Template:BTD6 attack: Difference between revisions

From Blooncyclopedia, the independent Bloons knowledge base
Jump to navigation Jump to search
mNo edit summary
added minimum range
 
(26 intermediate revisions by 3 users not shown)
Line 2: Line 2:
--><tr><th class="head">{{{name|Attack}}}</tr></th><!--
--><tr><th class="head">{{{name|Attack}}}</tr></th><!--
--><tr><td><table class="stats-sub" style="width:100%"><!--
--><tr><td><table class="stats-sub" style="width:100%"><!--
-->{{#ifexpr:{{{count|0}}} > 1 or {{{count after|0}}} > 0|<tr><th>Count</th><td>{{{count|0}}} {{#if:{{{count after|}}}|→ {{{count after|}}}}}</td></tr>}}<!--
-->{{#ifexpr:{{{count|0}}} > 1 or {{{count after|0}}} > 0|<tr><th>Copies of this attack</th><td>{{{count|0}}} {{#if:{{{count after|}}}|→ {{{count after|}}}}}</td></tr>}}<!--
-->{{#ifexpr:{{{burstCount|0}}} > 1 or {{{burstCount after|0}}} > 0|<tr><th>Burst count</th><td>{{{burstCount|0}}} {{#if:{{{burstCount after|}}}|→ {{{burstCount after|}}}}}</td></tr>}}<!--
-->{{#ifexpr:{{{burstCount|0}}} > 1 or {{{burstCount after|0}}} > 0|<tr><th>Burst count</th><td>{{{burstCount|0}}} {{#if:{{{burstCount after|}}}|→ {{{burstCount after|}}}}}</td></tr>}}<!--
-->{{#ifexpr:{{{burstInterval|1000}}} < 999 or {{{burstInterval after|1000}}} < 999|<tr><th>Burst interval</th><td>{{formatnum:{{{burstInterval|0}}}}}s {{#if:{{{burstInterval after|}}}|→ {{formatnum:{{{burstInterval after|0}}}}}s}}</td></tr>}}<!--
-->{{#ifexpr:{{{burstInterval|1000}}} < 999 or {{{burstInterval after|1000}}} < 999|<tr><th>Burst interval</th><td>{{formatnum:{{{burstInterval|0}}}}}s {{#if:{{{burstInterval after|}}}|→ {{formatnum:{{{burstInterval after|0}}}}}s}}</td></tr>}}<!--
-->{{#ifexpr:{{{rate|1000}}} < 999 or {{{rate after|1000}}} < 999|<tr><th>[[Attack cooldown|Cooldown]]</th><td>{{formatnum:{{{rate|0}}}}}s {{#if:{{{rate after|}}}|→ {{formatnum:{{{rate after|0}}}}}s}}</td></tr>}}<!--
-->{{#ifexpr:{{{rate|1000}}} < 999 or {{{rate after|1000}}} < 999|<tr><th>[[Attack cooldown|Cooldown]]</th><td>{{formatnum:{{{rate|0}}}}}s {{#if:{{{rate after|}}}|→ {{formatnum:{{{rate after|0}}}}}s}}</td></tr>}}<!--
-->{{#if:{{{eject|}}}{{{eject after|}}}|<tr><th>Offset (X, Y, Z)</th><td>{{{eject|0.0, 0.0, 0.0}}} {{#if:{{{eject after|}}}|<br><div style="text-align:center">↓</div>{{{eject after|}}}}}</td></tr>}}<!--
-->{{#if:{{{eject|}}}{{{eject after|}}}|<tr><th>Offset (X, Y, Z)</th><td><div style="display:inline-block">{{{eject|0.0, 0.0, 0.0}}} {{#if:{{{eject after|}}}|<br><div style="text-align:center">↓</div>{{{eject after|}}}}}</div></td></tr>}}<!--
-->{{#if:{{{randomAngleMinOffset|}}}|<tr><th>Random angle offset</th><td>{{{randomAngleMinOffset}}}° to {{{randomAngleMaxOffset}}}°</td></tr>}}<!--
