Quantum Leap: Difference between revisions
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Qwertyxp2000 (talk | contribs) would mention anti-synergy with some artifacts like Homing Projectiles, but the first sentence just says this implicitly anyway... |
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{{BTD6 artifact info | {{BTD6 artifact info | ||
|id=QuantumLeap | |id=QuantumLeap | ||
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|introduced=48.0 | |introduced=48.0 | ||
}} | }} | ||
'''Quantum Leap''' is a type of [[Artifact]] in the ''[[Rogue Legends]]'' DLC for ''[[Bloons TD 6]]'', introduced in {{BTD6 version|48.0}}. | '''Quantum Leap''' is a type of [[Artifact]] in the ''[[Rogue Legends]]'' DLC for ''[[Bloons TD 6]]'', introduced in {{BTD6 version|48.0}}. It changes the travel behavior of the projectiles of most Towers to instantly reach their targets, in a similar way to a [[Sniper Monkey (BTD6)|Sniper Monkey]] and after reaching their target, they keep moving on their corresponding trajectory, but with their [[Projectile Speed|projectile speed]] reduced 95%. The Common variant only affects Monkeys up to Tier 2 and higher rarity versions increases the Tier cap, and [[Hero|Heroes]] are always affected regardless of their level. | ||
The following towers and projectiles are not affected by this Artifact: | |||
* [[Monkey Ace (BTD6)|Monkey Aces]] | |||
* [[Mortar Monkey (BTD6)|Mortar Monkeys]] | |||
* [[Sauda (BTD6)|Sauda]] | |||
* [[Pat Fusty (BTD6)|Pat Fusty]] | |||
* [[Admiral Brickell (BTD6)|Admiral Brickell]] | |||
* [[Dan D'Monke (BTD6)|Dan D'Monke]] | |||
* Projectiles that reach their target instantly like Snipers or [[Ezili (BTD6)|Ezili]]. | |||
* Projectiles that travel along the Bloons path like [[Necromancer: Unpopped Army (BTD6)|Necromancer's]] Zombie Bloons. | |||
* Projectiles that don't target Bloons directly like [[Spike Factory (BTD6)|Spike Factory]] or [[Cleansing Foam (BTD6)|Cleansing Foam]].<!--actually it's ArriveAtTargetModel--> | |||
[[Boomerang Monkey (BTD6)|Boomerang Monkeys]] are affected by the speed reduction but their projectiles are not teleported. | |||
==Tips== | |||
{{BTD6 last updated|56.3|section=y}} | |||
*Projectiles can reach the target instantly but essentially become dead in the air. This makes projectiles reliant on pierce and homing less effective. | |||
:*[[Striker Jones (BTD6)|Striker Jones]] and [[Bomb Shooter (BTD6)|Bomb Shooter]]s explode on impact, negating the projectile speed reduction. | |||
*Players can utilize the dead airtime of projectiles with [[Essence Of Diamondback]] and some Bloon slowdown to rehit large [[MOAB-Class Bloon]]s multiple times. | |||
:*Lifespan and range buffs like [[Heightened Perception]] and [[Added Preservatives]] allow more flexibility. | |||
:*Players not abusing this may encounter problems with spaced Bloons and MOAB-Class, as projectiles can usually only hit once. | |||
== Update history == | |||
{{BTD6 change list by name|Quantum Leap}} | |||
==In other languages== | ==In other languages== | ||