BAD (Battles 2): Difference between revisions
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{{ | {{bad hat}} | ||
{{ | {{stub}} | ||
{{BTDB2 bloon info | {{BTDB2 bloon info | ||
|id =BAD | |id =BAD | ||
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|immunity = | |immunity = | ||
|parent of= | |parent of=[[ZOMG (Battles 2)|ZOMG]] ×2, [[DDT (Battles 2)|DDT]] ×3 | ||
|child of = | |child of = | ||
|is moab=y | |is moab=y | ||
}} | }} | ||
The '''BAD''' is a type of [[MOAB-Class Bloon]] in ''[[Bloons TD Battles 2]]''. | The '''BAD''' is a type of [[MOAB-Class Bloon]] in ''[[Bloons TD Battles 2]]''. BADs have the same size as ZOMGs but are slower. They are immune to all forms of [[blowback]], [[knockback]], [[slow]]ing, and [[stun|stunn]]ing. Each BAD releases two [[ZOMG (Battles 2)|ZOMG]]s and three [[DDT (Battles 2)|DDT]]s when popped. If [[Fortified Bloon (Battles 2)|Fortified]], it has twice as much health and spawns Fortified children. | ||
Although BADs normally have 48,260 [[RBE]] (86,160 when [[Fortified Bloon (BTD6)|Fortified]]), the health of all MOAB-Class Bloons increases with each [[round]] after round 25, so the actual RBE of the BAD on round 30 is almost 80631<!--(15000+4000*2+700*2*4+200+2*4*4+400*3)*2.2+104*2*4*4*4+104*3*4--> (almost 149501<!--(15000+4000*2+700*2*4+200+2*4*4+400*3)*2*2.2+124*2*4*4*4+124*3*4--> when Fortified). Like all MOAB-class Bloons, a BAD has four damage phases. | |||
==Round appearances== | ==Round appearances== | ||
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==Skins== | ==Skins== | ||
{{empty}} | {{empty}} | ||
==Tips== | |||
{{BTDB2 last updated|4.13|section=y}} | |||
{{Strategy needed}} | |||
*BADs are significant enough to be a barrier to strategies that aim to be optimized for any round before round 30, such as Boomer-Farm-Sniper. These strategies aim to win before BADs mess with them and send faster rushes to outpace a single BAD send. | |||
*[[First Strike Capability (Battles 2)|First Strike Capability]] with some sell-and-rebuy action can chip layers of a single BAD quickly, though it can be costly. | |||
==Gallery== | ==Gallery== | ||