Spiked Mines (BTD6): Difference between revisions

hi-value mines discount
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'''Spiked Mines''' is the [[Spike Factory (BTD6)|Spike Factory]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It dispenses spiked mines instead of spiked balls. Each spiked mine has 18 pierce, dealing 2 damage, with +6 [[Ceramic Bloon (BTD6)|Ceramic]] damage, and +3 [[Fortified Bloon (BTD6)|Fortified]] damage. Upon depletion, the spiked mine explodes over 30 blast radius (40 with [[Long Reach (BTD6)|Long Reach]]). The explosion deals 10 damage to all Bloon types without [[Black Bloon (BTD6)|Black Bloon]] properties, and ignites any non-[[Purple Bloon (BTD6)|Purple]] with a burning damage-over-time effect that inflicts 10 damage every 2 seconds for up to 6 seconds.
'''Spiked Mines''' is the [[Spike Factory (BTD6)|Spike Factory]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It dispenses spiked mines instead of spiked balls. Each spiked mine has 18 pierce, dealing 2 damage, with +6 [[Ceramic Bloon (BTD6)|Ceramic]] damage, and +3 [[Fortified Bloon (BTD6)|Fortified]] damage. Upon depletion, the spiked mine explodes over 30 blast radius (40 with [[Long Reach (BTD6)|Long Reach]]). The explosion deals 10 damage to all Bloon types without [[Black Bloon (BTD6)|Black Bloon]] properties, deals +2 Ceramic and +3 Fortified damage, and ignites any non-[[Purple Bloon (BTD6)|Purple]] with a burning damage-over-time effect that inflicts 10 damage every 2 seconds for up to 6.05 seconds.


==Stats==
==Stats==
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==Strategy==
==Strategy==
{{strategy needed}}
{{BTD6 last updated|51.2|section=y}}
Spiked Mines is a powerful upgrade for tanking large groups of Bloons, and sometimes for general damage via its high-damage napalm. Compared to [[Spiked Balls (BTD6)|Spiked Balls]], which stands out for protecting each exit, Spiked Mines is more generally efficient on maps with single exits (e.g. [[Dark Castle (BTD6)|Dark Castle]]) or overlapping lanes (e.g. [[Quad]]).
Spiked Mines is mainly a mid-game upgrade, with the explosions greatly helping the tower's performance against mid-game Ceramic rushes and higher damage giving better layer skipping. It responds well to {{BTD6|Berserker Brew}} and {{BTD6|Jungle Drums}} support, and in late game it is somewhat stronger than its cost in Spiked Balls. The explosions become much harder to use late game, as their small radius limits their effectiveness against the lower density of Super Ceramics. Ceramic slowdown such as {{BTD6|Arctic Wind}} can help clump Ceramics for better explosion damage, but means diverting more money away from late game blimp damage. The napalm DoT's chip damage can assist breaking down groups of Bloons, but generally not advised to revolve around.


Crosspaths are recommended for Spiked Mines. Middle crosspaths are more generally useful for increased production rate, though the bottom crosspath's benefits are helpful for long-term stockpiles.
Its higher cost means it is most useful on single exit maps such as {{BTD6|Dark Castle}}, but it can also be useful on maps such as [[Ravine]] and [[Quad]] due to getting to cover multiple lanes there. Bottom crosspath with 4-0-2 is used on maps with split lanes (e.g. Ravine) and maps that have short exits, both of which require consistent placement of mines. Middle crosspath, which increases attack speed, is preferred for general consistency and on maps with overlapping lanes (e.g. Quad).


==Update history==
==Update history==