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{{BTD6 last updated|49.2}}
This is where I do Legends-related stuff before it is ready for main


[[Bloonarius (BTD6)|Bloonarius]] has simple mechanics, high health, low speed and its only special trait is the Bloons it spawns. In lower tiers, separate defenses might be needed to deal with Bloonarius and his minions, in later tiers, the bleed and skull Bloons are dealt with the pierce, splash damage and range of the main attack towers, and because of this, many defenses don't need additional towers to defend the spawns.
random encounter article I guess


This strategy page only covers dealing with Bloonarius itself and not the farming required to afford the defenses; for such guide, consult [[Strategy:Boss Bloon Event]]. The tower selection also assumes all challenge modifiers are at standard values.
{{Distinguish||text=[[Bloon Encounter (Frontier Legends)|Bloon Encounters]], which are the regular tower defense games}}{{Lede image|BTD6 EncountersDice.png|Dice icon that represents Random Encounters}}


== Normal Bloonarius ==
'''Random Encounters''' are a game mechanic in the [[Frontier Legends|''Frontier Legends'']] DLC of ''[[Bloons TD 6]]''. As their name suggest, these are events that can happen at random while the player explores the Frontier, upon encountering one, the player will be presented with a description of the situation and one of more options of what [[Sheriff (BTD6)|Sheriff]] or his Posse can do in response. After selecting one there can be a variety of outcomes, including gaining or losing resources such as [[Bananite]], [[Stamina]] or consumable items, modifying [[Trait|Traits]] of the [[Ranch Hand|Ranch Hands]], losing members of the Posse,  or even no consequences at all.
{{Lede image|BTD6 BloonariusPortrait.png|Bloonarius}}


=== Tier 1 ===
== Mechanics ==
In the low tiers, Bloonarius defense usually splits between towers that damage the Boss directly and towers which defend the bleed Bloons and specially the ones that are spawned upon reaching a skull. Regular rounds will be easily handled by either defense.
Random encounters can be triggered by performing certain actions within the DLC and when it triggers, that type of encounter cannot be triggered again for a certain amount of time, most random situations are exclusive to certain triggers:
{| class="wikitable"
|+Random encounter triggers
!Type
!Notes
!Minimum cooldown
|-
|NPC Monkey
|It is triggered when Sheriff interacts or collides with a Monkey NPC with simpler facial features from the Legends art style. It will spawn within 10 tiles from Sheriff and run towards him.
|35 minutes
|-
|Campfire
|Triggers when Sheriff activates a Campfire.
|10 minutes
|-
|Area
|Triggers when Sheriff enters a different area.
|10 minutes
|-
|Defeat
|When Sheriff is defeated there is a 10% chance of triggering a Random Encounter upon returning to the Campfire
|60 minutes
|}
When an Encounter is triggered, the player will be presented with a text box describing the situation and one or more buttons that represents the actions that Sheriff or his Posse members can do in response. In some scenarios, selecting a specific option will not always result in the same consequence, as some of them have a table of different outcomes with predefined chances of happening.


To damage the boss, the following options can be used. The buff granted by [[Jungle Drums (BTD6)|Jungle Drums]] is extremely worthwhile for its cost, and is strongly recommended for every tier of Normal and Elite Bloonarius, unless [[First Strike Capability (BTD6)|First Strike Capability]], [[Spike Storm (BTD6)|Spike Storm]], [[Master Bomber (BTD6)|Master Bomber]], or [[MOAB Eliminator (BTD6)|MOAB Eliminator]] is the main damage dealer.
If the Posse has Monkeys with the {{BTD6 trait|Fortunate}} or {{BTD6 trait|Happy-go-lucky}} the game will perform an additional RNG rolls (up to the number of Towers with the trait) if the outcome of the Random Encounter is not considered to be the "positive" one.


* 2× 2-0-4 [[Overdrive (BTD6)|Overdrive]] and 4-0-0 [[Embrittlement (BTD6)|Embrittlement]]
=== Lost Monkeys ===
* 2× 0-4-0 [[MOAB Assassin (BTD6)|MOAB Assassin]], spam their abilities.
{{Research|Determine what happens when 4 monkeys are lost, is the oldest one lost forever or does the game not present wiht more of such events at all?|section=y}}
* 5-2-0 [[The Blazing Sun]].
When the Posse loses a member, the tower will not be completely lost, instead, when Sheriff enters an Area there is a 30% chance that the lost Monkey will appear somewhere at that location and if it triggers, it will stay there until Sheriff interacts with it which starts another Random Encounter where the player can decide to welcome the Tower back to the Ranch Hands, dismiss it or come back later. Up to 4 Monkeys can be lost at the same time.
* 2-0-5 [[Elite Defender (BTD6)|Elite Defender]].
* 4-1-0 [[Aircraft Carrier (BTD6)|Aircraft Carrier]] or 3× 3-1-0 [[Destroyer (BTD6)|Destroyer]] and 4-0-0 [[Embrittlement (BTD6)|Embrittlement]] (2 Destroyers can work on longer maps)
* 1-0-4 [[Sticky Bomb (BTD6)|Sticky Bomb]]


The spawns can be handled by 2× 4-0-2 [[M.O.A.R Glaives (BTD6)|M.O.A.R Glaives]].
== List of Random Encounters ==
Notes:


{{Collapsible list|Tier 1 Bloonarius can also be defended with:
* <code>MONKEY</code> refers to a member of the Posse.
* 2× 4-2-0 [[Twin Sixes]], 3 might be needed on harder maps where Bloonarius can't stay for long enough on their range.
* <code>TOWER</code> and <code>APE</code> will be used if a second or third member is involved.
* 0-4-0 [[First Strike Capability (BTD6)|First Strike Capability]], requires better defenses for the spawns as two skulls can be triggered from the ability.
* <code>RECRUIT</code> refers to a random-generated Tower (like the ones at the Saloon).
* 4-2-0 [[Plasma Accelerator (BTD6)|Plasma Accelerator]]
* <code>TRAIT</code> represents a random trait.
** With active micromanagement, this tower is also effective against the boss' spawned Bloons.
* <code>#</code> represents a random number of rounds
* 2-0-3 [[Dark Knight (BTD6)|Dark Knight]], use the Darkshift ability to keep Bloonarius in range.
* Notes not present in the in-game text are indicated between parentheses.
* 4× 0-1-4 [[Poplust (BTD6)|Poplust]] and 4-0-0 [[Embrittlement (BTD6)|Embrittlement]]
* Stamina gains can go beyond 100% unless noted (capped).
* 1-4-0 [[Spike Storm (BTD6)|Spike Storm]]
* The "positive" outcomes of ab Encounter are marked with an asterisk in the chance column.
* There are many other towers that can defeat Bloonarius, but are more expensive compared to the options mentioned here, includes [[Crossbow Master (BTD6)|Crossbow Master]].
{| class="wikitable"
 
! rowspan="2" |Situation
Other options for defending the spawns are a combination of two of the following towers (can be the same):
! rowspan="2" |Options
 
! colspan="2" |Outcome
* 2× 4-2-0 [[Juggernaut (BTD6)|Juggernaut]]
! rowspan="2" |Triggers
* 4-2-0 [[Ring of Fire (BTD6)|Ring of Fire]]
|-
* 4-2-0 [[Bloon Liquefier (BTD6)|Bloon Liquefier]], don't use two of these at the same time.
!Text
* 4-0-2 [[The Big One (BTD6)|The Big One]]
!Chance
* 4-0-0 [[Ball Lightning (BTD6)|Ball Lightning]]
|-
* With a second tower that can handle the bleed Bloons, [[Geraldo (BTD6)|Geraldo's]] [[Blade Trap]] or 0-4-2 [[Blade Maelstrom (BTD6)|Blade Maelstrom]] can deal with the Bloons spawned during a skull, a single Blade Maelstrom can do the job if Bloonarius isn't damaged too quickly to allow the ability to recharge between skulls.|caption=Other options in case the towers listed above are not available}}{{Clear}}
| <code>MONKEY</code> has had enough of your lollygagging. That defeat was one too many!<!-- Abandon_01 -->
 
|Say goodbye to <code>MONKEY</code>!
=== Tier 2 ===
| Well, <code>MONKEY</code> has wandered off. They'll be out on the Frontier somewhere.
Tier 2 is defended in the same way as Tier 1 for the most part. Options to damage the boss include:
| 100%
 
|Defeat
* 0-5-0 [[MOAB Eliminator (BTD6)|MOAB Eliminator]]
|-
* 2-0-5 [[The Tack Zone (BTD6)|The Tack Zone]] with 5-0-0 [[Super Brittle (BTD6)|Super Brittle]]
| rowspan="3" |That defeat was embarrassing for <code>MONKEY</code>, they decide they'll try their luck alone.<!-- Abandon_02 -->
* 1-5-0 [[M.A.D (BTD6)|M.A.D]]
| rowspan="2" |Beg them to stay!
* 1-0-5 [[Master Bomber (BTD6)|Master Bomber]]
|<code>MONKEY</code> reconsiders and decides to stay.
* 2-5-0 [[Carpet of Spikes (BTD6)|Carpet of Spikes]]
|50%*
The spawns are handled in the same way as Tier 1, but with three towers instead of two.
| rowspan="3" |Defeat
 
|-
{{Collapsible list|Tier 2 Bloonarius can also be defended with:
|Your grovelling only makes it worse, <code>MONKEY</code> has left your Posse. They'll be out on the Frontier somewhere.
* 2-5-0 [[Golden Justice]] if the player can keep it from using its pistol attack.
|50%
* 2× 0-4-0 [[First Strike Capability (BTD6)|First Strike Capability]]
|-
* 0-1-5 [[Avatar of Wrath (BTD6)|Avatar of Wrath]]
|You wish them well.
* 0-2-5 [[MOAB Domination (BTD6)|MOAB Domination]], 2-0-5 [[Elite Defender (BTD6)|Elite Defender]], 5-2-0 [[Carrier Flagship (BTD6)|Carrier Flagship]] and 5-2-0 [[Sentry Champion (BTD6)|Sentry Champion]] in a longer map or with the support of a 4-2-0 [[Stronger Stimulant (BTD6)|Stronger Stimulant]].|caption=Other options in case the towers listed above are not available}}{{Clear}}
|<code>MONKEY</code> has left your Posse. They'll be out on the Frontier somewhere.
 
|100%
=== Tier 3 ===
|-
For this tier non-paragon singular tower solutions start to struggle, so support them with [[Permanent Brew (BTD6)|Permanent Brew]], [[Call to Arms (BTD6)|Call to Arms]], [[Overclock (BTD6)|Overclock]] (unless using [[Carpet of Spikes (BTD6)|Carpet of Spikes]]), [[Homeland Defense (BTD6)|Homeland Defense]], alongside debuffs for the boss like [[Super Brittle (BTD6)|Super Brittle]], [[Glue Storm (BTD6)|Glue Storm]] and [[Cripple MOAB (BTD6)|Cripple MOAB]].
| rowspan="3" |After that last defeat, <code>MONKEY</code> feels like they're not cut out for this after all.<!-- Abandon_03 -->
 
| rowspan="2" |That's not true!
* 1-5-0 [[M.A.D (BTD6)|M.A.D]]
|After a pep talk, <code>MONKEY</code> feels re-energised and decides to stay.
* 1-0-5 [[Master Bomber (BTD6)|Master Bomber]]
|50%*
* 0-1-5 [[Avatar of Wrath (BTD6)|Avatar of Wrath]] with 5× [[Poplust (BTD6)|Poplust]].
| rowspan="3" |Defeat
* [[Sun Avatar (BTD6)|Sun Avatar]], [[Shinobi Tactics (BTD6)|Shinobi Tactics]] or [[Overdrive (BTD6)|Overdrive]] spam.
|-
* Any Degree 1+ [[Paragon]]
|No matter what you say, <code>MONKEY</code> just doesn't believe it, they run off in tears. They'll be out on the Frontier somewhere.
 
