Update history:Bloons TD 6/Version 39.0: Difference between revisions

migrated to the new format
Qwertyxp2000 (talk | contribs)
No edit summary
 
(12 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{cleanup|Add the "name" parameter stuff and general cleanup}}
{{BTD6 update info
{{BTD6 update info
| prev = 38.0
| prev = 38.0
Line 25: Line 26:


==== [[Team Flair]] ====
==== [[Team Flair]] ====
{{BTD6 team store item list by introduced|39.0}}
{{BTD6 team flair list|introduced=39.0}}


== General Changes and Bug Fixes ==
== General Changes and Bug Fixes ==
Line 51: Line 52:
| version = 39.0
| version = 39.0
| quote = Updated Boss Rules panel to reflect design changes
| quote = Updated Boss Rules panel to reflect design changes
| changes = *{{buff|Boss Event and CT Boss default Penalty Time changed|10s|10 + round number * 0.25}}
| changes = *{{nerf|Boss Event and CT Boss default Penalty Time changed|10s|10 + round number * 0.25}}
*{{nerf|While Penalty time is counting in Boss Events and CT Boss, cash generating abilities will stop cooling down|note=This will also occur in unranked Boss Events despite the absence of the penalty timer}}
*{{buff|While Penalty time is counting in Boss Events and CT Boss, cash generating abilities will stop cooling down|note=This will also occur in unranked Boss Events despite the absence of the penalty timer}}
| names = Boss Bloon Event;Contested Territory
| names = Boss Bloon Event;Contested Territory
}}
}}
{{BTD6 changes
{{BTD6 changes
| version = 39.0
| version = 39.0
| changes = *{{buff|Resolved an issue with low damage numbers not performing calculations correctly against exceptionally healthy targets (Bosses)|fix=y}}
| changes = *{{nerf|Resolved an issue with low damage numbers not performing calculations correctly against exceptionally healthy targets (Bosses)|fix=y}}
| names = Boss Bloon Event
| names = Boss Bloon Event
}}{{BTD6 changes
}}{{BTD6 changes
Line 65: Line 66:
}}{{BTD6 changes
}}{{BTD6 changes
| version = 39.0
| version = 39.0
| changes = *{{buff|Damage counters should count again for attacks against Bloonarius spawns & Lych Zombie Bloons|fix=y}}
| changes = *{{nerf|Damage counters should count again for attacks against Bloonarius spawns & Lych Zombie Bloons|fix=y}}
| names = Bloonarius;Lych
| names = Bloonarius;Lych
}}{{BTD6 changes
}}{{BTD6 changes
| version = 39.0
| version = 39.0
| changes = *{{buff|Resolved an issue where subtowers did not correctly track damage done to Dreadbloon/Phayze shields|fix=y}}
| changes = *{{nerf|Resolved an issue where subtowers did not correctly track damage done to Dreadbloon/Phayze shields|fix=y}}
| names = Dreadbloon;Phayze
| names = Dreadbloon;Phayze
}}{{BTD6 changes
}}{{BTD6 changes
| version = 39.0
| version = 39.0
| changes = *{{change|Resolved an issue where Phayze could trigger additional skull events on loading a save|fix=y}}
| changes = *{{nerf|Resolved an issue where Phayze could trigger additional skull events on loading a save|fix=y}}
| names = Phayze
| names = Phayze
}}
}}


* Resolved an issue with very specific Boss HP values in 3 player co-op causing bosses to become invincible
* Resolved an issue with very specific Boss HP values in 3 player co-op causing bosses to become invincible
* Probably resolved some unknown boss co-op crash
* Probably resolved some unknown boss co-op crash


Line 99: Line 99:


=== Map fixes ===
=== Map fixes ===
 
{{research|Describe how exactly the first page of Beginner difficulty has been changed}}
* Changed up some of the maps displayed on the first page of Beginner Difficulty for some different colors
* The first page of Beginner Difficulty has now been rearranged


==== [[Skates]] ====
==== [[Skates]] ====
Line 163: Line 163:


=== [[Ice Monkey (BTD6)|Ice Monkey]] ===
=== [[Ice Monkey (BTD6)|Ice Monkey]] ===
{{BTD6 tower changes/new
{{BTD6 tower changes
| quote 1 = We’re happier with more recent freeze changes succeeding in some of the intentions of older nerfs, given the base tower value in races being hit far more than intended we’re going back over the pierce for Ice Monkey base & middle crosspath. Snowstorm continues to outshine any similar supportive options while being generally cheaper & more versatile.
| quote 1 = We’re happier with more recent freeze changes succeeding in some of the intentions of older nerfs, given the base tower value in races being hit far more than intended we’re going back over the pierce for Ice Monkey base & middle crosspath. Snowstorm continues to outshine any similar supportive options while being generally cheaper & more versatile.
| version = 39.0
| version = 39.0
Line 181: Line 181:


=== [[Glue Gunner (BTD6)|Glue Gunner]] ===
=== [[Glue Gunner (BTD6)|Glue Gunner]] ===
{{BTD6 tower changes/new
{{BTD6 tower changes
| quote 1 = Glue Strike for the longest time has had crosspath that only technically grants separate intended use cases, this choice though felt too niche and janky so that crosspath requirement is being completely reworked to allow the ability to hit MOABs regardless of crosspath. Glue Strike will instead work around the standard glue crosspathing benefits of more layers or longer duration.
| quote 1 = Glue Strike for the longest time has had crosspath that only technically grants separate intended use cases, this choice though felt too niche and janky so that crosspath requirement is being completely reworked to allow the ability to hit MOABs regardless of crosspath. Glue Strike will instead work around the standard glue crosspathing benefits of more layers or longer duration.
| version = 39.0
| version = 39.0
| tower = Glue Gunner
| tower = Glue Gunner
| changes 1 tiers = 3XX
| changes 1 tiers = 3XX
| changes 1 = *{{buff|Bloon Dissolver tick rate increased|0.575s|0.5s}}
| changes 1 = *{{buff|DoT tick rate increased|0.575s|0.5s}}
| quote 2 = Small stepping stone buff on top path Dissolver as top glue is quite limited until 4th tier.
| quote 2 = Small stepping stone buff on top path Dissolver as top glue is quite limited until 4th tier.
| changes 2 tiers = X4X
| changes 2 tiers = X4X
| changes 2 = *{{nerf|Glue Strike ability layers glued|6|3|note=Does not affect debuff layer soak, which remains 6 (all with 1+-4-0)}}
| changes 2 = *{{nerf|name=Ability|Layers glued decreased|6|3|note=Does not affect debuff layer soak, which remains 6}}<!--140 didn't reqlly do full debuff soak...-->
| changes 3 tiers = X4X;X5X
| changes 3 tiers = X4X;X5X
| changes 3 = *{{buff| Ability can now hit MOAB-Class Bloons without needing Corrosive Glue}}
| changes 3 = *{{buff|name=Ability|Now can now hit MOAB-Class Bloons without needing Corrosive Glue}}
| changes 4 tiers = X5X
| changes 4 tiers = X5X
| changes 4 = *{{nerf|Glue Storm ability layers glued|9|3|note=Does not affect debuff layer soak, which remains 6 (all with 1+-5-0)}}
| changes 4 = *{{nerf|name=Ability|Layers glued decreased|9|3|note=Does not affect debuff layer soak, which remains 6 (all with 1+-5-0)}}
*{{buff|Glue Storm ability attack cooldown reduced|2s|1s}}
*{{buff|name=Ability|"Storm" attack cooldown reduced|2s|1s}}
| changes 5 tiers = 140+
| changes 5 tiers = 140+
| changes 5 = *{{buff|Glue Soak crosspath layers glued|3|Infinite}}
| changes 5 = *{{buff|name=Ability|Layers glued increased|3|Infinite}}
| quote 1 tiers = x4x;x5x
| quote 1 tiers = x4x;x5x
| quote 2 tiers = 3xx
| quote 2 tiers = 3xx
Line 202: Line 202:


