Template:Attack mechanics nav: Difference between revisions
not sure if this is a good idea |
Pymonkibot (talk | contribs) m Text replacement - "nav-sub" to "subtable" |
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{|class="mw-collapsible mw-collapsed nav" | {|class="mw-collapsible mw-collapsed nav" | ||
!class="head"|{{VTE| | !class="head"|{{VTE|attack mechanics nav}}[[Attack]] mechanics | ||
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{|class=" | {|class="subtable" | ||
! | !General | ||
| | |[[Area of effect]]<!-- an area of effect is a distinct type of entity from a projectile in the BTD5 mobile gen -->{{*}}[[Attack speed]]{{*}}[[Collectable]]s{{*}}[[Projectile]]s{{*}}[[Soul sucking (behavior)|Soul sucking]]<sup>BATTD only</sup> | ||
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! | !Targeting | ||
|[[Camo detection]]{{*}}[[Line of sight]]{{*}}[[Range]]{{*}}[[Targeting option]]s | |||
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![[Projectile]] | ![[Projectile]] mechanics | ||
|[[ | |[[Damage]] ([[crit]]{{*}}[[damage type]]){{*}}[[Energy (projectile mechanic)|Energy]]<sup>BSM2 only</sup>{{*}}[[Projectile movement|Movement]]{{*}}[[Pierce]]{{*}}[[Pushback]]<!-- no, pushback is not a mutation --> | ||
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![[Mutation]]s/statuses<!-- there isn't a clear definition of what a "status effect" is in the BTD6 gen --> | ![[Mutation]]s/statuses<!-- there isn't a clear definition of what a "status effect" is in the BTD6 gen --> | ||
|[[Blowback]]{{*}}[[Damage over time]] ([[burn]])<!-- burn | |[[Blowback]]{{*}}[[Damage over time]] ([[acid]]{{*}}[[burn]])<!-- burn and acid are distinct effects in bloons pop -->{{*}}[[Freeze]]{{*}}[[Grow block]]{{*}}[[Knockback]]{{*}}[[Slow]] ([[glue]]{{*}}[[permafrost]]{{*}}[[stun]])<!-- these are distinct effects in the BTD5 gen --> | ||
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|}<noinclude>[[Category:Navboxes]]</noinclude> | |}<noinclude>[[Category:Navboxes]]</noinclude> | ||