Monkey Sub (BTD6): Difference between revisions

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so few subs, why
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{{for|the Monkey Sub in general|Monkey Sub}}
{{monkey sub hat}}
{{BTD6 tower info
{{BTD6 tower info
|id=MonkeySub
|id=MonkeySub
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|description C=
|description C=


|unlock      =Choose at [[level]]s 7–12
|category    =Military
|category    =Military
|paragon    =[[Nautic Siege Core]]
|cost        =325
|cost        =325
|cost C      =
|cost C      =
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|introduced C=
|introduced C=
}}
}}
The '''Monkey Sub''' is a [[Military]] [[tower]] in ''[[Bloons TD 6]]''. It can be unlocked at [[Level|levels]] 7 through 12.


The Monkey Sub shoots seeking darts that each pop up to 2 [[Bloon|Bloons]]. Like the [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]], it can only be placed on water.
The '''Monkey Sub''' is a [[Military]] [[tower]] in ''[[Bloons TD 6]]''. It [[attack]]s by firing seeking darts that each pop up to 2 [[Bloon|Bloons]]. It attacks every 0.75s and has decent range. Like the [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]], it can only be placed on water. It can be upgraded to submerge, stopping attacks but offering a variety of support, shoot different types of missiles, or buff the dart attack.
 
It can be upgraded to submerge, stopping attacks but offering a variety of support, shoot different types of missiles, or buff the dart attack.
{{TOC}}
{{TOC}}
{{clear|right}}
{{clear|right}}
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==Related Monkey Knowledge==
==Related Monkey Knowledge==
A list of [[Monkey Knowledge (BTD6)|Monkey Knowledge]] that are specific to the Monkey Sub. Does not include Monkey Knowledge that are specific to the [[Military]] class or all [[tower]]s.
{{hat|This list does not include Monkey Knowledge that affects all Military towers.}}
{{BTD6 mk list by name|Naval Upgrades;Breaking Ballistic;Quad Burst;Flanking Maneuvers;Sub Admiral}}
{{BTD6 mk list|exclude others=y|include=Naval Upgrades;Breaking Ballistic;Quad Burst;Flanking Maneuvers;Sub Admiral}}


==''Rogue Legends''==
==''Rogue Legends''==
===Starter parties with Monkey Subs===
===Starter parties with Monkey Subs===
{{incomplete|Add the explicitly part of starter parties thing}}
{{BTD6 hero list by insta|MonkeySub}}
{{BTD6 hero list by insta|MonkeySub}}
<!--While not explicitly part of their starter parties, [[Striker Jones (BTD6)|Striker Jones]] and [[Smudge Catt (BTD6)|Smudge Catt]] also start with a Bomb Shooter because they start with [[Malicious Mauling]] Common and [[Cats Meow]] Legendary, respectively.-->


===Artifacts that add Monkey Subs===
===Artifacts that add Monkey Subs===
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===Artifacts that affect Monkey Subs===
===Artifacts that affect Monkey Subs===
{{incomplete|Add the artifacts that affect this tower}}
{{hat|This list does not include Artifacts that affect all Military towers.}}
<!--{{hat|This list does not include Artifacts that affect all Primary towers.}}
{{BTD6 artifact list by name|Corrosive Torp-E-Darts;Dream Teams;Summer Fun|columns=1}}
{{BTD6 artifact list by name|Fish Nova;Follow Me;Homing Projectiles;Malicious Mauling|columns=1}}
-->


==Costs and sell values==
==Costs and sell values==
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==Strategy==
==Strategy==
{{main strategy}}
{{main strategy}}
{{strategy needed|this should contain a few basic tips, details should be saved for the strategy article}}


==Changes from ''Bloons TD 5''==
Monkey Subs are most notable early game for their homing projectiles and range. Dart + Sub starts work on many maps, including [[Ouch]] and [[Bloody Puddles]], and a solo Sub start works on [[Flooded Valley]] and [[Erosion]]. However, since dart homing is hard to predict, making these starts work can be frustrating on harder maps.
{{empty}}
 
Early game Subs generally build towards 2-0-2, using their homing and global range to handle early game rounds, with bottom path upgrades improving the tower's single target DPS and cleanup abilities. Use with a {{BTD6|Berserker Brew}} for double damage and pierce. {{BTD6|Submerge and Support}} is consistent, high-pierce decamo as well.
 
Later on, {{BTD6|Energizer}} is common with Heroes that appreciate faster leveling and abilities such as {{BTD6|Admiral Brickell}} and {{BTD6|Psi}}, while {{BTD6|Pre-emptive Strike}} is useful with {{BTD6|Silas}} due to effectively covering {{BTD6|DDT}}s and the {{BTD6|BAD}}. {{BTD6|Sub Commander}} struggles late game compared to more efficient options, and is especially weak to [[Super Ceramic Bloon (BTD6)|Super Ceramics]]. {{BTD6|First Strike Capability}} can be used to layerskip the BAD's insides if it is sufficiently damaged first.


==Update history==
==Update history==
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{{main gallery|Monkey Sub}}
{{main gallery|Monkey Sub}}
===Screenshots===
===Screenshots===
{{screenshot needed}}
{{screenshot needed|section=y}}
<gallery>
<gallery>
BTD6 monkey sub crosspaths.png|All upgrade combinations
BTD6 monkey sub crosspaths.png|All upgrade combinations