Freeze: Difference between revisions
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'''Freeze''' is an attack behavior in the {{series|Bloons TD}}, ''[[Bloons Supermonkey 2]]'', and ''[[Bloons Pop!]]'' that causes Bloons to become '''frozen'''. Frozen Bloons stop moving, but are immune to certain kinds of attacks (except in ''Bloons Pop!'' and the {{flash version of|Bloons Super Monkey 2}}) until the effect wears off. In ''[[Bloons TD 6]]'' and ''[[Bloons Adventure Time TD]]'', it is a type of [[mutation|mutator]]. [[Ice Monkey]]s, [[Mad Snowman|Mad Snowmen]], [[Ice King]], and [[Silas]] prominently use freezing attacks. | '''Freeze''' is an attack behavior in the {{series|Bloons TD}}, ''[[Bloons Supermonkey 2]]'', and ''[[Bloons Pop!]]'' that causes Bloons to become '''frozen'''. Frozen Bloons stop moving, but are immune to certain kinds of attacks (except in ''Bloons Pop!'' and the {{flash version of|Bloons Super Monkey 2}}) until the effect wears off. In ''[[Bloons TD 6]]'' and ''[[Bloons Adventure Time TD]]'', it is a type of [[mutation|mutator]]. [[Ice Monkey]]s, [[Mad Snowman|Mad Snowmen]], [[Ice King]], and [[Silas]] prominently use freezing attacks. | ||
==''Bloons TD'' series== | |||
Freezing causes a Bloon to stop moving and become immune to sharp attacks.{{fn|Specifically, in the mobile versions of ''Bloons TD 5'', ''Bloons TD Battles'', and ''Bloons Monkey City'', they become immune to Piercing-type and Ice-type damage, and in ''Bloons TD 6'', ''Bloons TD Battles 2'', and ''Bloons Adventure Time TD'', they become immune to Sharp-type damage. In the Flash versions of ''BTD5'', ''Battles'', and ''BMC'', and in all prior games, the ability to damage frozen is separately defined for each projectile, since damage types do not exist. Ice Monkeys also cannot damage frozen Bloons without Re-Freeze in ''BTD6'' and ''Battles 2'', though this is caused by a projectile filter, not the damage type.}} Most freezing attacks only last for a limited time and affect a limited number of [[Bloon layer|layers]], wearing off before the duration ends if all affected layers are popped. Prior to ''[[Bloons TD 6]]'', [[MOAB-Class Bloon]]s cannot be frozen at all. In ''Bloons TD 6'', ''Bloons Adventure Time TD'', and ''Bloons TD Battles 2'', certain freezing attacks can freeze MOAB-Class, though it reduces their speed to a set amount rather than stopping them completely. Additionally, starting in ''[[Bloons TD 5]]'', [[Regrow Bloon]]s stop regenerating while frozen (except in ''[[Bloons Adventure Time TD]]''). | Freezing causes a Bloon to stop moving and become immune to sharp attacks.{{fn|Specifically, in the mobile versions of ''Bloons TD 5'', ''Bloons TD Battles'', and ''Bloons Monkey City'', they become immune to Piercing-type and Ice-type damage, and in ''Bloons TD 6'', ''Bloons TD Battles 2'', and ''Bloons Adventure Time TD'', they become immune to Sharp-type damage. In the Flash versions of ''BTD5'', ''Battles'', and ''BMC'', and in all prior games, the ability to damage frozen is separately defined for each projectile, since damage types do not exist. Ice Monkeys also cannot damage frozen Bloons without Re-Freeze in ''BTD6'' and ''Battles 2'', though this is caused by a projectile filter, not the damage type.}} Most freezing attacks only last for a limited time and affect a limited number of [[Bloon layer|layers]], wearing off before the duration ends if all affected layers are popped. Prior to ''[[Bloons TD 6]]'', [[MOAB-Class Bloon]]s cannot be frozen at all. In ''Bloons TD 6'', ''Bloons Adventure Time TD'', and ''Bloons TD Battles 2'', certain freezing attacks can freeze MOAB-Class, though it reduces their speed to a set amount rather than stopping them completely. Additionally, starting in ''[[Bloons TD 5]]'', [[Regrow Bloon]]s stop regenerating while frozen (except in ''[[Bloons Adventure Time TD]]''). | ||