=== [[Monkey Sub (BTD6)|Monkey Sub]] ===
=== [[Monkey Sub (BTD6)|Monkey Sub]] ===
{{BTD6 tower changes/new
{{BTD6 tower changes
| version = 39.0
| version = 39.0
| tower = Monkey Sub
| tower = Monkey Sub
Line 208: Line 208:
| path 2 tier 5 cost after = 29000
| path 2 tier 5 cost after = 29000
| changes 1 tiers = X5X
| changes 1 tiers = X5X
| changes 1 = *{{buff| Pre-Emptive Strike missile bonus to Ceramic increased|+15|+20}}
| changes 1 = *{{buff|name=Ballistic Missile|Bonus damage to Ceramic increased|+15|+20}}
| quote 1 = The use of Pre-emptive with power mostly limited to damage only to top-layer leaves it in a small niche that can’t totally function on its own, so we’re slightly improving its ceramic cleanup and lowering the upgrade cost to allow more leeway for combinations to pair with it.
| quote 1 = The use of Pre-emptive with power mostly limited to damage only to top-layer leaves it in a small niche that can’t totally function on its own, so we’re slightly improving its ceramic cleanup and lowering the upgrade cost to allow more leeway for combinations to pair with it.
| quote 1 tiers = x5x
| quote 1 tiers = x5x
Line 214: Line 214:


=== [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] ===
=== [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] ===
{{BTD6 tower changes/new
{{BTD6 tower changes
| version = 39.0
| version = 39.0
| tower = Monkey Buccaneer
| tower = Monkey Buccaneer
| changes 1 tiers = XX4;XX5;Paragon
| changes 1 tiers = XX4;XX5;Paragon
| changes 1 = *{{nerf|Favored Trades buff no longer affects Paragon upgrades|fix=y}}
| changes 1 = *{{nerf|name=Favored Trades buff|No longer affects Paragon upgrades|fix=y}}
| changes 2 tiers = 4XX;5XX
| changes 2 tiers = 4XX;5XX
| changes 2 = *{{buff|Resolved some issues with Aircraft Carrier planes being blocked from spawning on Water Park|fix=y}}
| changes 2 = *{{buff|Resolved some issues with Aircraft Carrier planes being blocked from spawning on Water Park|fix=y}}
Line 224: Line 224:


=== [[Monkey Ace (BTD6)|Monkey Ace]] ===
=== [[Monkey Ace (BTD6)|Monkey Ace]] ===
{{BTD6 tower changes/new|version=39.0|tower=Monkey Ace|changes 1=*{{nerf|Spectre and Flying Fortress can no longer ignore Phayze’s camo immunity when under Radar Scanner|fix=y}}|changes 1 tiers=XX4;XX5}}
{{BTD6 tower changes|version=39.0|tower=Monkey Ace|changes 1=*{{nerf|Spectre and Flying Fortress can no longer ignore Phayze’s camo immunity when under Radar Scanner|fix=y}}|changes 1 tiers=XX4;XX5}}


=== [[Heli Pilot (BTD6)|Heli Pilot]] ===
=== [[Heli Pilot (BTD6)|Heli Pilot]] ===
{{BTD6 tower changes/new
{{BTD6 tower changes
| quote 1 = Support Chinook struggles to do anything with its main attack due to the projectile spawn offset changing at this tier, so we’re slightly tweaking the main attack to assist it here. While the state of Comanche Defense has come a good way, xx5 still feels too expensive for what it offers.
| quote 1 = Support Chinook struggles to do anything with its main attack due to the projectile spawn offset changing at this tier, so we’re slightly tweaking the main attack to assist it here. While the state of Comanche Defense has come a good way, xx5 still feels too expensive for what it offers.
| version = 39.0
| version = 39.0
Line 233: Line 233:
| path 3 tier 5 cost before = 35000
| path 3 tier 5 cost before = 35000
| path 3 tier 5 cost after = 32000
| path 3 tier 5 cost after = 32000
| changes 1 = *{{buff|Projectile size increased|3|6}}
| changes 1 = *{{buff|name=Dart|Projectile size increased|3|6}}
*{{buff|Damage increased|1|2}}
*{{buff|name=Dart|Damage increased|1|2}}
*Note: These buffs are considered nerfs to stalling
*Note: These buffs are considered nerfs to stalling
| quote 2 = Support Chinook struggles to do anything with its main attack due to the projectile spawn offset changing at this tier, so we’re slightly tweaking the main attack to assist it here.
| quote 2 = Support Chinook struggles to do anything with its main attack due to the projectile spawn offset changing at this tier, so we’re slightly tweaking the main attack to assist it here.
Line 244: Line 244:


=== [[Mortar Monkey (BTD6)|Mortar Monkey]] ===
=== [[Mortar Monkey (BTD6)|Mortar Monkey]] ===
{{BTD6 tower changes/new
{{BTD6 tower changes
| version = 39.0
| version = 39.0
| tower = Mortar Monkey
| tower = Mortar Monkey
| changes 1 tiers = 000;1xx;x1x+;xx1+
| changes 1 tiers = 000;1xx;x1x+;xx1+
| changes 1 = *{{buff|Explosion: damage increased|1|2}}
| changes 1 = *{{buff|name=Explosion<!--needed bc burny exists-->|Damage increased|1|2}}
| changes 2 tiers = 000;X1X+;XX1+
| changes 2 tiers = 000;X1X+;XX1+
| changes 2 = *{{nerf|Explosion: pierce reduced|40|25|note=Bigger Blast and its subsequent upgrades unchanged}}
| changes 2 = *{{nerf|name=Explosion<!--needed bc burny exists-->|Pierce reduced|40|25|note=Bigger Blast and its subsequent upgrades unchanged}}
| changes 3 tiers = 2XX;3XX
| changes 3 tiers = 2XX;3XX
| changes 3 = *{{buff|Bloon Buster damage increased|2|3|note=Shockwaves from Shell Shock and above unchanged, and The Big One and above unchanged}}
| changes 3 = *{{buff|name=Explosion<!--needed bc burny exists-->|Damage increased|2|3|note=Shockwaves from Shell Shock and above unchanged, and The Big One and above unchanged}}
| changes 4 tiers = X5X
| changes 4 tiers = X5X
| changes 4 = *{{buff|Pop and Awe main attack explosion radius increased|20|23}}
| changes 4 = *{{buff|name=Explosion|Main attack explosion radius increased|20|23}}
*{{buff|Pop and Awe attack cooldown delay reduced|0.27s|0.0675s}}
*{{buff|name=Explosion|attack cooldown delay reduced|0.27s|0.0675s}}
*{{nerf|Pop and Awe bonus Ceramic damage reduced|+12|+3}}
*{{nerf|name=Explosion|bonus Ceramic damage reduced|+12|+3}}
*{{nerf|Pop and Awe bonus Lead damage reduced|+4|+1}}
*{{nerf|name=Explosion|bonus Lead damage reduced|+4|+1}}
*{{nerf|Pop and Awe bonus Fortified damage reduced|+4|+1}}
*{{nerf|name=Explosion|bonus Fortified damage reduced|+4|+1}}
*{{nerf|Pop and Awe bonus MOAB damage reduced|+4|+1}}
*{{nerf|name=Explosion|bonus MOAB damage reduced|+4|+1}}
| changes 5 tiers = X3X+
| changes 5 tiers = X3X+
| changes 5 = *{{buff|Lead/Mortar/Fortified bonuses should all stack their bonuses on single targets|fix=y}}
| changes 5 = *{{buff|name=Explosion|Lead/Mortar/Fortified bonuses should all stack their bonuses on single targets|fix=y}}
| changes 6 tiers = XX3+
| changes 6 tiers = XX3+
| changes 6 = *{{nerf|Decamo explosion pierce reduced|80|50|note=Bigger Blasts crosspath remains at 90 pierce|undoc=y}}
| changes 6 = *{{nerf|name=Decamo explosion|Pierce reduced|80|50|note=Bigger Blasts crosspath remains at 90 pierce|undoc=y}}
| quote 1 = We’re looking to shakeup mortar in a couple small ways this update, along with [[Striker Jones (BTD6)|Striker Jones]] changes noted further on for ‘multi-mortaring’ synergy. From the base level Mortar has far more pierce than should ever be necessary at low rounds but doesn’t hit beefy enough for the low fire rate, so we are trading up some base pierce for damage, instead moving this lost pierce up into crosspath. To reduce the great feeling of loss that some players feel when upgrading to Pop and Awe & losing their Artillery Battery ability, this upgrade is seeing a stat rework that considers Artillery Battery as now always active at T5 instead of pumping up the damage numbers.
| quote 1 = We’re looking to shakeup mortar in a couple small ways this update, along with [[Striker Jones (BTD6)|Striker Jones]] changes noted further on for ‘multi-mortaring’ synergy. From the base level Mortar has far more pierce than should ever be necessary at low rounds but doesn’t hit beefy enough for the low fire rate, so we are trading up some base pierce for damage, instead moving this lost pierce up into crosspath. To reduce the great feeling of loss that some players feel when upgrading to Pop and Awe & losing their Artillery Battery ability, this upgrade is seeing a stat rework that considers Artillery Battery as now always active at T5 instead of pumping up the damage numbers.
 
