Engineer Monkey (BTD6): Difference between revisions
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{{ | {{engineer monkey hat}} | ||
{{BTD6 tower info | {{BTD6 tower info | ||
|id=EngineerMonkey | |id=EngineerMonkey | ||
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|description C= | |description C= | ||
|unlock =Choose at [[level]]s 22, 23, 24, or 26 | |||
|category =Support | |category =Support | ||
|paragon =[[Master Builder]] | |||
|cost =350 | |cost =350 | ||
|cost C = | |cost C = | ||
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|introduced C= | |introduced C= | ||
}} | }} | ||
The '''Engineer Monkey''' is a [[Support]] [[tower]] in ''[[Bloons TD 6]]'', introduced in | The '''Engineer Monkey''' is a [[Support]] [[tower]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|12.0}}. It [[attack]]s by firing sharp nails at nearby [[Bloon]]s, which can pop up to 3 Bloons each. It has above-average [[attack speed]] by default, but it cannot pop [[Lead Bloon (BTD6)|Lead Bloon]]s or [[frozen]] Bloons, and it cannot [[Camo detection|detect]] [[Camo Bloon (BTD6)|Camo Bloon]]s. It can be [[upgrade]]d to deploy [[Sentry Gun (BTD6)|Sentries]] to increase its firepower, or dispense [[Cleansing Foam (BTD6)|foam]] that removes Camo, [[Regrow Bloon (BTD6)|regrow]], and lead properties, or [[Pin (BTD6)|pin]] Bloons in place on each hit, or deploy [[Bloon Trap (BTD6)|traps]] that capture Bloons and convert them to extra cash, or boost the attack speed of other towers with its [[Overclock (BTD6)|Overclock ability]]. | ||
{{TOC}} | |||
{{clear|right}} | |||
==Upgrades== | ==Upgrades== | ||
{{BTD6 upgrade list by tower|Engineer Monkey|paragon=y}} | {{BTD6 upgrade list by tower/new|Engineer Monkey|paragon=y}} | ||
==Stats== | ==Stats== | ||
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==Related Monkey Knowledge== | ==Related Monkey Knowledge== | ||
{{hat|This list does not include Monkey Knowledge that affects all Support towers.}} | |||
{{BTD6 mk list | {{BTD6 mk list|exclude others=y|include=Vigilant Sentries;Thicker Foams;Big Traps}} | ||
==''Rogue Legends''== | |||
===Starter parties with Engineer Monkeys=== | |||
{{BTD6 hero list by insta|Engineer Monkey}} | |||
===Related Artifacts=== | |||
{{hat|This list does not include Artifacts that affect all Support towers.}} | |||
{{BTD6 artifact list by name|Alchemic Engineering;Explosive Economics;Homing Projectiles|columns=1}} | |||
==Costs and sell values== | ==Costs and sell values== | ||
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==Strategy== | ==Strategy== | ||
{{main strategy}} | {{main strategy}} | ||
{{ | {{BTD6 last updated|52.0|section=y}} | ||
At base, Engineer is a stronger {{BTD6|Dart Monkey}}, with higher attack speed and pierce but a significantly higher cost. An Engineer-Dart start can work on single lane maps, most notably [[Blons]] but not on {{BTD6|Workshop}}, while an Engineer-[[Wizard Monkey (BTD6)|Wizard]] start can work on easier maps. Early on, top path upgrades give good single target damage, while Pin and Double Gun can save large amounts of money on single lanes, such as for an early {{BTD6|Captain Churchill}}. | |||
Overclock and Ultraboost are Engineer's main uses, greatly boosting the power of almost any tower in standard, [[Freeplay]], and [[Boss Bloon Event (BTD6)|Boss Events]], while Cleansing Foam can serve as decamo or Bloon slowdown when crosspathed with Pin. Bloon Trap focuses on extra money generation and is strong starting from the 30s through the 50s, and the top path serves as a pure damage path with high power and low consistency. | |||
==Update history== | ==Update history== | ||
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{{main gallery|Engineer Monkey}} | {{main gallery|Engineer Monkey}} | ||
===Screenshots=== | ===Screenshots=== | ||
{{screenshot needed}} | {{screenshot needed|section=y}} | ||
===Assets=== | ===Assets=== | ||