Benjamin (Battles 2): Difference between revisions

updated for 4.9
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{{for|Benjamin in general|Benjamin}}
{{benjamin hat}}
{{BTDB2 hero info
{{BTDB2 hero info
|id=Benjamin
|id=Benjamin
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|description=Using his elite hacking skills, Benjamin can generate extra money for the cause.
|description=Using his elite hacking skills, Benjamin can generate extra money for the cause.


|cost      =900
|cost      =950
|xp scale  =1 (type 2)
|xp scale  =1 (type 2)
|role 1    =Controller
|role 1    =Controller
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==Mechanics==
==Mechanics==
===Cash generation===
===Cash generation===
Benjamin generates $100 for the player at the end of each [[round]]. This amount increases as Benjamin levels up.
Benjamin generates $75 for the player at the end of each [[round]]. This amount increases as Benjamin levels up.
{|class="wikitable"
{|class="wikitable"
!Levels
!Levels
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|-
|-
!2–4
!2–4
|$150
|$125
|-
|-
!5–7
!5–7
|$250
|$200
|-
|-
!8–10
!8–10
|$400
|$350
|-
|-
!11–14
!11–14
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===Skimming===
===Skimming===
'''Skimming''' unlocks at level 4. <section begin="skimming"/>It causes Benjamin to generate $1 each time a non-player sent [[Bloon]] spawns from the entrance. Starting at level 12, he generates $2 per Bloon instead of $1.<section end="skimming"/>
<!-- can be worded better but idk how -->
'''Skimming''' unlocks at level 4. He generates $1 for every other naturally spawning [[Bloon]] (i.e. not from player sends) from the entrance. Starting at level 12, he generates $2 per Bloon instead of $1 and affects every naturally spawning Bloon.


===Bank Hack===
===Bank Hack===
[[File:BTDB2 buff icon benjamin.png|50px|right|Bank Hack buff icon]]
[[File:BTDB2 buff icon benjamin.png|50px|right|Bank Hack buff icon]]
'''Bank Hack''' unlocks at level 5. It applies a [[tower buff|buff]] to all [[Banana Farm (Battles 2)|Banana Farm]]s upgraded to [[Monkey Bank (Battles 2)|Monkey Bank]] or [[Marketplace (Battles 2)|Marketplace]] and above that the player controls. It increases the amount of [[cash]] they generate during rounds and at the end of each round (for Monkey Banks and [[Monkey Wall Street (Battles 2)|Monkey Wall Street]]) by 10%. Starting at level 9, the buff increases to 15%.
'''Bank Hack''' unlocks at level 5. It applies a [[buff]] to all [[Banana Farm (Battles 2)|Banana Farm]]s upgraded to [[Monkey Bank (Battles 2)|Monkey Bank]] or [[Marketplace (Battles 2)|Marketplace]] and above that the player controls. It increases the amount of [[cash]] they generate during rounds and at the end of each round (for Monkey Banks and [[Monkey Wall Street (Battles 2)|Monkey Wall Street]]) by 10%. Starting at level 9, the buff increases to 15%.


===Boost Hack===
===Boost Hack===
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==Abilities==
==Abilities==
===Biohack===
===Biohack===
{{outdated|Information about Biohack possibly incorrect, and damage bonus also might be wrong. Possibly +3 damage and 9 seconds pre-4.10?|section=y}}
[[File:BTDB2 benjamin biohack icon aa.png|50px|right|Biohack icon]]
[[File:BTDB2 benjamin biohack icon aa.png|50px|right|Biohack icon]]
'''Biohack''' unlocks at level 3. It grants a [[tower buff|buff]] to up to six towers that increases their base [[damage]] by +2 for 6 seconds. When the buff expires, all of the affected towers will receive a second effect that lasts for 2 seconds: for the duration, it freezes their [[attack]] cooldowns and [[Activated Ability]] cooldowns, prevents their abilities from being activated, and stops [[Heli Pilot (Battles 2)|Heli Pilot]]s from moving. It has a 45-second cooldown and an 11.25-second initial cooldown.
'''Biohack''' unlocks at level 3. It grants a [[buff]] to up to six towers that increases their base [[damage]] by +1 for 9 seconds. When the buff expires, all of the affected towers will receive a second effect that lasts for 2 seconds: for the duration, it freezes their [[attack]] cooldowns and [[Activated Ability]] cooldowns, prevents their abilities from being activated, and stops [[Heli Pilot (Battles 2)|Heli Pilot]]s from moving. It has a 40-second cooldown and an 10-second initial cooldown.