-->{{#if:{{{spread|}}}{{{spread after|}}}|<tr><th>Spread</th><td>{{{spread}}} {{#if:{{{spread after|}}}|→ {{{spread after|}}}}}</td></tr>}}<!--
-->{{#if:{{{spread|}}}{{{spread after|}}}|<tr><th>Spread</th><td>{{{spread}}} {{#if:{{{spread after|}}}|→ {{{spread after|}}}}}</td></tr>}}<!--
-->{{#if:{{{targetTypes|}}}{{{targetTypes after|}}}|<tr><th>[[Targeting option|Targeting]]</th><td>{{{targetTypes|}}} {{#if:{{{targetTypes after|}}}|→ {{{targetTypes after|}}}}}</td></tr>}}<!--
-->{{#if:{{{targetTypes|}}}{{{targetTypes after|}}}|<tr><th>[[Targeting option|Targeting]]</th><td>{{{targetTypes|}}} {{#if:{{{targetTypes after|}}}|→ {{{targetTypes after|}}}}}</td></tr>}}<!--
-->{{#ifexpr:{{{range|0}}} > 0 or {{{range after|0}}} > 0|<tr><th>[[Range|Targeting range]]</th><td>{{#ifexpr:{{{range|0}}} <= 900|{{formatnum:{{{range|0}}}}}|∞}} units {{#if:{{{range after|}}}|→ {{#ifexpr:{{{range after|0}}} <= 900|{{formatnum:{{{range after|0}}}}}|∞}} units}}</td></tr>}}<!--
-->{{#ifexpr:{{{range|0}}} > 0 or {{{range after|0}}} > 0|<tr><th>[[Range|Targeting range]]</th><td>{{#ifexpr:{{{range|0}}} <= 900|{{formatnum:{{{range|0}}}}}|∞}} units {{#if:{{{range after|}}}|→ {{#ifexpr:{{{range after|0}}} <= 900|{{formatnum:{{{range after|0}}}}}|∞}} units}}</td></tr>}}<!--
-->{{#ifexpr:{{{rangeMinimum|0}}} > 0 or {{{rangeMinimum after|0}}} > 0|<tr><th>Minimum targeting range</th><td>{{#ifexpr:{{{rangeMinimum|0}}} <= 900|{{formatnum:{{{rangeMinimum|0}}}}}|∞}} units {{#if:{{{rangeMinimum after|}}}|→ {{#ifexpr:{{{rangeMinimum after|0}}} <= 900|{{formatnum:{{{rangeMinimum after|0}}}}}|∞}} units}}</td></tr>}}<!--
-->{{#if:{{{rotateRate|}}}{{{rotateRate after|}}}|<tr><th>Rotation speed</th><td>{{#ifeq:{{{rotateRate|0}}}|99999 deg/s|∞|{{{rotateRate|0}}}}} {{#if:{{{rotateRate after|}}}|→ {{#ifeq:{{{rotateRate after|0}}}|99999 deg/s|∞|{{{rotateRate after|0}}}}}}}</td></tr>}}<!--
-->{{#if:{{{rotateRate|}}}{{{rotateRate after|}}}|<tr><th>Rotation speed</th><td>{{#ifeq:{{{rotateRate|0}}}|99999 deg/s|∞|{{{rotateRate|0}}}}} {{#if:{{{rotateRate after|}}}|→ {{#ifeq:{{{rotateRate after|0}}}|99999 deg/s|∞|{{{rotateRate after|0}}}}}}}</td></tr>}}<!--
druid specific stuff
-->{{#if:{{{piercePercentPerLife|}}}{{{piercePercentPerLife after|}}}|<tr><th>Pierce per extra life</th><td>+{{#expr:{{{piercePercentPerLife}}}*100}}% {{#if:{{{piercePercentPerLife after|}}}|→ +{{#expr:{{{piercePercentPerLife after|}}}*100}}%}}</td></tr>}}<!--
-->{{#if:{{{piercePercentPerLifeCap|}}}{{{piercePercentPerLifeCap after|}}}|<tr><th>Max extra lives for pierce</th><td>{{{piercePercentPerLifeCap}}} {{#if:{{{piercePercentPerLifeCap after|}}}|→ {{{piercePercentPerLifeCap after|}}}}}</td></tr>}}<!--
