Enforcer: Difference between revisions

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'''Enforcer''' is the [[Desperado (BTD6)|Desperado]]'s path 3 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the [[damage]] of its pistol attack from 1 to 6 and unlocks a shotgun attack. It shoots a spray of three [[projectile]]s, each with 3 [[pierce]] (affected by {{BTD6 mk|Extra Pops}}) and 3 damage, which can pop [[frozen]] [[Bloon]]s and knocks non-[[MOAB-Class Bloon]]s backwards (-100% speed, but only 0% speed on [[Lead Bloon (BTD6)|Lead Bloon]]s and [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s) for 0.2 seconds. Like its pistol attack, it fires its shotgun twice each time it attacks, but unlike the pistol, it always fires twice even if there are no Bloons it can target after the first shot. It uses its shotgun when any Bloons are within its close range (28 units before range buffs) and uses its pistol otherwise. The shotgun has a cooldown of 1.56s, and its shots have a 35° fixed spread.
'''Enforcer''' is the [[Desperado (BTD6)|Desperado]]'s path 3 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the [[damage]] of its pistol attack from 1 to 6 and unlocks a shotgun attack. It shoots a spray of three [[projectile]]s, each with 3 [[pierce]] and 3 damage, which can pop [[frozen]] [[Bloon]]s and knocks non-[[MOAB-Class Bloon]]s backwards (-100% speed versus all including [[Lead Bloon (BTD6)|Lead Bloon]]s and [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s) for 0.2 seconds. Like its pistol attack, it fires its shotgun twice each time it attacks, but unlike the pistol, it always fires twice even if there are no Bloons it can target after the first shot. It uses its shotgun when any Bloons are within its close range (36 units before range buffs) and uses its pistol otherwise. The shotgun has a cooldown of 1.97s, and its shots have a 35° fixed spread.


==Stats==
==Stats==
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==Strategy==
==Strategy==
{{BTD6 last updated|section=y|49.3}}
{{BTD6 last updated|53.0|section=y}}
For its price, Enforcer has decent amount of single-target and bloon control for its cost, and its multiple projectiles per shot make it a decent candidate with external buffs. However, it has low pierce without gaining pierce buffs. Unlike middle path, bottom path prefers gaining extra range to keep using its shotgun attack, which does more damage than its pistol if all projectiles hit the target. Also, as the shotgun has lower range, this range is small enough to still receive nearby supports without losing max [[Wanderer]] buffs.
For its price, Enforcer has decent amount of single-target and Bloon control for its cost, and its multiple projectiles per shot make it a decent candidate with external buffs. However, it has low pierce without gaining pierce buffs. Unlike the second path, the third path mostly prefers gaining extra range to keep using its shotgun attack, which does more damage than its pistol if all projectiles hit the target, but still account for the [[Wanderer]] penalty. The shotgun's range is small enough to still receive nearby supports without losing max Wanderer buffs, notably from [[Alchemist (BTD6)|Alchemist]], which becomes more important at higher tiers.


Both crosspaths are helpful. 2-0-3 is better for single-target, due to [[Quickdraw (BTD6)|Quickdraw]] and [[Standoff]], while 0-2-3 performs better for general damage via crits and naturally detects Camo.
Both crosspaths are helpful. 2-0-3 is better for single-target, due to [[Quickdraw (BTD6)|Quickdraw]] and [[Standoff]], while 0-2-3 performs better for general damage via crits and naturally detects Camo.