nearly any tower can be used as DPS with very few exceptions, but is preferred to choose towers that have great Tier 3 upgrades that benefit from attack speed and damage upgrades. The main DPS towers should be kept at Tier 3 after obtaining [[Essence Of Bloonarius]] and only get upgraded when both the Tier 4 and 5 upgrades can be purchased at the same time. Some examples include:
 
* [[Tack Sprayer (BTD6)|Tack Sprayer]]
* [[Destroyer (BTD6)|Destroyer]]
* [[Triple Guns (BTD6)|Triple Guns]]
* [[Super Monkey (BTD6)|Super Monkey]] (All paths)
* [[Hydra Rocket Pods (BTD6)|Hydra Rocket Pods]]
* [[Dragon's Breath (BTD6)|Dragon's Breath]]
* [[Druid of Wrath (BTD6)|Druid of Wrath]]
* [[Spiked Balls (BTD6)|Spiked Balls]]
* [[Long Life Spikes (BTD6)|Long Life Spikes]]
* [[Velociraptor]]
 
=== Heroes ===
The selection of Hero in high stage Rogue Legends will almost be exclusively based on their Level 20 support capabilities (when not using [[One Monkey Army]]), alternate skins only modify the starting party and artifacts, and they have no impact on high stages.
{| class="wikitable center-col-1 center-col-2"
!Name
!Portrait
!How to use
|-
|-
|[[Benjamin (BTD6)|Benjamin]]
| rowspan="2" |Throw it with all your might!
|[[File:BTD6 BenjaminPortraitLvl20.png|42x42px]]
|That's the way to go! <code>MONKEY</code> landed it in the circle. They gain {{BTD6 trait|Dust-devil}} for 20 rounds.
|Benjamin is the most efficient farm on the game in late stages, producing $5,000 Cash per round for free, players can easily use that cash to deploy their Tier 5 towers very reliably, while Biohack is an useful ability in the early game and Syphon Funding can remove a lot of RBE from the spawns. However, as it does not provide any offensive capability, players might struggle at the start of an encounter before its Cash generation can payoff.
|45%*
|-
|-
|[[Obyn Greenfoot]] / [[Admiral Brickell (BTD6)|Admiral Brickell]]
|Oops, maybe that was a little too strong, instead of landing in the circle it hit <code>APE</code> on the head! (10% Stamina)
|[[File:BTD6 ObynGreenfootLv20.png|42x42px]]
Still, <code>MONKEY</code> realised they're more powerful than they thought, they gain {{BTD6 trait|Dust-devil}} for 20 rounds.
[[File:BTD6 AdmiralBrickellPortraitLvl20.png|46x46px]]
|55%
|Obyn's passive abilities provide a general boost to [[Magic]] towers, specially [[Druid (BTD6)|Druids]] and Brickell does the same for [[Monkey Buccaneer (BTD6)|Buccaneers]] and [[Monkey Sub (BTD6)|Subs]] with her Naval Tactics ability. So they are the Heroes of choice if the player uses such towers.
|-
|-
|[[Ezili (BTD6)|Ezili]]
| rowspan="2" |<code>MONKEY</code> found a mysterious bottle labelled "Scramball" and wonders if they should drink it.<!-- TraitAmnesia_01 -->
|[[File:BTD6 EziliPortraitLvl20.png|42x42px]]
|Of course! Who can say no to that Monkey?
|Sacrificial Totem is always a welcome boost, specially in the early and mid stages, but her biggest asset is the MOAB Hex ability that can get rid of BADs easing the job of the rest of the party. Having her on Stages 20-30 makes [[Cats Meow]] almost a necessity because even with reduced ability cooldowns, she still could miss BADs as the ability can't keep up with the amount of them.
|<code>MONKEY</code> traits get randomized! That's fun!
|100%
| rowspan="2" |Campfire
Area
|-
|-
|[[Adora (BTD6)|Adora]]
|Nah probably not a good idea.
|[[File:BTD6 AdoraPortraitLvl20.png|46x46px]]
|(Nothing happens)
|Using Blood Sacrifice to boost the power of herself and [[Sun Avatar (BTD6)|Sun Avatars]] is certainly worth it, specially with [[Divine Intervention]] as more attacks mean more opportunities of landing the Crit. However, the player should be careful with their Cash management in order to keep the buff always on. Adora can also be used as a [[One Monkey Army]] Hero, however she has a much more difficult early game than the Heroes listed below while using this Artifact.
|100%
|-
|-
|[[Striker Jones (BTD6)|Striker Jones]] / [[Captain Churchill (BTD6)|Captain Churchill]]
| rowspan="2" |<code>MONKEY</code> {0} is having a mid-life crisis and thinks they should change things up, what do you think?<!-- TraitAmnesia_02 -->
|[[File:BTD6 StrikerJonesLv20.png|42x42px]][[File:BTD6 CaptainChurchillPortraitLvl20.png|47x47px]]
|Change it up!
|Using [[One Monkey Army]] on these Heroes convert them on powerhouses, capable of reaching Stage 20 by their own, and from that point they should be supported by towers that stall Bloons. However, they will struggle on the most difficult maps with line of sight blockers so hearts need to be used to skip those encounters.
|<code>MONKEY</code> changes their traits, they feel like a whole new monkey!
|}
|100%
 