-->{{#if:{{{ratePerLife|}}}{{{ratePerLife after|}}}|<tr><th>Speed per life lost</th><td>+{{#expr:{{{ratePerLife}}}*100}}% {{#if:{{{ratePerLife after|}}}|→ +{{#expr:{{{ratePerLife after|}}}*100}}%}}</td></tr>}}<!--
-->{{#if:{{{ratePerLifeBaseRateIncrease|}}}{{{ratePerLifeBaseRateIncrease after|}}}|<tr><th>Speed per life lost base bonus</th><td>+{{#expr:{{{ratePerLifeBaseRateIncrease}}}*100}}% {{#if:{{{ratePerLifeBaseRateIncrease after|}}}|→ +{{#expr:{{{ratePerLifeBaseRateIncrease after|}}}*100}}%}}</td></tr>}}<!--
-->{{#if:{{{ratePerLifeCap|}}}{{{ratePerLifeCap after|}}}|<tr><th>Max lives lost for attack speed</th><td>{{{ratePerLifeCap}}} {{#if:{{{ratePerLifeCap after|}}}|→ {{{ratePerLifeCap after|}}}}}</td></tr>}}<!--
desperado specific stuff
-->{{#if:{{{rateBonusPerRange|}}}{{{rateBonusPerRange after|}}}|<tr><th>Speed per distance from target</th><td>+{{#expr:{{{rateBonusPerRange}}}*100}}% {{#if:{{{rateBonusPerRange after|}}}|→ +{{#expr:{{{rateBonusPerRange after|}}}*100}}%}}</td></tr>}}<!--
-->{{#if:{{{rateBonusPerRange|}}}{{{rateBonusPerRange after|}}}|<tr><th>Speed per distance from target</th><td>+{{#expr:{{{rateBonusPerRange}}}*100}}% {{#if:{{{rateBonusPerRange after|}}}|→ +{{#expr:{{{rateBonusPerRange after|}}}*100}}%}}</td></tr>}}<!--
-->{{#if:{{{rateBonusPerRangeMax|}}}{{{rateBonusPerRangeMax after|}}}|<tr><th>Speed per distance from target max</th><td>+{{#expr:{{{rateBonusPerRangeMax}}}}}% {{#if:{{{rateBonusPerRangeMax after|}}}|→ +{{#expr:{{{rateBonusPerRangeMax after|}}}}}%}}</td></tr>}}<!--
-->{{#if:{{{rateBonusPerRangeMax|}}}{{{rateBonusPerRangeMax after|}}}|<tr><th>Speed per distance from target max</th><td>+{{#expr:{{{rateBonusPerRangeMax}}}}}% {{#if:{{{rateBonusPerRangeMax after|}}}|→ +{{#expr:{{{rateBonusPerRangeMax after|}}}}}%}}</td></tr>}}<!--
Line 22: Line 35:
-->{{#ifexpr:{{{bloonInRangeAttackSpeedBuff|0}}}>0 or {{{bloonInRangeAttackSpeedBuff after|0}}}>0|<tr><th>Speed per Bloon in range</th><td>+{{#expr:{{{bloonInRangeAttackSpeedBuff}}}*100}}% {{#if:{{{bloonInRangeAttackSpeedBuff after|}}}|→ +{{#expr:{{{bloonInRangeAttackSpeedBuff after|}}}*100}}%}}</td></tr>}}<!--
-->{{#ifexpr:{{{bloonInRangeAttackSpeedBuff|0}}}>0 or {{{bloonInRangeAttackSpeedBuff after|0}}}>0|<tr><th>Speed per Bloon in range</th><td>+{{#expr:{{{bloonInRangeAttackSpeedBuff}}}*100}}% {{#if:{{{bloonInRangeAttackSpeedBuff after|}}}|→ +{{#expr:{{{bloonInRangeAttackSpeedBuff after|}}}*100}}%}}</td></tr>}}<!--