In the mobile versions of ''Bloons TD 5'', ''[[Bloons TD Battles]]'', and ''[[Bloons Monkey City]]'', [[White Bloon]]s and [[Zebra Bloon]]s are always immune to freezing; if an Ice Monkey with Snap Freeze pops a [[Rainbow Bloon]], it does not freeze its Zebra Bloon children, and if it pops a Zebra Bloon (when buffed to affect White Bloon properties, such as by an MIB or the [[Ice Fortress]]), it only freezes the [[Black Bloon]] child, not the White Bloon child. | In the mobile versions of ''Bloons TD 5'', ''[[Bloons TD Battles]]'', and ''[[Bloons Monkey City]]'', [[White Bloon]]s and [[Zebra Bloon]]s are always immune to freezing; if an Ice Monkey with Snap Freeze pops a [[Rainbow Bloon]], it does not freeze its Zebra Bloon children, and if it pops a Zebra Bloon (when buffed to affect White Bloon properties, such as by an MIB or the [[Ice Fortress]]), it only freezes the [[Black Bloon]] child, not the White Bloon child. In the Flash games, an Ice Monkey with Snap Freeze popping a Rainbow Bloon does freeze its Zebra Bloon children, even when not buffed by an MIB. | ||
In ''Bloons TD 6'', ''Bloons Adventure Time TD'', and ''[[Bloons TD Battles 2]]'', an attack | In ''Bloons TD 6'', ''Bloons Adventure Time TD'', and ''[[Bloons TD Battles 2]]'', if an attack both deals damage and freezes, it does not freeze the children of Bloons if they are immune to the attack's [[damage type]]. For example, if an Ice Monkey pops a Rainbow Bloon, it does not freeze its Zebra Bloon children unless it is buffed to damage White Bloon properties. Additionally, in ''Bloons Adventure Time TD'', if a Bloon splits into multiple children when popped, an attack that both deals damage and freezes only freezes one of its children. | ||
Some freezing attacks inflict additional effects, such as [[Ice Shards]], [[Permafrost]], [[Viral Frost]], and [[Icicles]], which are separate from freezing (though a Bloon that is immune to freezing is usually immune to these effects as well). It is possible for a Bloon to have multiple of these effects, i.e. if an Ice Monkey with Icicles hits a Bloon, then an Ice Monkey with Ice Shards hits the same Bloon. | Some freezing attacks inflict additional effects, such as [[Ice Shards]], [[Permafrost]], [[Viral Frost]], and [[Icicles]], which are separate from freezing (though a Bloon that is immune to freezing is usually immune to these effects as well). It is possible for a Bloon to have multiple of these effects, i.e. if an Ice Monkey with Icicles hits a Bloon, then an Ice Monkey with Ice Shards hits the same Bloon. | ||
===''Bloons Supermonkey 2'' | ===Absolute Zero=== | ||
In the mobile versions of ''[[Bloons TD 5 (multiplatform)|Bloons TD 5]]'', ''[[Bloons TD Battles (multiplatform)|Bloons TD Battles]]'', and ''[[Bloons Monkey City (multiplatform)|Bloons Monkey City]]'', the Absolute Zero ability inflicts a different kind of freeze that is internally named <code>AbsoluteZero</code>. It can stack with normal freezing on the same Bloon. It uses the same visual effect and behaves very similarly, but has a few differences: | |||
*It can freeze White Bloons and Zebra Bloons. | |||
*It is not removed by [[blowback]]. | |||
*It does not stop Regrow Bloons from regenerating. | |||
In all other games in the {{series|Bloons TD}}, Absolute Zero freezing is not a distinct mechanic from normal freezing. | |||
==''Bloons Supermonkey 2''== | |||
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==''Bloons Pop!''== | |||
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==Footnotes== | ==Footnotes== | ||
{{footnotes}} | {{footnotes}} | ||
==Navigation== | |||
{{ | {{attack mechanics nav}} | ||
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[[Category:Game mechanics in BTD3]][[Category:Game mechanics in BTD4]][[Category:Game mechanics in BTD5]][[Category:Game mechanics in BTD6]][[Category:Game mechanics in Battles]][[Category:Game mechanics in Battles 2]][[Category:Game mechanics in BMC]][[Category:Game mechanics in BATTD]][[Category:Game mechanics in BSM2]][[Category:Game mechanics in Bloons Pop!]] | [[Category:Game mechanics in BTD3]][[Category:Game mechanics in BTD4]][[Category:Game mechanics in BTD5]][[Category:Game mechanics in BTD6]][[Category:Game mechanics in Battles]][[Category:Game mechanics in Battles 2]][[Category:Game mechanics in BMC]][[Category:Game mechanics in BATTD]][[Category:Game mechanics in BSM2]][[Category:Game mechanics in Bloons Pop!]] | ||