| rowspan="2" |Campfire
=== Support towers and Artifacts ===
Area
Regardless of the main DPS tower selected these towers excel to provide utility to any party.
{| class="wikitable center-col-1 center-col-2"
!Tower
!Portrait
!How to use
|-
|-
|[[Maim MOAB (BTD6)|Maim MOAB]] / [[Cripple MOAB (BTD6)|Cripple MOAB]]
|You're fine as you are.
|[[File:BTD6 500-SniperMonkey.png|42x42px]]
|(Nothing happens)
|With enough artifacts, a 5-2-0 Cripple MOAB can stall permanently nearly any amount of Bloons that are not BADs, essentially acting as a filter, and has enough fire power to pop them on time, on high enough stages, it can handle the early round defense by its own, letting BADs leak with [[Cats Meow]] while the players saves enough money for the main defense, after that it can help wit the DDTs that spawn from popped BADs. [[One Shot]] helps to pop Bloons faster and its attack speed drawback is not enough to keep this tower from doing its job. A 0-2-5 [[Elite Defender (BTD6)|Elite Defender]] with [[Rubber Bullets]] or Maim MOAB can be used as a cheaper alternative, but they won't be able to pop the Bloons they stall.
|100%
|-
|-
|[[MOAB Glue (BTD6)|MOAB Glue]] / [[Relentless Glue (BTD6)|Relentless Glue]] / [[Super Glue (BTD6)|Super Glue]] + [[Sticky Situation (Artifact)|Sticky Situation]]
| rowspan="7" |<code>MONKEY</code> recently came into some Bananite and likes to play the odds. They say if you put up some Bananite, they'll flip a coin. If it's heads, they'll triple your Bananite, if it's tails, they keep it.<!-- TripleOrNothing_01 -->
|[[File:BTD6 004-GlueGunner.png|42x42px]]
| rowspan="2" |Put in 100 Bananite
[[File:BTD6 ArtifactStickySituation.png|48x48px]]
|Heads! You get 300 Bananite!
|Surprisingly, these towers are here not really for the stalling support they provide, as that is covered by the Snipers, they are instead used to just put glue on the Bloons to enable the Sticky Situation Artifact, essentially triples the total DPS of the entire defense after obtaining [[Essence Of Dreadbloon]]. With [[High Impact Glue]], Super Glue can also become a powerful DPS tower on its own.
|50%*
| rowspan="7" |Campfire
|-
|-
|[[Support Chinook (BTD6)|Support Chinook]] + [[Get to the Chopper]]
|Tails! You lose your 100 Bananite.
|[[File:BTD6 040-HeliPilot.png|44x44px]]
|50%
|This is the next best farming setup after Benjamin as is not as expensive as the Tier 4 [[Banana Farm|Banana Farms]]. The ability of moving towers around and even have a {{BTD6 mk|Door Gunner}} later in the game is just a plus
|-
|-
|[[Monkey Village (BTD6)|Monkey Village]] + [[Biggest Beacon]]
| rowspan="2" |Put in 1000 Bananite
|[[File:BTD6 000-MonkeyVillage.png|52x52px]]
|Heads! You get 3,000 Bananite!
[[File:BTD6 ArtifactBiggestBeacon.png|47x47px]]
|50%*
|With this artifact a single Monkey Village will have enough range to cover the entire map and provide necessary boosts [[Jungle Drums (BTD6)|Jungle Drums]] (and higher upgrades in the top path), [[Radar Scanner (BTD6)|Radar Scanner]] or [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]]. [[Call to Arms (BTD6)|Call to Arms]] can also benefit from ability cooldown bonus to have a higher uptime.
|-
|-
|[[Berserker Brew (BTD6)|Berserker Brew]] / [[Stronger Stimulant (BTD6)|Stronger Stimulant]] / [[Overclock (BTD6)|Overclock]]
|Tails! You lose your 1,000 Bananite.
|[[File:BTD6 300-Alchemist.png|45x45px]]
|50%
[[File:BTD6 040-EngineerMonkey.png|42x42px]]
|These towers provide general boosts to the main defense. The Alchemist is really useful in the early and mid-game for a general utility tower and in combination with [[Home Brew Alchemy]] and other attack speed buffs, a single Alchemist can keep up the buffs on one or two towers all the time. Overclock fills a similar role and can be paired with ability cooldown buffs to keep it online a 100% of the time, even on Tier 5 towers.
|-
|-
|[[Embrittlement (BTD6)|Embrittlement]] / [[Super Brittle (BTD6)|Super Brittle]]
| rowspan="2" |Put in 10000 Bananite
[[Glue Strike (BTD6)|Glue Strike]] / [[Glue Storm (BTD6)|Glue Storm]]
|Heads! You get 30,000 Bananite!
[[Abyss Dweller]] / [[Abyssal Warrior]] / [[Lord of the Abyss]]
|50%*
|[[File:BTD6 400-IceMonkey.png|43x43px]]
[[File:BTD6 040-GlueGunner.png|43x43px]]
[[File:BTD6 300-Mermonkey.png|42x42px]]
|General purpose damage amplification towers. The top path Mermonkeys can also provide an useful pierce bonus.
|-
|-
|[[Long Life Spikes (BTD6)|Long Life Spikes]] / [[Deadly Spikes (BTD6)|Deadly Spikes]] / [[Perma-Spike (BTD6)|Perma-Spike]]
|Tails! You lose your 10,000 Bananite.
|[[File:BTD6 005-SpikeFactory.png|49x49px]]
|50%
|Always useful as a last line of defense, but it excels against Final Bosses by handling the Bloons that Bloonarius spawns or be the entire defense while your towers get stunned by Vortex or Blastapopoulos. They benefit greatly from the high amount of pierce boosts that are in the game.
|-
|-
|[[Added Preservatives]] / [[Bouncing Projectiles]]
|Not today.
|[[File:BTD6 ArtifactAddedPreservatives.png|43x43px]]
|(Nothing happens)
[[File:BTD6 ArtifactBouncingProjectiles.png|50x50px]]
|100%
|These help projectiles stay for longer on the map, allowing towers to use all their pierce.
|-
|-
|[[Cats Meow]]
| rowspan="5" |<code>MONKEY</code> recently came into some Bananite and likes to play the odds. They say if you put up some Bananite, they'll flip a coin. If it's heads, they'll triple your Bananite, if it's tails, they keep it.<!-- TripleOrNothing_02 -->
|[[File:BTD6 ArtifactCatsMeow.png|42x42px]]
| rowspan="2" |Put in 100 Bananite
|Probably the most important artifact for Stages 30+ where even with the best artifacts and towers of the game, BADs can start to outpace the defense, so our only option to keep the campaign alive is to leak those BADs and only lose one live for each.
|Heads! You get 300 Bananite!
|50%*
| rowspan="5" |Campfire
|-
|-
|[[Essence Of Dreadbloon]] + Many Artifacts
|Tails! You lose your 100 Bananite.
|[[File:BTD6 ArtifactEssenceOfDreadbloon.png|43x43px]]
|50%
|With this Boss Artifact, all towers can benefit from Artifacts that weren't intended for them. These include all Quickening, Inspiration and Precision Artifacts, [[Critical Success]], [[Discord]], [[Just Like Magic]], [[Mystic Twister]], [[Overwhelming Synergy]], [[Primal Instinct]], [[Primary Specialist]], [[Pure Damage]], [[Squadron Together Strong]], [[Support Specialist]], [[Too Many Cooks]] and [[Zig Then Zag]].
|-
|-
|General Artifact boosts
| rowspan="2" |Put in 1000 Bananite
|[[File:BTD6 ArtifactBBGattlingGun.png|43x43px]]
|Heads! You get 3,000 Bananite!
|These include [[BB Gatling Gun]], [[Hawk's Eye]], [[Slow And Steady]], [[Slower Is Harder]] and [[Tit For Tat]], alongise artifacts like [[Ability Stacking]], [[Absolute Ability]] and [[Innate Ability]] if the player's defense is dependant on [[Activated Ability|Activated Abilities]].
|50%*
|-
|-
|[[Essence Of Bloonarius]]
|Tails! You lose your 1,000 Bananite.
|[[File:BTD6 ArtifactEssenceOfBloonarius.png|43x43px]]
|50%
|This makes Tier 3 towers become extremely powerful, even surpassing their Tier 4 counterparts on most cases, making early rounds much easier to defend due the limited amount of starting cash being spent on more effient towers.
|-
|-
|[[Essence Of Phayze]]
|Not today.
|[[File:BTD6 ArtifactEssenceOfPhayze.png|43x43px]]
|(Nothing happens)
|This Artifact will grant Camo detection to all towers for the rest of the campaign, and not even Phayze's Radar Jam is capable of removing its benefit.
|100%
|}
|}
Other towers that can provide great utility but are less used due their high initial costs which prevent them from being placed or upgraded on most games include the Tier 5 variants of towers listed above like [[Special Poperations (BTD6)|Special Poperations]], [[Homeland Defense (BTD6)|Homeland Defense]], [[Permanent Brew]], [[Ultraboost (BTD6)|Ultraboost]] and other towers like [[Grand Saboteur (BTD6)|Grand Saboteur]], [[Sun Temple (BTD6)|Sun Temple]] and [[Legend of the Night (BTD6)|Legend of the Night]].
{{Clear}}
 
==Trivia==
== Artifact extraction ==
[[File:BTD6_frontier_two_piercing_pearls.png|200px|thumb|Two Piercing Pearl NPCs, one for the lost Ranch Hand (left) and one for the non-interactable NPC (right)]]
To efficiently extract Artifacts it is recommended to do short campaigns, usually ending after beating the stage 1 Final Boss which can be reached quickly by sacrificing hearts to skip Bloon Encounters. Higher rarity Artifacts can be obtained by upgrading Commons at a Camp Fire or by beating Mini Games and Mini Bosses.
*If Piercing Pearl or Quickshot Clyde get lost from a Random Encounter, their non-interactable NPCs still appear in [[Sandytown]]. These Ranch Hands can spawn in Sandytown after being lost, causing there to be two Piercing Pearl or Quickshot Clyde NPCs in the same area (though only the NPC representing the lost Ranch Hand is interactable).
 