|50%
Options to defend the spawns include 5-0-2 [[Glaive Lord (BTD6)|Glaive Lord]], 5-2-0 [[The Bloon Solver (BTD6)|The Bloon Solver]] or 1-5-0 [[Spirit of the Forest (BTD6)|Spirit of the Forest]].{{Collapsible list|Tier 3 Bloonarius can also be defended with:
|-
* 5-2-0 [[Ray of Doom (BTD6)|Ray of Doom]]
|Maybe you're right.
* 2-0-5 [[Legend of the Night (BTD6)|Legend of the Night]]
|<code>MONKEY</code> goes on their way, you hope they find what they're looking for. They'll be out on the Frontier somewhere.
* 2-5-0 [[Carpet of Spikes (BTD6)|Carpet of Spikes]] with at least two 2-4-0 [[Spike Storm (BTD6)|Spike Storms]], and keep [[Super Brittle (BTD6)|Super Brittle]] always in range by using [[Support Chinook (BTD6)|Support Chinook]].
|100%
* 5-2-0 [[Super Mines (BTD6)|Super Mines]]
|-
* A 4-2-0 [[Sun Temple (BTD6)|Sun Temple]] with maximum sacrifices in three categories (or only in support if a spam strategy is used).
| After that defeat, <code>MONKEY</code> has decided they can find a better use for their talents elsewhere.<!-- Abandon_04 -->
* 5-0-0 [[Megalodon]], max Beast Power is recommended.
|If you say so.
 
| <code>MONKEY</code> has left your service. They'll be out on the Frontier somewhere.
Spawns can also be handled by:
| 100%
* 2-5-0 [[Golden Justice]], if it can have a decent straight and set its targeting to last.
|Defeat
* 2-5-0 [[Special Poperations (BTD6)|Special Poperations]] (keeping the Marine deployed)
|-
* 5-1-0 [[Lord of the Abyss]]
| rowspan="7" |You find a curious chunk of mud sticking to your shoe. <code>MONKEY</code> and <code>TOWER</code> offer to taste test it.<!-- BuffOrDebuff_01 -->
* 2-0-5 [[Perma-Spike (BTD6)|Perma-Spike]].|caption=Other options in case the towers listed above are not available}}{{Clear}}
| rowspan="3" |Let <code>MONKEY</code> give it a go.
 
|Lucky! <code>MONKEY</code> got {{BTD6 trait|Molasses}} for 15 rounds<br>Stamina Gained! (100%, capped)
=== Tier 4 ===
|50%*
Two or three of the Tier 3 options can be used or any [[Paragon]] (Degree 1 is enough but 20 is recommended). The spawns at this point can be handled by the main defense but is recommended to still have a back defense just in case.
| rowspan="7" |Campfire
 
|-
=== Tier 5 ===
|Lucky! <code>MONKEY</code> got {{BTD6 trait|Adhesive}} for 15 rounds<br>Stamina Gained! (200%)
Using many of the options of Tier 3 at the same time can handle this tier with the buffs and Boss debuff towers, but a Paragon is recommended. [[Apex Plasma Master]], [[Crucible of Steel and Flame]] and [[Glaive Dominus]] can defeat Bloonarius at Degree 40. [[Nautic Siege Core]], [[Navarch of the Seas]] and [[Mega Massive Munitions Factory]] at Degree 20. And finally, [[Ascended Shadow]] and [[Goliath Doomship]] at Degree 1 or a [[VTSG]] can also defeat Bloonarius. [[Magus Perfectus]] can do it at Degree 1 if two Metamorphosis can be used with nearly full Graveyard while the Boss is in range, otherwise it need Degree 20. [[Master Builder]] is similar, it needs some rounds before to self-overclock and prepare the Paragon Sentries to defeat Bloonarius at Degree 1.
|30%*
 
|-
Bloonarius spawns a BAD at a skull, make sure the back defense can handle it if it get outside of the range of the main defense.
|Coulda seen that coming. <code>MONKEY</code> lost stamina. (-30%)
 
|20%
== Elite Bloonarius ==
|-
{{Lede image|BTD6 BloonariusPortraitElite.png|Elite Bloonarius}}
| rowspan="3" |Surely <code>TOWER</code> deserves it the most.
 
|Lucky! <code>TOWER</code> got {{BTD6 trait|Molasses}} for 15 rounds<br>Stamina Gained! (100%)
=== Tier 1 ===
|50%*
Just like Normal, the defense splits between damaging the boss and defending the spawns. The first half of the defense are centralized on damaging the Boss itself:
|-
 
|Lucky! <code>TOWER</code> got {{BTD6 trait|Adhesive}} for 15 rounds<br>Stamina Gained! (200%)
* 4× 2-0-4 [[Overdrive (BTD6)|Overdrive]] or [[The Tack Zone (BTD6)|The Tack Zone]] and a 4-0-0 [[Embrittlement (BTD6)|Embrittlement]]
|30%*
* 5-2-0 [[The Blazing Sun]].
|-
* 2-0-5 [[Elite Defender (BTD6)|Elite Defender]]
|Coulda seen that coming. <code>TOWER</code> lost stamina. (-30%)
* If the map is long enough other options include [[First Strike Capability (BTD6)|First Strike Capability]], [[Plasma Accelerator (BTD6)|Plasma Accelerator]], [[Dark Knight (BTD6)|Dark Knight]], [[Sticky Bomb (BTD6)|Sticky Bomb]], [[Spike Storm (BTD6)|Spike Storm]] (if you can keep a [[Embrittlement (BTD6)|Embrittlement]] on range otherwise use multiple).
|20%
To defend the spawns players can use 3× 4-0-2 [[M.O.A.R Glaives (BTD6)|M.O.A.R Glaives]] and 4-0-1 [[Stronger Stimulant (BTD6)|Stronger Stimulant]] to buff them.{{Collapsible list|Other options to defend the spawns is recommended to use a combination of at least three (depending on how the other half of the defense can help) of the options listed below.
|-
 
|What? That's gross. Chuck it in the bin.
* 2× 4-2-0 [[Juggernaut (BTD6)|Juggernaut]]
|(Nothing happens)
* 4-2-0 [[Bloon Liquefier (BTD6)|Bloon Liquefier]], don't use two of these at the same time.
|100%
* 4-0-2 [[The Big One (BTD6)|The Big One]]
|-
* 4-0-0 [[Ball Lightning (BTD6)|Ball Lightning]]
| rowspan="4" |There's a cross drawn on the ground. Must be buried treasure!<!-- BuriedTreasure_01 -->
* 0-5-2 [[Super Maelstrom (BTD6)|Super Maelstrom]] (if the boss is instakilled)
| rowspan="3" |Dig it up!
* With a second tower that can handle the bleed Bloons, [[Geraldo (BTD6)|Geraldo's]] [[Blade Trap]] or 0-4-2 [[Blade Maelstrom (BTD6)|Blade Maelstrom]] can deal with the Bloons spawned during a skull, a single Blade Maelstrom can do the job if Bloonarius isn't damaged too quickly to allow the ability to recharge between skulls.|caption=Other options in case the towers listed above are not available}}{{Clear}}
|A jar of Banana Cookies! They look fresh too!
=== Tier 2 ===
|40%*
Tier 2 is defended in the same way as Tier 1 for the most part. Options to damage the boss include:
| rowspan="4" |Area
 
|-
* 2-0-5 [[The Tack Zone (BTD6)|The Tack Zone]] with several 2-0-4 [[Overdrive (BTD6)|Overdrives]], helped by [[Super Brittle (BTD6)|Super Brittle]], an additional [[Embrittlement (BTD6)|Embrittlement]], and [[Stronger Stimulant (BTD6)|Stronger Stimulant]].
|A Health Potion!
* 1-5-0 [[M.A.D (BTD6)|M.A.D]]
|40%*
* 0-1-5 [[Avatar of Wrath (BTD6)|Avatar of Wrath]] with 5× [[Poplust (BTD6)|Poplust]]
|-
* Several 3-2-0 [[Destroyer (BTD6)|Destroyer]] and/or 2-0-3 [[Triple Guns (BTD6)|Triple Guns]] / 2-0-4 [[Armor Piercing Darts (BTD6)|Armor Piercing Darts]] can also be used, specially when paired with [[Admiral Brickell (BTD6)|Admiral Brickell]].
|Nothing there. Maybe it was a prank. (No effect)
* 2-4-0 [[Spike Storm (BTD6)|Spike Storm]] spam, these will not need additional bleed defense in many cases.
|20%
Options to defend the spawns include 5-0-2 [[Glaive Lord (BTD6)|Glaive Lord]], 5-2-0 [[The Bloon Solver (BTD6)|The Bloon Solver]], 1-5-0 [[Spirit of the Forest (BTD6)|Spirit of the Forest]] or 2-5-0 [[Golden Justice]] if it has a decent straight.{{Collapsible list|Tier 2 Elite Bloonarius can also be defended with:
|-
*On longer maps, [[Master Bomber (BTD6)|Master Bomber]] and [[Carpet of Spikes (BTD6)|Carpet of Spikes]] can also be used.
|Leave it be.
* If the player can afford them, [[Megalodon]] (with the highest possible power), [[Ray of Doom (BTD6)|Ray of Doom]] and [[Flying Fortress (BTD6)|Flying Fortress]] are also strong options.
|(Nothing happens)
 
|100%
And for defending the spawns:
|-
 
| rowspan="4" |<code>MONKEY</code> is bored and pulls out a deck of cards from their pocket, who wants to play?<!-- Cards_01 -->
* 2-5-0 [[Special Poperations (BTD6)|Special Poperations]] (Keep the Marine deployed)
| rowspan="3" |You're on!
* 0-5-2 [[Super Maelstrom (BTD6)|Super Maelstrom]]
|Everyone got really into it and made a fun memory, let's play again some time! They're all {{BTD6 trait|Rarin'}} for 1 round.
* 5-1-0 [[Lord of the Abyss]]|caption=Other options in case the towers listed above are not available}}{{Clear}}
|30%*
=== Tier 3 ===
| rowspan="4" |Campfire
At Tier 3, a Paragon is recommended as it can deal with Bloonarius and its spawns. [[Apex Plasma Master]], [[Crucible of Steel and Flame]] and [[Glaive Dominus]] are usually affordable at this point of the game.
|-
 
|It was kind of fun, but <code>MONKEY</code> kept winning. They're {{BTD6 trait|Rarin'}} for 1 round.
A Degree 1 Dart Paragon is barely enough to defeat Elite Bloonarius on most maps, but Degree 20 is recommended, which can easily be obtained by placing a second [[Crossbow Master (BTD6)|Crossbow Master]] with the [[Master Double Cross]] Monkey Knowledge. Its effectiveness in dealing with the bleed and skull Bloons are mostly placement and map dependent. Tack and Boomerang Paragon have an easier time in this regard at higher cost, even at Degree 1. If Bloonarius' spawns get past the Paragon's range, the back defense must be ready to deal with [[BAD (BTD6)|BADs]] and [[DDT (BTD6)|DDTs]].
Everyone else is tired. (-5% Stamina)
 
|40%
In the case Paragons are not available, placing some options of the Tier 2 defenses can deal with Tier 3, and at this point [[Sun Temple (BTD6)|Sun Temple]] (with only Support sacrifices or in 3 categories in preparation for a [[VTSG]]), [[Super Mines (BTD6)|Super Mines]] and [[Legend of the Night (BTD6)|Legend of the Night]] can also be afforded. Other defensive options include [[Sun Avatar (BTD6)|Sun Avatar]] or [[Shinobi Tactics (BTD6)|Shinobi Tactics]] spam. Using buff towers such as [[Permanent Brew (BTD6)|Permanent Brew]], [[Call to Arms (BTD6)|Call to Arms]] and [[Homeland Defense (BTD6)|Homeland Defense]] alongside debuffs for the boss like [[Super Brittle (BTD6)|Super Brittle]], [[Glue Storm (BTD6)|Glue Storm]] and [[Cripple MOAB (BTD6)|Cripple MOAB]] is very important.
|-
 
|Turns out <code>MONKEY</code> was cheating, which ruined the game for everyone. They'll be {{BTD6 trait|Boot-draggin'}} for 1 round.
=== Tier 4 ===
|30%
Adding a second paragon is recommended at this point. Degree 20 Dart and Tack or Boomerang Paragon can defeat Tier 4 Elite Bloonarius, and if those can, any combination of stronger Paragons are also capable of doing it. A [[VTSG]] can also be used in place of any paragon.
|-
 
|Not right now.
Without challenge modifiers, [[Apex Plasma Master]], [[Crucible of Steel and Flame]] and [[Glaive Dominus]] can defeat the Boss without help at Degree 60 (or even 40 on some maps for Tack and Boomerang Paragons). [[Nautic Siege Core]], [[Navarch of the Seas]], [[Magus Perfectus]] and [[Ascended Shadow]] at Degree 20, [[Mega Massive Munitions Factory]] can also do it at Degree 20 if the player can prepare a stack of mines beforehand or if Bloonarius can stay long enough in its range. [[Master Builder]] can also do it at Degree 20 but is recommended to place it several rounds before for its self-overclock and doing Sentry micro during the fight. And finally, [[Goliath Doomship]] can beat it at Degree 1.
|(Nothing happens)
 
|100%
It is recommended to not have the Paragons too close to each other so they can cover most of the map to deal with Bloonarius's spawns. [[Super Mines (BTD6)|Super Mines]] is a good last resort in the back of the track to deal with the Fortified BADs.
|-
 
| rowspan="2" |<code>MONKEY</code> and <code>TOWER</code> are having an argument about who can see the farthest.<!-- ChoosingSides_01 -->
=== Tier 5 ===
|Side with <code>MONKEY</code>.
In preparation for this Tier, it is recommended to sell [[Apex Plasma Master]], [[Crucible of Steel and Flame]] and/or [[Glaive Dominus]] if their Degree is lower than 40, then choose between 4 of the following options (or 3 with 20 more degrees per Paragon):
|<code>MONKEY</code> is chuffed! You can call them {{BTD6 trait|Spotter}} <code>MONKEY</code> for 20 active rounds!
 