This ability prioritizes the towers closest in proximity to Benjamin, ignoring all [[Monkey Village (Battles 2)|Monkey Village]]s (including [[Primary Expertise (Battles 2)|Primary Expertise]]), [[Banana Farm (Battles 2)|Banana Farm]]s, [[Banana Farmer (Battles 2)|Banana Farmer]]s, [[Bloon Bot]]s, [[Tech Bot (Battles 2)|Tech Bot]]s, and [[sub-tower]]s.
This ability prioritizes the towers closest in proximity to Benjamin, ignoring all [[Monkey Village (Battles 2)|Monkey Village]]s (including [[Primary Expertise (Battles 2)|Primary Expertise]]), [[Banana Farm (Battles 2)|Banana Farm]]s, [[Banana Farmer (Battles 2)|Banana Farmer]]s, [[Bloon Bot]]s, [[Tech Bot (Battles 2)|Tech Bot]]s, and [[sub-tower]]s.
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!Level
!Level
!Effect
!Effect
|-
!9
|Grants +2 damage.
|-
|-
!13
!13
|Now affects up to 8 towers, grants +3 damage, and lasts for 8 seconds.
|Now affects up to 8 towers, and lasts for 15 seconds.
|-
!19
|Now grants +3 damage and lasts for 9 seconds.
|}
|}


===Syphon Funding===
===Syphon Funding===
[[File:BTDB2 benjamin syphonfunds icon aa.png|50px|right|Syphon Funding icon]]
[[File:BTDB2 benjamin syphonfunds icon aa.png|50px|right|Syphon Funding icon]]
'''Syphon Funding''' unlocks at level 10. It causes Bloons that spawn on the player's side over the next 17 seconds to be downgraded by one [[Bloon layer|layer]]. [[Zebra Bloon (Battles 2)|Zebra Bloon]]s are always downgraded to [[White Bloon (Battles 2)|White Bloon]]s. It can downgrade any number of all Bloons up to [[BFB (Battles 2)|BFB]], and up to 10 [[ZOMG (Battles 2)|ZOMG]]s. It has a 65-second cooldown and no initial cooldown. At level 20, it can downgrade any number of [[DDT (Battles 2)|DDT]]s as well and its cooldown is reduced to 45 seconds.
'''Syphon Funding''' unlocks at level 10. It causes Bloons that spawn on the player's side over the next 17 seconds to be downgraded by one [[Bloon layer|layer]]. [[Zebra Bloon (Battles 2)|Zebra Bloon]]s are always downgraded to [[White Bloon (Battles 2)|White Bloon]]s. It can downgrade any number of all Bloons up to [[BFB (Battles 2)|BFB]], and up to 10 [[ZOMG (Battles 2)|ZOMG]]s. It has a 60-second cooldown and no initial cooldown. At level 20, it can downgrade any number of [[DDT (Battles 2)|DDT]]s as well and its cooldown is reduced to 40 seconds.


==Levels==
==Levels==
{{BTDB2 last updated|4.9}}
{{BTDB2 last updated|4.13|section=y}}
{|class="wikitable"
{|class="wikitable"
!Level
!Level
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|-
|-
!1
!1
|Hacks in $100 every round.
|Hacks in $75 every round.


|-
|-
!2
!2
|Generates $150 per round instead of $100.
|Generates $125 per round instead of $75.


|-
|-
!3
!3
|Biohack: 6 closest Monkeys pop 2 extra layers per attack for 6 seconds. Affected Monkeys can&apos;t attack for 2 seconds after effect ends.
|Biohack: 6 closest Monkeys pop 2 extra layers per attack for 6 seconds. Affected Monkeys can't attack for 2 seconds after effect ends.


|-
|-
!4
!4
|Skimming - earns +$1 for every new natural bloon spawned.
|Skimming - earns +$1 for every second new natural bloon spawned.