{{clear|right}}
Before starting it is recommended to first extract all Hero Artifacts, this can be done by beating Stage 1 with each Hero Skin and extracting it upon defeating the Boss, this also allows to familiarize with the mechanics and the overall power needed to beat the first encounters and Final Boss and farm some Rogue XP. Players should also keep an eye on the [[Growing Steady]], [[General's Disposition]] and [[One Monkey Army]] Artifacts and obtain them in the first available opportunity.  
==Navigation==
 
{{BTD6 legend nav}}
=== Recommended party ===
The following party has been selected for its ability to quickly clear stage 1 in nearly any situation while remaining strong in higher stages if the map difficulty is reasonable.
 
* Hero: [[Joan of Arc Adora|Joan of Arc]] [[Adora]] (0-0-2 [[Ninja Monkey (BTD6)|Ninja Monkey]], 0-0-1 [[Boomerang Monkey (BTD6)|Boomerang Monkey]] and [[Heroic Edge]] Common)
* Starting Artifacts: Growing Steady Legendary and General's Disposition Rare.
* Rogue XP upgrades (in order of priority): Starting Artifact Power, Legendary Tiles, Starting Cash, Up to Tier 3 Discount, Tier 4 and 5 Discount, Extra Starting Tokens, Legendary Merchant.
Joan of Arc Adora is selected for being a strong Hero to complement the defense and having a great starting party. The Ninja Monkey is our main answer to Phayze but is also usually used to do heavy damage to the other Bosses like Bloonarius and Vortex, it also serves as a secondary defensive option by using the top path, specially if Camo detection is needed in multi lane maps. The Boomerang Monkey is one of the main offensive Towers used in regular encounters by using the middle path which can deal with early MOABs, it also excels in Races and against Bloonarius spawns by using the top path and is the main attacker against Dreadbloon and Blastapopoulos thanks to the Turbo Charge Ability. The Heroic Edge Artifact gives a small but always helpful pierce boost while helping Adora catch stray Bloons.
 
The starting party is complemented by a Druid strategy with Growing Steady which is the main DPS of the party while General's Disposition gives easy access to Camo detection for the Druid and Boomerang Monkey. If the player doesn't have the recommended rarities or less than 18 Artifact Power, the Common version of both Artifacts can be used instead, this leaves 3 Artifact Power remaining to bring any other Common Artifact, this one should be one whose Rare version is yet to be extracted. The Rogue XP upgrades just make things easier but are not needed for the strategy.
 
=== Gameplay ===
The general idea is to finish Stage 1 as fast as possible, so is important to plan ahead and take the route that can skip the most Bloon Encounters, while Camp Fires are used almost exclusively to heal. If there isn't enough hearts to skip all encounters, then is recommended to play the ones on easier maps saving hearts for later. This is also the reason to play in regular difficulty and not CHIMPS mode, as the reduction in hearts hinders the ability to skip encounters making stage 1 take more time without reason. Any Artifact the players may encounter from Chests, Merchants or Mini Games / Bosses should be picked for being extracted rather than to help the current run, this is fine as the party was selected to clear the stage without any additional help from other Towers or Artifacts, even if they receive some penalty from the current Artifacts in the inventory.
 
If the players must play Bloon Encounters, they can be handled by starting with Adora and a 2-0-3 Druid of Wrath on her range, then adding a 0-3-2 Bionic Boomerang, if the Encounter goes for longer, upgrade them to 2-0-4 and 0-4-2, respectively, and start building more 2-0-4 Poplusts.
 
'''Mini Games / Boss''':
 
Mini Games will be the primary way to obtain Legendary Artifacts to extract as the party can easily clear the goal score in Races and Least Cash in stage 1, with Endurance Races requiring a little more practice.
 
* '''Race''': Place Adora in a good position and buy a 4-0-2 Boomerang next to her. Send all rounds and place a Druid in Adora's range, upgrade it to 2-0-3 as the Cash comes in, this should be enough to win.
* '''Least Cash''': Adora, 2-0-2 Druid and 0-3-2 Boomerang Monkey should be enough to beat the tile under budget, and if more defense is needed, either upgrade the Druid to 2-0-4 and add more Druids as the budget allows.
* '''Endurance Race''': This is more difficult for the setup as the Towers can easily be pierce capped, start with Adora, 4-0-2 Boomerang and 2-0-3 Druid and build into 2-0-4 Poplusts as the money comes in. As The last round (usually 29) should be sent at most 45 seconds to 1 minute before the end of the timer to be popped on time, specially if the MOAB damage is not in the front to quickly defeat BFB's.
* '''Mini Boss:''' Reaching the Legendary goal is almost impossible for this setup so players might need to settle for the Common or Rare goal, to keep scoring pops, the common strategy is to constantly buy and sell Druids following the Boss along the path.
 
'''Final Bosses''':
 
To beat each Final Boss the following strategies can be used.
 
* '''[[Bloonarius (BTD6)|Bloonarius]]''': 1-0-4 Sticky Bomb in the front to damage Bloonarius while Adora with 4-0-2 M.O.A.R Glaives and a 2-0-4 Poplust defend the Bleed and Skull Bloons alongside regular rounds.
* '''[[Vortex (BTD6)|Vortex]]''': 1-0-4 Sticky Bomb and 0-4-2 Turbo Charge (both set to Strong) should be enough to keep Vortex at the start of the track, so a 2-0-4 Poplust and Adora can defend the regular rounds, make sure those 2 can't be stunned by Vortex.
* [[Dreadbloon (BTD6)|'''Dreadbloon''']]: Delay damaging the Boss until the player has two 0-4-2 Turbo Charges on the field, as the Dreadrock Bloons became difficult to defend during the Magic immunity phase, placing Adora and the Druid at the back for defense. Don't place the Boomerang Monkeys at the very front as Dreadbloon will advance by the time it comes back from cooldown, 1-0-4 Sticky Bomb can be used to break the Primary phase.
* '''[[Phayze]]''': Keep Adora, Druid and Boomerang at the back while a 1-0-4 Sticky Bomb deals with Phayze, sell and rebuy the Ninja as the Boss exits the Ninja's range.
* '''[[Blastapopoulos (BTD6)|Blastapopoulos]]''': 0-1-3 Druid can start the damage while Adora, a 0-3-2 Boomerang and a 4-0-2 Bloonjitsu defend the regular spawns at the back of the track, add more Druids to attack the Boss as the game progresses. In higher difficulties is important to try to search for a Spike Factory as soon as the player knows Blastapopoulos is the Boss, as the overheat stun can be enough to let faster Bloons reach the exit before the player has time to react.
 