<code>TOWER</code> is so offended, they lost stamina! (-10%)
* Degree 60+ [[Apex Plasma Master]]
|100%
* Degree 40+ [[Crucible of Steel and Flame]]
| rowspan="2" |Campfire
* Degree 40+ [[Glaive Dominus]]
Area
* Degree 20+ [[Nautic Siege Core]]
|-
* Degree 20+ [[Navarch of the Seas]]
|Side with <code>TOWER</code>.
* Degree 20+ [[Magus Perfectus]] (use Metamorphosis while the boss is in range with nearly full graveyard)
|<code>TOWER</code> is chuffed! You can call them {{BTD6 trait|Spotter}} <code>TOWER</code> for 20 active rounds!
* Degree 20+ [[Ascended Shadow]]
<code>MONKEY</code> is so offended, they lost stamina! (-10%)
* Degree 20+ [[Master Builder]] (Micro the Sentry Paragons)
|100%
* Degree 20+ [[Goliath Doomship]]
|-
* Degree 20+ [[Mega Massive Munitions Factory]]
| rowspan="2" |<code>MONKEY</code> and <code>TOWER</code> are yelling at each other, both saying the other one has to leave. Who do you dismiss?<!-- ChoosingSides_02 -->
* [[VTSG]] (get 10 stacks of [[Ultraboost (BTD6)|Ultraboost]] if possible as well as [[Permanent Brew (BTD6)|Permanent Brew]], [[Homeland Defense (BTD6)|Homeland Defense]], and use Blood Sacrifice if [[Adora (BTD6)|Adora]] is selected)
|Dismiss <code>MONKEY</code>.
 
|<code>TOWER</code> is grateful, and gets a discounted upgrade! (50%)
Having the usual debuff towers for a boss such as [[Super Brittle (BTD6)|Super Brittle]], [[Glue Storm (BTD6)|Glue Storm]] and [[Cripple MOAB (BTD6)|Cripple MOAB]] is always helpful. Degree 80+ [[Ascended Shadow]] or [[Magus Perfectus]] (with good ability timing), or Degree 60+ [[Goliath Doomship]] can defeat Bloonarius on their own.
<code>MONKEY</code> leaves your Posse. They'll be out on the Frontier somewhere.
 
|100%
== Boss Rush ==
| rowspan="2" |Defeat
{{incomplete|Add strategies for mid and late game}}In Boss Rush, Bloonarius starts at 400 health, which increases by 6.5% every time it's popped. Every 10 pops, Bloonarius sends out a wave of bloons as if it reached a skull in a regular game. It also spawns bloons across the track if it takes enough damage. Early in the fight, most common strategies used involve towers that do low damage, but shoot several projectiles and have high attack speed, as adding 1 or 2 damage to them (usually with an [[Alchemist (BTD6)|Alchemist]] or [[Embrittlement (BTD6)|Embrittlement]]) greatly increases their damage output. Some of the early-game damaging towers are:
|-
 
|Dismiss <code>TOWER</code>.
* [[Overdrive (BTD6)|Overdrive]]
|<code>MONKEY</code> is grateful, and gets a discounted upgrade! (50%)
* [[Fighter Plane (BTD6)|Fighter Plane]] and [[Operation: Dart Storm (BTD6)|Operation: Dart Storm]]
<code>TOWER</code> leaves your Posse. They'll be out on the Frontier somewhere.
* [[Airburst Darts (BTD6)|Airburst Darts]] and [[Triple Guns (BTD6)|Triple Guns]] if the start of the track is around water
|100%
* [[Dartling Gunner (BTD6)|Dartling Gunner]]
|-
* [[Grape Shot (BTD6)|Grape Shot]] and [[Destroyer (BTD6)|Destroyer]] if the start of the track is around water
| rowspan="3" |<code>MONKEY</code> challenges <code>TOWER</code> to a two-steppin' dance battle and they want you to judge! Who's got the better moves?"<!-- DanceBattle_01 -->
* [[Thorn Swarm (BTD6)|Thorn Swarm]]
|<code>MONKEY</code> has the cooler moves.
* [[MOAB SHREDR (BTD6)|MOAB SHREDR]] cross-pathed as a 0-3-2, since it gains the [[Smart Spikes (BTD6)|Smart Spikes]] attack speed bonus for 4 seconds every time Bloonarius pops
|<code>MONKEY</code> is pumped! They get <code>TRAIT</code> for <code>#</code> active rounds.
* [[Sauda (BTD6)|Sauda's]] Leaping Sword ability is able to do most of an early-game Bloonarius
|100%
* [[Admiral Brickell (BTD6)|Admiral Brickell]] to buff the attack speed of the [[Monkey Sub (BTD6)|Monkey Subs]] and [[Monkey Buccaneer (BTD6)|Monkey Buccaneers]] with Naval Tactics
| rowspan="3" |Campfire
* [[M.O.A.R Glaives (BTD6)|M.O.A.R Glaives]] to pop the early bleed bloons as well as the ceramic rushes
Area
 
|-
== Tips and recommendations ==
|<code>TOWER</code> has the cooler moves.
 
|<code>TOWER</code> is pumped! They get <code>TRAIT</code> for <code>#</code> active rounds.
* Contrary to the other bosses, Bloonarius doesn't have any protection against receiving damage after a skull is reached, so several [[First Strike Capability (BTD6)|First Strike Capability]] and explosions from [[Master Builder|Master Builder's]] Sentry Paragons can defeat Normal Bloonarius and the lower tier Elite Bloonarius in a few seconds. Players should use extreme caution with this strategy as Bloonarius still spawns all the Bloons it would normally do, but this time at the same time which can easily overwhelm any defense, even Blade Traps and Maelstrom abilities.
|100%
* If the player doesn't want or can't afford to place all the defense at once, is better to place the bleed/skull defense first before the main attacker to avoid getting overrun by the Bloons.
|-
* On normal circumstances, the regular bloon spawns can be ignored while the Boss is on the screen, as the regular rounds are usually much weaker than Bloonarius skull spawns.
| colspan="3" |Possible traits are: {{BTD6 trait|Crackshot}}, {{BTD6 trait|Rapid-fire}} or {{BTD6 trait|Brutal}}. Lasts between 3 and 10 rounds.
* Bloonarius bleed spawns avoid the end of the track (75%+ approximately) and they will always spawn in the same path as the Boss, so no need to cover multiple tracks.
|-
* Skull spawns happen in front of Bloonarius, so if a skull is triggered really late, the defenses might not have enough time to deal with them as they also have a brief period of immunity.
| rowspan="3" |<code>MONKEY</code> thinks they spotted a chest somewhere on the Frontier.<!-- DangerLoot_01 -->
* The bleed spawn mechanic makes very difficult to stall rounds as the bleed Bloons can be mixed with the regular bloon spawns, making it very difficult to select specific bloons to slowdown.
| rowspan="2" |You know a good opportunity when you see one. Send <code>MONKEY</code> to look.
* Depending on the specific defensive setup, it might be important to micro the targeting of the main boss attackers to either avoid distraction with the spawns or in the other end, helping with the cleanup.
|Success! <code>MONKEY</code> found the chest and returned with 700 Bananite!
* [[Crucible of Steel and Flame]] deserves a special mention because is a very powerful tool against Elite Bloonarius when placed in a good spot where its main attack can reach back the track as it can quickly clear the Fortified BADs and their insides without sacrificing damage against the Boss itself (just remember to have a way to deal with the camo from DDTs after the BAD breaks). It can deal heavy damage from afar with the Meteor ability and do very high damage in a little amount of time when the boss when it passes over it.
|70%*
 
| rowspan="3" |Area
== Gallery ==
|-
{{Screenshot needed|Images of example defensive setups}}
|<code>MONKEY</code> has been a while out there. Perhaps they got lost. They'll be out on the Frontier somewhere.
 
