Extreme Heat: Difference between revisions
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Qwertyxp2000 (talk | contribs) →Tips: updated to remove a redunancy and added mention of RAPID when last resort (weaking gas and ggb aren't really threatening enough, unless? But weakening gas yeah yeah?) |
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==Tips== | ==Tips== | ||
{{BCS last updated| | {{BCS last updated|6.1|section=y}} | ||
*Extreme Heat is | *Extreme Heat is very effective versus big health Bloons such as [[The Regenerator]], [[Lead Zeppelin]], [[Golden Blimp]], [[Soulstealer Bloon]], and other powerful blimps, as well as dangerous Bloons with gimmicks such as [[RAPID]].<!--if all else fails but has fire available--> For these reasons, Gwendolin can run this if she is struggling against tempo decks. | ||
**Extreme Heat pairs particularly well with [[It's All On Fire Now]], allowing the player to set any Bloon On Fire and then destroy it with Extreme Heat immediately for only 5 Gold, and both cards have 2 charges. | **Extreme Heat pairs particularly well with [[It's All On Fire Now]], allowing the player to set any Bloon On Fire and then destroy it with Extreme Heat immediately for only 5 Gold, and both cards have 2 charges. | ||
*With 2 charges and no possibility to return the card, Extreme Heat is better at stopping enemy Bloons than [[Return to Sender]], without any risk of giving the opponent extra sources of Bloontonium. | |||
*With 2 charges and no possibility to return the card, Extreme Heat is better at stopping enemy | **This can be used to remove scaling Bloons such as [[The Eternal]] or [[Bolstered Bloon]], preventing them from scaling further. For Eternal, the return to the opponent's hand can be prevented if it is full. | ||
** | *Keep in mind that Gwendolin's abilities are already very strong against tempo, so using Extreme Heat may just take up deckspace for something she could already do. | ||
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==Update history== | ==Update history== | ||