Bionic Boomerang (BCS): Difference between revisions
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|name =Bionic Boomerang | |name =Bionic Boomerang | ||
|image =BCS BionicBoomerang CardArt.png | |image =BCS BionicBoomerang CardArt.png | ||
|icon =BCS BionicBoomerang Icon.png | |||
|description='''On Play''': Gain 2 Temporary Ammo | |description='''On Play''': Gain 2 Temporary Ammo | ||
|flavor =I must admit, I put the BOOM in boomerang. | |flavor =I must admit, I put the BOOM in boomerang. | ||
| Line 18: | Line 19: | ||
|charges=1 | |charges=1 | ||
|type =Boomerang | |type =Boomerang | ||
|power = | |power =50 | ||
|ammo =2 | |ammo =2 | ||
|reload =2 | |reload =2 | ||
}} | }} | ||
'''Bionic Boomerang''' is a [[Primary]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]''. It starts with 2 [[Temporary Ammo]] when played, in addition to its regular ammo. | |||
The card art depicts a Bionic Boomerang<!--link to disambig or nah?--> attaching its bionic right arm at a factory. The artwork was created by | The card art depicts a Bionic Boomerang<!--link to disambig or nah?--> attaching its bionic right arm at a factory. The artwork was created by Warwick Urquhart.<ref>https://woricart.weebly.com/</ref> | ||
==Tips== | ==Tips== | ||
{{BCS last updated|4 | {{BCS last updated|6.4|section=y}} | ||
*Bionic Boomerang's | *Bionic Boomerang's On Play effect gives it strong burst damage. It is very effective for shutting down opponent's rushes during the early-to-midgame, especially with [[Zee Jay (BCS)|Zee Jay]]'s Rad Enhancements. | ||
*Bionic Boomerang has the second highest burst damage from the 1–6 cost range, making it one of the best methods for countering Aggro or early Tempo strategies. The only card with more damage is [[Robo Monkey (BCS)|Robo Monkey]] with its [[Defender]] bonus. | |||
* | **Aggro users should add Gold sabotage cards such as [[Fright Night]] or [[Eco Drain]] if wanting to avoid an opponent's Bionic Boomerang. If they do not have these cards, being wary and not fully committing if the opponent has or will have 6 Gold is the next best option. | ||
*Bionic Boomerang's high ammo on play enables flexible targeting, allowing it to do things like pop two [[Sentinel Bloon|Sentinel Bloons]] and a [[Blooming Bloon (BCS)|Blooming Bloon]] by itself, even on [[Map (BCS)|Dark Castle]]. | |||
*After its initial burst of damage, it remains a decent Monkey that is worth keeping on the field. It deals 5 less damage per turn in comparison to something like [[Night Vision Sniper]], but it still does a solid enough 50 DPT. | |||
*In [[Boss Battle (BCS)|Boss Battle]]s against [[Dreadbloon (BCS)|Dreadbloon]], Bionic Boomerang does great burst damage if Armor is not present. One Bionic Boomerang plus [[Berserker Brew (BCS)|Berserker Brew]] does enough damage to one-shot [[Rock Bloon (BCS)|Rock Bloon]]s, including Stage 1 Dreadbloon's Rock Bloons from up to phase 3 if they don't have extra Armor. | |||
*Bionic Boomerang will need a little more support to pop a [[RAPID]] in one turn, such as having another shot from a Monkey or being on Game Night. | |||
==Update history== | ==Update history== | ||
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==Development== | ==Development== | ||
This card existed in the data of ''[[Bloons Card Storm]]'' | This card existed in the data of ''[[Bloons Card Storm]]'' in the [[Bloons Card Storm Firstlook test|Firstlook test]], though it went unused until the [[Bloons Card Storm Full Playable test|Full Playable test]]. The Full Playable test changed its effect and stats. | ||
{|class="wikitable center-col-4 center-col-5 center-col-6 center-col-7 center-col-8" | {|class="wikitable center-col-4 center-col-5 center-col-6 center-col-7 center-col-8" | ||
! | ! | ||
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!Rarity | !Rarity | ||
!Cost | !Cost | ||
! | !ATK | ||
!Ammo | !Ammo | ||
!Reload | !Reload | ||
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|1 | |1 | ||
|} | |} | ||
Version 6.4 reduced the Bionic Boomerang's ATK, due to how versatile it was as anti-aggro and for a variety of deck archetypes.<ref name="odysseyTOS-6.4">{{cite|url=https://www.youtube.com/watch?v=Y5RCsiqq--s|title=6.4 Tester Commentary - Bloons Card Storm|publisher=YouTube|author=OdysseyTOS}}</ref> According to OdysseyTOS, the user who posted their test commentary, the 220 damage burst instead of 200 was a little too much.<ref name="odysseyTOS-6.4" /> It should be noted that [[RAPID]] was also buffed and a Bionic Boomerang can no longer destroy it in one turn without any ATK bonus.<ref name="odysseyTOS-6.4" /> | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
BCS BionicBoomerang Icon.png|Icon | BCS BionicBoomerang Icon.png|Icon | ||
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BCS beta BionicBoomerang.png|Placeholder art | BCS beta BionicBoomerang.png|Placeholder art | ||
BCS BionicBoomerangScreenshot.png|Screenshot (pre-4.0) | BCS BionicBoomerangScreenshot.png|Screenshot (pre-4.0) | ||
File:BCS BioBoomer4Temp.png|Screenshot (since 4.0) | File:BCS BioBoomer4Temp.png|Screenshot (since 4.0, pre-6.0) | ||
BCS BionicBoomerangTargeting.png|Bionic Boomerang targeting a bloon | BCS BionicBoomerangTargeting.png|Bionic Boomerang targeting a bloon | ||
BCS BionicBoomerangAttack.png|Bionic Boomerang attacking | BCS BionicBoomerangAttack.png|Bionic Boomerang attacking | ||
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}} | }} | ||
{{clear|right}} | {{clear|right}} | ||
==References== | |||
{{references}} | |||
==Navigation== | ==Navigation== | ||
{{BCS monkey nav}} | {{BCS monkey nav}} | ||
{{boomerang monkey nav}} | |||