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*Home Brew Alchemy, Common: ''Alchemists attack speed and ability cooldowns are 16% faster, and they have a 1 in 20 chance to Crit for 50x damage. Adds a 1-0-1 Alchemist to your Party'' | *Home Brew Alchemy, Common: ''Alchemists attack speed and ability cooldowns are 16% faster, and they have a 1 in 20 chance to Crit for 50x damage. Adds a 1-0-1 Alchemist to your Party'' | ||
*One Shot, Common: ''Sniper Monkeys attack 2x slower, but have a 1 in 5 chance to Crit for 10x damage. Adds a 1-1-0 Sniper Monkey to your Party'' | *One Shot, Common: ''Sniper Monkeys attack 2x slower, but have a 1 in 5 chance to Crit for 10x damage. Adds a 1-1-0 Sniper Monkey to your Party'' | ||
*The Unspoken Heroes, Common: ''Support Monkeys have a 1 in 20 chance to Crit for 250% damage.''</ref> or '''crit''',<ref>BTD6 Version 48.0 Robo Monkey description: ''Half Super Monkey, half killer robot of death. Shoots from 2 guns at once and can crit!''</ref> and also known as a '''Crit shot'''<ref>BTD6 Version 48.0 Sharp Shooter description: ''Sharp Shooter attacks faster and does powerful Crit shots every few shots that do a lot more damage.''</ref>) is a game mechanic in ''[[Bloons TD 6]]'' | *The Unspoken Heroes, Common: ''Support Monkeys have a 1 in 20 chance to Crit for 250% damage.''</ref> or '''crit''',<ref>BTD6 Version 48.0 Robo Monkey description: ''Half Super Monkey, half killer robot of death. Shoots from 2 guns at once and can crit!''</ref> and also known as a '''Crit shot'''<ref>BTD6 Version 48.0 Sharp Shooter description: ''Sharp Shooter attacks faster and does powerful Crit shots every few shots that do a lot more damage.''</ref>) is a game mechanic in ''[[Bloons TD 6]]'', ''[[Bloons TD Battles 2]]'', and ''[[Bloons Blitz]]'' that causes [[projectile]]s to sometimes deal significantly more damage. The rate that crit projectiles are fired, and the amount of damage they deal, depends on the [[attack]]. | ||
When a crit projectile damages<!--sharpshooter crit shot on lead is no text trigger--> a [[Bloon]], it displays orange text above it that briefly fades in and moves vertically before fading out. In ''Battles 2'', the text is always "CRIT!", while in ''BTD6'', the text is "CRIT" in English (and [[Monklish]], in a different script) and changes depending on the language setting. In ''BTD6'', the visuals from crits will not be rendered if the Effects Scale setting is set to less than 100%. | ==''Bloons TD'' series== | ||
Certain [[tower]]s' attacks periodically fire critical projectiles instead of normal projectiles, which causes them to deal more damage to all Bloons they hit. When a crit projectile damages<!--sharpshooter crit shot on lead is no text trigger--> a [[Bloon]], it displays orange text above it that briefly fades in and moves vertically before fading out. In ''Battles 2'', the text is always "CRIT!", while in ''BTD6'', the text is "CRIT" in English (and [[Monklish]], in a different script) and changes depending on the language setting. In ''BTD6'', the visuals from crits will not be rendered if the Effects Scale setting is set to less than 100%. | |||
===''Bloons TD 6''=== | ===''Bloons TD 6''=== | ||
<!--alphabetical order? or should it be in terms of tower then upgrade path?--> | <!--alphabetical order? or should it be in terms of tower then upgrade path?--> | ||
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**[[Home Brew Alchemy]] ([[Alchemist (BTD6)|Alchemist]]s) | **[[Home Brew Alchemy]] ([[Alchemist (BTD6)|Alchemist]]s) | ||
**[[One Shot]] ([[Sniper Monkey (BTD6)|Sniper Monkey]]s) | **[[One Shot]] ([[Sniper Monkey (BTD6)|Sniper Monkey]]s) | ||
[[The Unspoken Heroes]] used to allow [[Support]] towers to crit, but it was reworked in {{BTD6 version|51.0}}. | |||
===''Bloons TD Battles 2''=== | ===''Bloons TD Battles 2''=== | ||
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*[[Robo Monkey (Battles 2)|Robo Monkey]], [[Tech Terror (Battles 2)|Tech Terror]], and [[The Anti-Bloon (Battles 2)|The Anti-Bloon]] | *[[Robo Monkey (Battles 2)|Robo Monkey]], [[Tech Terror (Battles 2)|Tech Terror]], and [[The Anti-Bloon (Battles 2)|The Anti-Bloon]] | ||
==Related achievement== | ===Related achievement=== | ||
{{BTD6 achievement list | {{BTD6 achievement list|exclude others=y|include=Not Lacking Critical Information}} | ||
==''Bloons Blitz''== | |||
Most projectiles in ''Bloons Blitz'' have a chance to crit when they damage a Bloon. The crit chance and damage multiplier depends on the projectile, but most have a 2% chance and a double damage modifier. Certain [[sticker]]s can increase the crit chance and/or damage multiplier, and some can cause crits to trigger additional effects, such as Bloons popped by crits sometimes dropping more XP. The damage number that appears when landing a crit is colored red instead of white. | |||
All [[Hero (Bloons Blitz)|Hero]]es can unlock Better Criticals at level 18, which increases the crit chance of the whole team by 10%. Other [[Monkey (Bloons Blitz)|Monkey]]s can choose to increase their crit rate by 2% with Better Criticals or their crit damage multiplier by 20% with Increased Crit Damage at levels 6, 10, 14, and 18. | |||
The following upgrades affect crits: | |||
*Hot Streak ([[Quincy (Bloons Blitz)|Quincy]]) | |||
*Razor Sharp Glaives ([[Boomer (Bloons Blitz)|Boomer]]) | |||
*Crit Zone ([[Sniper (Bloons Blitz)|Sniper]]) | |||
*Critical Overdrive (Sniper Monkey) | |||
*Dark Magic ([[Wizard (Bloons Blitz)|Wizard]]) | |||
==References== | ==References== | ||
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==Navigation== | ==Navigation== | ||
{{attack mechanics nav}} | {{attack mechanics nav}} | ||
[[Category:Game mechanics in BTD6]][[Category:Game mechanics in Battles 2]] | [[Category:Game mechanics in BTD6]][[Category:Game mechanics in Battles 2]][[Category:Game mechanics in Bloons Blitz]] | ||