-->{{#ifexpr:{{{maxBloonAttackSpeedBuff|0}}}>0 or {{{maxBloonAttackSpeedBuff after|0}}}>0|<tr><th>Speed per Bloon in range max</th><td>+{{#expr:{{{maxBloonAttackSpeedBuff}}}*100}}% {{#if:{{{maxBloonAttackSpeedBuff after|}}}|→ +{{#expr:{{{maxBloonAttackSpeedBuff after|}}}*100}}%}}</td></tr>}}<!--
-->{{#ifexpr:{{{maxBloonAttackSpeedBuff|0}}}>0 or {{{maxBloonAttackSpeedBuff after|0}}}>0|<tr><th>Speed per Bloon in range max</th><td>+{{#expr:{{{maxBloonAttackSpeedBuff}}}*100}}% {{#if:{{{maxBloonAttackSpeedBuff after|}}}|→ +{{#expr:{{{maxBloonAttackSpeedBuff after|}}}*100}}%}}</td></tr>}}<!--
gyrfalcon specific stuff
-->{{#if:{{{initialDamage|}}}{{{initialDamage after|}}}|<tr><th>Scratch damage</th><td>{{formatnum:{{{initialDamage|0}}}}} {{#if:{{{initialDamage after|}}}|→ {{formatnum:{{{initialDamage after|}}}}}}}</td></tr>}}<!--
-->{{#if:{{{initialDamageImmuneBloonProperties|}}}{{{initialDamageImmuneBloonProperties after|}}}|<tr><th>Scratch damage type</th><td>{{#switch:{{{initialDamageImmuneBloonProperties}}}
|0=<abbr class="explain" title="Can damage any Bloon type">Normal</abbr>
|1=<abbr class="explain" title="Cannot damage Lead">Shatter</abbr>
|2=<abbr class="explain" title="Cannot damage Black">Explosion</abbr>
|4=<abbr class="explain" title="Cannot damage White">Glacier</abbr>
|5=<abbr class="explain" title="Cannot damage Lead or White">Cold</abbr>
|8=<abbr class="explain" title="Cannot damage Purple">Fire</abbr>
|12=<abbr class="explain" title="Cannot damage White or Purple">Frigid</abbr>
|64=<abbr class="explain" title="Cannot damage Glass">Acid</abbr>
|17=<abbr class="explain" title="Cannot damage Lead or frozen">Sharp</abbr>
|72=<abbr class="explain" title="Cannot damage Purple or Glass">Plasma</abbr>
|73=<abbr class="explain" title="Cannot damage Lead, Purple or Glass">Energy</abbr>
|???}} {{#if:{{{initialDamageImmuneBloonProperties after|}}}|→ {{#switch:{{{initialDamageImmuneBloonProperties after}}}
|0=<abbr class="explain" title="Can damage any Bloon type">Normal</abbr>
|1=<abbr class="explain" title="Cannot damage Lead">Shatter</abbr>
|2=<abbr class="explain" title="Cannot damage Black">Explosion</abbr>
|4=<abbr class="explain" title="Cannot damage White">Glacier</abbr>
|5=<abbr class="explain" title="Cannot damage Lead or White">Cold</abbr>
|8=<abbr class="explain" title="Cannot damage Purple">Fire</abbr>
|12=<abbr class="explain" title="Cannot damage White or Purple">Frigid</abbr>
|64=<abbr class="explain" title="Cannot damage Glass">Acid</abbr>
|17=<abbr class="explain" title="Cannot damage Lead or frozen">Sharp</abbr>
|72=<abbr class="explain" title="Cannot damage Purple or Glass">Plasma</abbr>
|73=<abbr class="explain" title="Cannot damage Lead, Purple or Glass">Energy</abbr>
|???}}}}</td></tr>}}<!--