|-
|-
!5
!5
|Bank Hack - all banks and marketplaces earn +10% income. Income increased to $250 per round.
|Bank Hack - all banks and marketplaces earn +10% income. Income increased to $200 per round.


|-
|-
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|-
|-
!8
!8
|Income increased to $400 per round.
|Income increased to $350 per round.


|-
|-
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|-
|-
!12
!12
|Skimming increased to $2 per bloon.
|Skimming increased to $1 for every new natural bloon.


|-
|-
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|-
|-
!19
!19
|Biohack lasts 9 seconds and affected Monkeys pop 4 extra layers instead of 3.
|Biohack lasts 16 seconds and affected Monkeys pop 4 extra layers instead of 3.


|-
|-
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==Strategy==
==Strategy==
{{main strategy}}
{{main strategy}}
{{BTDB2 last updated|4.9|section=y}}
{{BTDB2 popular loadout list by hero|Benjamin}}
{{BTDB2 popular loadout list by hero|Benjamin}}
{{strategy needed}}
Benjamin is a top tier Hero, despite not attacking Bloons directly he is capable of efficient early game income generation and bonus damage to low damage towers through his Biohack ability. However, Biohack's forced downtime can cause rushes to sneak past if careless with the ability. Syphon Funding is solid at countering both early ZOMGs and most tight rushes, and deters the opponent from sending them until it ends. Trojan can assist against early MOABs, but shouldn't be relied on.
Benjamin is a top tier Hero, despite not attacking Bloons directly he is capable of efficient early game income generation and bonus damage to low damage towers through his Biohack ability. However, Biohack's forced downtime can cause rushes to sneak past if careless with the ability. Syphon Funding is solid at countering both early ZOMGs and most tight rushes. Trojan can assist against early MOABs, but shouldn't be relied on.


He can be safely placed on round 3, and any earlier round will require sacrificing some early eco, particularly against round 1's Reds/Blues and round 2's Spaced Greens. However, players who do not intend to win through the life advantage (such as on most Farm loadouts) should strive for round 1 Ben, as his income can quickly snowball to affording early-game defense.
He can be safely placed on round 3, and any earlier round will require sacrificing some early eco, particularly against round 1's Reds/Blues and round 2's Spaced Greens. However, players who do not intend to win through the life advantage (such as on most Farm loadouts) should strive for round 1 Ben, as his income can quickly snowball to affording early-game defense.
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Placing Ben shouldn't matter too much, but preferably close to the towers you'd want to prioritize Biohack on and away from potential Farm spots.<!--btw, for every BTDB2 hero we should state where to place heroes; ben is easy to explain 'cos he's simple to find optimal placement, unlike dj which needs more than 1 sentence-->
Placing Ben shouldn't matter too much, but preferably close to the towers you'd want to prioritize Biohack on and away from potential Farm spots.<!--btw, for every BTDB2 hero we should state where to place heroes; ben is easy to explain 'cos he's simple to find optimal placement, unlike dj which needs more than 1 sentence-->


Benjamin can support a variety of strategies, including Farm and eco strategies, provided a good early-game tower is present. With Banana Farm, the Marketplace upgrade path is preferred over the Plantation upgrade path in almost every case, including [[Monkey Wall Street (Battles 2)|Monkey Wall Street]], which should be obtained after the [[Monkey-Nomics (Battles 2)|Monkey-Nomics]].
Benjamin can support a variety of strategies, including Farm and eco strategies, provided a good early-game tower is present. [[Dartling Gunner (Battles 2)|Dartling Gunner]] is often preferred as an early-game tower with him due to its effectiveness with Biohack. With Banana Farm, the Marketplace upgrade path is preferred over the Plantation upgrade path in almost every case, including [[Monkey Wall Street (Battles 2)|Monkey Wall Street]], which should be obtained after the [[Monkey-Nomics (Battles 2)|Monkey-Nomics]].


==Update history==
==Update history==
{{research|Find out each description change since v4.10 (was last updated in v4.9 in Levels section, updated into v4.13 the last time it was written)}}
{{BTDB2 change list by name|Benjamin}}
{{BTDB2 change list by name|Benjamin}}


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==Navigation==
==Navigation==
{{BTDB2 tower nav}}
{{BTDB2 tower nav}}
{{benjamin nav}}