| quote 2 = We’re looking to shakeup mortar in a couple small ways this update, along with [[Striker Jones (BTD6)|Striker Jones]] changes noted further on for ‘multi-mortaring’ synergy. From the base level Mortar has far more pierce than should ever be necessary at low rounds but doesn’t hit beefy enough for the low fire rate, so we are trading up some base pierce for damage, instead moving this lost pierce up into crosspath.
| quote 2 = To reduce the great feeling of loss that some players feel when upgrading to Pop and Awe & losing their Artillery Battery ability, this upgrade is seeing a stat rework that considers Artillery Battery as now always active at T5 instead of pumping up the damage numbers.
|quote 1 tiers=x5x
|quote 1 tiers=x5x
|quote 2 tiers=000;1xx;2xx;3xx;x1x;x2x;x3x;x4x;xx1+
|quote 2 tiers=000;1xx;2xx;3xx;x1x;x2x;x3x;x4x;xx1+
Line 272: Line 271:


=== [[Dartling Gunner (BTD6)|Dartling Gunner]] ===
=== [[Dartling Gunner (BTD6)|Dartling Gunner]] ===
{{BTD6 tower changes/new
{{BTD6 tower changes
| version = 39.0
| version = 39.0
| tower = Dartling Gunner
| tower = Dartling Gunner
Line 284: Line 283:


=== [[Wizard Monkey (BTD6)|Wizard Monkey]] ===
=== [[Wizard Monkey (BTD6)|Wizard Monkey]] ===
{{BTD6 tower changes/new
{{BTD6 tower changes


| version = 39.0
| version = 39.0
Line 295: Line 294:
| path 2 tier 5 cost after = 50000
| path 2 tier 5 cost after = 50000
| changes 1 tiers = 120+
| changes 1 tiers = 120+
| changes 1 = *{{buff|Wall of Fire: duration increased|5.5s|6.5s}}
| changes 1 = *{{buff|name=Wall of Fire|Duration increased|5.5s|6.5s}}
| changes 2 tiers = 140+
| changes 2 tiers = 140+
| changes 2 = *{{buff|Guided Magic crosspath grants Phoenix light seeking}}
| changes 2 = *{{buff|name=Phoenix – Flame|Guided Magic crosspath now grants light seeking to the Phoenix flames}}
| changes 3 tiers = X5X
| changes 3 tiers = X5X
| changes 3 = *{{nerf|Lava Phoenix radial attack: pierce reduced|500|300}}
| changes 3 = *{{nerf|name=Lava Phoenix – Meteor|pierce reduced|500|300}}
| changes 4 tiers = XX3+
| changes 4 tiers = XX3+
| changes 4 = *{{neutral|Shimmer attack: effect radius range now matches tower range|80|60}}
| changes 4 = *{{nerf|name=Shimmer|Targeting range now matches tower range|80|60}}
*{{buff|Shimmer attack: effect radius set to 25% more than tower range|70|75}}
*{{buff|name=Shimmer|Effect radius set to 25% more than tower range|70|75}}
| changes 5 tiers = XX5
| changes 5 tiers = XX5
| changes 5 = *{{buff|Range increased|60|80}}
| changes 5 = *{{buff|Range increased|60|80}}
Line 317: Line 316:


=== [[Super Monkey (BTD6)|Super Monkey]] ===
=== [[Super Monkey (BTD6)|Super Monkey]] ===
{{BTD6 tower changes/new
{{BTD6 tower changes
| version = 39.0
| version = 39.0
| tower = Super Monkey
| tower = Super Monkey
| changes 1 tiers = 4XX<!--removed 5xx due to TSG mini avatar note-->
| changes 1 tiers = 4XX<!--removed 5xx due to TSG mini avatar note-->
| changes 1 = *{{nerf|Sun Temple mini avatars no longer ignore line of sight|note=True Sun God mini avatars can still ignore line of sight}}
| changes 1 = *{{nerf|name=Mini Sun Avatar|No longer ignore line of sight|note=True Sun God mini avatars can still ignore line of sight}}
*{{nerf|Sun Temple can no longer increase cash value of Bloons in CHIMPS|fix=y}}
*{{nerf|name=Sun Temple – Support Sacrifices|No longer increases cash value of Bloons in CHIMPS|fix=y}}
| quote 1 = Minor strategic balancing for temple builds, as Military is very much intended to be the more range-based sacrifices that are ignorant of vision blockers.
| quote 1 = Minor strategic balancing for temple builds, as Military is very much intended to be the more range-based sacrifices that are ignorant of vision blockers.
| changes 2 tiers = 041+
| changes 2 tiers = 041+
| changes 2 = *{{buff|Tech Terror’s ability can no longer knock Bloons forward in some cases|fix=y}}
| changes 2 = *{{buff|name=Ability|No longer knocks Bloons forward in some cases|fix=y}}
| quote 1 tiers = 4xx
| quote 1 tiers = 4xx
}}
}}


=== [[Ninja Monkey (BTD6)|Ninja Monkey]] ===
=== [[Ninja Monkey (BTD6)|Ninja Monkey]] ===
{{BTD6 tower changes/new
{{BTD6 tower changes
| quote 1 = Flash Bomb’s long time between bombs, without improvements on the main attack leaves this as quite a bad stepping stone, for now due to this long downtime we want to try increasing the stun duration. The recent bug fix for xx4 Sticky Stacking ended up hurting Master Bomber’s viability as it was relying on that bug to have any real single target impact, now that it can be balanced with intended functionality we’re trying out much higher damage per explosion with slower attacks for single target performance as it has Shinobi synergy to bring this rate back up.
| quote 1 = Flash Bomb’s long time between bombs, without improvements on the main attack leaves this as quite a bad stepping stone, for now due to this long downtime we want to try increasing the stun duration. The recent bug fix for xx4 Sticky Stacking ended up hurting Master Bomber’s viability as it was relying on that bug to have any real single target impact, now that it can be balanced with intended functionality we’re trying out much higher damage per explosion with slower attacks for single target performance as it has Shinobi synergy to bring this rate back up.
| version = 39.0
| version = 39.0
| tower = Ninja Monkey
| tower = Ninja Monkey
| changes 1 tiers = XX3;XX4;XX5
| changes 1 tiers = XX3;XX4;XX5
| changes 1 = *{{buff|Flash Bomb: stun duration increased|1s|1.3s}}
| changes 1 = *{{buff|name=Flash Bomb|Stun duration increased|1s|1.3s}}
| quote 2 = Flash Bomb’s long time between bombs, without improvements on the main attack leaves this as quite a bad stepping stone, for now due to this long downtime we want to try increasing the stun duration.
| quote 2 = Flash Bomb’s long time between bombs, without improvements on the main attack leaves this as quite a bad stepping stone, for now due to this long downtime we want to try increasing the stun duration.
| changes 2 tiers = XX5
| changes 2 tiers = XX5
| changes 2 = *{{nerf|Sticky Bomb: attack rate reduced|2s|5s}}
| changes 2 = *{{rate change|name=Sticky Bomb|2|5}}
*{{buff|Sticky Bomb: damage increased|1000|3000}}
*{{buff|name=Sticky Bomb – Impact|Damage increased|1000|3000}}
*{{buff|Sticky Bomb: AoE damage increased|300|600}}
*{{buff|name=Sticky Bomb AoE|Damage increased|300|600}}
| quote 1 tiers = xx5
| quote 1 tiers = xx5
| quote 2 tiers = xx3;xx4
| quote 2 tiers = xx3;xx4
Line 346: Line 345:


=== [[Alchemist (BTD6)|Alchemist]] ===
=== [[Alchemist (BTD6)|Alchemist]] ===
{{BTD6 tower changes/new
{{BTD6 tower changes
| version = 39.0
| version = 39.0
| tower = Alchemist
| tower = Alchemist
| changes 1 tiers = 220+
| changes 1 tiers = 220+
| changes 1 = *{{nerf|Perishing Potions bonus to Acidic Mixture dip reduced|+3|+2|note=Shot amount reduced from 13 to 12}}
| changes 1 = *{{nerf|name=Acidic Mixture Dip|Crosspath bonus to Acidic Mixture Dip buff reduced|+3|+2|note=Shot amount reduced from 13 to 12}}
| changes 2 tiers = X4X;X5X
| changes 2 tiers = X4X;X5X
| changes 2 = *{{buff|Transforming Tonic ability damage now soaks through layers}}
| changes 2 = *{{buff|name=Ability|Damage now soaks through layers}}
| changes 3 tiers = X5X
| changes 3 tiers = X5X
| changes 3 = *{{nerf|Solved Quantum Entanglement|note=Bug that allowed you to entangle towers together allowing you to do some really crazy things|fix=y}}
| changes 3 = *{{nerf|Solved Quantum Entanglement|note=Bug that allowed you to entangle towers together allowing you to do some really crazy things|fix=y}}
Line 362: Line 361:


=== [[Druid (BTD6)|Druid]] ===
=== [[Druid (BTD6)|Druid]] ===
{{BTD6 tower changes/new
{{cleanup|Find proper name for the "track bramble" that is consistently used elsewhere}}
{{BTD6 tower changes
| version = 39.0
| version = 39.0
| quote 1 = Experimenting more with druid ‘life play’ functionality, similar to Heart of vengeance, we’re adding new functionality to Heart of Oak along with improved means of building into this with the Jungle’s Bounty upgrade, however the base pierce of Jungle’s Bounty is being reduced slightly to account for a higher buff potential it now grants itself.
| quote 1 = Experimenting more with druid ‘life play’ functionality, similar to Heart of vengeance, we’re adding new functionality to Heart of Oak along with improved means of building into this with the Jungle’s Bounty upgrade, however the base pierce of Jungle’s Bounty is being reduced slightly to account for a higher buff potential it now grants itself.
| tower = Druid
| tower = Druid
| changes 1 tiers = x2xc;x3x+
| changes 1 tiers = x2xc;x3x+
| changes 1 = *{{buff|Heart of Oak gains 1% pierce for every life gained from the starting value after the upgrade. Maxes at 100% and diminishes if lives are lost}}
| changes 1 = *{{buff|Now gains a new buff – gains 1% pierce for every life gained from the starting value after the upgrade. Maxes at 100% and diminishes if lives are lost. Includes crosspathed attacks, excluding lightning (which can't be pierce-buffed).}}
*{{buff|Heart of Oak applies for crosspath attacks however note lightning cannot benefit from pierce}}
| changes 2 tiers = X4X
| changes 2 tiers = X4X
| changes 2 = *{{buff|Jungle’s Bounty generates 1 life at the end of each round}}
| changes 2 = *{{buff|Now generates 1 life at the end of each round}}
| changes 3 tiers = X4X;X5X
| changes 3 tiers = X4X;X5X
| changes 3 = *{{nerf|Track bramble pierce reduced|40|30}}
| changes 3 = *{{nerf|name=Track bramble|Pierce reduced|40|30}}
| changes 4 tiers = 4XX;5XX
| changes 4 tiers = 4XX;5XX
| changes 4 = *{{buff|Ball Lightning ball freeze chance increased|25%|100%}}
| changes 4 = *{{buff|name=Lightning Ball|Freeze chance increased|25%|100%}}
| quote 1 tiers = x4x;x5x
| quote 1 tiers = x4x;x5x
|quote 2=Experimenting more with druid ‘life play’ functionality, similar to Heart of vengeance, we’re adding new functionality to Heart of Oak along with improved means of building into this with the Jungle’s Bounty upgrade
|quote 2=Experimenting more with druid ‘life play’ functionality, similar to Heart of vengeance, we’re adding new functionality to Heart of Oak along with improved means of building into this with the Jungle’s Bounty upgrade
Line 381: Line 380:


=== [[Spike Factory (BTD6)|Spike Factory]] ===
=== [[Spike Factory (BTD6)|Spike Factory]] ===
{{BTD6 tower changes/new
{{BTD6 tower changes
| version = 39.0
| version = 39.0
| tower = Spike Factory
| tower = Spike Factory
| all tier changes = *{{nerf|Spike Factory no longer can shotgun spikes for exactly one frame after spawning|fix=y}}
| all tier changes = *{{nerf|Spike Factory no longer can shotgun spikes for exactly one frame after spawning|fix=y}}
| changes 1 tiers = X3X;X4X
| changes 1 tiers = X3X;X4X
| changes 1 = *{{buff|Base attack bonus damage to MOAB-class increased|+4|+9}}
| changes 1 = *{{buff|name=Main attack|Bonus damage to MOAB-class increased|+4|+9}}
| quote 1 = The mid spike factory by many players has been ignored outside of few very specific situations for a long time and after fixing some issues, mainly a bug with the shotgunning of projectiles as they spawn, we’re trying a large power increase to more effectively balance the Shredder for its MOAB Damage purpose.
| quote 1 = The mid spike factory by many players has been ignored outside of few very specific situations for a long time and after fixing some issues, mainly a bug with the shotgunning of projectiles as they spawn, we’re trying a large power increase to more effectively balance the Shredder for its MOAB Damage purpose.
| changes 2 tiers = X4X
| changes 2 tiers = X4X
| changes 2 = *{{buff|Spike Storm ability bonus damage to MOAB-class increased|+4|+9}}
| changes 2 = *{{buff|name=Ability attack|Bonus damage to MOAB-class increased|+4|+9}}
| changes 3 tiers = X5X
| changes 3 tiers = X5X
| changes 3 = *{{nerf| Carpet of Spikes attack cooldown reduced|0.33s|0.49s}}
| changes 3 = *{{nerf|name=Main attack|Attack cooldown reduced|0.33s|0.49s}}
*{{buff|Carpet of Spikes bonus damage to MOAB-class increased|+5|+9}}
*{{buff|name=Main attack|Bonus damage to MOAB-class increased|+5|+9}}
*{{buff|Carpet of Spikes ability bonus to MOAB-class increased|+5|+9}}
*{{buff|name=Ability attack|Bonus to MOAB-class increased|+5|+9}}
*{{buff|Using the Carpet of Spikes active ability just before the passive ability triggers will no longer cause Carpet of Spikes to skip a passive ability activation|fix=y}}
*{{buff|Using the Carpet of Spikes active ability just before the passive ability triggers will no longer cause Carpet of Spikes to skip a passive ability activation|fix=y}}
| quote 1 tiers = x3x;x4x;x5x
| quote 1 tiers = x3x;x4x;x5x
Line 399: Line 398:


=== [[Monkey Village (BTD6)|Monkey Village]] ===
=== [[Monkey Village (BTD6)|Monkey Village]] ===
{{BTD6 tower changes/new|version=39.0|tower=Monkey Village|changes 1 tiers=4XX|changes 1=*{{nerf|Primary Mentoring cooldown buff no longer remains behind when tower is sold while under the range of an Energizer|fix=y}}}}
{{BTD6 tower changes|version=39.0|tower=Monkey Village|changes 1 tiers=4XX|changes 1=*{{nerf|Primary Mentoring cooldown buff no longer remains behind when tower is sold while under the range of an Energizer|fix=y}}}}


=== [[Engineer Monkey (BTD6)|Engineer Monkey]] ===
=== [[Engineer Monkey (BTD6)|Engineer Monkey]] ===
{{BTD6 tower changes/new
{{BTD6 tower changes
| quote 1 = Applying pierce crosspathing to Sentry Champion only granting an abysmal +1 pierce to the explosion while an intended joke at the time still feels a little silly, we’re separating that up to get its own larger increase now. Some extra of a makeup buff for XXXL, while the crosspathing rework itself feels nice it ended up nerfing the high-level micro play of this upgrade far more than intended.
| quote 1 = Applying pierce crosspathing to Sentry Champion only granting an abysmal +1 pierce to the explosion while an intended joke at the time still feels a little silly, we’re separating that up to get its own larger increase now. Some extra of a makeup buff for XXXL, while the crosspathing rework itself feels nice it ended up nerfing the high-level micro play of this upgrade far more than intended.
| version = 39.0
| version = 39.0
| tower = Engineer Monkey
| tower = Engineer Monkey
| changes 1 tiers = 501;502
| changes 1 tiers = 501;502
| changes 1 = *{{buff|Oversize Nails crosspath sentry explosion pierce increased|51|70}}
| changes 1 = *{{buff|name=Sentry Explosion|Crosspath benefit to pierce bonus increased|+1|+21|note=Pierce increased from 51 to 70}}
| quote 2 = Applying pierce crosspathing to Sentry Champion only granting an abysmal +1 pierce to the explosion while an intended joke at the time still feels a little silly, we’re separating that up to get its own larger increase now.
| quote 2 = Applying pierce crosspathing to Sentry Champion only granting an abysmal +1 pierce to the explosion while an intended joke at the time still feels a little silly, we’re separating that up to get its own larger increase now.
| quote 3 = Some extra of a makeup buff for XXXL, while the crosspathing rework itself feels nice it ended up nerfing the high-level micro play of this upgrade far more than intended.
| quote 3 = Some extra of a makeup buff for XXXL, while the crosspathing rework itself feels nice it ended up nerfing the high-level micro play of this upgrade far more than intended.
Line 417: Line 416:


=== [[Beast Handler (BTD6)|Beast Handler]] ===
=== [[Beast Handler (BTD6)|Beast Handler]] ===
{{BTD6 tower changes/new|version=39.0|tower=Beast Handler
{{cleanup|Add a "rate change" variant that mentions "base". Also move the "usable in CT" stuff to the CT section, not here}}
{{BTD6 tower changes|version=39.0|tower=Beast Handler
|quote 1=Our most recently added tower, the Beast Handler, is still going through growing pains with a bulk of minor tweaks and small adjustments - mainly centered around merge mechanic value, so we’ll break this down path by path.
|quote 1=Our most recently added tower, the Beast Handler, is still going through growing pains with a bulk of minor tweaks and small adjustments - mainly centered around merge mechanic value, so we’ll break this down path by path.
|quote 1 tiers=1xx;2xx;5xx;x1x;x4x;x5x;xx1;xx3
|quote 2 tiers=1xx;2xx;5xx;x1x;x4x;x5x;xx1;xx3
|quote 2=Beast Handler’s general repositioning feels far too free right now, the reposition cooldown is being increased to a more reasonably noticeable number so this feels like a meaningful cost.
|quote 2=Beast Handler’s general repositioning feels far too free right now, the reposition cooldown is being increased to a more reasonably noticeable number so this feels like a meaningful cost.
|quote 3=Great White lacks a lot of pierce for an upgrade with a slower widespread AoE design for the price range. Orca we feel has both min & max power use cases, though doesn’t grow enough ‘along the way’ from un-maxed merging.
|quote 3=Great White lacks a lot of pierce for an upgrade with a slower widespread AoE design for the price range. Orca we feel has both min & max power use cases, though doesn’t grow enough ‘along the way’ from un-maxed merging.
Line 445: Line 445:
|changes 1 quote above=2
|changes 1 quote above=2
| changes 1 tiers=1xx+;x1x+;xx1+
| changes 1 tiers=1xx+;x1x+;xx1+
|changes 1= *{{nerf|Beast Handler reposition cooldown increased|0.5s|5s}}
|changes 1= *{{nerf|name=Beast|Reposition cooldown increased|0.5s|5s}}


|changes 2 quote above=3
|changes 2 quote above=3
| changes 2 tiers = 3XX
| changes 2 tiers = 3XX
| changes 2 = *{{buff|Great White pierce increased|6|10}}
| changes 2 = *{{buff|name=Great White|Pierce increased|6|10}}
*{{buff|Great White max bonus pierce from merge increased|18|20|note=Max-power pierce increased from 24 to 30}}
*{{buff|Great White max bonus pierce from merge increased|18|20|note=Max-power pierce increased from 24 to 30}}
| changes 3 tiers = 4XX
| changes 3 tiers = 4XX
| changes 3 = *{{buff|Orca max bonus pierce from merge increased|24|40|note=Max-power pierce increased from 44 to 60}}
| changes 3 = *{{buff|name=Orca|max bonus pierce from merge increased|24|40|note=Max-power pierce increased from 44 to 60}}