|30%
== Navigation ==
|-
{{BTD6 strategy nav}}
|Seems risky. Ignore the potential loot.
[[Category:BTD6 strategies]]
|(Nothing happens)
|100%
|-
| rowspan="3" |<code>MONKEY</code> heard from a friend that there was an old stage coach with heaps of Bananite buried on the Frontier. They want to go and look for it.<!-- DangerLoot_02 -->
| rowspan="2" |Send <code>MONKEY</code> to look for the buried stage coach.
|Success! <code>MONKEY</code> returns with 2,500 Bananite!
|50%*
| rowspan="3" |Area
|-
|It's been hours! <code>MONKEY</code> must have got lost. They'll be  out on the Frontier somewhere.
|50%
|-
|Seems risky. Keep <code>MONKEY</code> with you.
|(Nothing happens)
|100%
|-
| rowspan="2" |All this walking made <code>MONKEY</code> feel like they've grown. They feel stronger and want to eschew the normal cost of upgrades to improve themselves as a Monkey and a friend.<!-- DiscountedUpgrade_01 -->
|Get a discounted upgrade for <code>MONKEY</code>
|<code>MONKEY</code> got a discounted upgrade! (-50%)
|100%
| rowspan="2" |Campfire
|-
|Ignore their moment of growth.
|(Nothing happens)
|100%
|-
| rowspan="6" |Hey stranger! I'm feelin' lucky! If you can guess how many fingers I'm holdin' up behind my back I'll give you a prize! Guess wrong and it'll cost you.<!-- FingerGuess_01 -->
| rowspan="5" |1 Finger!<br>2 Fingers!
|"Darn it!" the stranger says. "Deals a deal!" You get 250 Bananite.
|30.4%*
| rowspan="6" |NPC
|-
|"No way! Guess again!" the stranger says. You keep guessing until the stranger gives in, giving you 1,000 Bananite. Little did they know, <code>MONKEY</code> was behind them, giving you the answers.
|4.3%*
|-
|"What a guess!" the stranger says. "I didn't want this rusty old key anyway. Here."
|30.4%*
|-
|"Oh, good guess stranger. Let me just... Run!" the stranger says. You turn too late, another Monkey snuck up behind you and took 250 Bananite.
|17.4%
|-
|"OK, OK, you win. Let me take <code>MONKEY</code> to get your reward. I'll be right back," the stranger says. After a while you realize you've been had! <code>MONKEY</code> will be out on the Frontier somewhere!
|17.4%
|-
|No thanks, stranger.
|(Nothing happens)
|100%
|-
| rowspan="3" |You found <code>MONKEY</code> on the Frontier!<!-- FoundLostMonkey_01 -->
|Welcome them back.
|<code>MONKEY</code> rejoined your Ranch Hands!
|100%
| rowspan="3" |Lost Monkey
|-
|Let them know their services are no longer needed.
|They're gone forever.
|100%
|-
|Leave them for now.
|They'll wait for you to return.
|100%
|-
| rowspan="2" |<code>RECRUIT</code> rocks up to camp and wants to become one of your Ranch Hands.<!-- FreeRanchHand_01 -->
|Of course, pardner! Welcome to the homestead.
|<code>RECRUIT</code> has been added to your Ranch Hands!
|100%
| rowspan="2" |Campfire
|-
|Sorry, we don't have a single spot in the bunk room.
|<code>RECRUIT</code> throws some stinky dirt at you then runs away (Nothing happens)
|100%
|-
| rowspan="2" |<code>RECRUIT</code> has heard of your exploits, and wants to join you!.<!-- FreeRanchHand_02 -->
|Happy to have you on board!
|<code>RECRUIT</code> has been added to your Ranch Hands!
|100%
| rowspan="2" |Campfire
|-
|Sorry, we've got all the help we need.
|<code>RECRUIT</code> goes on their way. (Nothing happens)
|100%
|-
| rowspan="2" |<code>RECRUIT</code> knows you by reputation, they offer to join you for free!.<!-- FreeRanchHand_03 -->
|Welcome to the team!
|<code>RECRUIT</code> has been added to your Ranch Hands!
|100%
| rowspan="2" |Campfire
|-
|Sorry, pardner, maybe next time.
|<code>RECRUIT</code> walks away, seemingly dejected. (Nothing happens)
|100%
|-
| rowspan="2" |<code>RECRUIT</code> asks if you've heard of them, they're pretty famous you know! You'll be way more popular on the Frontier if they're in your Posse.<!-- FreeRanchHand_04 -->
|Sounds like a deal, welcome to the team!
|<code>RECRUIT</code> has been added to your Ranch Hands!
|100%
| rowspan="2" |Campfire
|-
|We've got enough help already.
|<code>RECRUIT</code> goes on their way. (Nothing happens)
|100%
|-
| rowspan="3" |<code>MONKEY</code> sees something shiny sticking out of the ground. Dig it up?<!-- GainBananite_01 -->
| rowspan="2" |Yes, let's see!
|That was lucky, <code>MONKEY</code> found 50 Bananite.
|70%*
| rowspan="3" |Area
|-
|Turns out it was nothing special and <code>MONKEY</code> just wasted Stamina. (-5%)
|30%
|-
|Hmm, let's pass.
|(Nothing happens)
|100%
|-
| rowspan="3" |Play a game of cards with <code>MONKEY</code>? Winner gets 1000 Bananite of course!<!-- Gambling_01 -->
| rowspan="2" |You're on!
|<code>MONKEY</code> couldn't compete with your hand! You get 1,000 Bananite.
|50%*
| rowspan="3" |Campfire
|-
|<code>MONKEY</code> had a better hand. Fair's fair, hand over 1,000 Bananite.
|50%
|-
|No thanks.
|(Nothing happens)
|100%
|-
| rowspan="3" |<code>MONKEY</code> says, Heads or Tails? For 200 Bananite.<!-- Gambling_02 -->
| rowspan="2" |Heads.<br>Tails.
|Good guess! You receive 200 Bananite.
|50%*
| rowspan="3" |Campfire
|-
|Too bad! You lose 200 Bananite.
|50%
|-
|Not right now.
|(Nothing happens)
|100%
|-
| rowspan="3" |<code>MONKEY</code> hid a bunch of rocks in their shoe. They ask everyone in the Posse to guess how many there are, closest guess wins a prize!<!-- Gambling_03 -->
| rowspan="3" |Five?<br>Eight?<br>Seventeen?
|You were spot on! <code>MONKEY</code> hands you 650 Bananite.
|15%*
| rowspan="3" |Campfire
|-
|You were a few off, but still the closest! <code>MONKEY</code> hands you 250 Bananite.
|35%*
|-
|Sorry, not even close! Better luck next time. (Nothing happens)
|50%
|-
| rowspan="2" |<code>MONKEY</code> has set up a table with three cups. If you can guess which cup the rock is under, you'll win some Bananite! You watch them move the cups around. The rock is under...<!-- Gambling_04 -->
| rowspan="2" |The left cup!<br>The middle cup!<br>The right cup!
|They lift up the cup and... you were right! <code>MONKEY</code> hands you {1} Bananite.
|60%*
| rowspan="2" |Campfire
|-
|They lift up the cup and... ah, it wasn't under that one. Better luck next time!
|40%
|-
| rowspan="3" |As <code>MONKEY</code> is checking the perimeter, a strange movement catches their eye. They approach, finding a small, sentient rodent coated in a viscous, neon-yellow substance. It does not attack, it simply stares, its whiskers twitching with the residue of high-grade adhesive.<!-- GlueRat_01 -->
| rowspan="2" |Pet the sticky friend!
|Yay, <code>MONKEY</code> got {{BTD6 trait|Adhesive}} for 10 active rounds.
|80%*
| rowspan="3" |Campfire
|-
|Oh no! The adhesive got everywhere. <code>MONKEY</code> got {{BTD6 trait|Encumbered}} for 10 active rounds.
|20%
|-
|No touchy!
|(Nothing happens)
|100%
|-
| rowspan="2" |<code>MONKEY</code> cooks a hearty meal for the whole Posse!<!-- HeartyMeal_01 -->
| rowspan="2" |Dig in!
|Delicioso! The Posse enjoys the meal <code>MONKEY</code> cooked, and gets {{BTD6 trait|Rapid-fire}} for 6 rounds.
<code>MONKEY</code> is tired from all the work. (-5% Stamina)
|70%*
| rowspan="2" |Campfire
|-
|<code>MONKEY</code> forgot to mention they can't cook. Everyone gets {{BTD6 trait|Laggard}} for 6 rounds.
<code>MONKEY</code> is tired from all the work. (-5% Stamina)
|30%
|-
|<code>MONKEY</code> submitted a witty limerick to the local gazette and is the talk of the Frontier.<!-- LegendFor10Rounds_01 -->
|Good on you!
|<code>MONKEY</code> becomes a {{BTD6 trait|Legend}} for 10 active rounds.
|100%
|Campfire
|-
| rowspan="2" |<code>MONKEY</code> is gonna roll the dice.<!-- LuckGambler_01 -->
|Cross your fingers!
|<code>MONKEY</code> got <code>TRAIT</code> for <code>#</code> active rounds.
|100%
| rowspan="2" |Campfire
|-
| colspan="3" |Possible traits are: {{BTD6 trait|High Roller}} or {{BTD6 trait|Fortunate}}. Lasts between 5 and 15 rounds.
|-
| rowspan="2" |<code>MONKEY</code> found an article about entrepreneurship on the Frontier.<!-- LuckGambler_01 -->
|Give it a read!
|<code>MONKEY</code> gets {{BTD6 trait|Lustrous}} for 1 active rounds. The business world is always changing after all!
|100%
| rowspan="2" |Campfire
|-
|Focus on the Bloons.
|(Nothing happens)
|100%
|-
| rowspan="5" |<code>MONKEY</code> wants to show you a magic trick they've been working on.<!-- MagicTrick_01 -->
| rowspan="3" |Okay, let's see it!
|Wow! How did they do that? <code>MONKEY</code> feels proud. They gain <code>TRAIT</code> for <code>#</code> rounds!
|35%*
| rowspan="5" |Campfire
Area
|-
|It was mostly there but were some small hiccups, <code>MONKEY</code> needs a little more practice. (+50% Stamina)
|35%*
|-
|They displayed it so clumsily that you saw right through it, <code>MONKEY</code> feels embarrassed and will be {{BTD6 trait|Boot-draggin'}} for 1 round.
|30%
|-
| colspan="3" |Possible traits are: {{BTD6 trait|Crackshot}}, {{BTD6 trait|Rapid-fire}}, {{BTD6 trait|Red-wristed}}, {{BTD6 trait|Brutal}}, {{BTD6 trait|High Roller}}, {{BTD6 trait|Molasses}}, {{BTD6 trait|Big-blimp-hunter}}, {{BTD6 trait|Purple-peacock}} or {{BTD6 trait|Guns-blazin'}}. Lasts between 3 and 18 rounds.
|-
|Not right now.
|(Nothing happens)
|100%
|-
| rowspan="7" |<code>MONKEY</code> is going to run a game of Maps and MOABS! Do you want to create a character?<!-- MapsAndMoabs_01 -->
| rowspan="2" |Let's do it! My character's going to be an Alchemist.
|Your Alchemist character blasts their way through the Bloons with clever concoctions! The Posse gets {{BTD6 trait|Purple-peacock}} for 20 active rounds.
|70%*
| rowspan="7" |Campfire
|-
|Your Alchemist character has strong attacks, but you kept almost hitting your party instead of the Bloons! The Posse gets {{BTD6 trait|Slow-ridin'}} for 1 active rounds.
|30%
|-
| rowspan="2" |I'll stick to what I know, my character will be a Desperado!
|Your Desperado character is just like you, a sharp shooter! The Posse feels inspired. They get {{BTD6 trait|Crackshot}} for 20 active rounds.
|70%*
|-
|Your Desperado character kept missing their attacks and eventually your party was overrun by Bloons. The Posse gets {{BTD6 trait|Clumsy}} for 15 active rounds.
|30%
|-
| rowspan="2" |Alright, let's try playing as a Glue Gunner.
|Your Glue Gunner character is a great support, slowing down the Bloons for easier hits! The Posse gets {{BTD6 trait|Molasses}} for 20 active rounds.
|70%*
|-
|You forgot about some of the more useful abilities of your Glue Gunner character, so you weren't much help. The Posse gets {{BTD6 trait|Slow-ridin'}} for 1 active rounds.
|30%
|-
|No thanks, it's not really my thing.
|(Nothing happens)
|100%
|-
| rowspan="3" |Delivery! A pack of disposable Red Wrist Bands for your whole Posse! Sign here:<!-- MessengerWristBands_01 -->
| rowspan="2" |Thanks!
|The whole Posse got {{BTD6 trait|Red-wristed}} for 10 active rounds.
|90%*
| rowspan="3" |NPC
|-
|These are knockoffs! The whole Posse gets {{BTD6 trait|Clumsy}} for 10 active rounds.
|10%
|-
|No thanks!
|(Nothing happens)
|100%
|-
| rowspan="3" |<code>MONKEY</code>, <code>TOWER</code>, and <code>APE</code> are playing cards, but they don't know the rules! Help them pick the winner.<!-- MonkeyCards_01 -->
|<code>MONKEY</code> has Two Pair
|<code>MONKEY</code> won and is feeling refreshed (+200% Stamina)
|100%
| rowspan="3" |Campfire
|-
|<code>TOWER</code> has a Royal Flush
|<code>TOWER</code> won and is feeling refreshed (+200% Stamina)
|100%
|-
|<code>APE</code> has 5 Jacks
|<code>APE</code> won and is feeling refreshed (+200% Stamina)
|100%
|-
| rowspan="2" |You got a letter! "Dear Sheriff, I, <code>RECRUIT</code>, would like to join you on your journey. Yours warmly, <code>RECRUIT</code> xxooOX"<!-- NewMonkeyMessage_01 -->
|Of course. Always room for a polite Monkey!
|<code>RECRUIT</code> joins your Ranch Hands!
|100%
| rowspan="2" |NPC
|-
|Sorry pardner, gonna have to say no.
|(Nothing happens)
|100%
|-
| rowspan="2" |This Monkey reckons their friend <code>RECRUIT</code> would be a great addition to your Posse. Let them join?<!-- NewMonkeyMessage_02 -->
|Sure thing!
|<code>RECRUIT</code> joins your Ranch Hands!
|100%
| rowspan="2" |NPC
|-
|No thanks!
|(Nothing happens)
|100%
|-
| rowspan="3" |Big opportunity! This Monkey will pay you 1000 Bananite to try some trial medicine on <code>MONKEY</code>. It's made from the finest interesting-looking flowers and twigs and what not.<!-- PaidTrial_01 -->
| rowspan="2" |Sounds like a deal!
|So that's what it does! <code>MONKEY</code> got <code>TRAIT</code> permanently. (Any positive trait can be chosen)
And here's your 1,000 Bananite!
|80%*
| rowspan="3" |NPC
|-
|So that's what it does! <code>MONKEY</code> got <code>TRAIT</code> permanently. (Any negative trait can be chosen)
And here's your 1,000 Bananite!
|20%
|-
|Err... no, thanks.
|(Nothing happens)
|100%
|-
| rowspan="2" |A Monkey approaches you asking if you could help them reattach the wheel to their wagon, they'll pay you for your troubles!<!-- PaidWork_01 -->
|Sure thing!
|You help the Monkey, after you finish the job they pay you as promised. (2,000 Bananite)
You're all a little tired though. (-5% Stamina)
|100%
| rowspan="2" |NPC
Area
|-
|Sorry, we're in a hurry.
|(Nothing happens)
|100%
|-
| rowspan="2" |A Monkey approaches you asking for help with moving some crates, they offer to pay you for the work.<!-- PaidWork_02 -->
|Sure, we've got time!
|You help the Monkey and they pay you as promised. (1,500 Bananite)
You're all a little tired though. (-5% Stamina)
|100%
| rowspan="2" |NPC
Area
|-
|Sorry, we're in a hurry.
|(Nothing happens)
|100%
|-
| rowspan="2" |<code>TOWER</code> challenges <code>MONKEY</code> to a round of Paper, Scissors, Rock! What should {0} play? One, Two...<!-- PaperScissorsRock_01 -->
| rowspan="2" |Paper!<br>Scissors!<br>Rock!
|<code>MONKEY</code> won! They gain {{BTD6 trait|Rapid-fire}} for 10 rounds.
|50%*
| rowspan="2" |Campfire
Area
|-
|<code>MONKEY</code> lost... (-15% Stamina)
Happy they won, <code>TOWER</code> gains {{BTD6 trait|Rapid-fire}} for 10 rounds!
|50%
|-
| rowspan="2" |<code>MONKEY</code> is feeling moved by the Posse's hard work, and stands up to give an inspiring speech!<!-- PepTalk_01 -->
| rowspan="2" |Alright, let's hear it!
|They have a way with words, everyone feels inspired and reinvigorated! (+75% Stamina)
The whole Posse gets {{BTD6 trait|Powerful}} for 10 rounds.
|60%*
| rowspan="2" |Campfire
Area
|-
|Their speech was quite long, but everyone could understand the sentiment. (+10% Stamina)
|40%*
|-
| rowspan="2" |<code>MONKEY</code> noticed some crows near camp, eyein' up your Bananite<!-- PeskyBirds_01 -->
|Shoo them away