=== Extraction priority ===
It is recommended to extract Artifacts in the following order so the harder to find Artifacts are obtained first.
 
# Legendary Artifacts which don't have a Rare version, except Boss Artifacts: [[Biggest Beacon]], [[Homing Projectiles]] and [[One Monkey Army]].
# Rare Artifacts which don't have a Common version: [[Abundant Choices]], [[Battlefield Commission]], [[Cats Meow]], [[Conscription]], [[Critical Success]], [[Discord]], [[Duckageddon]], [[Master of all Trades]], [[Monkey Academy (BTD6)|Monkey Academy]], [[No More Please]], [[Primary Specialist]], [[Rubber Bullets]], [[Summer Fun]], [[Summon Battle Cat]] and [[Support Specialist]].
#Any other Legendary Artifact, except Boss Artifacts.
#Any Common Artifact not yet extracted.
#Any Rare Artifact not yet extracted.
#Hero Artifact.
# Boss Artifacts.
 
=== Playing in Stage 2 and beyond ===
Stop upgrading towers to tier 4 if Essence of Bloonarius is obtained and can also they can be placed outside of Adora's range after getting Essence of Phayze.
 
Bloon Encounters are handled in the same way as  In Races and Endurance Races, rounds should be sent in a slow and steady pace to avoid getting pierce capped and build a Poplust army as the game progresses, it is important to note DDT defense will be needed for Endurance Races if the player aims for the Legendary goal (refer to the table in the Regular campaign section for the recommended final round to send). In Least Cash the player can build Poplusts as the budget allows.
 
For Final Bosses, Bloonarius is defended in the same way as stage one with some damage in the front and the spawn defense in the back of the track. On higher stages the ability to beat Vortex is highly map dependent, if needed, take longer routes for more Artifacts and Towers before facing it. For Dreadblon it is important to pick a second powerful non-Magic Tower along the way to cover that immunity, obtaining Monkey Academy Artifact is also useful. Phayze  Any Boss fight will also benefit from towers that can attack the Boss from afar to complement the defense, specially against Vortex and Phayze, examples include Aircraft Carrier, Arctic Knight, Spike Storm and Elite Defender, however there's always the possibility of having an impossible Boss fight it can happen on the more difficult maps.
 
== Tips and general recommendations ==
 
* Even if a campaign ends on a defeat, players will always get the Rogue XP they have accumulated until that point, which can be used on the Rogue XP shop to make future campaigns easier.
* Unless the player is doing a [[One Monkey Army]] run, the choice of an starting Hero should be mostly taking considering the starting Monkeys and Artifacts and not the Hero itself, as it does not really matter in the long run because there aren't many artifacts that benefit them so it will quickly be left behind the main towers in terms of DPS, so Heroes are really only useful in the early game for defense and in Freeplay for the support it can provide.
* In general, maxing out the Starting Artifact Power from the shop to start a run with a Boss Artifact is generally not worth it, as it is better to reroll Stage 1 until the desired Boss appears, and beat it on it weakest form.
* The only heart that matters is the last one because because there are no extra rewards at any point for having spare hearts, so using them to retry Mini Games for Legendary goals and skip difficult Bloon Encounters is very useful, however, it is always recommended to Heal at Camp Fires if the player has less than 3 hearts remaining.
* One of the most useful skills that a Rogue Legends player can learn is to identify the moment where skipping a Bloon Encounter is the best action to take, as a stubborn player can easily lose a campaign by trying a difficult encounter two or three times and losing those hearts instead of just losing one by skipping. If the player can quickly identify a losing position, and have quick reflexes, they can go back to the stage map and just skip the tile with no additional penalties.
* The best moment on a campaign to take greedy routes to maximize the rewards is on Stages 2 and 3, this is because players will still receive larger amounts of Cash to start the game, the map pool has not reached its maximum difficulty and the player's party is not as weak as in Stage 1.
* When reaching a Camp Fire, it is always a good thing to look at the Recruit Monkeys before taking any decision on what to do.
* On the early game, players can quickly obtain a Tier 4 tower by Mentoring or Recruiting to have a cheap DPS tower and build the rest of the party around it.
* From the Boss Artifacts, Essence of Bloonarius, Phayze and Dreadbloon are almost always worth taking over any Tier 5 tower.
** With Essence of Bloonarius, players should stop upgrading their towers to Tier 4, as they will be on most cases inferior to their Tier 3 counterparts. On Freeplay, the towers should remain at Tier 3 until the both Tier 4 and 5 upgrades can be purchased at the same time.
* Here are some powerful starting parties for beginners:
** [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]], 2-0-3 Druids can hit any type of Bloon and scale nicely into [[Poplust (BTD6)|Poplusts]] after Obyn can grant them camo detection, but before that point the main priority at the start of the game is getting an early tower that can handle Camo Bloons. [[Growing Steady]] is the best artifact to bring with this setup if available.
** [[Admiral Brickell (BTD6)|Admiral Brickell]], [[Portability]] allows to easily use water-based towers, her 0-3-0 Bucaneer has good popping tower in the early game and can get quickly upgraded to X-4-X to deal with MOAB-Class Bloons, camo detection can be easily obtained by crosspathing the Buccaneer to 0-3-2 or by upgrading the starting sub to 3-0-1. [[Full Broadside]] and [[Corrosive Torp-E-Darts]] have amazing synergy with this party.
* The best way to obtain extra income is by using [[Rubber to Gold (BTD6)|Rubber to Gold]] or [[Alchemic Engineering]] to convert Bloons to Gold, as the short games might not give [[Banana Farm|Banana Farms]] time to even pay for themselves and the number of ability activation will also be limited.
* Always keep at least 3 or 4 towers that can be purchased with the initial cash to drop them immediately on the most difficult maps.
* When starting a new stage, scout the map carefully, as sometimes Legendary Augment tiles are hard to spot.
* Players can restart games for free if the first round haven't been completed yet, with the exception of Mini Games or Mini Bosses.
* When mentoring a Tower that was obtained from an artifact, it might be also useful to check if Enhancing said Artifact would give them the same Tower they are looking to upgrade, this way the players will get their desired tower and the benefits of the higher tiered Artifact on top.
* In general, it is not recommended to force an strategy or commit to one on the early game, as there is no guarantee that the player will obtain the Monkeys or Artifacts that have synergy with it.
* When obtaining an Artifact that doesn't have a real use in your current party, it is generally better to hold to it and just trade at the next Merchant, but there is also the possibility that the Artifact's drawback will just be too great to overcome, in that case, Artifact can always be dropped from the inventory.
 
== External links ==
 
* [https://btd6apiexplorer.github.io/rogue Manual tracker for extracted Artifacts in BTD6 API Explorer website]

Latest revision as of 04:16, 28 April 2026

This is where I do Legends-related stuff before it is ready for main

random encounter article I guess

Not to be confused with Bloon Encounters, which are the regular tower defense games.
Dice icon that represents Random Encounters

Random Encounters are a game mechanic in the Frontier Legends DLC of Bloons TD 6. As their name suggest, these are events that can happen at random while the player explores the Frontier, upon encountering one, the player will be presented with a description of the situation and one of more options of what Sheriff or his Posse can do in response. After selecting one there can be a variety of outcomes, including gaining or losing resources such as Bananite, Stamina or consumable items, modifying Traits of the Ranch Hands, losing members of the Posse, or even no consequences at all.