-->{{#if:{{{grapplingDamage|}}}{{{grapplingDamage after|}}}|<tr><th>Grappling damage</th><td>{{formatnum:{{{grapplingDamage|0}}}}} {{#if:{{{grapplingDamage after|}}}|→ {{formatnum:{{{grapplingDamage after|}}}}}}}</td></tr>}}<!--
-->{{#if:{{{grapplingDamageImmuneBloonProperties|}}}{{{grapplingDamageImmuneBloonProperties after|}}}|<tr><th>Grappling damage type</th><td>{{#switch:{{{grapplingDamageImmuneBloonProperties}}}
|0=<abbr class="explain" title="Can damage any Bloon type">Normal</abbr>
|1=<abbr class="explain" title="Cannot damage Lead">Shatter</abbr>
|2=<abbr class="explain" title="Cannot damage Black">Explosion</abbr>
|4=<abbr class="explain" title="Cannot damage White">Glacier</abbr>
|5=<abbr class="explain" title="Cannot damage Lead or White">Cold</abbr>
|8=<abbr class="explain" title="Cannot damage Purple">Fire</abbr>
|12=<abbr class="explain" title="Cannot damage White or Purple">Frigid</abbr>
|64=<abbr class="explain" title="Cannot damage Glass">Acid</abbr>
|17=<abbr class="explain" title="Cannot damage Lead or frozen">Sharp</abbr>
|72=<abbr class="explain" title="Cannot damage Purple or Glass">Plasma</abbr>
|73=<abbr class="explain" title="Cannot damage Lead, Purple or Glass">Energy</abbr>
|???}} {{#if:{{{grapplingDamageImmuneBloonProperties after|}}}|→ {{#switch:{{{grapplingDamageImmuneBloonProperties after}}}
|0=<abbr class="explain" title="Can damage any Bloon type">Normal</abbr>
|1=<abbr class="explain" title="Cannot damage Lead">Shatter</abbr>
|2=<abbr class="explain" title="Cannot damage Black">Explosion</abbr>
|4=<abbr class="explain" title="Cannot damage White">Glacier</abbr>
|5=<abbr class="explain" title="Cannot damage Lead or White">Cold</abbr>
|8=<abbr class="explain" title="Cannot damage Purple">Fire</abbr>
|12=<abbr class="explain" title="Cannot damage White or Purple">Frigid</abbr>
|64=<abbr class="explain" title="Cannot damage Glass">Acid</abbr>
|17=<abbr class="explain" title="Cannot damage Lead or frozen">Sharp</abbr>
|72=<abbr class="explain" title="Cannot damage Purple or Glass">Plasma</abbr>
|73=<abbr class="explain" title="Cannot damage Lead, Purple or Glass">Energy</abbr>
|???}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForMoabs|}}}{{{damageModifierForMoabs after|}}}|<tr><th>Damage to MOAB-Class</th><td>+{{formatnum:{{{damageModifierForMoabs|0}}}}} {{#if:{{{damageModifierForMoabs after|}}}|→ +{{formatnum:{{{damageModifierForMoabs after|}}}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForRegrow|}}}{{{damageModifierForRegrow after|}}}|<tr><th>Damage to Regrow</th><td>+{{formatnum:{{{damageModifierForRegrow|0}}}}} {{#if:{{{damageModifierForRegrow after|}}}|→ +{{formatnum:{{{damageModifierForRegrow after|}}}}}}}</td></tr>}}<!--