|It took some effort and <code>MONKEY</code> lost stamina, but the Bananite is safe. (-10%)
|100%
| rowspan="2" |Campfire
|-
|Leave 'em be
|<code>MONKEY</code> ignored them and the birds swooped in, taking -100 Bananite.
|100%
|-
| rowspan="4" |While settling down around the campfire, <code>MONKEY</code> found a dusty old potion. Whattya reckon?<!-- Potion_01 -->
| rowspan="3" |Drink it!
|You watch in amazement as <code>MONKEY</code> gets {{BTD6 trait|Big-blimp-hunter}} for 15 rounds.
|40%*
| rowspan="4" |Campfire
|-
|Ooops! <code>MONKEY</code> gets {{BTD6 trait|Clumsy}} (15 rounds)
|10%
|-
|Huh, what a let down, nothing happened to <code>MONKEY</code>
|50%
|-
|No, go to bed!
|(Nothing happens)
|100%
|-
| rowspan="3" |<code>MONKEY</code> found an pamphlet written by a Monkey always goin' on about peculiar things. Do you want to let them read it?<!-- RandomGoodBadTrait_01 -->
| rowspan="2" |Go ahead!
|<code>MONKEY</code> found it helpful, and gained <code>TRAIT</code> permanently. (Can be any positive trait)
|50%*
| rowspan="3" |Campfire
|-
|<code>MONKEY</code> found some worrying content, and becomes an {{BTD6 trait|Outlaw}} for 20 active rounds
|50%
|-
|No. Never know what's in those things.
|(Nothing happens)
|100%
|-
| rowspan="3" |<code>MONKEY</code> heard rumors that if one focuses their mind they can learn a new skill instantly.<!-- RandomTrait_01 -->
| rowspan="2" |Well, may as well give it a go!
|Huzzah! <code>MONKEY</code> got <code>TRAIT</code> permanently! (Can be any positive trait)
|40%*
| rowspan="3" |Campfire
|-
|<code>MONKEY</code> just got a bit tired. (-10% Stamina)
|60%
|-
|There's no time for that right now.
|(Nothing happens)
|100%
|-
| rowspan="3" |Apparently icemelt baths are all the rage! <code>MONKEY</code> thinks everyone should try it out.<!-- Refreshed_01 -->
| rowspan="2" |Alright, let's try it!
|Wow! That was nice, everyone feels refreshed! (+70%)
|70%*
| rowspan="3" |Campfire
|-
|That was a little too chilly for everyone's liking. The whole Posse loses a bit of Stamina. (-15%)
<code>MONKEY</code> liked it though! They gain Stamina! (+70%, both effects stack)
|30%
|-
|I'm not so sure...
|(Nothing happens)
|100%
|-
| rowspan="2" |<code>MONKEY</code> realized that all Monkeys should strive to improve themselves, at least a little. They want to give up one of their negative traits.<!-- RemoveNegativeTrait_01 -->
|That's a wise Monkey! Go ahead!
|<code>MONKEY</code> lost the <code>TRAIT</code> trait.
|100%
| rowspan="2" |Campfire
Area
|-
|Perhaps a negative trait can be a strength.
|(Nothing happens)
|100%
|-
| rowspan="2" |<code>MONKEY</code> starts telling a spooky story around the campfire!<!-- ScaryStories_01 -->
| rowspan="2" |Just try and scare us!
|<code>MONKEY</code> tells a chilling tale that scares everyone to their bones! <code>MONKEY</code> feels invigorated! (+200% Stamina)
... the rest of the Posse? Not so much. (-2% Stamina)
|50%*
| rowspan="2" |Campfire
|-
|It wasn't very scary, in fact it was so boring everyone fell asleep and got a great rest. (+200% Stamina)
"... but <code>MONKEY</code> feels down that no one liked it. (-15% Stamina, both effects stack)
|50%*
|-
| rowspan="4" |<code>MONKEY</code> swears they just saw something... over there, behind that rock.<!-- SeeingThings_01 -->
| rowspan="3" |Let's go check.
|There were some camo Bloons hiding back there after all, good thing <code>MONKEY</code> noticed! <code>MONKEY</code> gains {{BTD6 trait|Red-wristed}} for 6 rounds.
|40%*
| rowspan="4" |Area
|-
|Thankfully it wasn't anything bad, found 100 Bananite!
|40%*
|-
|Turns out it was nothing. (Nothing happens)
|30%
|-
|Yeah, right.
|(Nothing happens)
|100%
|-
| rowspan="2" |<code>MONKEY</code> whips out their guitar and wants to play a song.<!-- Song_01 -->
| rowspan="2" |Let's hear it!
|The Posse weeps at the beauty. Everything's gonna be good! (+150% Stamina)
|70%*
| rowspan="2" |Campfire
|-
|Turns out the singing ain't good. Everyone's grumpy. (-5% Stamina)
|30%
|-
| rowspan="3" |Do ya want the good news, or the bad news?<!-- StaminaMessenger_01 -->
|Good news!
|After hearing the good news, the whole Posse is {{BTD6 trait|Rarin'}} for 1 active rounds.
|100%
| rowspan="3" |NPC
|-
| rowspan="2" |Bad news please.
|That was terrible news! The whole Posse will be {{BTD6 trait|Boot-draggin'}} for 1 active rounds.
|60%
|-
|That's some concerning news for sure! It invigorates the whole Posse. They'll be {{BTD6 trait|Guns-blazin'}} for 20 active rounds.
|40%*
|-
| rowspan="3" |Hello! You look like a smart Monkey. I have 3 Health Potions and I'm tired of carrying them around. Would you take them off my hands for 150 Bananite?<!-- SusSalesmonkey_01 -->
| rowspan="2" |You've got a deal!
|The salesmonkey walks away with your 150 Bananite.
A strange interaction, but the Health Potions look good.
|50%*
| rowspan="3" |NPC
|-
|The salesmonkey walks away with your 150 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|50%
|-
|No, thanks.
|(Nothing happens)
|100%
|-
| rowspan="3" |Howdy there pardner. I found some Banana Cookies in some abandoned barrels, but don't got much use for them. I'll sell them to you for 100 Bananite.<!-- SusSalesmonkey_02 -->
| rowspan="2" |Sure, could always use more Banana Cookies!
|The salesmonkey walks away with your 100 Bananite.
A strange interaction, but the Banana Cookies are fresh!
|50%*
| rowspan="3" |NPC
|-
|The salesmonkey walks away with your 150 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|50%
|-
|No, thank you.
|(Nothing happens)
|100%
|-
| rowspan="3" |Get ya powers! Hey mister, care to purchase a Camo Trap for use in Battle? Just 100 Bananite!<!-- SusSalesmonkey_CamoTrap -->
| rowspan="2" |Sure, I could use one of 'em.
|A shiny new Camo Trap. That'll be useful!
The salesmonkey walks away with your 100 Bananite.
|50%*
| rowspan="3" |NPC
|-
|The salesmonkey walks away with your 100 Bananite. You check the package but there's nothing in it!
|50%
|-
|No, thank you.
|(Nothing happens)
|100%
|-
| rowspan="3" |Get ya powers! Hey mister, care to purchase a Time Stop power for use in Battle? Just 100 Bananite!<!-- SusSalesmonkey_DartTime -->
| rowspan="2" |Sure, I could use one of 'em.
|That's pretty cheap for a power that can slow down time!
The salesmonkey walks away with your 100 Bananite.
|50%*
| rowspan="3" |NPC
|-
|The salesmonkey walks away with your 100 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|50%
|-
|No, thank you.
|(Nothing happens)
|100%
|-
| rowspan="3" |Get ya powers! Hey mister, care to purchase an Energizing Totem for use in Battle? Just 80 Bananite!<!-- SusSalesmonkey_EnergisingTotem -->
| rowspan="2" |Sure, I could use one of 'em.
|What a deal! Still in brand new packaging!
The salesmonkey walks away with your 80 Bananite.
|50%*
| rowspan="3" |NPC
|-
|The salesmonkey walks away with your 80 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|50%
|-
|No, thank you.
|(Nothing happens)
|100%
|-
| rowspan="3" |Get ya powers! Hey mister, care to purchase a Glue Trap for use in Battle? Just 100 Bananite!<!-- SusSalesmonkey_GlueTrap -->
| rowspan="2" |Sure, I could use one of 'em.
|A discount Glue Trap! What a deal!
The salesmonkey walks away with your 100 Bananite.
|50%*
| rowspan="3" |NPC
|-
|The salesmonkey walks away with your 100 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|50%
|-
|No, thank you.
|(Nothing happens)
|100%
|-
| rowspan="3" |Get ya powers! Hey mister, care to purchase a Hype Boost Monkey for use in Battle? Just 350 Bananite!<!-- SusSalesmonkey_GlueTrap -->
| rowspan="2" |Sure, I could use one of 'em.
|This'll get the Posse hyped!
The salesmonkey walks away with your 350 Bananite.
|50%*
| rowspan="3" |NPC
|-
|The salesmonkey walks away with your 350 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|50%
|-
|No, thank you.
|(Nothing happens)
|100%
|-
| rowspan="3" |Get ya powers! Hey mister, care to purchase a Pontoon for use in Battle? Just 80 Bananite!<!-- SusSalesmonkey_Pontoon -->
| rowspan="2" |Sure, I could use one of 'em.
|A nice raft. Let's find a river!
The salesmonkey walks away with your 80 Bananite.
|50%*
| rowspan="3" |NPC
|-
|The salesmonkey walks away with your 80 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|50%
|-
|No, thank you.
|(Nothing happens)
|100%
|-
| rowspan="3" |Get ya powers! Hey mister, care to purchase a Pontoon for use in Battle? Just 80 Bananite!<!-- SusSalesmonkey_PortableLake -->
| rowspan="2" |Sure, I could use one of 'em.
|A portable lake for placing water Monkeys on land! Practically a steal!
The salesmonkey walks away with your 80 Bananite.
|50%*
| rowspan="3" |NPC
|-
|The salesmonkey walks away with your 80 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|50%
|-
|No, thank you.
|(Nothing happens)
|100%
|-
| rowspan="3" |Get ya powers! Hey mister, care to purchase a pack of red hot Road Spikes for use in Battle? Just 20 Bananite!<!-- SusSalesmonkey_RoadSpikes -->
| rowspan="2" |Sure, I could use one of 'em.
|Some safety Road Spikes! Bloons hate 'em!
The salesmonkey walks away with your 20 Bananite.
|50%*
| rowspan="3" |NPC
|-
|The salesmonkey walks away with your 20 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|50%
|-
|No, thank you.
|(Nothing happens)
|100%
|-
| rowspan="3" |Get ya powers! Hey mister, care to purchase a Super Monkey Beacon for use in Battle? Just 500 Bananite!<!-- SusSalesmonkey_SuperMonkeyBeacon -->
| rowspan="2" |Sure, I could use one of 'em.
|A Super Monkey Storm summoning Beacon! Whoa!
The salesmonkey walks away with your 500 Bananite.
|50%*
| rowspan="3" |NPC
|-
|The salesmonkey walks away with your 500 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|50%
|-
|No, thank you.
|(Nothing happens)
|100%
|-
| rowspan="3" |Get ya powers! Hey mister, care to purchase a Super Monkey Storm for use in Battle? Just 150 Bananite!<!-- SusSalesmonkey_SuperMonkeyBeacon -->
| rowspan="2" |Sure, I could use one of 'em.
|Super Monkey Storms are great for emergency Bloon clearing!
The salesmonkey walks away with your 150 Bananite.
|50%*
| rowspan="3" |NPC
|-
|The salesmonkey walks away with your 150 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|50%
|-
|No, thank you.
|(Nothing happens)
|100%
|-
| rowspan="3" |Get ya powers! Hey mister, care to purchase a Tech Bot for use in Battle? Just 100 Bananite!<!-- SusSalesmonkey_TechBot -->
| rowspan="2" |Sure, I could use one of 'em.
|That's one brand new Tech Bot! What a deal!
The salesmonkey walks away with your 100 Bananite.
|50%*
| rowspan="3" |NPC
|-
|The salesmonkey walks away with your 100 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|50%
|-
|No, thank you.
|(Nothing happens)
|100%
|-
| rowspan="3" |Hey Mister. Mister. Mister Monkey. Sir! Wanta Tech Bot Prime? It's super handy for Battlin' Bloons! Just 125 Bananite for you!<!-- SusSalesmonkey_TechBotPrime -->
| rowspan="2" |Sure, I could use one of 'em.
|Woo! There's always time for Tech Bot Prime!
The salesmonkey walks away with your 125 Bananite.
|50%*
| rowspan="3" |NPC
|-
|The salesmonkey walks away with your 125 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|50%
|-
|No, thank you.
|(Nothing happens)
|100%
|-
| rowspan="4" |<code>MONKEY</code> has set up a game and asks <code>TOWER</code> to play. The game is to throw a rock into the circle a few feet away, how should they throw it?<!-- TargetPractice_01 -->
| rowspan="2" |Throw it carefully.
|{0} was a little too careful, it didn't even make it halfway. (Nothing happens)
|35%
| rowspan="4" |Campfire
|-
|Easy does it! <code>MONKEY</code> landed it in the circle with a perfect throw! They gain {{BTD6 trait|Crackshot}} for 20 rounds.
|65%*
|-
| rowspan="2" |Throw it with all your might!
|That's the way to go! <code>MONKEY</code> landed it in the circle. They gain {{BTD6 trait|Dust-devil}} for 20 rounds.
|45%*
|-
|Oops, maybe that was a little too strong, instead of landing in the circle it hit <code>APE</code> on the head! (10% Stamina)
Still, <code>MONKEY</code> realised they're more powerful than they thought, they gain {{BTD6 trait|Dust-devil}} for 20 rounds.
|55%
|-
| rowspan="2" |<code>MONKEY</code> found a mysterious bottle labelled "Scramball" and wonders if they should drink it.<!-- TraitAmnesia_01 -->
|Of course! Who can say no to that Monkey?
|<code>MONKEY</code> traits get randomized! That's fun!
|100%
| rowspan="2" |Campfire
Area
|-
|Nah probably not a good idea.
|(Nothing happens)
|100%
|-
| rowspan="2" |<code>MONKEY</code> {0} is having a mid-life crisis and thinks they should change things up, what do you think?<!-- TraitAmnesia_02 -->
|Change it up!
|<code>MONKEY</code> changes their traits, they feel like a whole new monkey!
|100%
| rowspan="2" |Campfire
Area
|-
|You're fine as you are.
|(Nothing happens)
|100%
|-
| rowspan="7" |<code>MONKEY</code> recently came into some Bananite and likes to play the odds. They say if you put up some Bananite, they'll flip a coin. If it's heads, they'll triple your Bananite, if it's tails, they keep it.<!-- TripleOrNothing_01 -->
| rowspan="2" |Put in 100 Bananite
|Heads! You get 300 Bananite!
|50%*
| rowspan="7" |Campfire
|-
|Tails! You lose your 100 Bananite.
|50%
|-
| rowspan="2" |Put in 1000 Bananite
|Heads! You get 3,000 Bananite!
|50%*
|-
|Tails! You lose your 1,000 Bananite.
|50%
|-
| rowspan="2" |Put in 10000 Bananite
|Heads! You get 30,000 Bananite!
|50%*
|-
|Tails! You lose your 10,000 Bananite.
|50%
|-
|Not today.
|(Nothing happens)
|100%
|-
| rowspan="5" |<code>MONKEY</code> recently came into some Bananite and likes to play the odds. They say if you put up some Bananite, they'll flip a coin. If it's heads, they'll triple your Bananite, if it's tails, they keep it.<!-- TripleOrNothing_02 -->
| rowspan="2" |Put in 100 Bananite
|Heads! You get 300 Bananite!
|50%*
| rowspan="5" |Campfire
|-
|Tails! You lose your 100 Bananite.
|50%
|-
| rowspan="2" |Put in 1000 Bananite
|Heads! You get 3,000 Bananite!
|50%*
|-
|Tails! You lose your 1,000 Bananite.
|50%
|-
|Not today.
|(Nothing happens)
|100%
|}
{{Clear}}
==Trivia==
[[File:BTD6_frontier_two_piercing_pearls.png|200px|thumb|Two Piercing Pearl NPCs, one for the lost Ranch Hand (left) and one for the non-interactable NPC (right)]]
*If Piercing Pearl or Quickshot Clyde get lost from a Random Encounter, their non-interactable NPCs still appear in [[Sandytown]]. These Ranch Hands can spawn in Sandytown after being lost, causing there to be two Piercing Pearl or Quickshot Clyde NPCs in the same area (though only the NPC representing the lost Ranch Hand is interactable).
{{clear|right}}
==Navigation==
{{BTD6 legend nav}}

