Template:Attack mechanics nav: Difference between revisions

i decided to cut the general tower mechanics and focus this specifically on attack mechanics since a tower mechanics navbox would have to include a whole bunch of mechanics that are specific to one or two games, like star levels, paragons, and BATTD equipment. It would kind of run against the point of this navbox, which is to remove the need for all of these common BTD game mechanics to be in every BTD game's navbox and instead consolidate them into a single navbox.
Pymonkibot (talk | contribs)
m Text replacement - "nav-sub" to "subtable"
 
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{|class="nav-sub"
{|class="subtable"
!General
!General
|[[Area of effect]]<!-- an area of effect is a distinct type of entity from a projectile in the BTD5 mobile gen -->{{*}}[[Attack speed]]{{*}}[[Collectable]]s{{*}}[[Projectile]]s{{*}}[[Soul sucking (behavior)|Soul sucking]]<sup>BATTD only</sup>
|[[Area of effect]]<!-- an area of effect is a distinct type of entity from a projectile in the BTD5 mobile gen -->{{*}}[[Attack speed]]{{*}}[[Collectable]]s{{*}}[[Projectile]]s{{*}}[[Soul sucking (behavior)|Soul sucking]]<sup>BATTD only</sup>