Ocean Obyn (Battles 2): Difference between revisions

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{{for|Ocean Obyn in [[Bloons TD 6]]|Ocean Guardian (BTD6)|Ocean Obyn in general|Obyn Greenfoot#Ocean Obyn}}
{{for|Ocean Obyn in [[Bloons TD 6]]|Ocean Guardian (BTD6)|Ocean Obyn in general|Obyn Greenfoot#Ocean Obyn}}
{{BTDB2 hero alt info
{{BTDB2 hero info
|id=OceanObyn
|id=OceanObyn
|order=3
|order=3
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'''Ocean Obyn''' is a [[Hero Alt]] of [[Obyn Greenfoot (Battles 2)|Obyn Greenfoot]] in ''[[Bloons TD Battles 2]]''. He costs {{BTDB2 mm|2000|name=y}} and {{BTDB2 hp|40000|Obyn Greenfoot|name=y}} to unlock.
'''Ocean Obyn''' is a [[Hero Alt]] of [[Obyn Greenfoot (Battles 2)|Obyn Greenfoot]] in ''[[Bloons TD Battles 2]]''. He costs {{BTDB2 mm|2000|name=y}} and {{BTDB2 hp|40000|Obyn Greenfoot|name=y}} to unlock.


Ocean Obyn [[attack]]s by summoning shark spirits that seek out Bloons and can pass through [[line of sight]] blockers. Each shark deals 2 [[damage]] and can hit up to 4 Bloons, but cannot damage [[Purple Bloon (Battles 2)|Purple Bloon]]s and cannot detect [[Camo Bloon (Battles 2)|Camo Bloon]]s. As he levels up, his shark spirits gain more [[pierce]], damage, and [[projectile speed]], and he gains access to [[tower buff]]s and objects he can place on the track to inhibit the Bloons. Unlike Obyn Greenfoot, he can be placed on both land and water, and all of his buffs affect all [[Magic]] [[tower]]s instead of just [[Druid (Battles 2)|Druid]]s.
Ocean Obyn [[attack]]s by summoning shark spirits that seek out Bloons and can pass through [[line of sight]] blockers. Each shark deals 2 [[damage]] and can hit up to 4 Bloons, but cannot damage [[Purple Bloon (Battles 2)|Purple Bloon]]s and cannot detect [[Camo Bloon (Battles 2)|Camo Bloon]]s. As he levels up, his shark spirits gain more [[pierce]], damage, and [[projectile speed]], and he gains access to [[tower buff]]s and objects he can place on the track to inhibit the Bloons. Unlike Obyn Greenfoot, he can be placed on both land and water, and all of his buffs affect water-based monkeys (excluding towers on an [[Arctic Wind (Battles 2)|Arctic Wind]] platform), including [[Ice Monkey (Battles 2)|Ice Monkeys]] (even if they are placed on land).
*Starting at level 2, Obyn buffs the pierce of all Magic towers within his [[range]]. At later levels, he also increases their damage and [[attack speed]] and [[discount]]s their tier 5 [[upgrade]]s.
*Starting at level 2, Obyn buffs the pierce of all water-based towers within his [[range]]. At later levels, he also increases their [[attack speed]] and [[discount]]s their tier 5 [[upgrade]]s.
*Starting at level 4, Obyn places Ocean's Ward Totems on the track that occasionally knock back Bloons that enter their range.
*Starting at level 4, Obyn places Ocean's Ward Totems on the track that occasionally knock back Bloons that enter their range. At later levels, they occasionally stun MOAB-class Bloons.
*His level 3 ability places coral on the track that damages Bloons that touch it, including Camo Bloons, but cannot damage [[Lead Bloon (Battles 2)|Lead Bloon]]s until higher levels. They gain more pierce the longer they exist on the map.
*His level 3 ability places coral on the track that damages Bloons that touch it, including Camo Bloons, but cannot damage [[Lead Bloon (Battles 2)|Lead Bloon]]s until higher levels. They gain more pierce the longer they exist on the map.
*His level 10 ability places two Krakens on the track that absorb all Bloons that touch them until they are full, then explode and drop bananas that can be collected to earn extra [[cash]].
*His level 10 ability places two Krakens on the track that absorb all Bloons that touch them until they are full, then explode and drop bananas that can be collected to earn extra [[cash]].