Latest revision as of 04:16, 28 April 2026

This is where I do Legends-related stuff before it is ready for main

random encounter article I guess

Not to be confused with Bloon Encounters, which are the regular tower defense games.
Dice icon that represents Random Encounters

Random Encounters are a game mechanic in the Frontier Legends DLC of Bloons TD 6. As their name suggest, these are events that can happen at random while the player explores the Frontier, upon encountering one, the player will be presented with a description of the situation and one of more options of what Sheriff or his Posse can do in response. After selecting one there can be a variety of outcomes, including gaining or losing resources such as Bananite, Stamina or consumable items, modifying Traits of the Ranch Hands, losing members of the Posse, or even no consequences at all.

Mechanics

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Random encounters can be triggered by performing certain actions within the DLC and when it triggers, that type of encounter cannot be triggered again for a certain amount of time, most random situations are exclusive to certain triggers:

Random encounter triggers
Type Notes Minimum cooldown
NPC Monkey It is triggered when Sheriff interacts or collides with a Monkey NPC with simpler facial features from the Legends art style. It will spawn within 10 tiles from Sheriff and run towards him. 35 minutes
Campfire Triggers when Sheriff activates a Campfire. 10 minutes
Area Triggers when Sheriff enters a different area. 10 minutes
Defeat When Sheriff is defeated there is a 10% chance of triggering a Random Encounter upon returning to the Campfire 60 minutes

When an Encounter is triggered, the player will be presented with a text box describing the situation and one or more buttons that represents the actions that Sheriff or his Posse members can do in response. In some scenarios, selecting a specific option will not always result in the same consequence, as some of them have a table of different outcomes with predefined chances of happening.

If the Posse has Monkeys with the Fortunate or Happy-go-lucky the game will perform an additional RNG rolls (up to the number of Towers with the trait) if the outcome of the Random Encounter is not considered to be the "positive" one.

Lost Monkeys

[edit | edit source]
This section is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Determine what happens when 4 monkeys are lost, is the oldest one lost forever or does the game not present wiht more of such events at all?

When the Posse loses a member, the tower will not be completely lost, instead, when Sheriff enters an Area there is a 30% chance that the lost Monkey will appear somewhere at that location and if it triggers, it will stay there until Sheriff interacts with it which starts another Random Encounter where the player can decide to welcome the Tower back to the Ranch Hands, dismiss it or come back later. Up to 4 Monkeys can be lost at the same time.

List of Random Encounters

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Notes:

  • MONKEY refers to a member of the Posse.
  • TOWER and APE will be used if a second or third member is involved.
  • RECRUIT refers to a random-generated Tower (like the ones at the Saloon).
  • TRAIT represents a random trait.
  • # represents a random number of rounds
  • Notes not present in the in-game text are indicated between parentheses.
  • Stamina gains can go beyond 100% unless noted (capped).
  • The "positive" outcomes of ab Encounter are marked with an asterisk in the chance column.
Situation Options Outcome Triggers
Text Chance
MONKEY has had enough of your lollygagging. That defeat was one too many! Say goodbye to MONKEY! Well, MONKEY has wandered off. They'll be out on the Frontier somewhere. 100% Defeat
That defeat was embarrassing for MONKEY, they decide they'll try their luck alone. Beg them to stay! MONKEY reconsiders and decides to stay. 50%* Defeat
Your grovelling only makes it worse, MONKEY has left your Posse. They'll be out on the Frontier somewhere. 50%
You wish them well. MONKEY has left your Posse. They'll be out on the Frontier somewhere. 100%
After that last defeat, MONKEY feels like they're not cut out for this after all. That's not true! After a pep talk, MONKEY feels re-energised and decides to stay. 50%* Defeat
No matter what you say, MONKEY just doesn't believe it, they run off in tears. They'll be out on the Frontier somewhere. 50%
Maybe you're right. MONKEY goes on their way, you hope they find what they're looking for. They'll be out on the Frontier somewhere. 100%
After that defeat, MONKEY has decided they can find a better use for their talents elsewhere. If you say so. MONKEY has left your service. They'll be out on the Frontier somewhere. 100% Defeat
You find a curious chunk of mud sticking to your shoe. MONKEY and TOWER offer to taste test it. Let MONKEY give it a go. Lucky! MONKEY got Molasses for 15 rounds
Stamina Gained! (100%, capped)
50%* Campfire
Lucky! MONKEY got Adhesive for 15 rounds
Stamina Gained! (200%)
30%*
Coulda seen that coming. MONKEY lost stamina. (-30%) 20%
Surely TOWER deserves it the most. Lucky! TOWER got Molasses for 15 rounds
Stamina Gained! (100%)
50%*
Lucky! TOWER got Adhesive for 15 rounds
Stamina Gained! (200%)
30%*
Coulda seen that coming. TOWER lost stamina. (-30%) 20%
What? That's gross. Chuck it in the bin. (Nothing happens) 100%
There's a cross drawn on the ground. Must be buried treasure! Dig it up! A jar of Banana Cookies! They look fresh too! 40%* Area
A Health Potion! 40%*
Nothing there. Maybe it was a prank. (No effect) 20%
Leave it be. (Nothing happens) 100%
MONKEY is bored and pulls out a deck of cards from their pocket, who wants to play? You're on! Everyone got really into it and made a fun memory, let's play again some time! They're all Rarin' for 1 round. 30%* Campfire
It was kind of fun, but MONKEY kept winning. They're Rarin' for 1 round.

