Extreme Heat: Difference between revisions

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Tips: updated to remove a redunancy and added mention of RAPID when last resort (weaking gas and ggb aren't really threatening enough, unless? But weakening gas yeah yeah?)
 
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==Tips==
==Tips==
{{BCS last updated|3.2|section=y}}
{{BCS last updated|6.1|section=y}}
*Extreme Heat is good at eliminating high-health Bloons or Bloons that benefit the opponent when damaged, such as [[Weakening Gas Bloon]]s and [[Growth Gas Bloon]]s.
*Extreme Heat is very effective versus big health Bloons such as [[The Regenerator]], [[Lead Zeppelin]], [[Golden Blimp]], [[Soulstealer Bloon]], and other powerful blimps, as well as dangerous Bloons with gimmicks such as [[RAPID]].<!--if all else fails but has fire available--> For these reasons, Gwendolin can run this if she is struggling against tempo decks.
**Extreme Heat pairs particularly well with [[It's All On Fire Now]], allowing the player to set any Bloon On Fire and then destroy it with Extreme Heat immediately for only 5 Gold, and both cards have 2 charges.
**Extreme Heat pairs particularly well with [[It's All On Fire Now]], allowing the player to set any Bloon On Fire and then destroy it with Extreme Heat immediately for only 5 Gold, and both cards have 2 charges.
**Extreme Heat is an easy way to trigger the [[Volatile Bloon]] to heavily damage all Bloons on both sides.
*With 2 charges and no possibility to return the card, Extreme Heat is better at stopping enemy Bloons than [[Return to Sender]], without any risk of giving the opponent extra sources of Bloontonium.
*With 2 charges and no possibility to return the card, Extreme Heat is better at stopping enemy bloons than [[Return to Sender]], without any risk of giving the opponent extra sources of Bloontonium.
**This can be used to remove scaling Bloons such as [[The Eternal]] or [[Bolstered Bloon]], preventing them from scaling further. For Eternal, the return to the opponent's hand can be prevented if it is full.
**However, this is not to be used to remove an opponent's [[The Eternal]], or else it'll scale further, unless the opponent's deck is already full.
*Keep in mind that Gwendolin's abilities are already very strong against tempo, so using Extreme Heat may just take up deckspace for something she could already do.
*Players who are seeking to boost their own The Eternal could use Extreme Heat to instantly pop it, along with [[Bloon Melter]]. To allow The Eternal to come back, always have 7 or less cards in the deck if using a 2-charge Extreme Heat.


==Update history==
==Update history==