Overload (BCS): Difference between revisions
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==Tips== | ==Tips== | ||
{{BCS last updated| | {{BCS last updated|6.1|section=y}} | ||
*In decks that run a lot of Bloontonium generation, this is a cheap removal | *In decks that run a lot of Bloontonium generation, this is a cheap removal. It's particularly effective against weak Bloons with special gimmicks, such as [[Steady Growth Bloon]]s, [[Blooming Bloon (BCS)|Blooming Bloon]]s, weaker Double Attack Bloons, [[Triple Threat Bloon]]s, and [[Buddy Bloon]]s. It can also finish off stronger Bloons after chipping them with other damage sources like [[Long Range Rang]]. | ||
*Overload costs the same as [[Quincy (BCS)|Quincy]]'s Arrow Shot but does more than 3x damage to a weakened Bloon. Overload | *Overload is best added to a deck versus mirror aggro to finish off a powerful Bloon, or gain leverage against life loss from the opponent. | ||
*Overload is also a good option against | *Overload costs the same as [[Quincy (BCS)|Quincy]]'s Arrow Shot but does more than 3x damage to a weakened Bloon. Aim to use it on Bloons with about 80–100 Health for the most value. | ||
*On Dark Castle, a Bloon that would have 100 | *Quincy synergizes very well with Overload in decks for anti-Aggro purposes. Arrow Shot can get Bloons down to 100 or below health, and an Overload can use that damage to pop a Bloon without having to spend too much Gold or Bloontonium. Perceptive Shot can also put specific Bloons at 100 health or less, such as [[Double Yellow Bloon|Double Yellow Bloons]] or [[Green Bloon (BCS)|Green Bloons]] boosted by [[Zee Jay (BCS)|Zee Jay’s]] Passive Awesomeness. | ||
*Overload is also a good option against Bloons with Armor, especially [[Lead Coating Bloon]]. | |||
*On Dark Castle, a Bloon that would have 100 Health elsewhere will need some damage first before Overload can target it. Notable examples are a Blooming Bloon boosted by Zee Jay, or a Steady Growth Bloon. | |||
==Update history== | ==Update history== | ||