Everyone else is tired. (-5% Stamina)

40%
Turns out MONKEY was cheating, which ruined the game for everyone. They'll be Boot-draggin' for 1 round. 30%
Not right now. (Nothing happens) 100%
MONKEY and TOWER are having an argument about who can see the farthest. Side with MONKEY. MONKEY is chuffed! You can call them Spotter MONKEY for 20 active rounds!

TOWER is so offended, they lost stamina! (-10%)

100% Campfire

Area

Side with TOWER. TOWER is chuffed! You can call them Spotter TOWER for 20 active rounds!

MONKEY is so offended, they lost stamina! (-10%)

100%
MONKEY and TOWER are yelling at each other, both saying the other one has to leave. Who do you dismiss? Dismiss MONKEY. TOWER is grateful, and gets a discounted upgrade! (50%)

MONKEY leaves your Posse. They'll be out on the Frontier somewhere.

100% Defeat
Dismiss TOWER. MONKEY is grateful, and gets a discounted upgrade! (50%)

TOWER leaves your Posse. They'll be out on the Frontier somewhere.

100%
MONKEY challenges TOWER to a two-steppin' dance battle and they want you to judge! Who's got the better moves?" MONKEY has the cooler moves. MONKEY is pumped! They get TRAIT for # active rounds. 100% Campfire

Area

TOWER has the cooler moves. TOWER is pumped! They get TRAIT for # active rounds. 100%
Possible traits are: Crackshot, Rapid-fire or Brutal. Lasts between 3 and 10 rounds.
MONKEY thinks they spotted a chest somewhere on the Frontier. You know a good opportunity when you see one. Send MONKEY to look. Success! MONKEY found the chest and returned with 700 Bananite! 70%* Area
MONKEY has been a while out there. Perhaps they got lost. They'll be out on the Frontier somewhere. 30%
Seems risky. Ignore the potential loot. (Nothing happens) 100%
MONKEY heard from a friend that there was an old stage coach with heaps of Bananite buried on the Frontier. They want to go and look for it. Send MONKEY to look for the buried stage coach. Success! MONKEY returns with 2,500 Bananite! 50%* Area
It's been hours! MONKEY must have got lost. They'll be  out on the Frontier somewhere. 50%
Seems risky. Keep MONKEY with you. (Nothing happens) 100%
All this walking made MONKEY feel like they've grown. They feel stronger and want to eschew the normal cost of upgrades to improve themselves as a Monkey and a friend. Get a discounted upgrade for MONKEY MONKEY got a discounted upgrade! (-50%) 100% Campfire
Ignore their moment of growth. (Nothing happens) 100%
Hey stranger! I'm feelin' lucky! If you can guess how many fingers I'm holdin' up behind my back I'll give you a prize! Guess wrong and it'll cost you. 1 Finger!
2 Fingers!
"Darn it!" the stranger says. "Deals a deal!" You get 250 Bananite. 30.4%* NPC
"No way! Guess again!" the stranger says. You keep guessing until the stranger gives in, giving you 1,000 Bananite. Little did they know, MONKEY was behind them, giving you the answers. 4.3%*
"What a guess!" the stranger says. "I didn't want this rusty old key anyway. Here." 30.4%*
"Oh, good guess stranger. Let me just... Run!" the stranger says. You turn too late, another Monkey snuck up behind you and took 250 Bananite. 17.4%
"OK, OK, you win. Let me take MONKEY to get your reward. I'll be right back," the stranger says. After a while you realize you've been had! MONKEY will be out on the Frontier somewhere! 17.4%
No thanks, stranger. (Nothing happens) 100%
You found MONKEY on the Frontier! Welcome them back. MONKEY rejoined your Ranch Hands! 100% Lost Monkey
Let them know their services are no longer needed. They're gone forever. 100%
Leave them for now. They'll wait for you to return. 100%
RECRUIT rocks up to camp and wants to become one of your Ranch Hands. Of course, pardner! Welcome to the homestead. RECRUIT has been added to your Ranch Hands! 100% Campfire
Sorry, we don't have a single spot in the bunk room. RECRUIT throws some stinky dirt at you then runs away (Nothing happens) 100%
RECRUIT has heard of your exploits, and wants to join you!. Happy to have you on board! RECRUIT has been added to your Ranch Hands! 100% Campfire
Sorry, we've got all the help we need. RECRUIT goes on their way. (Nothing happens) 100%
RECRUIT knows you by reputation, they offer to join you for free!. Welcome to the team! RECRUIT has been added to your Ranch Hands! 100% Campfire
Sorry, pardner, maybe next time. RECRUIT walks away, seemingly dejected. (Nothing happens) 100%
RECRUIT asks if you've heard of them, they're pretty famous you know! You'll be way more popular on the Frontier if they're in your Posse. Sounds like a deal, welcome to the team! RECRUIT has been added to your Ranch Hands! 100% Campfire
We've got enough help already. RECRUIT goes on their way. (Nothing happens) 100%
MONKEY sees something shiny sticking out of the ground. Dig it up? Yes, let's see! That was lucky, MONKEY found 50 Bananite. 70%* Area
Turns out it was nothing special and MONKEY just wasted Stamina. (-5%) 30%
Hmm, let's pass. (Nothing happens) 100%
Play a game of cards with MONKEY? Winner gets 1000 Bananite of course! You're on! MONKEY couldn't compete with your hand! You get 1,000 Bananite. 50%* Campfire
MONKEY had a better hand. Fair's fair, hand over 1,000 Bananite. 50%
No thanks. (Nothing happens) 100%
MONKEY says, Heads or Tails? For 200 Bananite. Heads.
Tails.
Good guess! You receive 200 Bananite. 50%* Campfire
Too bad! You lose 200 Bananite. 50%
Not right now. (Nothing happens) 100%
MONKEY hid a bunch of rocks in their shoe. They ask everyone in the Posse to guess how many there are, closest guess wins a prize! Five?
Eight?
Seventeen?
You were spot on! MONKEY hands you 650 Bananite. 15%* Campfire
You were a few off, but still the closest! MONKEY hands you 250 Bananite. 35%*
Sorry, not even close! Better luck next time. (Nothing happens) 50%
MONKEY has set up a table with three cups. If you can guess which cup the rock is under, you'll win some Bananite! You watch them move the cups around. The rock is under... The left cup!
The middle cup!
The right cup!
They lift up the cup and... you were right! MONKEY hands you {1} Bananite. 60%* Campfire
They lift up the cup and... ah, it wasn't under that one. Better luck next time! 40%
As MONKEY is checking the perimeter, a strange movement catches their eye. They approach, finding a small, sentient rodent coated in a viscous, neon-yellow substance. It does not attack, it simply stares, its whiskers twitching with the residue of high-grade adhesive. Pet the sticky friend! Yay, MONKEY got Adhesive for 10 active rounds. 80%* Campfire
Oh no! The adhesive got everywhere. MONKEY got Encumbered for 10 active rounds. 20%
No touchy! (Nothing happens) 100%
MONKEY cooks a hearty meal for the whole Posse! Dig in! Delicioso! The Posse enjoys the meal MONKEY cooked, and gets Rapid-fire for 6 rounds.

MONKEY is tired from all the work. (-5% Stamina)

70%* Campfire
MONKEY forgot to mention they can't cook. Everyone gets Laggard for 6 rounds.

MONKEY is tired from all the work. (-5% Stamina)

30%
MONKEY submitted a witty limerick to the local gazette and is the talk of the Frontier. Good on you! MONKEY becomes a Legend for 10 active rounds. 100% Campfire
MONKEY is gonna roll the dice. Cross your fingers! MONKEY got TRAIT for # active rounds. 100% Campfire
Possible traits are: High Roller or Fortunate. Lasts between 5 and 15 rounds.
MONKEY found an article about entrepreneurship on the Frontier. Give it a read! MONKEY gets Lustrous for 1 active rounds. The business world is always changing after all! 100% Campfire
Focus on the Bloons. (Nothing happens) 100%
MONKEY wants to show you a magic trick they've been working on. Okay, let's see it! Wow! How did they do that? MONKEY feels proud. They gain TRAIT for # rounds! 35%* Campfire

Area

It was mostly there but were some small hiccups, MONKEY needs a little more practice. (+50% Stamina) 35%*
They displayed it so clumsily that you saw right through it, MONKEY feels embarrassed and will be Boot-draggin' for 1 round. 30%
Possible traits are: Crackshot, Rapid-fire, Red-wristed, Brutal, High Roller, Molasses, Big-blimp-hunter, Purple-peacock or Guns-blazin'. Lasts between 3 and 18 rounds.
Not right now. (Nothing happens) 100%
MONKEY is going to run a game of Maps and MOABS! Do you want to create a character? Let's do it! My character's going to be an Alchemist. Your Alchemist character blasts their way through the Bloons with clever concoctions! The Posse gets Purple-peacock for 20 active rounds. 70%* Campfire
Your Alchemist character has strong attacks, but you kept almost hitting your party instead of the Bloons! The Posse gets Slow-ridin' for 1 active rounds. 30%
I'll stick to what I know, my character will be a Desperado! Your Desperado character is just like you, a sharp shooter! The Posse feels inspired. They get Crackshot for 20 active rounds. 70%*
Your Desperado character kept missing their attacks and eventually your party was overrun by Bloons. The Posse gets Clumsy for 15 active rounds. 30%
Alright, let's try playing as a Glue Gunner. Your Glue Gunner character is a great support, slowing down the Bloons for easier hits! The Posse gets Molasses for 20 active rounds. 70%*
You forgot about some of the more useful abilities of your Glue Gunner character, so you weren't much help. The Posse gets Slow-ridin' for 1 active rounds. 30%
No thanks, it's not really my thing. (Nothing happens) 100%
Delivery! A pack of disposable Red Wrist Bands for your whole Posse! Sign here: Thanks! The whole Posse got Red-wristed for 10 active rounds. 90%* NPC
These are knockoffs! The whole Posse gets Clumsy for 10 active rounds. 10%
No thanks! (Nothing happens) 100%
MONKEY, TOWER, and APE are playing cards, but they don't know the rules! Help them pick the winner. MONKEY has Two Pair MONKEY won and is feeling refreshed (+200% Stamina) 100% Campfire
TOWER has a Royal Flush TOWER won and is feeling refreshed (+200% Stamina) 100%
APE has 5 Jacks APE won and is feeling refreshed (+200% Stamina) 100%
You got a letter! "Dear Sheriff, I, RECRUIT, would like to join you on your journey. Yours warmly, RECRUIT xxooOX" Of course. Always room for a polite Monkey! RECRUIT joins your Ranch Hands! 100% NPC
Sorry pardner, gonna have to say no. (Nothing happens) 100%
This Monkey reckons their friend RECRUIT would be a great addition to your Posse. Let them join? Sure thing! RECRUIT joins your Ranch Hands! 100% NPC
No thanks! (Nothing happens) 100%
Big opportunity! This Monkey will pay you 1000 Bananite to try some trial medicine on MONKEY. It's made from the finest interesting-looking flowers and twigs and what not. Sounds like a deal! So that's what it does! MONKEY got TRAIT permanently. (Any positive trait can be chosen)

And here's your 1,000 Bananite!

80%* NPC
So that's what it does! MONKEY got TRAIT permanently. (Any negative trait can be chosen)

And here's your 1,000 Bananite!