Mechanics

[edit | edit source]

Random encounters can be triggered by performing certain actions within the DLC and when it triggers, that type of encounter cannot be triggered again for a certain amount of time, most random situations are exclusive to certain triggers:

Random encounter triggers
Type Notes Minimum cooldown
NPC Monkey It is triggered when Sheriff interacts or collides with a Monkey NPC with simpler facial features from the Legends art style. It will spawn within 10 tiles from Sheriff and run towards him. 35 minutes
Campfire Triggers when Sheriff activates a Campfire. 10 minutes
Area Triggers when Sheriff enters a different area. 10 minutes
Defeat When Sheriff is defeated there is a 10% chance of triggering a Random Encounter upon returning to the Campfire 60 minutes

When an Encounter is triggered, the player will be presented with a text box describing the situation and one or more buttons that represents the actions that Sheriff or his Posse members can do in response. In some scenarios, selecting a specific option will not always result in the same consequence, as some of them have a table of different outcomes with predefined chances of happening.

If the Posse has Monkeys with the Fortunate or Happy-go-lucky the game will perform an additional RNG rolls (up to the number of Towers with the trait) if the outcome of the Random Encounter is not considered to be the "positive" one.

Lost Monkeys

[edit | edit source]
This section is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Determine what happens when 4 monkeys are lost, is the oldest one lost forever or does the game not present wiht more of such events at all?

When the Posse loses a member, the tower will not be completely lost, instead, when Sheriff enters an Area there is a 30% chance that the lost Monkey will appear somewhere at that location and if it triggers, it will stay there until Sheriff interacts with it which starts another Random Encounter where the player can decide to welcome the Tower back to the Ranch Hands, dismiss it or come back later. Up to 4 Monkeys can be lost at the same time.

List of Random Encounters

[edit | edit source]

Notes:

  • MONKEY refers to a member of the Posse.
  • TOWER and APE will be used if a second or third member is involved.
  • RECRUIT refers to a random-generated Tower (like the ones at the Saloon).
  • TRAIT represents a random trait.
  • # represents a random number of rounds
  • Notes not present in the in-game text are indicated between parentheses.
  • Stamina gains can go beyond 100% unless noted (capped).
  • The "positive" outcomes of ab Encounter are marked with an asterisk in the chance column.
Situation Options Outcome Triggers
Text Chance
MONKEY has had enough of your lollygagging. That defeat was one too many! Say goodbye to MONKEY! Well, MONKEY has wandered off. They'll be out on the Frontier somewhere. 100% Defeat
That defeat was embarrassing for MONKEY, they decide they'll try their luck alone. Beg them to stay! MONKEY reconsiders and decides to stay. 50%* Defeat
Your grovelling only makes it worse, MONKEY has left your Posse. They'll be out on the Frontier somewhere. 50%
You wish them well. MONKEY has left your Posse. They'll be out on the Frontier somewhere. 100%
After that last defeat, MONKEY feels like they're not cut out for this after all. That's not true! After a pep talk, MONKEY feels re-energised and decides to stay. 50%* Defeat
No matter what you say, MONKEY just doesn't believe it, they run off in tears. They'll be out on the Frontier somewhere. 50%
Maybe you're right. MONKEY goes on their way, you hope they find what they're looking for. They'll be out on the Frontier somewhere. 100%
After that defeat, MONKEY has decided they can find a better use for their talents elsewhere. If you say so. MONKEY has left your service. They'll be out on the Frontier somewhere. 100% Defeat
You find a curious chunk of mud sticking to your shoe. MONKEY and TOWER offer to taste test it. Let MONKEY give it a go. Lucky! MONKEY got Molasses for 15 rounds
Stamina Gained! (100%, capped)
50%* Campfire
Lucky! MONKEY got Adhesive for 15 rounds
Stamina Gained! (200%)
30%*
Coulda seen that coming. MONKEY lost stamina. (-30%) 20%
Surely TOWER deserves it the most. Lucky! TOWER got Molasses for 15 rounds
Stamina Gained! (100%)
50%*
Lucky! TOWER got Adhesive for 15 rounds
Stamina Gained! (200%)
30%*
Coulda seen that coming. TOWER lost stamina. (-30%) 20%
What? That's gross. Chuck it in the bin. (Nothing happens) 100%
There's a cross drawn on the ground. Must be buried treasure! Dig it up! A jar of Banana Cookies! They look fresh too! 40%* Area
A Health Potion! 40%*
Nothing there. Maybe it was a prank. (No effect) 20%
Leave it be. (Nothing happens) 100%
MONKEY is bored and pulls out a deck of cards from their pocket, who wants to play? You're on! Everyone got really into it and made a fun memory, let's play again some time! They're all Rarin' for 1 round. 30%* Campfire
It was kind of fun, but MONKEY kept winning. They're Rarin' for 1 round.

Everyone else is tired. (-5% Stamina)

40%
Turns out MONKEY was cheating, which ruined the game for everyone. They'll be Boot-draggin' for 1 round. 30%
Not right now. (Nothing happens) 100%
MONKEY and TOWER are having an argument about who can see the farthest. Side with MONKEY. MONKEY is chuffed! You can call them Spotter MONKEY for 20 active rounds!

TOWER is so offended, they lost stamina! (-10%)

100% Campfire

Area

Side with TOWER. TOWER is chuffed! You can call them Spotter TOWER for 20 active rounds!

MONKEY is so offended, they lost stamina! (-10%)

100%
MONKEY and TOWER are yelling at each other, both saying the other one has to leave. Who do you dismiss? Dismiss MONKEY. TOWER is grateful, and gets a discounted upgrade! (50%)

MONKEY leaves your Posse. They'll be out on the Frontier somewhere.

100% Defeat
Dismiss TOWER. MONKEY is grateful, and gets a discounted upgrade! (50%)

TOWER leaves your Posse. They'll be out on the Frontier somewhere.

100%
MONKEY challenges TOWER to a two-steppin' dance battle and they want you to judge! Who's got the better moves?" MONKEY has the cooler moves. MONKEY is pumped! They get TRAIT for # active rounds. 100% Campfire

