MOAB (BCS): Difference between revisions
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'''MOAB''' is a [[Bloon (BCS)|Large Bloon]] [[card]] in ''[[Bloons Card Storm]]''. It has no additional effect. One MOAB card is unlocked by default. | |||
MOABs can naturally spawn from the [[Storm (BCS)|Storm]], always spawning on Round 9 (Player 2) and Round 10 (Player 1). | MOABs can naturally spawn from the [[Storm (BCS)|Storm]], always spawning on Round 9 (Player 2) and Round 10 (Player 1). | ||
The card artwork depicts a MOAB going under two Monkeys near several huts. | |||
==Tips== | ==Tips== | ||
{{BCS last updated| | {{BCS last updated|6.2|section=y}} | ||
*MOABs can pressure the opponent at most stages of the game, while additionally supplying Bloontonium. | *MOABs can pressure the opponent at most stages of the game, while additionally supplying Bloontonium. It has fairly high Health, but in slower-paced tempo decks tends to be overshadowed by [[Zombie MOAB]]. | ||
**Ignoring additional income, Player 1<!--1+2+3--><!--hifi: 3+2+3--> can play a MOAB as early as Round 3, while Player 2<!--2+2+3--><!--hifi: 4+2--> requires Round 3. However, on High Finance, Player 2 can play it as early as Round 2. | **Ignoring additional income, Player 1<!--1+2+3--><!--hifi: 3+2+3--> can play a MOAB as early as Round 3, while Player 2<!--2+2+3--><!--hifi: 4+2--> requires Round 3. However, on High Finance, Player 2 can play it as early as Round 2. | ||
*During early rounds, a single MOAB pressures the opponent to use single-target damage to chip it down. For early rounds, sending one MOAB first and following up with another MOAB helps pile up pressure gradually, while sending two at once should be done if suspecting an early Mortar (especially [[Burny Stuff Mortar]]). | *During early rounds, a single MOAB pressures the opponent to use single-target damage to chip it down. For early rounds, sending one MOAB first and following up with another MOAB helps pile up pressure gradually, while sending two at once should be done if suspecting an early Mortar (especially [[Burny Stuff Mortar]]). | ||
*MOABs are often paired with [[BFB (BCS)|BFB]] to maximize pressure. However, the MOAB is cheaper, allowing it to be played earlier, and generate Bloontonium in factors of 3, but less efficient HP than the BFB. | *MOABs are often paired with [[BFB (BCS)|BFB]] to maximize pressure. However, the MOAB is cheaper, allowing it to be played earlier, and generate Bloontonium in factors of 3, but less efficient HP than the BFB. | ||
** | **Its 6 Bloontonium generation is notable for supplying [[Quincy (BCS)|Quincy]]'s Perceptive Shot, two Arrow Shots, or filling his max capacity with two MOABs. 6 Bloontonium is also notable for exact production for [[Mountain Obyn (BCS)|Mountain Obyn]]'s abilities, with 3 needed for [[Dire Wolf]]. | ||
* | *With max eco, having anything that guarantees at least 2 extra Gold per round (e.g. [[Banana Farm (BCS)|Banana Farm]]) will provide enough Gold to play two MOABs on the same round. | ||
*If lacking enough defense, a MOAB can be countered by [[Hero Protection]], as well as removals such as [[Extreme Heat]] or [[Return to Sender]]. However, unless as a last resort, save these cards for other threats, as many other Large Bloons commonly used in tempo decks (such as [[Soulstealer Bloon]] and high-cost [[Golden Blimp]]) are a higher priority threat. | |||
==Update history== | ==Update history== | ||