20%
Err... no, thanks. (Nothing happens) 100%
A Monkey approaches you asking if you could help them reattach the wheel to their wagon, they'll pay you for your troubles! Sure thing! You help the Monkey, after you finish the job they pay you as promised. (2,000 Bananite)

You're all a little tired though. (-5% Stamina)

100% NPC

Area

Sorry, we're in a hurry. (Nothing happens) 100%
A Monkey approaches you asking for help with moving some crates, they offer to pay you for the work. Sure, we've got time! You help the Monkey and they pay you as promised. (1,500 Bananite)

You're all a little tired though. (-5% Stamina)

100% NPC

Area

Sorry, we're in a hurry. (Nothing happens) 100%
TOWER challenges MONKEY to a round of Paper, Scissors, Rock! What should {0} play? One, Two... Paper!
Scissors!
Rock!
MONKEY won! They gain Rapid-fire for 10 rounds. 50%* Campfire

Area

MONKEY lost... (-15% Stamina)

Happy they won, TOWER gains Rapid-fire for 10 rounds!

50%
MONKEY is feeling moved by the Posse's hard work, and stands up to give an inspiring speech! Alright, let's hear it! They have a way with words, everyone feels inspired and reinvigorated! (+75% Stamina)

The whole Posse gets Powerful for 10 rounds.

60%* Campfire

Area

Their speech was quite long, but everyone could understand the sentiment. (+10% Stamina) 40%*
MONKEY noticed some crows near camp, eyein' up your Bananite Shoo them away It took some effort and MONKEY lost stamina, but the Bananite is safe. (-10%) 100% Campfire
Leave 'em be MONKEY ignored them and the birds swooped in, taking -100 Bananite. 100%
While settling down around the campfire, MONKEY found a dusty old potion. Whattya reckon? Drink it! You watch in amazement as MONKEY gets Big-blimp-hunter for 15 rounds. 40%* Campfire
Ooops! MONKEY gets Clumsy (15 rounds) 10%
Huh, what a let down, nothing happened to MONKEY 50%
No, go to bed! (Nothing happens) 100%
MONKEY found an pamphlet written by a Monkey always goin' on about peculiar things. Do you want to let them read it? Go ahead! MONKEY found it helpful, and gained TRAIT permanently. (Can be any positive trait) 50%* Campfire
MONKEY found some worrying content, and becomes an Outlaw for 20 active rounds 50%
No. Never know what's in those things. (Nothing happens) 100%
MONKEY heard rumors that if one focuses their mind they can learn a new skill instantly. Well, may as well give it a go! Huzzah! MONKEY got TRAIT permanently! (Can be any positive trait) 40%* Campfire
MONKEY just got a bit tired. (-10% Stamina) 60%
There's no time for that right now. (Nothing happens) 100%
Apparently icemelt baths are all the rage! MONKEY thinks everyone should try it out. Alright, let's try it! Wow! That was nice, everyone feels refreshed! (+70%) 70%* Campfire
That was a little too chilly for everyone's liking. The whole Posse loses a bit of Stamina. (-15%)

MONKEY liked it though! They gain Stamina! (+70%, both effects stack)

30%
I'm not so sure... (Nothing happens) 100%
MONKEY realized that all Monkeys should strive to improve themselves, at least a little. They want to give up one of their negative traits. That's a wise Monkey! Go ahead! MONKEY lost the TRAIT trait. 100% Campfire

Area

Perhaps a negative trait can be a strength. (Nothing happens) 100%
MONKEY starts telling a spooky story around the campfire! Just try and scare us! MONKEY tells a chilling tale that scares everyone to their bones! MONKEY feels invigorated! (+200% Stamina)

... the rest of the Posse? Not so much. (-2% Stamina)

50%* Campfire
It wasn't very scary, in fact it was so boring everyone fell asleep and got a great rest. (+200% Stamina)

"... but MONKEY feels down that no one liked it. (-15% Stamina, both effects stack)

50%*
MONKEY swears they just saw something... over there, behind that rock. Let's go check. There were some camo Bloons hiding back there after all, good thing MONKEY noticed! MONKEY gains Red-wristed for 6 rounds. 40%* Area
Thankfully it wasn't anything bad, found 100 Bananite! 40%*
Turns out it was nothing. (Nothing happens) 30%
Yeah, right. (Nothing happens) 100%
MONKEY whips out their guitar and wants to play a song. Let's hear it! The Posse weeps at the beauty. Everything's gonna be good! (+150% Stamina) 70%* Campfire
Turns out the singing ain't good. Everyone's grumpy. (-5% Stamina) 30%
Do ya want the good news, or the bad news? Good news! After hearing the good news, the whole Posse is Rarin' for 1 active rounds. 100% NPC
Bad news please. That was terrible news! The whole Posse will be Boot-draggin' for 1 active rounds. 60%
That's some concerning news for sure! It invigorates the whole Posse. They'll be Guns-blazin' for 20 active rounds. 40%*
Hello! You look like a smart Monkey. I have 3 Health Potions and I'm tired of carrying them around. Would you take them off my hands for 150 Bananite? You've got a deal! The salesmonkey walks away with your 150 Bananite.

A strange interaction, but the Health Potions look good.

50%* NPC
The salesmonkey walks away with your 150 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight! 50%
No, thanks. (Nothing happens) 100%
Howdy there pardner. I found some Banana Cookies in some abandoned barrels, but don't got much use for them. I'll sell them to you for 100 Bananite. Sure, could always use more Banana Cookies! The salesmonkey walks away with your 100 Bananite.

A strange interaction, but the Banana Cookies are fresh!

50%* NPC
The salesmonkey walks away with your 150 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight! 50%
No, thank you. (Nothing happens) 100%
Get ya powers! Hey mister, care to purchase a Camo Trap for use in Battle? Just 100 Bananite! Sure, I could use one of 'em. A shiny new Camo Trap. That'll be useful!

The salesmonkey walks away with your 100 Bananite.

50%* NPC
The salesmonkey walks away with your 100 Bananite. You check the package but there's nothing in it! 50%
No, thank you. (Nothing happens) 100%
Get ya powers! Hey mister, care to purchase a Time Stop power for use in Battle? Just 100 Bananite! Sure, I could use one of 'em. That's pretty cheap for a power that can slow down time!

The salesmonkey walks away with your 100 Bananite.

50%* NPC
The salesmonkey walks away with your 100 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight! 50%
No, thank you. (Nothing happens) 100%
Get ya powers! Hey mister, care to purchase an Energizing Totem for use in Battle? Just 80 Bananite! Sure, I could use one of 'em. What a deal! Still in brand new packaging!

The salesmonkey walks away with your 80 Bananite.

50%* NPC
The salesmonkey walks away with your 80 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight! 50%
No, thank you. (Nothing happens) 100%
Get ya powers! Hey mister, care to purchase a Glue Trap for use in Battle? Just 100 Bananite! Sure, I could use one of 'em. A discount Glue Trap! What a deal!

The salesmonkey walks away with your 100 Bananite.

50%* NPC
The salesmonkey walks away with your 100 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight! 50%
No, thank you. (Nothing happens) 100%
Get ya powers! Hey mister, care to purchase a Hype Boost Monkey for use in Battle? Just 350 Bananite! Sure, I could use one of 'em. This'll get the Posse hyped!

The salesmonkey walks away with your 350 Bananite.

50%* NPC
The salesmonkey walks away with your 350 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight! 50%
No, thank you. (Nothing happens) 100%
Get ya powers! Hey mister, care to purchase a Pontoon for use in Battle? Just 80 Bananite! Sure, I could use one of 'em. A nice raft. Let's find a river!

The salesmonkey walks away with your 80 Bananite.

50%* NPC
The salesmonkey walks away with your 80 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight! 50%
No, thank you. (Nothing happens) 100%
Get ya powers! Hey mister, care to purchase a Pontoon for use in Battle? Just 80 Bananite! Sure, I could use one of 'em. A portable lake for placing water Monkeys on land! Practically a steal!

The salesmonkey walks away with your 80 Bananite.

50%* NPC
The salesmonkey walks away with your 80 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight! 50%
No, thank you. (Nothing happens) 100%
Get ya powers! Hey mister, care to purchase a pack of red hot Road Spikes for use in Battle? Just 20 Bananite! Sure, I could use one of 'em. Some safety Road Spikes! Bloons hate 'em!

The salesmonkey walks away with your 20 Bananite.

50%* NPC
The salesmonkey walks away with your 20 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight! 50%
No, thank you. (Nothing happens) 100%
Get ya powers! Hey mister, care to purchase a Super Monkey Beacon for use in Battle? Just 500 Bananite! Sure, I could use one of 'em. A Super Monkey Storm summoning Beacon! Whoa!

The salesmonkey walks away with your 500 Bananite.

50%* NPC
The salesmonkey walks away with your 500 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight! 50%
No, thank you. (Nothing happens) 100%
Get ya powers! Hey mister, care to purchase a Super Monkey Storm for use in Battle? Just 150 Bananite! Sure, I could use one of 'em. Super Monkey Storms are great for emergency Bloon clearing!

The salesmonkey walks away with your 150 Bananite.

50%* NPC
The salesmonkey walks away with your 150 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight! 50%
No, thank you. (Nothing happens) 100%
Get ya powers! Hey mister, care to purchase a Tech Bot for use in Battle? Just 100 Bananite! Sure, I could use one of 'em. That's one brand new Tech Bot! What a deal!

The salesmonkey walks away with your 100 Bananite.

50%* NPC
The salesmonkey walks away with your 100 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight! 50%
No, thank you. (Nothing happens) 100%
Hey Mister. Mister. Mister Monkey. Sir! Wanta Tech Bot Prime? It's super handy for Battlin' Bloons! Just 125 Bananite for you! Sure, I could use one of 'em. Woo! There's always time for Tech Bot Prime!

The salesmonkey walks away with your 125 Bananite.

50%* NPC
The salesmonkey walks away with your 125 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight! 50%
No, thank you. (Nothing happens) 100%
MONKEY has set up a game and asks TOWER to play. The game is to throw a rock into the circle a few feet away, how should they throw it? Throw it carefully. {0} was a little too careful, it didn't even make it halfway. (Nothing happens) 35% Campfire
Easy does it! MONKEY landed it in the circle with a perfect throw! They gain Crackshot for 20 rounds. 65%*
Throw it with all your might! That's the way to go! MONKEY landed it in the circle. They gain Dust-devil for 20 rounds. 45%*
Oops, maybe that was a little too strong, instead of landing in the circle it hit APE on the head! (10% Stamina)

Still, MONKEY realised they're more powerful than they thought, they gain Dust-devil for 20 rounds.

55%
MONKEY found a mysterious bottle labelled "Scramball" and wonders if they should drink it. Of course! Who can say no to that Monkey? MONKEY traits get randomized! That's fun! 100% Campfire

Area

Nah probably not a good idea. (Nothing happens) 100%
MONKEY {0} is having a mid-life crisis and thinks they should change things up, what do you think? Change it up! MONKEY changes their traits, they feel like a whole new monkey! 100% Campfire

Area

You're fine as you are. (Nothing happens) 100%
MONKEY recently came into some Bananite and likes to play the odds. They say if you put up some Bananite, they'll flip a coin. If it's heads, they'll triple your Bananite, if it's tails, they keep it. Put in 100 Bananite Heads! You get 300 Bananite! 50%* Campfire
Tails! You lose your 100 Bananite. 50%
Put in 1000 Bananite Heads! You get 3,000 Bananite! 50%*
Tails! You lose your 1,000 Bananite. 50%
Put in 10000 Bananite Heads! You get 30,000 Bananite! 50%*
Tails! You lose your 10,000 Bananite. 50%
Not today. (Nothing happens) 100%
MONKEY recently came into some Bananite and likes to play the odds. They say if you put up some Bananite, they'll flip a coin. If it's heads, they'll triple your Bananite, if it's tails, they keep it. Put in 100 Bananite Heads! You get 300 Bananite! 50%* Campfire
Tails! You lose your 100 Bananite. 50%
Put in 1000 Bananite Heads! You get 3,000 Bananite! 50%*
Tails! You lose your 1,000 Bananite. 50%
Not today. (Nothing happens) 100%

Trivia

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Two Piercing Pearl NPCs, one for the lost Ranch Hand (left) and one for the non-interactable NPC (right)
  • If Piercing Pearl or Quickshot Clyde get lost from a Random Encounter, their non-interactable NPCs still appear in Sandytown. These Ranch Hands can spawn in Sandytown after being lost, causing there to be two Piercing Pearl or Quickshot Clyde NPCs in the same area (though only the NPC representing the lost Ranch Hand is interactable).
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