Area

TOWER has the cooler moves. TOWER is pumped! They get TRAIT for # active rounds. 100%
Possible traits are: Crackshot, Rapid-fire or Brutal. Lasts between 3 and 10 rounds.
MONKEY thinks they spotted a chest somewhere on the Frontier. You know a good opportunity when you see one. Send MONKEY to look. Success! MONKEY found the chest and returned with 700 Bananite! 70%* Area
MONKEY has been a while out there. Perhaps they got lost. They'll be out on the Frontier somewhere. 30%
Seems risky. Ignore the potential loot. (Nothing happens) 100%
MONKEY heard from a friend that there was an old stage coach with heaps of Bananite buried on the Frontier. They want to go and look for it. Send MONKEY to look for the buried stage coach. Success! MONKEY returns with 2,500 Bananite! 50%* Area
It's been hours! MONKEY must have got lost. They'll be  out on the Frontier somewhere. 50%
Seems risky. Keep MONKEY with you. (Nothing happens) 100%
All this walking made MONKEY feel like they've grown. They feel stronger and want to eschew the normal cost of upgrades to improve themselves as a Monkey and a friend. Get a discounted upgrade for MONKEY MONKEY got a discounted upgrade! (-50%) 100% Campfire
Ignore their moment of growth. (Nothing happens) 100%
Hey stranger! I'm feelin' lucky! If you can guess how many fingers I'm holdin' up behind my back I'll give you a prize! Guess wrong and it'll cost you. 1 Finger!
2 Fingers!
"Darn it!" the stranger says. "Deals a deal!" You get 250 Bananite. 30.4%* NPC
"No way! Guess again!" the stranger says. You keep guessing until the stranger gives in, giving you 1,000 Bananite. Little did they know, MONKEY was behind them, giving you the answers. 4.3%*
"What a guess!" the stranger says. "I didn't want this rusty old key anyway. Here." 30.4%*
"Oh, good guess stranger. Let me just... Run!" the stranger says. You turn too late, another Monkey snuck up behind you and took 250 Bananite. 17.4%
"OK, OK, you win. Let me take MONKEY to get your reward. I'll be right back," the stranger says. After a while you realize you've been had! MONKEY will be out on the Frontier somewhere! 17.4%
No thanks, stranger. (Nothing happens) 100%
You found MONKEY on the Frontier! Welcome them back. MONKEY rejoined your Ranch Hands! 100% Lost Monkey
Let them know their services are no longer needed. They're gone forever. 100%
Leave them for now. They'll wait for you to return. 100%
RECRUIT rocks up to camp and wants to become one of your Ranch Hands. Of course, pardner! Welcome to the homestead. RECRUIT has been added to your Ranch Hands! 100% Campfire
Sorry, we don't have a single spot in the bunk room. RECRUIT throws some stinky dirt at you then runs away (Nothing happens) 100%
RECRUIT has heard of your exploits, and wants to join you!. Happy to have you on board! RECRUIT has been added to your Ranch Hands! 100% Campfire
Sorry, we've got all the help we need. RECRUIT goes on their way. (Nothing happens) 100%
RECRUIT knows you by reputation, they offer to join you for free!. Welcome to the team! RECRUIT has been added to your Ranch Hands! 100% Campfire
Sorry, pardner, maybe next time. RECRUIT walks away, seemingly dejected. (Nothing happens) 100%
RECRUIT asks if you've heard of them, they're pretty famous you know! You'll be way more popular on the Frontier if they're in your Posse. Sounds like a deal, welcome to the team! RECRUIT has been added to your Ranch Hands! 100% Campfire
We've got enough help already. RECRUIT goes on their way. (Nothing happens) 100%
MONKEY sees something shiny sticking out of the ground. Dig it up? Yes, let's see! That was lucky, MONKEY found 50 Bananite. 70%* Area
Turns out it was nothing special and MONKEY just wasted Stamina. (-5%) 30%
Hmm, let's pass. (Nothing happens) 100%
Play a game of cards with MONKEY? Winner gets 1000 Bananite of course! You're on! MONKEY couldn't compete with your hand! You get 1,000 Bananite. 50%* Campfire
MONKEY had a better hand. Fair's fair, hand over 1,000 Bananite. 50%
No thanks. (Nothing happens) 100%
MONKEY says, Heads or Tails? For 200 Bananite. Heads.
Tails.
Good guess! You receive 200 Bananite. 50%* Campfire
Too bad! You lose 200 Bananite. 50%
Not right now. (Nothing happens) 100%
MONKEY hid a bunch of rocks in their shoe. They ask everyone in the Posse to guess how many there are, closest guess wins a prize! Five?
Eight?
Seventeen?
You were spot on! MONKEY hands you 650 Bananite. 15%* Campfire
You were a few off, but still the closest! MONKEY hands you 250 Bananite. 35%*
Sorry, not even close! Better luck next time. (Nothing happens) 50%
MONKEY has set up a table with three cups. If you can guess which cup the rock is under, you'll win some Bananite! You watch them move the cups around. The rock is under... The left cup!
The middle cup!
The right cup!
They lift up the cup and... you were right! MONKEY hands you {1} Bananite. 60%* Campfire
They lift up the cup and... ah, it wasn't under that one. Better luck next time! 40%
As MONKEY is checking the perimeter, a strange movement catches their eye. They approach, finding a small, sentient rodent coated in a viscous, neon-yellow substance. It does not attack, it simply stares, its whiskers twitching with the residue of high-grade adhesive. Pet the sticky friend! Yay, MONKEY got Adhesive for 10 active rounds. 80%* Campfire
Oh no! The adhesive got everywhere. MONKEY got Encumbered for 10 active rounds. 20%
No touchy! (Nothing happens) 100%
MONKEY cooks a hearty meal for the whole Posse! Dig in! Delicioso! The Posse enjoys the meal MONKEY cooked, and gets Rapid-fire for 6 rounds.

MONKEY is tired from all the work. (-5% Stamina)

70%* Campfire
MONKEY forgot to mention they can't cook. Everyone gets Laggard for 6 rounds.

MONKEY is tired from all the work. (-5% Stamina)

30%
MONKEY submitted a witty limerick to the local gazette and is the talk of the Frontier. Good on you! MONKEY becomes a Legend for 10 active rounds. 100% Campfire
MONKEY is gonna roll the dice. Cross your fingers! MONKEY got TRAIT for # active rounds. 100% Campfire
Possible traits are: High Roller or Fortunate. Lasts between 5 and 15 rounds.
MONKEY found an article about entrepreneurship on the Frontier. Give it a read! MONKEY gets Lustrous for 1 active rounds. The business world is always changing after all! 100% Campfire
Focus on the Bloons. (Nothing happens) 100%
MONKEY wants to show you a magic trick they've been working on. Okay, let's see it! Wow! How did they do that? MONKEY feels proud. They gain TRAIT for # rounds! 35%* Campfire