FILTERS
FILTERS


-->{{#if:{{{fireWithoutTarget|}}}{{{fireWithoutTarget after|}}}||{{#if:{{{filterBloonsToWithinAngle|}}}{{{filterBloonIfDamageType after|}}}{{{filterOutOffscreen|}}}{{{filterOutOffscreen after|}}}{{{filterInBaseTowerId|}}}{{{filterInBaseTowerId after|}}}{{{filterInSets|}}}{{{filterInSets after|}}}{{{filterInvisible|}}}{{{filterInvisible after|}}}{{{filterOutMoabs|}}}{{{filterOutMoabs after|}}}{{{filterOutBfb|}}}{{{filterOutBfb after|}}}{{{filterOutZomg|}}}{{{filterOutZomg after|}}}{{{filterOutDdt|}}}{{{filterOutDdt after|}}}{{{filterOutBad|}}}{{{filterOutBad after|}}}{{{filterOutBoss|}}}{{{filterOutBoss after|}}}{{{filterOutMiniboss|}}}{{{filterOutMiniboss after|}}}{{{filterOutNonLead|}}}{{{filterOutNonLead after|}}}{{{filterOutNonCamo|}}}{{{filterOutNonCamo after|}}}{{{filterOutNonMoabs|}}}{{{filterOutNonMoabs after|}}}{{{filterGlueLevel|}}}{{{filterGlueLevel after|}}}{{{filterMutatedTarget|}}}{{{filterMutatedTarget after|}}}{{{filterOutReactorDamage|}}}{{{filterOutReactorDamage after|}}}{{{filterOutReactorDamageParagon|}}}{{{filterOutReactorDamageParagon after|}}}|<tr><th>Filters</th><td><ul><!--
-->{{#if:{{{fireWithoutTarget|}}}{{{fireWithoutTarget after|}}}||{{#if:{{{filterBloonsToWithinAngle|}}}{{{filterBloonIfDamageType after|}}}{{{filterOutOffscreen|}}}{{{filterOutOffscreen after|}}}{{{filterInBaseTowerId|}}}{{{filterInBaseTowerId after|}}}{{{filterInSets|}}}{{{filterInSets after|}}}{{{filterInvisible|}}}{{{filterInvisible after|}}}{{{filterOutMoabs|}}}{{{filterOutMoabs after|}}}{{{filterOutCeramic|}}}{{{filterOutCeramic after|}}}{{{filterOutBfb|}}}{{{filterOutBfb after|}}}{{{filterOutZomg|}}}{{{filterOutZomg after|}}}{{{filterOutDdt|}}}{{{filterOutDdt after|}}}{{{filterOutBad|}}}{{{filterOutBad after|}}}{{{filterOutBoss|}}}{{{filterOutBoss after|}}}{{{filterOutMiniboss|}}}{{{filterOutMiniboss after|}}}{{{filterOutNonLead|}}}{{{filterOutNonLead after|}}}{{{filterOutNonCamo|}}}{{{filterOutNonCamo after|}}}{{{filterOutNonMoabs|}}}{{{filterOutNonMoabs after|}}}{{{filterGlueLevel|}}}{{{filterGlueLevel after|}}}{{{filterMutatedTarget|}}}{{{filterMutatedTarget after|}}}{{{filterOutReactorDamage|}}}{{{filterOutReactorDamage after|}}}{{{filterOutReactorDamageParagon|}}}{{{filterOutReactorDamageParagon after|}}}{{{filterOutFrozen|}}}{{{filterOutFrozen after|}}}|<tr><th>Filters</th><td><ul><!--
-->{{#if:{{{filterBloonsToWithinAngle|}}}|<li>Targeting angle: {{{filterBloonsToWithinAngle|}}} deg {{#if:{{{filterBloonsToWithinAngle after|}}}|→ {{{filterBloonsToWithinAngle after|}}} deg}}</li>}}<!--
