Howl: Difference between revisions
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{{BCS power info | {{BCS power info | ||
|id=Howl | |id=Howl | ||
|numeric id= | |numeric id=253 | ||
|name =Howl | |name =Howl | ||
|image =BCS Howl CardArt.png | |image =BCS Howl CardArt.png | ||
|icon =BCS Howl Icon.png | |||
|description=Your Wolves have +10 ATK for the remainder of the game | |description=Your Wolves have +10 ATK for the remainder of the game | ||
|flavor =Do it - you know you want to. Awooooooo! | |flavor =Do it - you know you want to. Awooooooo! | ||
| Line 13: | Line 13: | ||
|rarity =Rare | |rarity =Rare | ||
|keywords = | |keywords = | ||
|exclusive =Obyn Greenfoot | |exclusive =Obyn Greenfoot;Mountain Obyn | ||
|introduced=5.0 | |introduced=5.0 | ||
|cost = | |cost =2 | ||
|charges=1 | |charges=1 | ||
}} | }} | ||
'''Howl''' is an [[Power (BCS)|Advanced Power]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|5.0}}. | '''Howl''' is an [[Power (BCS)|Advanced Power]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|5.0}}. It grants all Wolf-type [[Monkey (BCS)|Monkey]]s ([[Wolf]], [[Dire Wolf]]) +10 ATK while on the player's side, including any Wolves moved to their side with [[Expert Negotiator]]<!--must be exneg to the player's side--> or placed after using this card, for the rest of the match. It can only be added to [[Obyn Greenfoot (BCS)|Obyn Greenfoot]] and [[Mountain Obyn (BCS)|Mountain Obyn]] decks. | ||
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==Tips== | ==Tips== | ||
{{BCS last updated| | {{outdated|v6.4 howl buff might make his anti-aggro better}} | ||
{{BCS last updated|6.4|section=y}} | |||
*Full [[Wolf]] armies will benefit from this card the most. With all three of this card, they'll do 60 damage per turn, which rivals most 1-delay Monkeys, not including certain Ultra Rare Monkeys (e.g. [[Total Transformation Monkey]], [[Sun Temple (BCS)|Sun Temple]]). It's even better with [[Dire Wolf]], which will synergize well with its splash damage, for up to 80 ATK with three Howls alone. | |||
*While this card doesn't have use before Wolves are made, the relatively cheap cost makes it still viable early on once the defenses stabilize by other means. | |||
*This will still be hard to see value when going into [[Mountain Obyn (BCS)|Mountain Obyn]], due to the slow production of [[Dire Wolf|Dire Wolves]], but the huge buff to groups can make this strong win condition against anything but OTK and extremely high-HP Bloons. | |||
==Update history== | ==Update history== | ||
{{BCS change list by name|Howl}}--> | {{BCS change list by name|Howl}} | ||
==Development== | |||
Howl had its cost reduced to make it way less of a brick for both Obyns.<ref name="odysseyTOS-6.4">{{cite|url=https://www.youtube.com/watch?v=Y5RCsiqq--s|title=6.4 Tester Commentary - Bloons Card Storm|publisher=YouTube|author=OdysseyTOS}}</ref> Although Mountain Obyn players would see more usage of Mountain Obyn surviving with just [[Dire Wolf|Dire Wolves]], the buffed Howl makes early-game less difficult for both Obyns, and won't really change how difficult Dire Wolves are to create or handle rushes when used correctly.<ref name="odysseyTOS-6.4" /> | |||
==Gallery== | ==Gallery== | ||
{{screenshot needed|Normal Obyn Howl on his own non-dire Wolves}} | |||
<gallery> | <gallery> | ||
BCS Howl Icon.png|Icon | BCS Howl Icon.png|Icon | ||
BCS Howl Dire Wolves.png|Mobyn's Howl on his Dire Wolves | |||
</gallery> | </gallery> | ||