Area

It was mostly there but were some small hiccups, MONKEY needs a little more practice. (+50% Stamina) 35%*
They displayed it so clumsily that you saw right through it, MONKEY feels embarrassed and will be Boot-draggin' for 1 round. 30%
Possible traits are: Crackshot, Rapid-fire, Red-wristed, Brutal, High Roller, Molasses, Big-blimp-hunter, Purple-peacock or Guns-blazin'. Lasts between 3 and 18 rounds.
Not right now. (Nothing happens) 100%
MONKEY is going to run a game of Maps and MOABS! Do you want to create a character? Let's do it! My character's going to be an Alchemist. Your Alchemist character blasts their way through the Bloons with clever concoctions! The Posse gets Purple-peacock for 20 active rounds. 70%* Campfire
Your Alchemist character has strong attacks, but you kept almost hitting your party instead of the Bloons! The Posse gets Slow-ridin' for 1 active rounds. 30%
I'll stick to what I know, my character will be a Desperado! Your Desperado character is just like you, a sharp shooter! The Posse feels inspired. They get Crackshot for 20 active rounds. 70%*
Your Desperado character kept missing their attacks and eventually your party was overrun by Bloons. The Posse gets Clumsy for 15 active rounds. 30%
Alright, let's try playing as a Glue Gunner. Your Glue Gunner character is a great support, slowing down the Bloons for easier hits! The Posse gets Molasses for 20 active rounds. 70%*
You forgot about some of the more useful abilities of your Glue Gunner character, so you weren't much help. The Posse gets Slow-ridin' for 1 active rounds. 30%
No thanks, it's not really my thing. (Nothing happens) 100%
Delivery! A pack of disposable Red Wrist Bands for your whole Posse! Sign here: Thanks! The whole Posse got Red-wristed for 10 active rounds. 90%* NPC
These are knockoffs! The whole Posse gets Clumsy for 10 active rounds. 10%
No thanks! (Nothing happens) 100%
MONKEY, TOWER, and APE are playing cards, but they don't know the rules! Help them pick the winner. MONKEY has Two Pair MONKEY won and is feeling refreshed (+200% Stamina) 100% Campfire
TOWER has a Royal Flush TOWER won and is feeling refreshed (+200% Stamina) 100%
APE has 5 Jacks APE won and is feeling refreshed (+200% Stamina) 100%
You got a letter! "Dear Sheriff, I, RECRUIT, would like to join you on your journey. Yours warmly, RECRUIT xxooOX" Of course. Always room for a polite Monkey! RECRUIT joins your Ranch Hands! 100% NPC
Sorry pardner, gonna have to say no. (Nothing happens) 100%
This Monkey reckons their friend RECRUIT would be a great addition to your Posse. Let them join? Sure thing! RECRUIT joins your Ranch Hands! 100% NPC
No thanks! (Nothing happens) 100%
Big opportunity! This Monkey will pay you 1000 Bananite to try some trial medicine on MONKEY. It's made from the finest interesting-looking flowers and twigs and what not. Sounds like a deal! So that's what it does! MONKEY got TRAIT permanently. (Any positive trait can be chosen)

And here's your 1,000 Bananite!

80%* NPC
So that's what it does! MONKEY got TRAIT permanently. (Any negative trait can be chosen)

And here's your 1,000 Bananite!

20%
Err... no, thanks. (Nothing happens) 100%
A Monkey approaches you asking if you could help them reattach the wheel to their wagon, they'll pay you for your troubles! Sure thing! You help the Monkey, after you finish the job they pay you as promised. (2,000 Bananite)

You're all a little tired though. (-5% Stamina)

100% NPC

Area

Sorry, we're in a hurry. (Nothing happens) 100%
A Monkey approaches you asking for help with moving some crates, they offer to pay you for the work. Sure, we've got time! You help the Monkey and they pay you as promised. (1,500 Bananite)

You're all a little tired though. (-5% Stamina)

100% NPC

Area

Sorry, we're in a hurry. (Nothing happens) 100%
TOWER challenges MONKEY to a round of Paper, Scissors, Rock! What should {0} play? One, Two... Paper!
Scissors!
Rock!
MONKEY won! They gain Rapid-fire for 10 rounds. 50%* Campfire

Area

MONKEY lost... (-15% Stamina)

Happy they won, TOWER gains Rapid-fire for 10 rounds!

50%
MONKEY is feeling moved by the Posse's hard work, and stands up to give an inspiring speech! Alright, let's hear it! They have a way with words, everyone feels inspired and reinvigorated! (+75% Stamina)

The whole Posse gets Powerful for 10 rounds.

60%* Campfire

Area

Their speech was quite long, but everyone could understand the sentiment. (+10% Stamina) 40%*
MONKEY noticed some crows near camp, eyein' up your Bananite Shoo them away It took some effort and MONKEY lost stamina, but the Bananite is safe. (-10%) 100% Campfire
Leave 'em be MONKEY ignored them and the birds swooped in, taking -100 Bananite. 100%
While settling down around the campfire, MONKEY found a dusty old potion. Whattya reckon? Drink it! You watch in amazement as MONKEY gets Big-blimp-hunter for 15 rounds. 40%* Campfire
Ooops! MONKEY gets Clumsy (15 rounds) 10%
Huh, what a let down, nothing happened to MONKEY 50%
No, go to bed! (Nothing happens) 100%
MONKEY found an pamphlet written by a Monkey always goin' on about peculiar things. Do you want to let them read it? Go ahead! MONKEY found it helpful, and gained TRAIT permanently. (Can be any positive trait) 50%* Campfire
MONKEY found some worrying content, and becomes an Outlaw for 20 active rounds 50%
No. Never know what's in those things. (Nothing happens) 100%
MONKEY heard rumors that if one focuses their mind they can learn a new skill instantly. Well, may as well give it a go! Huzzah! MONKEY got TRAIT permanently! (Can be any positive trait) 40%* Campfire
MONKEY just got a bit tired. (-10% Stamina) 60%
There's no time for that right now. (Nothing happens) 100%
Apparently icemelt baths are all the rage! MONKEY thinks everyone should try it out. Alright, let's try it! Wow! That was nice, everyone feels refreshed! (+70%) 70%* Campfire
That was a little too chilly for everyone's liking. The whole Posse loses a bit of Stamina. (-15%)

MONKEY liked it though! They gain Stamina! (+70%, both effects stack)

30%
I'm not so sure... (Nothing happens) 100%
MONKEY realized that all Monkeys should strive to improve themselves, at least a little. They want to give up one of their negative traits. That's a wise Monkey! Go ahead! MONKEY lost the TRAIT trait. 100% Campfire

Area

Perhaps a negative trait can be a strength. (Nothing happens) 100%
MONKEY starts telling a spooky story around the campfire! Just try and scare us! MONKEY tells a chilling tale that scares everyone to their bones! MONKEY feels invigorated! (+200% Stamina)

... the rest of the Posse? Not so much. (-2% Stamina)

50%* Campfire
It wasn't very scary, in fact it was so boring everyone fell asleep and got a great rest. (+200% Stamina)

"... but MONKEY feels down that no one liked it. (-15% Stamina, both effects stack)

50%*
MONKEY swears they just saw something... over there, behind that rock. Let's go check. There were some camo Bloons hiding back there after all, good thing MONKEY noticed! MONKEY gains Red-wristed for 6 rounds. 40%* Area
Thankfully it wasn't anything bad, found 100 Bananite! 40%*
Turns out it was nothing. (Nothing happens) 30%
Yeah, right. (Nothing happens) 100%
MONKEY whips out their guitar and wants to play a song. Let's hear it! The Posse weeps at the beauty. Everything's gonna be good! (+150% Stamina) 70%* Campfire
Turns out the singing ain't good. Everyone's grumpy. (-5% Stamina) 30%
Do ya want the good news, or the bad news? Good news! After hearing the good news, the whole Posse is Rarin' for 1 active rounds. 100% NPC
Bad news please. That was terrible news! The whole Posse will be Boot-draggin' for 1 active rounds. 60%
That's some concerning news for sure! It invigorates the whole Posse. They'll be Guns-blazin' for 20 active rounds. 40%*
Hello! You look like a smart Monkey. I have 3 Health Potions and I'm tired of carrying them around. Would you take them off my hands for 150 Bananite? You've got a deal! The salesmonkey walks away with your 150 Bananite.

A strange interaction, but the Health Potions look good.

50%* NPC
The salesmonkey walks away with your 150 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight! 50%
No, thanks. (Nothing happens) 100%
Howdy there pardner. I found some Banana Cookies in some abandoned barrels, but don't got much use for them. I'll sell them to you for 100 Bananite. Sure, could always use more Banana Cookies! The salesmonkey walks away with your 100 Bananite.

A strange interaction, but the Banana Cookies are fresh!