|changes 4 quote above=4
|changes 4 quote above=4
| changes 4 tiers = X2X;X3X
| changes 4 tiers = X2X;X3X
| changes 4 = *{{nerf|Attack delay increased|0.9s|1s}}
| changes 4 = *{{rate change|0.9|1}}
*{{buff|Attack delay reduction from merge increased|0.3105s|0.3439s|note=Max-power attack cooldown increased from 0.5895s to 0.6561s}}
*{{buff|Attack delay reduction from merge increased|0.3105s|0.3439s|note=Max-power attack cooldown increased from 0.5895s to 0.6561s}}
| changes 5 tiers = X5X
| changes 5 tiers = X5X
| changes 5 = *{{buff|Giganotosaurus now ignores line of sight}}
| changes 5 = *{{buff|name=Giganotosaurus|Now ignores line of sight}}
*{{buff|Giganotosaurus cooldown reduced|35s|25s|note=Max-power and mid-power ability cooldowns also decreased}}
*{{buff|name=Ability|cooldown reduced|35s|25s|note=Max-power and mid-power ability cooldowns also decreased}}
| changes 6 tiers = X4X
| changes 6 tiers = X4X
| changes 6 = *{{nerf|Tyrannosaurus Rex should no longer double cooldown buffs from Energizer sub|fix=y}}
| changes 6 = *{{nerf|Tyrannosaurus Rex should no longer double cooldown buffs from Energizer sub|fix=y}}
Line 467: Line 467:
|changes 7 quote above=5
|changes 7 quote above=5
| changes 7 tiers = XX2
| changes 7 tiers = XX2
| changes 7 = *{{nerf|Horned Owl pierce reduced|8|6}}
| changes 7 = *{{nerf|name=Horned Owl|pierce reduced|8|6}}
*{{buff|Horned Owl max bonus pierce from merge increased|8|12|note=Max-power pierce increased from 16 to 18}}
*{{buff|Horned Owl max bonus pierce from merge increased|8|12|note=Max-power pierce increased from 16 to 18}}
| changes 8 tiers = XX4
| changes 8 tiers = XX4
| changes 8 = *{{buff|Condor at Max beastpower can now attack ungrabbable MOABs}}
| changes 8 = *{{buff|name=Condor|At Max beast power, it can now attack ungrabbable MOAB-class Bloons (i.e. BADs and Bosses)}}
*{{nerf|Condor MOAB pierce penalty increased|+9|+14}}
*{{nerf|name=Condor|MOAB pierce penalty increased|+9|+14}}
*{{nerf|Condor BFB pierce penalty increased|+29|+44}}
*{{nerf|name=Condor|BFB pierce penalty increased|+29|+44}}
| changes 9 tiers = XX5
| changes 9 tiers = XX5
| changes 9 = *{{nerf|Pouakai pierce reduced|200|150}}
| changes 9 = *{{nerf|name=Pouakai|Base pierce reduced|200|150}}
*{{buff|Pouakai max bonus pierce from merge increased|250|300|note=Max-power pierce remains 450, mid-power xx5 pierce decreased from 325 to 300}}
*{{buff|name=Pouakai|Max bonus pierce from merge increased|250|300|note=Max-power pierce remains 450, mid-power xx5 pierce decreased from 325 to 300}}
*{{nerf|Pouakai damage reduced|20|10}}
*{{nerf|name=Pouakai|Base damage reduced|20|10}}
*{{buff|Pouakai max bonus damage from merge increased|40|80|note=Max-power damage increased from 60 to 90, mid-power xx5 from 40 to 50}}
*{{buff|name=Pouakai|Max bonus damage from merge increased|40|80|note=Max-power damage increased from 60 to 90, mid-power xx5 from 40 to 50}}
*{{nerf|Pouakai bonus MOAB-class damage reduced|+110|+80}}
*{{nerf|name=Pouakai|Bonus MOAB-class damage reduced|+110|+80}}
 
|changes 10 tiers=000
|changes 10=*Now usable in Contested Territory
}}
}}


Line 484: Line 487:


=== [[Gwendolin (BTD6)|Gwendolin]] ===
=== [[Gwendolin (BTD6)|Gwendolin]] ===
{{BTD6 hero changes/new
{{BTD6 hero changes
| quote = Gwen’s early game is just too much, especially far too excessive with the right combinations of knowledge / relic buffs so some of this power is being pushed up more with a makeup buff to cocktail at Lv7 where this has started to fall off by.
| quote = Gwen’s early game is just too much, especially far too excessive with the right combinations of knowledge / relic buffs so some of this power is being pushed up more with a makeup buff to cocktail at Lv7 where this has started to fall off by.
| version = 39.0
| version = 39.0
| hero = Gwendolin
| hero = Gwendolin
| changes 1 = *{{nerf|Cocktail of Fire ability pierce reduced|40|30}}
| changes 1 = *{{nerf|name=Cocktail of Fire|Pierce reduced|40|30}}
| changes 1 levels = 3–6
| changes 1 levels = 3–6
| changes 2 = *{{buff|Cocktail of Fire ability pierce increased|30|50}}
| changes 2 = *{{buff|name=Cocktail of Fire|Pierce increased|30|50}}
| changes 2 levels = 7+
| changes 2 levels = 7+
| changes 3 = *{{nerf|Base attack burn damage reduced|2|1}}
| changes 3 = *{{nerf|name=Main attack|Burn damage reduced|2|1}}
| changes 3 levels = 6–8
| changes 3 levels = 6–8
| changes 4 = *{{nerf|Base attack burn damage reduced|4|2}}
| changes 4 = *{{nerf|name=Main attack|Burn damage reduced|4|2}}
| changes 4 levels = 9
| changes 4 levels = 9
| changes 5 = *{{neutral|Lv10+ Base attack burn damage remains +1 per level|note=total burn damage reduced by 2 overall}}
| changes 5 = *{{nerf|name=Main attack|Burn damage reduced by 2}}
| changes 5 levels = 10+
| changes 5 levels = 10+
}}
}}


=== [[Striker Jones (BTD6)|Striker Jones]] ===
=== [[Striker Jones (BTD6)|Striker Jones]] ===
{{BTD6 hero changes/new
{{BTD6 hero changes
| quote = We were hopeful to get this in early last year, however it was delayed at the time in favour of other things. Finally though, along with the other Mortar changes in this update it feels like a good time for Jones to learn a new Lv7 QoL ability designed around managing large numbers of mortars more effectively.
| quote = We were hopeful to get this in early last year, however it was delayed at the time in favour of other things. Finally though, along with the other Mortar changes in this update it feels like a good time for Jones to learn a new Lv7 QoL ability designed around managing large numbers of mortars more effectively.
| version = 39.0
| version = 39.0
| hero = Striker Jones
| hero = Striker Jones
| changes 1 = *{{buff|Target Focus ability: For 15 seconds all Mortars will follow touch/cursor & have 30% improved accuracy (45s cooldown)|note=Ninja Kiwi said 30 seconds in the patch notes but in game testing proves this wrong}}
| changes 1 = *{{buff|Target Focus ability added}}
*At the end of the ability duration, mortars snap back to their previous set location
*A new target can be set on any Mortar during this ability to break them out early
| changes 1 levels = 7+
| changes 1 levels = 7+
}}
}}


=== [[Ezili (BTD6)|Ezili]] ===
=== [[Ezili (BTD6)|Ezili]] ===
{{BTD6 hero changes/new
{{BTD6 hero changes
| version = 39.0
| version = 39.0
| changes 1 = *{{buff|MOAB Hex should no longer be able to skip its final damage tic|fix=y}}
| changes 1 = *{{buff|MOAB Hex should no longer be able to skip its final damage tic|fix=y}}
Line 520: Line 521:


=== [[Adora (BTD6)|Adora]] ===
=== [[Adora (BTD6)|Adora]] ===
{{BTD6 hero changes/new
{{BTD6 hero changes
| hero = Adora
| hero = Adora
| quote = Adora performs extremely well throughout the hardest rounds without any significant weakness that feel fairly comparable to other top of the line heroes. Due to very high ability uptime there is low strategic requirement to her ability timing much of the time, and a strong highly buffable baseline of power even when abilities are not active.
| quote = Adora performs extremely well throughout the hardest rounds without any significant weakness that feel fairly comparable to other top of the line heroes. Due to very high ability uptime there is low strategic requirement to her ability timing much of the time, and a strong highly buffable baseline of power even when abilities are not active.
| version = 39.0
| version = 39.0
| changes 1 = *{{nerf|The Long Arm of Light: cooldown increased|40s|45s}}
| changes 1 = *{{nerf|name=The Long Arm of Light|Cooldown increased|40s|45s}}
| changes 1 levels = 3+
| changes 1 levels = 3+
| changes 2 = *{{nerf|Blood Sacrifice: cooldown increased|10s|30s}}
| changes 2 = *{{nerf|name=Blood Sacrifice|Cooldown increased|10s|30s}}
| changes 2 levels = 7+
| changes 2 levels = 7+
| changes 3 = *{{nerf|Divine Bolt: cooldown delay increased|0.8|0.85}}
| changes 3 = *{{rate change|name=Divine Bolt|0.8|0.85}}
| changes 3 levels = 11–16
| changes 3 levels = 11–16
| changes 4 = *{{nerf|Divine Bolt: cooldown delay increased|0.6|0.7}}
| changes 4 = *{{rate change|name=Divine Bolt|0.6|0.7}}
| changes 4 levels = 17+
| changes 4 levels = 17+
| changes 5 = *{{nerf|Blood Sacrifice: value required per 1% multiplier no longer reduced|50|100}}
| changes 5 = *{{nerf|name=Blood Sacrifice|Value required per 1% multiplier no longer reduced|50|100}}
| changes 5 levels = 20
| changes 5 levels = 20
}}
}}
Line 567: Line 568:


== Monkey Knowledge ==
== Monkey Knowledge ==
{|class="wikitable"
![[Monkey Knowledge (BTD6)|Knowledge]]
!Changes
|-
|{{BTD6 mk|Cold Front}}
|{{BTD6 changes|version=39.0|name=Cold Front|changes=*{{neutral|Instead of granting lightning balls a 100% chance to freeze, now allows lightning bolts from lightning balls to freeze}}}}
|-
|{{BTD6 mk|Hot Magic}}
|{{BTD6 changes|version=39.0|name=Hot Magic|changes=*{{buff|Now allows [[Spirit of the Forest (BTD6)|Spirit of the Forest]]'s path vines to pop frozen|fix=y}}}}
|}


=== [[Cold Front]] ===
== Relic Knowledge ==
{{BTD6 changes
{|class="wikitable"
| version = 39.0
![[Relic Knowledge|Relic]]
| changes = *{{buff|Now allows Ball Lightning Arcs to freeze instead of granting 100% chance to freeze}}
!Changes
| names = Cold Front
|-
}}
|[[Bigger Bloon Sabotage]]
=== [[Hot Magic]] ===
|{{BTD6 changes|version=39.0|name=Bigger Bloon Sabotage|changes=*{{buff|Now slows MOAB-Class Bloons again|fix=y}}}}
{{BTD6 changes
|-
| version = 39.0
|[[Flint Tips]]
| changes = *{{buff|Now correctly allows Spirit of the Forest to pop frozen|fix=y}}
|{{BTD6 changes|version=39.0|name=Flint Tips|changes=*{{buff|Can no longer skip its final damage tic|fix=y}}}}
| names = Hot Magic
|}
}}
 
== Relics ==
 
=== [[Relic Knowledge]] ===
{{BTD6 changes
| version = 39.0
| changes = *{{buff|Flint Tip Darts should no longer be able to skip its final damage tic|fix=y}}
*{{buff|Bigger Bloon Sabotage CT Relic should now correctly reduce MOAB Speed|fix=y}}
| names = Relic Knowledge
}}


== Paragons ==
== Paragons ==
Line 621: Line 621:


=== [[Dart Monkey (BTD6)|Dart Monkey]] ===
=== [[Dart Monkey (BTD6)|Dart Monkey]] ===
{{BTD6 tower changes/new|quote 1=Dart Monkey is intended to be the ‘Cheapest’ somewhat entry level Paragon so being locked behind a $300k+ price tag meant that all other paragons would have to be higher than that as well - while we’re not too drastically lowering all paragons this update the new lower floor on paragon costs will allow for much more leeway in design going forward. We lowered the power somewhat to justify this new price however not that much as it was one of the more heavily nerfed in power from the bug fix as well, in addition to this now that the Ceramic Bonus is scaling properly, we wanted to increase the value of this bonus far more to really bring out that Juggernaut bonus against Dreadbloon+.|quote 1 tiers=paragon|version=39.0|tower=Dart Monkey|paragon cost before=325000|paragon cost after=150000|paragon changes=
{{research|Verify if all of these changes apply to both the main and sub juggs}}
{{cleanup|Add a "rate change" variant that mentions "base"}}
{{BTD6 tower changes|quote 1=Dart Monkey is intended to be the ‘Cheapest’ somewhat entry level Paragon so being locked behind a $300k+ price tag meant that all other paragons would have to be higher than that as well - while we’re not too drastically lowering all paragons this update the new lower floor on paragon costs will allow for much more leeway in design going forward. We lowered the power somewhat to justify this new price however not that much as it was one of the more heavily nerfed in power from the bug fix as well, in addition to this now that the Ceramic Bonus is scaling properly, we wanted to increase the value of this bonus far more to really bring out that Juggernaut bonus against Dreadbloon+.|quote 1 tiers=paragon|version=39.0|tower=Dart Monkey|paragon cost before=325000|paragon cost after=150000|paragon changes=
*{{buff|Cost per power reduced|$25|$6.375/$7.5/$8.1/$9}}
*{{buff|Cost per power reduced|$25|$6.375/$7.5/$8.1/$9}}
*{{nerf|Base damage reduced|20|15}}
*{{nerf|Base damage reduced|20|15}}
Line 630: Line 632:


=== [[Boomerang Monkey (BTD6)|Boomerang Monkey]] ===
=== [[Boomerang Monkey (BTD6)|Boomerang Monkey]] ===
{{BTD6 tower changes/new|quote 1=A few buffs for the Boomerang Paragon ended up being split up and spread out over a few updates, which resulted in repeated buffs which didn’t seem so necessary after the first, given the fairly high power level it had in v38, as well as suffering less from the bug fix than the Dart Monkey, it felt like it needed more general nerfs to justify any price reduction.|quote 1 tiers=paragon|version=39.0|tower=Boomerang Monkey|paragon cost before=350000|paragon cost after=275000|paragon changes=
{{cleanup|Add a "rate change" variant that mentions "base"}}
{{BTD6 tower changes|quote 1=A few buffs for the Boomerang Paragon ended up being split up and spread out over a few updates, which resulted in repeated buffs which didn’t seem so necessary after the first, given the fairly high power level it had in v38, as well as suffering less from the bug fix than the Dart Monkey, it felt like it needed more general nerfs to justify any price reduction.|quote 1 tiers=paragon|version=39.0|tower=Boomerang Monkey|paragon cost before=350000|paragon cost after=275000|paragon changes=
*{{buff|Cost per power reduced|$25|$11.685/$13.75/$14.85/$16.5}}
*{{buff|Cost per power reduced|$25|$11.685/$13.75/$14.85/$16.5}}
*{{nerf|Range reduced|75|60}}
*{{nerf|Range reduced|75|60}}
*{{nerf|Main attack: damage to Boss Bloons reduced|+60|+50}}
*{{nerf|name=Main attack|Damage to Boss Bloons reduced|+60|+50}}
*{{nerf|Press attack: final explosion damage to Boss Bloons reduced|+5,000|+4,000}}
*{{nerf|name=Press|Final explosion damage to Boss Bloons reduced|+5,000|+4,000}}
*{{nerf|Press attack: base cooldown increased|2.5s|3s}}
*{{nerf|name=Press|Base cooldown increased|2.5s|3s}}
*{{nerf|Orbital attack: damage to Boss Bloons reduced|+160|+150}}
*{{nerf|name=Orbitals|damage to Boss Bloons reduced|+160|+150}}
*{{nerf|Orbital attack: radius reduced|60|50}}
*{{nerf|name=Orbitals|radius reduced|60|50}}
*{{nerf|Has less Boss damage, especially on Elite and at higher Degrees}}}}
*{{nerf|Has less Boss damage, especially on Elite and at higher Degrees}}}}


=== [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] ===
=== [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] ===
{{BTD6 tower changes/new
{{cleanup|Add a "rate change" variant that mentions "base"}}
{{BTD6 tower changes
| quote 1 = Wasn’t too impacted by the bug fix while standing out as quite powerful for a mid-range cost in general, so just nerfed a little to keep it around where it is after the buffs it is gaining this update from knowledge & the boss bonus multiplier going up.|quote 1 tiers=paragon
| quote 1 = Wasn’t too impacted by the bug fix while standing out as quite powerful for a mid-range cost in general, so just nerfed a little to keep it around where it is after the buffs it is gaining this update from knowledge & the boss bonus multiplier going up.|quote 1 tiers=paragon
| version = 39.0
| version = 39.0
| tower = Monkey Buccaneer
| tower = Monkey Buccaneer
| paragon changes = *{{neutral|Cost per power changed|$25|$23.375/$27.5/$29.7/$33}}
| paragon changes = *{{neutral|Cost per power changed|$25|$23.375/$27.5/$29.7/$33}}
*{{nerf|Turret: base cooldown increased|0.2145s|0.25s}}
*{{nerf|name=Turret|base cooldown increased|0.2145s|0.25s}}
*{{nerf|Plane forward attack: base cooldown increased|0.15s|0.18s}}
*{{nerf|name=Plane forward attack|Base cooldown increased|0.15s|0.18s}}
*{{nerf|Plane radial attack: base cooldown increased|1.5s|1.8s}}
*{{nerf|name=Plane radial attack|Base cooldown increased|1.5s|1.8s}}
*{{nerf|Has less Boss damage, especially on Elite and at higher Degrees}}
*{{nerf|Has less Boss damage, especially on Elite and at higher Degrees}}
}}
}}