==Differences from Obyn Greenfoot==
==Differences from Obyn Greenfoot==
{|class="wikitable"
!Levels
!Changes
|-
!1+
|
*{{buff|Ocean Obyn can be placed on water}}
*{{buff|Ocean Obyn can be placed on water}}
*{{buff|Levels 2+: buff applies to all [[Magic]] towers instead of just [[Druid (Battles 2)|Druid]]s}}
|-
*{{nerf|Levels 3–6: First ability has less initial pierce|40|20}}
!2+
*{{buff|Levels 3–6: First ability gains more pierce over time}}
|
*{{neutral|Levels 4+: Totem knocks Bloons back occasionally instead of slowing all Bloons within range}}
*{{buff|Buff: applies to all [[Magic]] towers instead of just [[Druid (Battles 2)|Druid]]s}}
*{{buff|Levels 4–14: Totem has more range|28 units|32 units}}
|-
*{{nerf|Levels 7–15: First ability has less initial pierce|80|40}}
!3–6
*{{buff|Levels 7–15: First ability gains more pierce over time and a higher pierce limit}}
|
*{{neutral|Level 8: Totem gets increased knockback frequency instead of increased slowdown}}
*{{nerf|First ability: has less initial pierce|40|20}}
*{{neutral|Levels 10–19: Second ability places two Krakens that can each hold up to 1,200 RBE, instead of one wall of trees that can hold up to 2,000 RBE}}
*{{buff|First ability: gains more pierce over time}}
*{{buff|Levels 11+: buff applies to all Magic tower instead of just Druids}}
|-
*{{buff|Levels 13+: discount applies to all Magic towers instead of just Druids}}
!4+
*{{buff|Levels 14–18: projectile damage increased|7|9}}
|
*{{nerf|Levels 15+: Totem does not gain increased range}}
*{{neutral|Totem: knocks Bloons back occasionally instead of slowing all Bloons within range}}
*{{neutral|Levels 15+: Totem gets increased knockback frequency instead of increased slowdown}}
|-
*{{buff|Levels 15+: Totem now periodically stuns [[MOAB-Class Bloon]]s}}
!4–14
*{{nerf|Levels 16+: First ability has less initial pierce|500|200}}
|
*{{buff|Levels 16+: First ability gains more pierce over time and a higher pierce limit}}
*{{buff|Totem: has more range|28 units|32 units}}
*{{neutral|Levels 18+: Buff increases the [[attack speed]] of Magic towers instead of buffing [[Druid of Wrath (Battles 2)|Druids of Wrath]]}}
|-
*{{buff|Levels 19+: projectile damage increased|10|14}}
!7–15
*{{neutral|Level 20: Second ability places two Krakens can each hold 4,000 RBE, instead of one wall of trees that can hold up to 8,000 RBE}}
|
*{{nerf|First ability: has less initial pierce|80|40}}
*{{buff|First ability: gains more pierce over time and has a higher pierce limit}}
|-
!8–14
|
*{{neutral|Totem: has increased knockback frequency instead of increased slowdown}}
|-
!10–19
|
*{{neutral|Second ability: places two Krakens that each can hold up to 1,200 RBE, instead of one wall of trees that can hold up to 2,000 RBE}}
|-
!11+
|
*{{buff|Buff: applies to all Magic towers instead of just Druids}}
|-
!13+
|
*{{buff|Discount: applies to all Magic towers instead of just Druids}}
|-
!14–18
|
*{{buff|Main attack: damage increased|7|9}}
|-
!15+
|
*{{nerf|Totem: does not gain increased range}}
*{{neutral|Totem: gets increased knockback frequency instead of increased slowdown}}
*{{buff|Totem: also periodically stuns [[MOAB-Class Bloon]]s}}
|-
!16+
|
*{{nerf|First ability: has less initial pierce|500|200}}
*{{buff|First ability: gains more pierce over time and a higher pierce limit}}
|-
!18+
|
*{{neutral|Buff: increases the [[attack speed]] of Magic towers instead of buffing [[Druid of Wrath (Battles 2)|Druids of Wrath]]}}
|-
!19+
|
*{{buff|Main attack: damage increased|10|14}}
|-
!20
|
*{{neutral|Second ability: places two Krakens that each can hold 4,000 RBE, instead of one wall of trees that can hold up to 8,000 RBE}}
|}


==Mechanics==
==Mechanics==
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===Buffs===
===Buffs===
Ocean Obyn provides buffs to [[Magic]] [[tower]]s within his [[range]]. Each buff is unlocked at a different level.
Ocean Obyn provides buffs to all water-based [[tower]]s (excluding towers placed on [[Arctic Wind (Battles 2)|Arctic Wind]] platforms) within his [[range]]. Each buff is unlocked at a different level.
{|class="wikitable"
{|class="wikitable"
!Icon
!Icon
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==Strategy==
==Strategy==
{{main strategy}}
{{main strategy}}
{{BTDB2 last updated|4.9|section=y}}
{{BTDB2 popular loadout list by hero|Ocean Obyn}}
{{BTDB2 popular loadout list by hero|Ocean Obyn}}
Ocean Obyn pairs with magic monkeys, particularly ninja and super, because his pierce bonus greatly affects them. All possible magic monkeys need to stay within range. Place Living Corals when available (unless it'll upgrade soon), near the end of the player's track wherever it survives longest until round 13, when placing it away from bloons saves its pierce for MOABs. Similarly, use Unleash the Krakens when at hand. Target him on strong for layer skipping or first for stragglers.
Ocean Obyn has great synergies with Magic Monkeys, particularly [[Ninja Monkey (Battles 2)|Ninjas]] and [[Super Monkey (Battles 2)|Supers]], when they're placed in range of him. His discounts at level 13+ assist late-game defense in normal gameplay by allowing Tier 5's to be afforded sooner. Provided Bloons don't regularly touch them, place Living Corals whenever available (unless it'll upgrade soon), near the end of the player's track wherever it survives longest until about round 13, when placing it away from Bloons saves its pierce for MOABs. Similarly, use Unleash the Krakens when at hand. Target him on Strong for layer skipping or First for stragglers. He is harder to use on maps where natural and sent Bloons move opposite to each other, such as [[Castle Ruins]], which limit his early-game defense, working better on maps lack it such as [[Star]]. Likewise, his Krakens are completely random, which prevent him being reliable sources of income or backline defense.


==Update history==
==Update history==