50%* NPC
The salesmonkey walks away with your 150 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight! 50%
No, thank you. (Nothing happens) 100%
Get ya powers! Hey mister, care to purchase a Camo Trap for use in Battle? Just 100 Bananite! Sure, I could use one of 'em. A shiny new Camo Trap. That'll be useful!

The salesmonkey walks away with your 100 Bananite.

50%* NPC
The salesmonkey walks away with your 100 Bananite. You check the package but there's nothing in it! 50%
No, thank you. (Nothing happens) 100%
Get ya powers! Hey mister, care to purchase a Time Stop power for use in Battle? Just 100 Bananite! Sure, I could use one of 'em. That's pretty cheap for a power that can slow down time!

The salesmonkey walks away with your 100 Bananite.

50%* NPC
The salesmonkey walks away with your 100 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight! 50%
No, thank you. (Nothing happens) 100%
Get ya powers! Hey mister, care to purchase an Energizing Totem for use in Battle? Just 80 Bananite! Sure, I could use one of 'em. What a deal! Still in brand new packaging!

The salesmonkey walks away with your 80 Bananite.

50%* NPC
The salesmonkey walks away with your 80 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight! 50%
No, thank you. (Nothing happens) 100%
Get ya powers! Hey mister, care to purchase a Glue Trap for use in Battle? Just 100 Bananite! Sure, I could use one of 'em. A discount Glue Trap! What a deal!

The salesmonkey walks away with your 100 Bananite.

50%* NPC
The salesmonkey walks away with your 100 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight! 50%
No, thank you. (Nothing happens) 100%
Get ya powers! Hey mister, care to purchase a Hype Boost Monkey for use in Battle? Just 350 Bananite! Sure, I could use one of 'em. This'll get the Posse hyped!

The salesmonkey walks away with your 350 Bananite.

50%* NPC
The salesmonkey walks away with your 350 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight! 50%
No, thank you. (Nothing happens) 100%
Get ya powers! Hey mister, care to purchase a Pontoon for use in Battle? Just 80 Bananite! Sure, I could use one of 'em. A nice raft. Let's find a river!

The salesmonkey walks away with your 80 Bananite.

50%* NPC
The salesmonkey walks away with your 80 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight! 50%
No, thank you. (Nothing happens) 100%
Get ya powers! Hey mister, care to purchase a Pontoon for use in Battle? Just 80 Bananite! Sure, I could use one of 'em. A portable lake for placing water Monkeys on land! Practically a steal!

The salesmonkey walks away with your 80 Bananite.

50%* NPC
The salesmonkey walks away with your 80 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight! 50%
No, thank you. (Nothing happens) 100%
Get ya powers! Hey mister, care to purchase a pack of red hot Road Spikes for use in Battle? Just 20 Bananite! Sure, I could use one of 'em. Some safety Road Spikes! Bloons hate 'em!

The salesmonkey walks away with your 20 Bananite.

50%* NPC
The salesmonkey walks away with your 20 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight! 50%
No, thank you. (Nothing happens) 100%
Get ya powers! Hey mister, care to purchase a Super Monkey Beacon for use in Battle? Just 500 Bananite! Sure, I could use one of 'em. A Super Monkey Storm summoning Beacon! Whoa!

The salesmonkey walks away with your 500 Bananite.

50%* NPC
The salesmonkey walks away with your 500 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight! 50%
No, thank you. (Nothing happens) 100%
Get ya powers! Hey mister, care to purchase a Super Monkey Storm for use in Battle? Just 150 Bananite! Sure, I could use one of 'em. Super Monkey Storms are great for emergency Bloon clearing!

The salesmonkey walks away with your 150 Bananite.

50%* NPC
The salesmonkey walks away with your 150 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight! 50%
No, thank you. (Nothing happens) 100%
Get ya powers! Hey mister, care to purchase a Tech Bot for use in Battle? Just 100 Bananite! Sure, I could use one of 'em. That's one brand new Tech Bot! What a deal!

The salesmonkey walks away with your 100 Bananite.

50%* NPC
The salesmonkey walks away with your 100 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight! 50%
No, thank you. (Nothing happens) 100%
Hey Mister. Mister. Mister Monkey. Sir! Wanta Tech Bot Prime? It's super handy for Battlin' Bloons! Just 125 Bananite for you! Sure, I could use one of 'em. Woo! There's always time for Tech Bot Prime!

The salesmonkey walks away with your 125 Bananite.

50%* NPC
The salesmonkey walks away with your 125 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight! 50%
No, thank you. (Nothing happens) 100%
MONKEY has set up a game and asks TOWER to play. The game is to throw a rock into the circle a few feet away, how should they throw it? Throw it carefully. {0} was a little too careful, it didn't even make it halfway. (Nothing happens) 35% Campfire
Easy does it! MONKEY landed it in the circle with a perfect throw! They gain Crackshot for 20 rounds. 65%*
Throw it with all your might! That's the way to go! MONKEY landed it in the circle. They gain Dust-devil for 20 rounds. 45%*
Oops, maybe that was a little too strong, instead of landing in the circle it hit APE on the head! (10% Stamina)

Still, MONKEY realised they're more powerful than they thought, they gain Dust-devil for 20 rounds.

55%
MONKEY found a mysterious bottle labelled "Scramball" and wonders if they should drink it. Of course! Who can say no to that Monkey? MONKEY traits get randomized! That's fun! 100% Campfire

Area

Nah probably not a good idea. (Nothing happens) 100%
MONKEY {0} is having a mid-life crisis and thinks they should change things up, what do you think? Change it up! MONKEY changes their traits, they feel like a whole new monkey! 100% Campfire

Area

You're fine as you are. (Nothing happens) 100%
MONKEY recently came into some Bananite and likes to play the odds. They say if you put up some Bananite, they'll flip a coin. If it's heads, they'll triple your Bananite, if it's tails, they keep it. Put in 100 Bananite Heads! You get 300 Bananite! 50%* Campfire
Tails! You lose your 100 Bananite. 50%
Put in 1000 Bananite Heads! You get 3,000 Bananite! 50%*
Tails! You lose your 1,000 Bananite. 50%
Put in 10000 Bananite Heads! You get 30,000 Bananite! 50%*
Tails! You lose your 10,000 Bananite. 50%
Not today. (Nothing happens) 100%
MONKEY recently came into some Bananite and likes to play the odds. They say if you put up some Bananite, they'll flip a coin. If it's heads, they'll triple your Bananite, if it's tails, they keep it. Put in 100 Bananite Heads! You get 300 Bananite! 50%* Campfire
Tails! You lose your 100 Bananite. 50%
Put in 1000 Bananite Heads! You get 3,000 Bananite! 50%*
Tails! You lose your 1,000 Bananite. 50%
Not today. (Nothing happens) 100%

Trivia

[edit | edit source]
Two Piercing Pearl NPCs, one for the lost Ranch Hand (left) and one for the non-interactable NPC (right)
  • If Piercing Pearl or Quickshot Clyde get lost from a Random Encounter, their non-interactable NPCs still appear in Sandytown. These Ranch Hands can spawn in Sandytown after being lost, causing there to be two Piercing Pearl or Quickshot Clyde NPCs in the same area (though only the NPC representing the lost Ranch Hand is interactable).
[edit | edit source]