-->{{#if:{{{filterBloonsToWithinAngle|}}}|<li>Targeting angle: {{{filterBloonsToWithinAngle|}}} deg {{#if:{{{filterBloonsToWithinAngle after|}}}|→ {{{filterBloonsToWithinAngle after|}}} deg}}</li>}}<!--
-->{{#if:{{{filterBloonIfDamageType|}}}|<li>Ignores {{{filterBloonIfDamageType|}}} if its damage type cannot damage it</li>}}<!--
-->{{#if:{{{filterBloonIfDamageType|}}}|<li>Ignores {{{filterBloonIfDamageType|}}} if its damage type cannot damage it</li>}}<!--
Line 37: Line 107:
-->{{#if:{{{filterInvisible|}}}|<li>{{#ifeq:{{{filterInvisible after|0}}}||Can now target Camo|Cannot target Camo}}</li>}}<!--
-->{{#if:{{{filterInvisible|}}}|<li>{{#ifeq:{{{filterInvisible after|0}}}||Can now target Camo|Cannot target Camo}}</li>}}<!--
-->{{#if:{{{filterOutMoabs|}}}|<li>{{#ifeq:{{{filterOutMoabs after|0}}}||Can now target MOAB-Class|Cannot target MOAB-Class}}</li>}}<!--
-->{{#if:{{{filterOutMoabs|}}}|<li>{{#ifeq:{{{filterOutMoabs after|0}}}||Can now target MOAB-Class|Cannot target MOAB-Class}}</li>}}<!--
-->{{#if:{{{filterOutCeramic|}}}|<li>{{#ifeq:{{{filterOutCeramic after|0}}}||Can now target Ceramic|Cannot target Ceramic}}</li>}}<!--
-->{{#if:{{{filterOutBfb|}}}|<li>Cannot target BFBs</li>}}<!--
-->{{#if:{{{filterOutBfb|}}}|<li>Cannot target BFBs</li>}}<!--
-->{{#ifeq:{{{filterOutBfb after|0}}}||<li>Can now target BFBs</li>}}<!--
-->{{#ifeq:{{{filterOutBfb after|0}}}||<li>Can now target BFBs</li>}}<!--
Line 60: Line 131:
-->{{#if:{{{filterMutatedTarget|}}}|<li>Cannot target Bloons with {{{filterMutatedTarget|}}}</li>}}<!--
-->{{#if:{{{filterMutatedTarget|}}}|<li>Cannot target Bloons with {{{filterMutatedTarget|}}}</li>}}<!--
-->{{#ifeq:{{{filterMutatedTarget after|0}}}||<li>{{#if:{{{filterMutatedTarget|}}}|Now cannot target Bloons with {{{filterMutatedTarget after|}}}|Can now target Bloons with {{{filterMutatedTarget|}}}}}</li>}}<!--
-->{{#ifeq:{{{filterMutatedTarget after|0}}}||<li>{{#if:{{{filterMutatedTarget|}}}|Now cannot target Bloons with {{{filterMutatedTarget after|}}}|Can now target Bloons with {{{filterMutatedTarget|}}}}}</li>}}<!--
-->{{#ifeq:{{{filterOutFrozen after|0}}}||<li>Can now target frozen Bloons</li>|{{#if:{{{filterOutFrozen|}}}|<li>Cannot target frozen Bloons</li>}}}}<!--
-->{{#if:{{{filterOutReactorDamage|}}}|<li>Cannot target Bloons with radiation</li>}}<!--
-->{{#if:{{{filterOutReactorDamage|}}}|<li>Cannot target Bloons with radiation</li>}}<!--
-->{{#ifeq:{{{filterOutReactorDamage after|0}}}||<li>Can now target Bloons with radiation</li>}}<!--
-->{{#ifeq:{{{filterOutReactorDamage after|0}}}||<li>Can now target Bloons with radiation</li>}}<!--

Latest revision as of 18:26, 11 April 2026