Knockback: Difference between revisions

Qwertyxp2000 (talk | contribs)
No edit summary
mNo edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 2: Line 2:
'''Knockback''' is a projectile behavior in the {{series|Bloons TD}} that causes [[Bloon]]s to move slower, stop moving, or move backwards on the track for a short time. It first appeared in ''[[Bloons TD 6]]'' and also appears in ''[[Bloons TD Battles 2]]'' and ''[[Bloons Adventure Time TD]]''. It is similar to [[slow]]ing, except it can apply a negative multiplier to cause Bloons to move backwards.
'''Knockback''' is a projectile behavior in the {{series|Bloons TD}} that causes [[Bloon]]s to move slower, stop moving, or move backwards on the track for a short time. It first appeared in ''[[Bloons TD 6]]'' and also appears in ''[[Bloons TD Battles 2]]'' and ''[[Bloons Adventure Time TD]]''. It is similar to [[slow]]ing, except it can apply a negative multiplier to cause Bloons to move backwards.


Knockback effects typically apply different speed modifiers to different types of Bloons. These are categorized into "Heavy" Bloons ([[Lead Bloon]]s and [[Ceramic Bloon]]s), [[MOAB-Class Bloon]]s, and "light" Bloons (every other Bloon type). They cannot affect [[BAD]]s or [[Boss Bloon]]s, and some knockback effects cannot affect MOAB-Class Bloons at all.
Knockback effects typically apply different speed modifiers to different types of Bloons. These are categorized into "Heavy" Bloons ([[Lead Bloon]]s and [[Ceramic Bloon]]s), [[MOAB-Class Bloon]]s, and "light" Bloons (every other Bloon type). They cannot affect [[BAD]]s or [[Boss Bloon]]s, and some knockback effects cannot affect MOAB-Class Bloons at all or only affect certain types of them.<!--fusty no swipe bfb-->


==Sources of knockback==
==Sources of knockback==
Line 14: Line 14:
*[[Pat Fusty (BTD6)|Pat Fusty]]'s slap attack
*[[Pat Fusty (BTD6)|Pat Fusty]]'s slap attack
*[[Rosalia (BTD6)|Rosalia]]'s enhanced laser shot
*[[Rosalia (BTD6)|Rosalia]]'s enhanced laser shot
*[[Silas (BTD6)|Silas]]'s Ice Walls
*[[Super Monkey (BTD6)|Super Monkey]] with [[Knockback (BTD6)|Knockback]] and above
*[[Super Monkey (BTD6)|Super Monkey]] with [[Knockback (BTD6)|Knockback]] and above


Line 85: Line 86:


==Navigation==
==Navigation==
{{BTD6 nav}}
{{attack mechanics nav}}
{{BTDB2 nav}}
{{BATTD nav}}
[[Category:Game mechanics in BTD6]][[Category:Game mechanics in Battles 2]][[Category:Game mechanics in BATTD]]
[[Category:Game mechanics in BTD6]][[Category:Game mechanics in Battles 2]][[Category:Game mechanics in BATTD]]