=== [[Monkey Ace (BTD6)|Monkey Ace]] ===
=== [[Monkey Ace (BTD6)|Monkey Ace]] ===
{{BTD6 tower changes/new|quote 1=Limiting many changes to Ace for now, we feel that it wasn’t nerfed that badly from the bug fix and we also currently want it to stay one of the much higher level price tags. It has been performing incredibly well even as the most expensive paragon, however given it is very cooldown dependent and scaling that cooldown via degrees is going to be much harder now we want to wait and see the impact of the rest of that rework before anything more significant to it.|quote 1 tiers=paragon|version=39.0|tower=Monkey Ace|paragon changes=*{{nerf|Cost per power increased|$25|$38.25/$45/$48.6/$54}}
{{BTD6 tower changes|quote 1=Limiting many changes to Ace for now, we feel that it wasn’t nerfed that badly from the bug fix and we also currently want it to stay one of the much higher level price tags. It has been performing incredibly well even as the most expensive paragon, however given it is very cooldown dependent and scaling that cooldown via degrees is going to be much harder now we want to wait and see the impact of the rest of that rework before anything more significant to it.|quote 1 tiers=paragon|version=39.0|tower=Monkey Ace|paragon changes=*{{nerf|Cost per power increased|$25|$38.25/$45/$48.6/$54}}
*{{nerf|Carpet Bomb: base cooldown increased|40s|45s}}
*{{nerf|name=Carpet Bomb|Base cooldown increased|40s|45s}}
*{{nerf|Has less Boss damage, especially on Elite and at higher Degrees}}}}
*{{nerf|Has less Boss damage, especially on Elite and at higher Degrees}}}}


=== [[Wizard Monkey (BTD6)|Wizard Monkey]] ===
=== [[Wizard Monkey (BTD6)|Wizard Monkey]] ===
{{BTD6 tower changes/new|quote 1=Wizard was one of the more heavily impacted Paragons losing power from the bug fix, and had a few planned buffs aside from this anyway. We’re happy keeping it more on the expensive side with a higher skill requirement, so to keep justifying this higher price tag much more significant buffs were necessary to keep it in line.|quote 1 tiers=paragon|version=39.0|tower=Wizard Monkey|paragon changes=
{{BTD6 tower changes|quote 1=Wizard was one of the more heavily impacted Paragons losing power from the bug fix, and had a few planned buffs aside from this anyway. We’re happy keeping it more on the expensive side with a higher skill requirement, so to keep justifying this higher price tag much more significant buffs were necessary to keep it in line.|quote 1 tiers=paragon|version=39.0|tower=Wizard Monkey|paragon changes=
*{{nerf|Cost per power increased|$25|$31.875/$37.5/$40.5/$45}}
*{{nerf|Cost per power increased|$25|$31.875/$37.5/$40.5/$45}}
*{{buff|Small Zombie sub projectile pierce increased|20|50}}
*{{buff|name=Small Zombie|Pierce increased|20|50}}
*{{buff|Draining Beam: base damage increased|50|200}}
*{{buff|name=Draining Beam|Base damage increased|50|200}}
*{{buff|Arcane Spike: damage to MOAB-Class increased|+200|+250}}
*{{buff|name=Arcane Spike|Damage to MOAB-Class increased|+200|+250}}
*{{buff|Arcane Spike: damage to Boss Bloons increased|+100|+150}}
*{{buff|name=Arcane Spike|Damage to Boss Bloons increased|+100|+150}}
*{{buff|Dark Phoenix Firebomb: now deals +50 damage to Boss Bloons}}
*{{buff|name=Dark Phoenix Firebomb|Now deals +50 damage to Boss Bloons}}
*{{buff|Metamorphosis Flamethrower: pierce increased|30|100}}
*{{buff|name=Metamorphosis Flamethrower|Pierce increased|30|100}}
*{{buff|Metamorphosis Flamethrower: damage to Boss Bloons increased|+500|+1000}}
*{{buff|name=Metamorphosis Flamethrower|Damage to Boss Bloons increased|+500|+1000}}
*{{nerf|Phoenix should no longer be immune to Vortex stun|fix=y}}
*{{nerf|Phoenix should no longer be immune to Vortex stun|fix=y}}
*{{nerf|Has less boss damage, especially on Elite and at higher Degrees}}}}
*{{nerf|Has less boss damage, especially on Elite and at higher Degrees}}}}


=== [[Ninja Monkey (BTD6)|Ninja Monkey]] ===
=== [[Ninja Monkey (BTD6)|Ninja Monkey]] ===
{{BTD6 tower changes/new|version=39.0|tower=Ninja Monkey|paragon changes=*{{nerf|Ninja Paragon has less Boss damage, especially on Elite and at higher Degrees}}
{{BTD6 tower changes|version=39.0|tower=Ninja Monkey|paragon changes=*{{nerf|Ninja Paragon has less Boss damage, especially on Elite and at higher Degrees}}
*{{neutral|Cost per power changed|$25|$21.25/$25/$27/$30}}|quote 1=No changes here for now - given that it did feel behind the other paragons previously, however this is the only paragon that actually got stronger from the bug fix rather than weaker|quote 1 tiers=paragon}}
*{{neutral|Cost per power changed|$25|$21.25/$25/$27/$30}}|quote 1=No changes here for now - given that it did feel behind the other paragons previously, however this is the only paragon that actually got stronger from the bug fix rather than weaker|quote 1 tiers=paragon}}
Note: Despite what Ninja Kiwi said the Ascended Shadow did get a big boss damage nerf for most elite bosses.
Note: Despite what Ninja Kiwi said the Ascended Shadow did get a big boss damage nerf for most elite bosses.


=== [[Engineer Monkey (BTD6)|Engineer Monkey]] ===
=== [[Engineer Monkey (BTD6)|Engineer Monkey]] ===
{{BTD6 tower changes/new|version=39.0|tower=Engineer Monkey|paragon changes=*{{nerf|Has less Boss damage, especially on Elite and at higher Degrees}}
{{BTD6 tower changes|version=39.0|tower=Engineer Monkey|paragon changes=*{{nerf|Has less Boss damage, especially on Elite and at higher Degrees}}
*{{nerf|Cost per power increased|$25|$27.625/$32.5/$35.1/$39}}|quote 1=No changes here as well, we know some people are still hoping for a redesign in general, but with everything else about paragons uncertain this was not a good time for that. We also want to have another Paragon in the support category dealing a DPS role before we seriously consider taking away the current only dps in that category which is already well balanced with strong competitive use.|quote 1 tiers=paragon}}
*{{nerf|Cost per power increased|$25|$27.625/$32.5/$35.1/$39}}|quote 1=No changes here as well, we know some people are still hoping for a redesign in general, but with everything else about paragons uncertain this was not a good time for that. We also want to have another Paragon in the support category dealing a DPS role before we seriously consider taking away the current only dps in that category which is already well balanced with strong competitive use.|quote 1 tiers=paragon}}


Line 694: Line 698:
== Video ==
== Video ==
{{Youtube|-1M6aUdjzso}}
{{Youtube|-1M6aUdjzso}}
==Notes==
*The official update notes claim that the Target Focus ability lasts for 30 seconds, but it actually lasts for 15 seconds.


==References==
==References==